Elec/Decives or Nrg/Devices


Adeon Hawkwood

 

Posted

I am in a rather big pickle. I am rerolling my Traps/Elec defender to a blaster, but can't decide between taking Elec/ or Nrg/

I know the Nrg synchs with Devices well, but Elec/, at the same time, works as well

Any opinions? I'd take anything at this point


 

Posted

Quote:
Originally Posted by Outback View Post
I am in a rather big pickle. I am rerolling my Traps/Elec defender to a blaster, but can't decide between taking Elec/ or Nrg/

I know the Nrg synchs with Devices well, but Elec/, at the same time, works as well

Any opinions? I'd take anything at this point
Yeesh. Is neither a possible answer?

I guess if you have to choose one then Energy Blast. I can't think of a lower damage variant of blaster than Electric/Devices.

If you want a tech themed hero, I would recommend sonic/devices without any reservations. That's a strong soloing character with lot of toys. Also, not sure why you didn't like Traps. I think Traps is one of the strongest defender variants I've ever played.


 

Posted

I'm suprised as well. I thought I would have loved it, but....I didn't

Just not a defender kind of person, I guess. Never made one I liked.

Also, it -kinda- is a tech toon. He's a mutant, with the powers of Technopathy and Technokinesis


 

Posted

Quote:
Originally Posted by Outback View Post
Also, it -kinda- is a tech toon. He's a mutant, with the powers of Technopathy and Technokinesis
Psy/Devices would be a pretty solid choice too. While not as stong as sonic, it has a solid attack chain early. The big gotchas with psy though is the lack of early AoE and the fact that it is almost all psi damage, which is great until you meet stuff that resists psy. It is however still stronger than electric blast IMO.


 

Posted

Yea, people suggested that, but Psi won't work. He can only communicate with machines, and although Psi/Dev would be great, just think Nrg or Elec would work better.

Think I'm going with Nrg/Dev. I have a friend that is going to help me with the mids, and getting "perma-Hover" or a style with Hover is always on. That way, I can turn KB into Knockdown.


 

Posted

Well speaking from experience, I loved my Energy/Devices Blaster, but she came into the game back in issue 2 when things were a lot different. I ended up deleting her at the end of issue 13 and remade her into Energy/Energy because I personally found Devices to be lacking seriously in fun and effectiveness factor.

Trip Mine use to be a demon and had a lot of use even in teams, but now thats not really true anymore. Gun Drone has been improved a lot and I am one of the few that loves that power.

Elec/ or Energy/ works well with /Devices so you can't go wrong either way.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

I am going to go Nrg/Dev/Elec.

The Electric Pool Power really rounds out the powers.

Thanks for the feedback mates


 

Posted

I'm speaking on the basis of playing a non-energy /dev blaster, but knockback might well be your friend with /dev.

Caltrops are a staple tool for /dev as a defense because the AI for melee-preferring enemies handles caltrops very poorly. If you hover out of reach, they will instantly recognize that they have no path to you and start pulling out pistols, shurikens, etc. However, they do not recognize the obstruction of caltrops and will frequently run onto the trops, realize they've run onto caltrops, run for the edge of the caltrop patch (away from you), get off the caltrops, realize they want to melee you, turn around to run at you over the caltrops, realize they're on caltrops, and repeat. This entire time they are running around rather than attacking you. What tends to end this cycle of wackiness is them getting past the center of the caltrop patch before they realize they're on caltrops - if you then knock them back over the patch again before they get to you, they'll begin the cycle again.

One thing I like to do against a group of strong melee-favoring enemies such as Cimerorans is throw down caltrops between me and the spawn, place a trip mine on the near edge of the spawn to get the Defiance bonus from the long-activation power (since /dev, as people will remind you endlessly, lacks Build Up), and then open fire. Most of them die running back and forth on Caltrops, the first group to get across is blown back by the land mines, and generally nobody but the engineers even bothers to try their ranged attacks because they know they have a path to me even if it's completely terrible. Mostly they die before they actually manage to complete their attempt to chase me down. That's how my /dev blaster was farming the wall before I started buying her any IOs - who needs softcap defense when nobody ever figures out how to attack you?


 

Posted

Well first off I'll say that I'm surprised you didn't like Traps. I've got both a Devices blaster and a Traps Defender and while I enjoy both Traps is made of awesome while Devices... Devices means well.

Of the two you suggested I'd say Energy over Electric. I'd also suggest not going the hoverblaster route. As Ben says Devices isn't a set that works well with Hover, to many powers work best when you're on the ground.

Radiation might work as an alternate primary. It'll be reasonably thematic (he can control an anti-matter generator or something).


 

Posted

Actually Hover works great with devices. I user an AR/Dev build with +100% rech for pvp. Hover allows staying out of close/melee range with no grounding while the high rech allows decimation.

Still the build works very well in PVE. Its slightly more single target, than other AR/dev builds,but the high dps is great for the boss/av fights. Even if you eschew pvp, and add in aoe galore, hover and dev can work nicely together. CD+stealth io add a chunk of def, while TD adds nice tohit. I dont need build up, and my attack chain is up so quickly defiance generation isnt an issue. The whole BU vs TD thread is more of "which flavor do you like? Chocolate or vanilla?".

Its a matter of taste in the end(no pun intended). What is most important is building something you enjoy playing in a style that is most comfortable to you. Admittedly , dicovering this combination might take time, but youll learn a lot from it and be a better player in the end.


...and we need many more "better" players. Seriously...like as if we could mail order some...just add water..etc


Pinnacle: Sgt. Major - L50 ARDevicesElec Blaster ,Sgt. Medic - L50 IllusionEmpathy Controller, PootyButt - L50 DarkDP Defender Skunk
Virtue: Rockford Pennington - L50 StoneSS Tank, L50 WPSS Tank, L40 ElecDM Tank, L37 DADM Tank, L50 EmpRad Def, Zoom Jr - L50 FireDev Blaster

 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
I'm speaking on the basis of playing a non-energy /dev blaster, but knockback might well be your friend with /dev.

Knockback is your big cuddly face chewing friend.


 

Posted

Quote:
Originally Posted by RCTankboy View Post
Actually Hover works great with devices. I user an AR/Dev build with +100% rech for pvp. Hover allows staying out of close/melee range with no grounding while the high rech allows decimation.
Oh, hoverblasters in general are great. It just seems to me that hoverblasting wouldn't synergize well with the glory of Caltrops; in general, enemies that don't have a path to you won't bother trying to run through the caltrops and will just open up with their guns (or javelins or whatnot), while enemies that know they could theoretically get to you will run back and forth on the caltrops all day instead of shooting at you. I could see the added utility in Web Grenade picking up some slack; are there any other hover/dev synergies I'm missing?


 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
Oh, hoverblasters in general are great. It just seems to me that hoverblasting wouldn't synergize well with the glory of Caltrops; in general, enemies that don't have a path to you won't bother trying to run through the caltrops and will just open up with their guns (or javelins or whatnot), while enemies that know they could theoretically get to you will run back and forth on the caltrops all day instead of shooting at you. I could see the added utility in Web Grenade picking up some slack; are there any other hover/dev synergies I'm missing?
Maybe hover not necessarily, but with energy/dev you have good knockback options to knock enemies onto the trip mines they missed.


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Posted

Quote:
Originally Posted by Fury Flechette View Post
Yeesh. Is neither a possible answer?

I guess if you have to choose one then Energy Blast. I can't think of a lower damage variant of blaster than Electric/Devices.

If you want a tech themed hero, I would recommend sonic/devices without any reservations. That's a strong soloing character with lot of toys. Also, not sure why you didn't like Traps. I think Traps is one of the strongest defender variants I've ever played.
I know you've already gone energy, but honestly I've found elec/dev to be better damage thanks to it's alpha (center your self in spawn, Trip mine -> Short Circuit -> Ball Lightning : Is fast enough to hit before the enemies get up and every power is a large radius 16 enemy cap power. So you are kind of an oversize spawn specialist. (Short circuit is very solid damage, and highly accurate).

Later Time Bomb -> 7.6.5.4.3(Trip Mine)2.(aim)1.(Short Circuit). BOOMSPLOSION is a good way to spawn wipe a group if you move ahead of the team whenever time bomb is ready.

Of course it requires ridiculous set up time (15 seconds), but I'd be afraid the closest equivalent of energy would scatter people away from the bombs too much (explosive blast) and not do quite as much damage.

It also gets access to both of the unique blaster 'pets' voltaic sentinel and gun drone, except gun drone sucks But it is the only chance as a blaster you will ever have to have 2 pets out.


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