Great IO's and Build for an Energy/Energy Blaster.
Before you ask for peoples help, its best to actually post your build first that way we have an idea of what you have selected so far.
There are many directions you can go with Energy/Energy. I took mine the recharge/damage route, but there are other ways that you can get good performance out of the power sets.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
This is probably what you don't want to hear, but don't worry about IOs, especially set bonuses, until get an idea of how to adapt them to your play style. IOs are very adaptive and can play to your strengths -OR- you can spend millions (billions) and get a build that's less effective than a SO build with smart slotting.
I'd recommend you start with experimenting with frankenslotting (mixing and matching set IOs from different sets) first. It's cheap, brings good enhancement value to the table, which is superior to SO slotting, and gives you great flexibility in your build by allowing you to save slots.
Here's a good guide on frankenslotting by Capn Canadian.
Frankenslotting your attacks does a few things.
1. It gives you better enhancement value than SOs.
Consider this slotting with SOs: 1 acc / 3 damage / 1 end redx / 1 recharge
For 6 slots you get: 33% accuracy, 95+% damage, 33% end redx, 33% recharge.
If you frankenslot (mixing and matching set IO pieces for their enhancement value only), you can do something like this:
Slotting: level 35 Maelstorm Fury Acc/Dmg, Dmg/End/Rech; level 35 Ruin Acc/Dmg, Acc/Dmg/Rech; level 30 Volley Fire Dmg/End
For 5 (five not six) slots you get: 64% accuracy, 95+% damage, 40% end redx, 37% recharge. Note you can add a sixth slot and either boost end redx, recharge or both if you're not happy with these, or boost accuracy even further.
Note that with this slotting a slot is potentially saved which can be moved to another power.
2. Saves endurance. A lot of players ignore slotting end redx into their powers and mistakenly assume that lots of recovery bonuses will offset endurance expensive powers. Smart slotting, especially frankenslotting, will make your character more endurance efficient. In fact, it's better to slot endurance reduction in powers than buying up and slotting all those expensive recovery procs (Miracle, Numina).
3. Gives good recharge values which increases a blaster's dps.
Finally, two IOs I'd recommend you to buy irregardless of the direction you go with IOs are a -knockback IO (Karma, Steadfast, Blessing of the Zephyr) and a stealth IO. They can be somewhat expensive for a new player, but they're worth it. The -kb IO can take the place of acrobatics and costs no endurance while giving you knockback protection (potentially lethal for a blaster if knocked back at the wrong moment). The stealth IO can allow you forgo the concealment pool.
Anyways, good luck.
Hmmm, I've never really thought of frankenslotting. I always just thought set bonuses were the main way that you want to go. I'll give that a try. It's a little late right now, but I'll post the powers that I chose tomorrow for anyone who can give me some further advice. I don't really want to dive too much into slotting my powers before I figure out the right build for me.
The only way for you to find the right build for you is to select powers and slot them to see if they are what you like or not.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
The rules of the forum are you have to post your own build for us to mock before we can offer assistance, which we will then present by ignoring what you posted and saying "here's what I use on mine."
The rules of the forum are you have to post your own build for us to mock before we can offer assistance, which we will then present by ignoring what you posted and saying "here's what I use on mine."
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Rookies, new posters or people who express a genuine desire for knowledge will always get a pass from me.
Also, it *is* hard to offer advice without seeing some sort of build (it doesn't have to be a Mid's build but at least a list of powers picked and slots invested in each) because a build shows a player's preferences and play style. From that point, you can work with the player to optimize it.
I realize you're just being snarky, but I don't want the OP to get the impression that posting a build will just get him needless mockery.
The rules of the forum are you have to post your own build for us to mock before we can offer assistance, which we will then present by ignoring what you posted and saying "here's what I use on mine."
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If you haven't downloaded Mid's, do so. Then browse the set bonuses. On the cheap, one of my big favorites are Entropics. 6.25% global rech and the whole set is a fraction of LotG7.5.
Everyone loves Positron.
Frankenslotting is not only more bang for your slot [not buck] but is quite pretty if you get the right ones. Baskilisk, etc.
Get a Karma -KB. If you have end problems, then pick the IOs in the set that address that. Put range in your cones, if energy has cones.
And most importantly, when someone suggests a seventeen billion inf build, feel inadequate.
And not too many procs or you're a psycho.
A few sets and IOs you might want to look at:
Thunderstike - These provide a nice chunk of ranged defense and some other good bonuses for your single target attacks. Also tend to be very cheap if you're on a budget.
Positron's Blast - A nice set for your AoEs with a global recharge bonus in the fifth position. I tend to leave out the Dam/Range IO since Positron's is overslotted for damag and the range doesn't help much. Consider a generic recharge IO in the sixth slot if you want a bit more recharge in the powers. You can put in a generic range (or the Dam/Range) in energy torrent if you want but my personal experience is that you don't really notice the difference.
Kismet: Accuracy (a specific IO, not the entire set) - If you've got Combat Jumping or Hover (or took Cold Mastery) this is an excellent use of a single slot. Despite the in game description it gives 6% To Hit while you run the toggle which can help a lot with any accuracy issues.
There are three different Knockback protection IOs and you'll probably want to pick one up, try and get it at a low level if possible so that it works when you exemplar down. Here are the relevant sets and what power they go in:
Steadfast Protection - Combat Jump, Hover or Frozen Armor (from Cold Mastery)
Karma - The resistance shield form your non-cold mastery epic
Blessing of the Zephyr - your travel power (note that this one is a LOT more expensive than the other two
As others have said giving us a look at your current build makes it much easier to suggest what you might like. Even given that you're an Energy/Energy there are quite a few ways to build a good character and seeing what you've got will tell us a bit about how you play. If you haven't already download mids and use it to recreate your build then post it here.
http://www.cohplanner.com/
EDIT: Also as a side thought, compare my post to Postagulous and see what I mean about personal preferences? I like Thunderstikes in my single target attacks on my Blasters/Defenders since they provide ranged defense. He likes Entropic Chaos sets for the recharge. Both are perfectly viable options, he'll deal more damage and I'll be a little bit safer.
The way I think of it is this:
If you go from an SO'd out build to a frankenslotted build you generally get around 40% more performance. (that's an indefensible number, aka a guess.)
If you go from a 20 million inf frankenslotted build (or less) to a 500 million inf build full of shiny set bonuses, you get maybe 10% or 20% more performance.
If you go to a 5 billion inf build (I wish that was a rhetorical number) you might get some significant improvements.
I'm a guy with a few billion to throw around and I frankenslot almost everything I play. Once you've frankenslotted you'll notice a huge difference. I built *one* high-end character, capable of soloing weak AV's. I haven't even gotten the high-end character to 50, while my regular characters are thundering along like nobody's business. Obviously this advice is most useful if you're me, but you don't need to spend a chunk ton of money on most builds for it to work well. Frankenslotting will get you a little more recharge, a little more end reduction, and a little more accuracy than what you have now and you'll lose NOTHING. Also, for Energy blasters only, you can take all those slots you freed up and put these into them, for almost free.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
The way I think of it is this:
If you go from an SO'd out build to a frankenslotted build you generally get around 40% more performance. (that's an indefensible number, aka a guess.) If you go from a 20 million inf frankenslotted build (or less) to a 500 million inf build full of shiny set bonuses, you get maybe 10% or 20% more performance. If you go to a 5 billion inf build (I wish that was a rhetorical number) you might get some significant improvements. I'm a guy with a few billion to throw around and I frankenslot almost everything I play. Once you've frankenslotted you'll notice a huge difference. I built *one* high-end character, capable of soloing weak AV's. I haven't even gotten the high-end character to 50, while my regular characters are thundering along like nobody's business. Obviously this advice is most useful if you're me, but you don't need to spend a chunk ton of money on most builds for it to work well. Frankenslotting will get you a little more recharge, a little more end reduction, and a little more accuracy than what you have now and you'll lose NOTHING. Also, for Energy blasters only, you can take all those slots you freed up and put these into them, for almost free. |
The biggest boost in performance comes from SOs -> frankenslotting. This isn't saying that builds that have great set bonuses aren't good, it's just that I think frankenslotting, if you have a character that's starting from SOs, yields the best bang for the buck. The only build type that maybe defies this formula are perhaps certain soft capped defense builds, since they add a capability that blasters don't have to begin with.
Ok, sorry that I took longer to post my build than I originally thought.
Here are my powers:
Energy Blast:
Power Bolt: 6 slots
Power Blaster: 6 slots
Energy Torrent: 6 slots
Power Burst: 6 slots
Sniper Blast: 6 slots
Power Push: 6 slots
Explosive Blast: 6 slots
Nova: 6 slots
Energy Manipulation:
Power Thrust: 3 slots
Bone Smasher: 4 slots
Conserve Power: 4 slots
Stun: 4 slots
Energy Punch: 3 slots
Boost Range: 1 slot
Flight:
Hover: 3 slots
Flight: 6 slots
Fitness:
Swift: 1 slot
Health: 3 slots
Stamina: 4 slots
Recall Friend: 1 slot
Teleport: 1 slot
Flame Mastery:
Char: 3 slots
Melt Armor: 1 slot
Rise of the Phoenix: 1 slot
Mock away my friends.
Oh, and I can't download MIDS because I'm running on a mac and that version isn't out yet. Atleast, not that I can find.
I've got him fully SO'd out, so I'm really not having any problems with endurance at all.
Do you use your melee attacks, or do you prefer to stay at range? I noticed you have Energy Punch and Bone Smasher but they're not really slotted up at all. Knowing your preference of ranged vs. melee will make a difference when it comes to suggested builds. Some blasters prefer to avoid melee at all costs, even though their melee attacks are generally the most damaging attacks they have.
I prefer to stay at range. The only melee attacks I really use are bone crusher and power thrust. I don't really use them for damage, mainly just to push the perp away from me.
I prefer to stay at range. The only melee attacks I really use are bone crusher and power thrust. I don't really use them for damage, mainly just to push the perp away from me.
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Also, I tend to put builds together with an eye towards keeping set bonuses when exemplared. Feel free to ignore the IO levels if you don't plan on exemping down.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Power Bolt -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(3), Thundr-Dmg/Rchg:35(3), Thundr-Acc/Dmg/Rchg:35(5), Thundr-Acc/Dmg/EndRdx:35(5), Thundr-Dmg/EndRdx/Rchg:35(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB:35(A), KinCrsh-Acc/KB:35(43), KinCrsh-Rchg/KB:35(46), KinCrsh-Rechg/EndRdx:35(46), KinCrsh-Dmg/EndRdx/KB:35(46), KinCrsh-Acc/Dmg/KB:35(48)
Level 2: Power Blast -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(7), Thundr-Dmg/Rchg:35(9), Thundr-Acc/Dmg/Rchg:35(9), Thundr-Acc/Dmg/EndRdx:35(11), Thundr-Dmg/EndRdx/Rchg:35(11)
Level 4: Energy Torrent -- Det'tn-Acc/Dmg/EndRdx:50(A), Det'tn-Dmg/EndRdx/Rng:50(13), Det'tn-Acc/Dmg:50(13), Det'tn-Dmg/Rng:50(15), Det'tn-Dmg/Rchg:50(15), RechRdx-I:50(17)
Level 6: Swift -- Flight-I:50(A)
Level 8: Power Burst -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(17), Thundr-Dmg/Rchg:35(19), Thundr-Acc/Dmg/Rchg:35(19), Thundr-Acc/Dmg/EndRdx:35(21), Thundr-Dmg/EndRdx/Rchg:35(21)
Level 10: Hover -- Zephyr-Travel:20(A), Zephyr-Travel/EndRdx:20(23), Flight-I:50(37)
Level 12: Build Up -- RechRdx-I:35(A), RechRdx-I:35(23), RechRdx-I:35(25)
Level 14: Fly -- Zephyr-Travel:20(A), Zephyr-Travel/EndRdx:20(25), Flight-I:50(50)
Level 16: Health -- Heal-I:35(A), Heal-I:35(37)
Level 18: Aim -- RechRdx-I:35(A), RechRdx-I:35(27), RechRdx-I:35(27)
Level 20: Stamina -- EndMod-I:35(A), EndMod-I:35(29), EndMod-I:35(29)
Level 22: Power Push -- KinCrsh-Dmg/KB:35(A), KinCrsh-Acc/KB:35(33), KinCrsh-Rchg/KB:35(42), KinCrsh-Rechg/EndRdx:35(42), KinCrsh-Dmg/EndRdx/KB:35(43), KinCrsh-Acc/Dmg/KB:35(43)
Level 24: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 26: Explosive Blast -- Det'tn-Acc/Dmg:50(A), Det'tn-Acc/Dmg/EndRdx:50(31), Det'tn-Dmg/EndRdx:50(31), Det'tn-Dmg/Rchg:50(31), RechRdx-I:50(33)
Level 28: Combat Jumping -- Zephyr-Travel:15(A), Zephyr-Travel/EndRdx:15(33)
Level 30: Hasten -- RechRdx-I:35(A), RechRdx-I:35(34), RechRdx-I:35(34)
Level 32: Nova -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx/Rchg:50(34), M'Strk-Dmg/Rchg:50(36), M'Strk-Acc/Dmg:50(36), C'ngBlow-Dmg/Rchg:50(36)
Level 35: Boost Range -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 38: Energy Punch -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(39), Mako-Dmg/Rchg:35(39), Mako-Acc/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:35(40), Mako-Dam%:35(40)
Level 41: Shocking Bolt -- EoCur-Acc/Hold/Rchg:50(A), EoCur-Acc/Rchg:50(42), EoCur-EndRdx/Hold:50(48), EoCur-Acc/Hold:50(50)
Level 44: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(45), ResDam-I:50(45), S'fstPrt-ResDam/Def+:15(45)
Level 47: Super Jump -- Zephyr-Travel:15(A), Zephyr-Travel/EndRdx:15(48)
Level 49: Super Speed -- Zephyr-Travel:15(A), Zephyr-Travel/EndRdx:15(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 23.9% Defense(Energy)
- 23.9% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 33.6% Defense(Ranged)
- 4.88% Defense(AoE)
- 15% Enhancement(RechargeTime)
- 21% Enhancement(Accuracy)
- 12% FlySpeed
- 18.1 HP (1.5%) HitPoints
- 12% JumpHeight
- 12% JumpSpeed
- Knockback (Mag -6)
- Knockup (Mag -6)
- MezResist(Confused) 1.65%
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 4.95%
- MezResist(Stun) 3.3%
- MezResist(Terrorized) 1.65%
- 6% (0.1 End/sec) Recovery
- 12% (0.6 HP/sec) Regeneration
- 5% Resistance(Smashing)
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 3.75% Resistance(Energy)
- 18% RunSpeed
- 2% XPDebtProtection
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I'd strongly suggest a respec before IO-ing out your build. Redistributing a few slots can make you a lot more effective. If you don't have a freespec or veteran respec you can always run a respec trial...
You might try something like this:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Power Bolt
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Kinetic Crash - Damage/Knockback
- (3) Kinetic Crash - Accuracy/Knockback
- (7) Kinetic Crash - Recharge/Knockback
- (15) Kinetic Crash - Recharge/Endurance
- (21) Kinetic Crash - Damage/Endurance/Knockback
- (43) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Detonation - Accuracy/Damage/Endurance
- (5) Detonation - Damage/Endurance/Range
- (9) Detonation - Damage/Recharge
- (17) Air Burst - Damage/Recharge
- (23) Kinetic Crash - Recharge/Endurance
- (46) Detonation - Accuracy/Damage
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Sting of the Manticore - Accuracy/Damage
- (13) Sting of the Manticore - Damage/Endurance
- (13) Sting of the Manticore - Accuracy/Interrupt/Range
- (19) Sting of the Manticore - Damage/Interrupt/Recharge
- (23) Sting of the Manticore - Damage/Endurance/Recharge
- (48) Ruin - Accuracy/Damage/Recharge
- (A) Flight Speed IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Healing IO
- (A) Kismet - Accuracy +6%
- (27) Flight Speed IO
- (27) Flight Speed IO
- (29) Flight Speed IO
- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (31) Endurance Modification IO
- (A) Soaring - FlySpeed
- (31) Soaring - Endurance
- (33) Soaring - Endurance/FlySpeed
- (A) Healing IO
- (A) Detonation - Accuracy/Damage/Endurance
- (33) Detonation - Damage/Endurance/Range
- (33) Detonation - Damage/Recharge
- (34) Detonation - Accuracy/Damage
- (34) Air Burst - Damage/Recharge
- (46) Kinetic Crash - Recharge/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Heal
- (34) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Interrupt Reduction IO
- (A) Recharge Reduction IO
- (A) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
- (37) Multi Strike - Accuracy/Damage
- (37) Multi Strike - Damage/Endurance
- (48) Multi Strike - Damage/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Kinetic Crash - Damage/Knockback
- (39) Kinetic Crash - Accuracy/Knockback
- (39) Kinetic Crash - Recharge/Knockback
- (40) Kinetic Crash - Recharge/Endurance
- (40) Kinetic Crash - Damage/Endurance/Knockback
- (46) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Essence of Curare - Accuracy/Hold/Recharge
- (42) Essence of Curare - Endurance/Hold
- (42) Paralytic - Accuracy/Hold/Recharge
- (42) Paralytic - Endurance/Hold
- (48) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance
- (45) Titanium Coating - Resistance/Endurance
- (A) Jaunt - Endurance/Range
- (50) Jaunt - Endurance
- (A) Healing IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
It doesn't use anything expensive except the Steadfast 3% defense IO in Fire Shield and you can always skip that for now (replace it with a resist SO and get it later when you can afford it). I removed Conserve Power because you just don't need it with the low number of toggles and good endurance slotting in the attacks. I also removed Bone Smasher and Stun because as a hover blaster you don't really want things getting that close to you, and you have Power Push and Power Thrust to swat them away if they do.
You could make this build considerably better by switching to Positron's Blast for the AoEs but that's a much more expensive set. The good news is that Kinetic Crash is a cheap way to get recharge bonuses and knockback resist, and you have two knockback powers you'll actually be using so it was a cheaper alternative to a -KB IO.
I'm sure there are far better builds, but this one is quite cheap, good for hover blasting, and even has some modest ranged defense to help you stay alive. I also added Aid Self because that makes a huge difference on a Blaster. Feel free to drop it and Aid Other if you want those melee attacks back, but if you go pure ranged you won't need them.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
I actually really like this build. This maybe too much to ask but, if I'm looking to really pimp out this toon (billions of dollars), what are the best IO's to slot in this?
There are several ways to go on a high-end Blaster build. You can softcap Ranged (and possibly AoE) defense and fight at range, you can softcap Smashing and Lethal defense and use a mix of ranged and melee (the best damage option for Energy / Energy, but more dangerous). You can also focus on massive recharge bonuses and use your heaviest hitters more often.
The key to getting the most damage is DPA (damage per activation). Unless you have a long recharge power you want to use a lot, you basically need enough recharge bonuses to chain your best DPA attacks nonstop. Energy Blast doesn't really have any very high DPA attacks so you don't gain a lot from extreme recharge... the basic Bolt -> Blast -> Bolt -> Burst attack chain isn't much worse than the best possible chains and it only requires around 45% global recharge (very easy to get even on a mid-price build). If you don't mind getting into melee you'll hit a lot harder using Bone Smasher, Energy Punch, and Power Burst... but not only does that take a lot of recharge, it's dangerous enough that you'd need to focus more on survival which leaves less room for recharge.
My personal suggestion for a high end build would be to focus on ranged attacks, get around 45% global recharge, and softcap Ranged defense plus as much AoE defense and +HP as possible. I'm not really good at making high end builds since I never spend that much on a single character, but in general you'd probably need to drop Teleport to pick up Tough and Weave. Here's a rough build I threw together that softcaps Ranged defense, gets AoE defense up to over 27%, and has 40% global recharge plus some extra HP and recovery:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (11) Mako's Bite - Chance of Damage(Lethal)
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Range
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (25) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Luck of the Gambler - Recharge Speed
- (36) Flight Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - Chance for +End
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Recharge
- (27) Red Fortune - Endurance/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Mako's Bite - Accuracy/Damage
- (43) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (46) Reactive Armor - Endurance
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (48) Reactive Armor - Resistance
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
I'm sure people with more experience making high end builds could do better though. As you can see, softcapping Ranged defense requires a lot of sacrifices (no Aid Self, Teleport, snipe, or Power Push) but it does make you very hard to kill. It's also a very expensive build, though not nearly as bad as one with purple sets (which provide tons of recharge, but no defense so actually would hurt this build).
Of course if you really meant you were willing to spend billions of dollars rather than billions of influence, might I suggest buying NcSoft and making them give you the dev-only insta-kill and immortality powers?
(Sorry, couldn't resist...)
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Hey guys, I have a level 50 energy/energy blaster. I'm new and barely know anything about good useful builds and the proper IO's to slot them with. When I was leveling, I'd just pick a power because it sounded good. So, I'd like to respec him to his maximum potential. Can anyone help me out? I'm basically just looking for someone who knows what they're talking about to spell it out for me. I've been reading the forums, but it's still all new to me, so I'm not entirely sure. I'll barely be doing any pvp, if any at all. I'll be doing a lot of teams and I'd like him to fly. If anyone can help me, it'd be much appreciated. Thanks.