The Staying Power of CoX
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I think Atlas and Galaxy should be separate zones - there really isn't any need that I can see for vet players to be forced to go to a crowded zone on their hundredth character.
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I do, however, agree that starting content needs to be more exciting. I also agree that villains need the same alternate leveling paths that heroes have. I'd love to see Croatoa/Striga/Faultline type zones for villains.
@Arwen Darkblade
Proud Member of Hammer of the Gods and Sanguine Syndicate
Arc ID #86194 "Cry Havoc"
Arc ID #103934 "Dr. Thomas' First Day"
[URL="http://tobyfife.blogspot.com/"]Hero Girl[/URL] - my geek culture blog
No, dear god no, to WoW style 'endgame' stuffs that while aren't 'forced' are pretty much arbitary (if you don't raid in WoW your choices are limited to PvP, grinding daily quests or running the same dungeons over and over when your at level cap).
I came to this game to get AWAY from raiding, I did my time damnit, I put in this 12 hours a week (4 hours a night, 3 nights a week) and even THAT level of casual raiding became something I dreaded because I HAD to log in for it even if I didn't feel like it otherwise I'd be letting the guild down. So no, a WoW style endgame can do shove it's head down the toilet to drown! |
In the Comicon panel discussion they mentioned both that 50s would be able to become more powerful and that the endgame content would make the current content look easy in comparison. So I'm guessing that it will involve character progression that is similar to leveling without actually raising the level cap. The key difference from WoW will (I hope) be the lack of a grind. I've never played WoW but from what I understand you have to repeatedly do the same raid content hoping to get the drop(s) you need. I doubt they'd do that here. I think they realize that one of the strengths of this game is that it isn't a WoW clone.
The (perhaps impossible) challenge for them is to make this new character progression not feel grindy yet last as long as possible. It would suck if you could complete the fabulous new endgame in 2 weeks. Yet if it just feels like mindless repetition in order to draw it out, there will be player backlash. Tough, tough balancing act.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
End-game Content (outside of TFs). Other than the Rikti/Hami raids, there really isn't a LOT. More is promised, so... this might already be covered.
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This is the game that's home, the one I've always come back to. I came close to /ragequit after issues 5 and 6, like I suspect a lot of people did, and spent a lot of time in other games until issue 9 at least. That said ....
The endgame content here is getting to make another character with a different power set and playing that. The number of characters you can have here is limited only by the number of servers. There is enough variation among the several ATs and among powersets within ATs (Illusion Control vs Ice Control, anyone?) to keep me entertained, at least.
When this game added loot, it did it right. Loot is handed out privately and is infinitely transferrable; if you have a respec you can unslot your IOs, and in the worst case scenario you can always buy a respec. This game has loot without much loot drama and raid politics, and the loot does not become a bone of contention that starts quarrels in circles of friends who play together. That misfeature is what has tended to drive me away from other MMOs. I suspect I will subscribe as long as this game avoids that pitfall.
More content is a good thing, but I don't think it needs to focus on high level raids. And if something were added that brought loot drama and its resulting tensions here, I probably would leave.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
In the Comicon panel discussion they mentioned both that 50s would be able to become more powerful and that the endgame content would make the current content look easy in comparison. So I'm guessing that it will involve character progression that is similar to leveling without actually raising the level cap.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
@Golden Girl
City of Heroes comics and artwork
Why in the hell does end game have to be hard? Why cant it just be fun?
In all the games I have played it's like people want to stand around and fight Elites/Champions where it takes an hour just to beat 1 guy. That is rediculously stupid to me, and lacks any sort of fun. I get that obviously I am in the minority with this, but GOSH DARN IT!!! I will be kinda salty if all they can offer us is a bunch of time sink boredom fights fighting guys that are way to hard and not much fun after the first 1 or 2 runs through.
End game that would be super fun would be things like, chose your own adventure story lines, where the stories change based on your choices. Dynamic maps where it might take awhile to get through them but as you progress the story draws you in. ???
Something other than time sink raids... please.
That's casual play in WoW? o_O Do hardcore players have to invest in a stomach tube so that they don't have to get up long enough to eat? |
I have days where I don't feel like playing as much as others, but I'm still quite happy with CoX and feel that there is plenty of stuff that I still can do that will be "new" to me. Getting toons of different ATs to 50 (still have Def, Widow, Spider, PB, WS, Brute to go). Making new toons with sets I haven't used before. Running TF that I haven't run before (which is actually most of them). Teaming more. Teaming with my son more. Running Croatoa or Striga again (been a while). Some days I'll miss because I'll be out of town or I'll have other things to do, and I figure an event or two will be sprinkled in. Then before I know it, GR will be here.
edit: forgot Stalkers. But then who doesn't.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Last time I went to Game Stop there was no CoH product on the shelf. The closest thing was Champions Online (with a tag-line by the creators of City of Heroes - Bold move on their part and great for them since there is no CoH next to it on the shelf!)
We dreadfully need advertising and product fronting in game stores. |
Hmm that gives me a great idea for a tagline for CoH.
If we ever get a box back on the shelves it should read:
"Not by the creators of Champions Online( And thank God!)"
That's why I think Atlas and Galaxy should be combined into one zone - there really isn't any need that I can see for new players to be given the option of going to a quiet zone as their first experience of the game.
Plus, the Atlas statue looks way more spectacular when you arrive |
Also, when we get new / revamped content (devs, please admit you were wrong, it is the first step toward recovery!) we can continue on the path of having separate stories for each origin, and having one set of origin arcs starting in Atlas and one set starting in Galaxy.
People create so many new toons, I think they would really enjoy a variety of choices for play at the lower levels. (And higher levels too, but start with the lower levels so some stories can continue from lower level to higher level.)
Advertising/Marketting - This is needed. Last time I went to Game Stop there was no CoH product on the shelf. The closest thing was Champions Online (with a tag-line by the creators of City of Heroes - Bold move on their part and great for them since there is no CoH next to it on the shelf!)
We dreadfully need advertising and product fronting in game stores. WoW was on the shelf. CoH should be on the shelf. |
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Plus, the Atlas statue looks way more spectacular when you arrive
@Golden Girl
City of Heroes comics and artwork