The Staying Power of CoX


Acemace

 

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Originally Posted by CaffeineAddict View Post
In the past, I have found new players in Galaxy, on trial accounts. I met one the other day and showed him how to find the yellow line, travel across zones, where hazard zones are, etc. He had no idea that he could leave Galaxy and was very excited. He was level 5 when I found him, and he was running after me trying to catch up and talk to me in local chat, asking for help etc. So I did. I also showed him Atlas Park, and he was "OMG" over how many people were in atlas (I don't think he had seen any or many players in Galaxy when I found him). Someone put speed boost on him and he went nuts (in a good way).
That's why I think Atlas and Galaxy should be combined into one zone - there really isn't any need that I can see for new players to be given the option of going to a quiet zone as their first experience of the game.

Plus, the Atlas statue looks way more spectacular when you arrive


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
That's why I think Atlas and Galaxy should be combined into one zone - there really isn't any need that I can see for new players to be given the option of going to a quiet zone as their first experience of the game.
I think Atlas and Galaxy should be separate zones - there really isn't any need that I can see for vet players to be forced to go to a crowded zone on their hundredth character.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by Kelenar View Post
I think Atlas and Galaxy should be separate zones - there really isn't any need that I can see for vet players to be forced to go to a crowded zone on their hundredth character.
Yes, that. I haven't started a new hero in Atlas in years, and don't intend to start again.

I do, however, agree that starting content needs to be more exciting. I also agree that villains need the same alternate leveling paths that heroes have. I'd love to see Croatoa/Striga/Faultline type zones for villains.


@Arwen Darkblade
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[URL="http://tobyfife.blogspot.com/"]Hero Girl[/URL] - my geek culture blog

 

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Originally Posted by Dr_Mechano View Post
No, dear god no, to WoW style 'endgame' stuffs that while aren't 'forced' are pretty much arbitary (if you don't raid in WoW your choices are limited to PvP, grinding daily quests or running the same dungeons over and over when your at level cap).

I came to this game to get AWAY from raiding, I did my time damnit, I put in this 12 hours a week (4 hours a night, 3 nights a week) and even THAT level of casual raiding became something I dreaded because I HAD to log in for it even if I didn't feel like it otherwise I'd be letting the guild down.

So no, a WoW style endgame can do shove it's head down the toilet to drown!
I don't think adding endgame content has to mean making it a clone of WoW. For one thing, when they add new content it doesn't take away anything from the game now. Whatever you enjoy doing with your 50s now, you can just keep doing.

In the Comicon panel discussion they mentioned both that 50s would be able to become more powerful and that the endgame content would make the current content look easy in comparison. So I'm guessing that it will involve character progression that is similar to leveling without actually raising the level cap. The key difference from WoW will (I hope) be the lack of a grind. I've never played WoW but from what I understand you have to repeatedly do the same raid content hoping to get the drop(s) you need. I doubt they'd do that here. I think they realize that one of the strengths of this game is that it isn't a WoW clone.

The (perhaps impossible) challenge for them is to make this new character progression not feel grindy yet last as long as possible. It would suck if you could complete the fabulous new endgame in 2 weeks. Yet if it just feels like mindless repetition in order to draw it out, there will be player backlash. Tough, tough balancing act.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Originally Posted by Genesis Man View Post
End-game Content (outside of TFs). Other than the Rikti/Hami raids, there really isn't a LOT. More is promised, so... this might already be covered.
I've been around for a while, and got the 60 month veteran badge a few weeks ago. Sometimes, other games capture my interest for a while. I played Age of Conan for a while (great first 20 levels, went swiftly downhill after that while I played). I've been to World of Warcraft. I tried Lord of the Rings Online for a while. I've played a variety of single player games.

This is the game that's home, the one I've always come back to. I came close to /ragequit after issues 5 and 6, like I suspect a lot of people did, and spent a lot of time in other games until issue 9 at least. That said ....

The endgame content here is getting to make another character with a different power set and playing that. The number of characters you can have here is limited only by the number of servers. There is enough variation among the several ATs and among powersets within ATs (Illusion Control vs Ice Control, anyone?) to keep me entertained, at least.

When this game added loot, it did it right. Loot is handed out privately and is infinitely transferrable; if you have a respec you can unslot your IOs, and in the worst case scenario you can always buy a respec. This game has loot without much loot drama and raid politics, and the loot does not become a bone of contention that starts quarrels in circles of friends who play together. That misfeature is what has tended to drive me away from other MMOs. I suspect I will subscribe as long as this game avoids that pitfall.

More content is a good thing, but I don't think it needs to focus on high level raids. And if something were added that brought loot drama and its resulting tensions here, I probably would leave.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

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Originally Posted by Sardan View Post
In the Comicon panel discussion they mentioned both that 50s would be able to become more powerful and that the endgame content would make the current content look easy in comparison. So I'm guessing that it will involve character progression that is similar to leveling without actually raising the level cap.
I'm curious how far they'll take this. How much harder than, say, the RSF can we make something before casual gamers are afraid to try it? How much more powerful can we make level 50s through new means without completely invalidating current IO builds? It feels like this is a very thin line to try to walk.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by Kelenar View Post
I think Atlas and Galaxy should be separate zones - there really isn't any need that I can see for vet players to be forced to go to a crowded zone on their hundredth character.
Ok, keep Galaxy, but make it only able to be chosen by 6-year vets


@Golden Girl

City of Heroes comics and artwork

 

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Why in the hell does end game have to be hard? Why cant it just be fun?

In all the games I have played it's like people want to stand around and fight Elites/Champions where it takes an hour just to beat 1 guy. That is rediculously stupid to me, and lacks any sort of fun. I get that obviously I am in the minority with this, but GOSH DARN IT!!! I will be kinda salty if all they can offer us is a bunch of time sink boredom fights fighting guys that are way to hard and not much fun after the first 1 or 2 runs through.

End game that would be super fun would be things like, chose your own adventure story lines, where the stories change based on your choices. Dynamic maps where it might take awhile to get through them but as you progress the story draws you in. ???

Something other than time sink raids... please.


 

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That's casual play in WoW? o_O Do hardcore players have to invest in a stomach tube so that they don't have to get up long enough to eat?
Hardcore progressive guilds (ones who are the first into every new 10 and 25man raid instance) will raid 6 nights a week for 4 hours each night but they're doing it for world and server firsts of boss kills (The big name guilds which tend to get world first are often professionally sponsored as well).


 

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I have days where I don't feel like playing as much as others, but I'm still quite happy with CoX and feel that there is plenty of stuff that I still can do that will be "new" to me. Getting toons of different ATs to 50 (still have Def, Widow, Spider, PB, WS, Brute to go). Making new toons with sets I haven't used before. Running TF that I haven't run before (which is actually most of them). Teaming more. Teaming with my son more. Running Croatoa or Striga again (been a while). Some days I'll miss because I'll be out of town or I'll have other things to do, and I figure an event or two will be sprinkled in. Then before I know it, GR will be here.


edit: forgot Stalkers. But then who doesn't.


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Originally Posted by The_Alt_oholic View Post
Last time I went to Game Stop there was no CoH product on the shelf. The closest thing was Champions Online (with a tag-line by the creators of City of Heroes - Bold move on their part and great for them since there is no CoH next to it on the shelf!)
We dreadfully need advertising and product fronting in game stores.

Hmm that gives me a great idea for a tagline for CoH.
If we ever get a box back on the shelves it should read:
"Not by the creators of Champions Online( And thank God!)"


 

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Originally Posted by Golden Girl View Post
That's why I think Atlas and Galaxy should be combined into one zone - there really isn't any need that I can see for new players to be given the option of going to a quiet zone as their first experience of the game.

Plus, the Atlas statue looks way more spectacular when you arrive
I wouldn't combine Atlas and Galaxy. My suggestion (for the past several years) has been to make Galaxy a little more ... "galactic" ... by replacing the dowdy Freedom Corps building with a towering Space Needle type observatory.

Also, when we get new / revamped content (devs, please admit you were wrong, it is the first step toward recovery!) we can continue on the path of having separate stories for each origin, and having one set of origin arcs starting in Atlas and one set starting in Galaxy.

People create so many new toons, I think they would really enjoy a variety of choices for play at the lower levels. (And higher levels too, but start with the lower levels so some stories can continue from lower level to higher level.)


 

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Originally Posted by The_Alt_oholic View Post
Advertising/Marketting - This is needed. Last time I went to Game Stop there was no CoH product on the shelf. The closest thing was Champions Online (with a tag-line by the creators of City of Heroes - Bold move on their part and great for them since there is no CoH next to it on the shelf!)
We dreadfully need advertising and product fronting in game stores.
WoW was on the shelf. CoH should be on the shelf.
My Gamestops have usually displayed one copy (or at least they did; last time I was in one of them I couldn't even *find* a PC shelf); I don't know if they restock if it sells, if they have more in the back or what. But two of the locations still had lone copies of GvE that had been marked down to 9.99 when Architect came out. I know they only had one because I bought it at both locations, after which they were shown as not having it in stock.


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