Airborne Anti-Rikti DM/Elec
I'd use FM/ over DM/ against Rikti mate.
@Effy
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Good point about fire. I know DM does "special" damage to Rikti, but Im not sure if it makes up for DPS/DPE/DPA or burst damage that Fire has.
I have so many Fire toons though, I think its time for DM. Oh and since I hate Rikti, I think DM/Elec is gonna be awesome. Too bad those damn drones break hide.
Soul Drain might still provide DM with superior ST DPS despite the resistance disparity, and with several targets or saturated it will have superior burst damage as well, quickly outpacing Build Up. Fire will always offer superior AoE damage to DM.
The one downside to Fire is its total lack of mitigation given the still-squishy nature of ELA. Energize did wonders, but the set is still at the bottom of the pack for raw survivability. You might make a marginally superior Rikti hunter with Fire, but DM/ELA simply shines everywhere in the game.
You can't use Grounded while hovering/flying, and dropships tend to have high mag knockback attacks.
Soul Drain might still provide DM with superior ST DPS despite the resistance disparity, and with several targets or saturated it will have superior burst damage as well, quickly outpacing Build Up. Fire will always offer superior AoE damage to DM.
The one downside to Fire is its total lack of mitigation given the still-squishy nature of ELA. Energize did wonders, but the set is still at the bottom of the pack for raw survivability. You might make a marginally superior Rikti hunter with Fire, but DM/ELA simply shines everywhere in the game. |
As for the KB, even without Grounded being active it's fairly easy to get 12 points or more of KB protection with some IO usage.
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Fighting Rikti is one area where ELA is definitely not squishy. Rikti damage is mostly energy, against which ELA normally has capped resistances. Against almost every other enemy ELA might be a bit squishy, but definitely not against Rikti.
As for the KB, even without Grounded being active it's fairly easy to get 12 points or more of KB protection with some IO usage. |
1) The lethal damage component of Rikti Swords
2) Lots of Mesmerists stacking Psi Dmg
If you get enough bosses that have these attacks, you will take a beating, though less-so with your dark primary. I'd definitely take the mitigation in dark over Fire on an /elec. What it really says is that resistance set bonuses are not on par with defenses, and while players can become nigh-invincible on defense sets, you can only go so far with resistance sets.
It's a pity.
Fighting Rikti is one area where ELA is definitely not squishy. Rikti damage is mostly energy, against which ELA normally has capped resistances. Against almost every other enemy ELA might be a bit squishy, but definitely not against Rikti.
As for the KB, even without Grounded being active it's fairly easy to get 12 points or more of KB protection with some IO usage. |
Fighting Rikti is one area where ELA is definitely not squishy. Rikti damage is mostly energy, against which ELA normally has capped resistances. Against almost every other enemy ELA might be a bit squishy, but definitely not against Rikti
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ELA still needs to be augmented beyond adding Tough for a great many enemy groups other than Rikti. DM fills that gap, and then some, for the rest of the game's content.
Yeah, I don't think 12 points would be enough against motherships.
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I agree, which is why I wrote this: "You might make a marginally superior Rikti hunter with Fire, but DM/ELA simply shines everywhere in the game."
ELA still needs to be augmented beyond adding Tough for a great many enemy groups other than Rikti. DM fills that gap, and then some, for the rest of the game's content. |
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Doing a little more research, the powers from Rikti Dropships don't actually have the high KB component (except for the bombs), which are [Energy Burst] and [Nuclear Blast] so I correct myself
With the various hints being dropped by the Devs and Mods of some sort of major Rikti offensive coming soon, possibly including a return of the Motherships from CoH's end of beta event, i've been thinking about a flying version of my Rikti-hunter DM/Elec Brute. Even if it's just for taking out the dropships.
The main question i have is whether it's better to use Hover and slot for movement bonuses or is it better to accept the suppression and use Fly when attacking mobile airborne targets like dropships? (Combat Jumping would minimize the time spent getting back up to pursuit speed if i use Fly.)
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