Shocking good or bad? Elec/Kin Advice
If you're not dead-set on Mu Mastery you can quite easily softcap s/l defense with the Scorpion Shield and a few sets of Kinetic Combat (pricey though).
If you go that route you can still get pretty sizeable recharge, even if Elec doesn't benefit from it as much as some other sets.
As for sapping, while it is a very valid tactic, with the damage buffs from Kinetics and Scourge you'd be better off focusing on blowing stuff to bits rather than draining their end bars. I would focus (as above) on getting high (if not softcapped s/l) defense, then getting recharge to bring Ball Lightning/Fulcrum back up ASAP. The recharge will also help with not having a Tier 3 blast.
Hope that helps.
The Melee Teaming Guide for Melee Mans
True that. All said, though, it's pretty easy to end crash a mob with that layout. And I mean 227.7% end drain, not counting in -recovery
I think, unless anyone can point out some really glaring error I'm ignorant of, or something thats just a bit easier to pull off, +dam and +recharge would be good?
Since I can, if accuracty is kind, get a Thunderous Blast outta that that averages about 889.1 damage. And thats just the vanilla IO build I have laid out.
I think mainly I need to know if I'm under or overslotting anything really badly? Still not quite got the hang of all Mids tricks.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Okay so back from work, got access to Mids.
I would again reiterate to go for s/l defense if you want defense, otherwise aim for +recharge and +hp. If you want to drain stuff you'd be better off with Efficacy Adaptors in Short Circuit.
Charged Bolts and Lightning Bolt are way, way underslotted imo. They've got passable accuracy and the damage isn't a huge deal because of Fulcrum, but if you ever exemplar down its going to be brutal. They've also got no recharge enhancing and I'm not convinced you close to enough global recharge for it to work.
If you want to sap stuff I'd focus more on Short Circuit/Ball Lightning (swap out the Posi Dam/Range for an end mod IO) and Transference. Short Circuit -> Power Sink is a very powerful sapping combo but it shouldn't be at the expense of slotting your attacks. With Power Sink and Transference you don't need Conserve Power, so if you wanted more defense you could pick up Maneuvers. The defense is always handy for teams (and you should you choose to go the s/l def route) and you've got more than enough endurance for it.
I've gotta admit, the Ragnaroks in Thunderous Blast seems a little odd. For myself, I prefer purple sets in powers I use all the time to get the most use out of the higher proc rates. While with Fulcrum, PS and Transference you can use TB all the time, I'd put the Ragnaroks in Ball Lightning.
Here's a rough draft of how I would make an elec/kin if you want to take a look.
First a high rech/sapper build. Hell, I've probably gone overboard with all the end mods but if you want to sap, this'll do it. If you want a cheaper build just swap the purples out for cheaper alternatives (Posis instead of Rags, Decis instead of Apocs)
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1061;530;1060;HEX;| |78DAA592EF6ED25018C64F8159A1741519940DC61866C970A4C66FFEF960B23993C| |52D616346E38C04CB019A346DD376897EF302BC056F446FC1C418BD9FFAFE398304| |3F7A02CF7BFAE3E9FB3EA7F4ECE3F3B2109F9F09CD3AF2C749323A0AE3F83A4AC35| |81FBA9E0C5CD9B894EEFC4398769207BEDF99C869278C522F0C125D08B1BBB08F2E| |C6C14C4E9C635FBA69ECB9637F74080D537BE938BC9E4E9D975E2053CF4D2A27C15| |CC632489D9B4D691086BE338CA49C9469FBC24B039924165D9CCAF144C6C9DC8B4C| |F5E36C9E7AC1AC791C79AEB31C723676254892CAF8530312F6E0BB91136A65F0812| |57E68ABA4061E4D118D481D485E913C912E1C794D9135223678744574223FA14991| |3A65A248E416180C8D3D06917B404C759749440762298F45A402A4C2A4505987CD4| |371B7C4C5A0B2617131A9DC067B5535A852835F705553436A4434F0D84CF2F63994| |AE680CB85C50690FA9E4C1B7C9BD729B75D86C8BAD06179B4A010C4D95ADC9D95A1| |CAAC5A1DA9CB4CDD99A39BC89936C539216901D457688FCD67032932E913F40F6D4| |83DC2312C1BFB1AFC6EEF3D81ECFEBF1BC1E87B8CF637390F2401DF7808FDBE7E3F| |6F9B87D3E6EB658ADC2EA5B71FA0F191456DF9393A5E7BFD6B7F24D9FE279097488| |F20AE535CA1B94B7285728EF50DEA38C50B2EF8BBBAD4718E831CA1394A7285FD0A| |41B20064A19C5445947B150EEA05451EA285B285F51B2BF89731AC2| |-------------------------------------------------------------------|
Hope it helps.
The Melee Teaming Guide for Melee Mans
I might be wrong, but doesn't putting the Performance Shifter Proc in a targetable power actually give End to the power's target (i.e. an enemy)? If so, you might want to drop it out of your power sink & transference.
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
The Melee Teaming Guide for Melee Mans
Also, if you have a slot to play around with here or there, I dropped the devastation Proc for hold in my charged bolts. Due to the higher recharge rates, you'll see if pop off reasonably frequently. Not bad for PVE.
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
Hmm, I was avoiding travel powers except for adding in Hasten later on, because you can get around bith Siphon Speed and Inertial reduction, surely? They come insta-perma (well, so long as you can tag one mob, for SS)
May just need to juggle stuff around a bit. And see how I find playing him. Thanks much for the advice though =] much appreciated
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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You mentioned the no Travel power thing. May want to take a look at a couple of them though as u can slow the Blessing of the Zephyrs twice for the Range Defense. Now Im not saying to take these, but it is a though. CJ, Hover, TP Friend/Foe/Self ALL support the BotZ. you could EASILY get 25-30 ranged defense going that route, use ur 2 end drain powers, then all u need are the buffs and a few damage powers. Im also gonna 2nd the tier one slotting mentioned earlier. Charged bolts (as well as all tier 1 fast activating blasts) are great spots for procs and don't need to be slotted for much acc/dam/end/or rech as they are usually pretty good out fo the box.
Just my 2 inf though
You can get away with just Siphon Speed/Inertial Reduction, the reason I still picked up Super Speed on my kin is for ease and stealth. If you put a Celerity in it it'll give you a lot more freedom of movement and maneuverability.
It's worth considering if you want to sap stuff as you'll be able to get right in the middle of spawns before they shoot you.
The Melee Teaming Guide for Melee Mans
If you're set on losing a travel power, I'll lightly mention that ninja run + siphon speed is basically equivalent to super speed for travel (although without the +stealth inherent in SprSpd), with some jumping (with more speed or jump depending if you go swift vs. hurdle). But don't disregard what Vernon says above.
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
Just made a new Corr, and while I'm happy with the power layout, I have no idea what to slot him with.
This is a mainly PvE build, but even then Im still a bit lost as to what to aim for. Any sort of defence seems a bit hard to come by, so should I aim for damage and recharge? That way I can probably floor mobs endurance before getting flattened. Heh.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Quatermain: Level 50 Technology Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Bolts
- (A) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (11) Touch of the Nictus - Accuracy/Healing
- (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (43) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Lightning Bolt- (A) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
Level 4: Siphon Power- (A) Accuracy IO
- (5) Accuracy IO
- (25) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 6: Ball Lightning- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
Level 8: Short Circuit- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 10: Siphon Speed- (A) Accuracy IO
- (11) Accuracy IO
Level 12: Zapp- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
Level 14: Swift- (A) Run Speed IO
Level 16: Increase Density- (A) Steadfast Protection - Resistance/+Def 3%
- (17) Steadfast Protection - Knockback Protection
Level 18: Health- (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina- (A) Endurance Modification IO
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
Level 22: Speed Boost- (A) Endurance Reduction IO
Level 24: Aim- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 26: Voltaic Sentinel- (A) Expedient Reinforcement - Accuracy/Damage
- (27) Expedient Reinforcement - Damage/Endurance
- (27) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Endurance/Damage/Recharge
Level 28: Tesla Cage- (A) Lockdown - Accuracy/Hold
- (29) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
Level 30: Inertial Reduction- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
Level 32: Thunderous Blast- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
- (34) Ragnarok - Chance for Knockdown
Level 35: Transference- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
Level 38: Fulcrum Shift- (A) Accuracy IO
- (39) Accuracy IO
- (39) Accuracy IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Endurance Reduction IO
Level 41: Charged Armor- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Endurance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance
- (43) Reactive Armor - Endurance
Level 44: Power Sink- (A) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
Level 47: Conserve Power- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Scourge| Copy & Paste this data into Mids' Hero Designer to view the build |
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