Rad Superteam and Midlevel Recipes
Thanks Demon I had no idea that the cap scaled with level.
I started doing some builds for my fire / rad and came up with some pretty nice possibilities that might be useful as starting out points for everyone else. Making the builds raised some questions for me.
If I understand the concept right we are out to produce mid level recipes so that set bonuses can be available while exemplaring ? Yes/No/Maybe ?
35 is also our target level ?
It just seems 32 and 37 maybe the key stopping points. If you have level 32 recipes you keep your bonuses into the 25-29 exemplar band. If you go to to 37 you have a much hardier build and more slots while you still keep your bonuses into the 30-34 band.
The market people also seem to have taken 35 as a stopping point but for reasons I don't really comprehend. The most reasonable explanation they had was things sell better at the multiples of 5.
Anyway here is what I came up with for my build if anyone would like to comment/critique/improve it much appreciated. If it helps anyone even better
I didn't think it was possible with the number of slots available to do a defense build, and a combination of radiation infection/maneuvers/combat jumping should do that without set bonuses. So straight recharge/ damage/ end.
This build is pretty usable solo or if you take a death and have to get back in sync on teams. It has the end to run its toggles, enervating field is a little difficult but possible, and run its attacks. AM has a down time of 13 seconds. With the exception of the lotg globals its not really expensive.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
alecto: Level 34 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Villain Profile:
Level 1: Flares -- Decim-Acc/Dmg:25(A), Decim-Dmg/EndRdx:35(3), Decim-Dmg/Rchg:35(3), Decim-Acc/Dmg/Rchg:35(7), Decim-Acc/EndRdx/Rchg:35(13)
Level 1: Radiant Aura -- Dct'dW-Heal:35(A), Dct'dW-EndRdx/Rchg:35(5), Dct'dW-Heal/Rchg:35(7), Dct'dW-Heal/EndRdx/Rchg:35(9), Dct'dW-Heal/EndRdx:35(9)
Level 2: Fire Blast -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(11), Decim-Dmg/Rchg:35(11), Decim-Acc/EndRdx/Rchg:35(13), Decim-Acc/Dmg/Rchg:35(29)
Level 4: Accelerate Metabolism -- EndMod-I:35(A), RechRdx-I:35(5), P'Shift-EndMod/Rchg:35(15), Efficacy-EndMod/Rchg:35(33)
Level 6: Hasten -- RechRdx-I:35(A), RechRdx-I:35(15), RechRdx-I:35(17)
Level 8: Fire Ball -- Det'tn-Acc/Dmg/EndRdx:35(A), AirB'st-Acc/Dmg:35(17), Det'tn-Dmg/Rchg:35(19), AirB'st-Dmg/Rchg:35(19), AirB'st-Dmg/EndRdx:35(21)
Level 10: Rain of Fire -- Det'tn-Acc/Dmg/EndRdx:35(A), AirB'st-Acc/Dmg:35(21), Det'tn-Dmg/Rchg:35(23), AirB'st-Dmg/Rchg:50(23), AirB'st-Dmg/EndRdx:50(25)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Heal-I:35(A), Heal-I:35(25)
Level 16: Enervating Field -- EndRdx-I:35(A), EndRdx-I:35(27)
Level 18: Blaze -- Decim-Acc/Dmg/Rchg:35(A), Decim-Acc/EndRdx/Rchg:35(27), Decim-Dmg/Rchg:35(31), Decim-Dmg/EndRdx:35(31), Decim-Acc/Dmg:35(31)
Level 20: Stamina -- EndMod-I:35(A), EndMod-I:35(33)
Level 22: Radiation Infection -- DarkWD-ToHitDeb/EndRdx:35(A), DarkWD-Rchg/EndRdx:35(33), DarkWD-ToHitdeb/Rchg/EndRdx:35(34), DarkWD-ToHitDeb:35(34)
Level 24: Maneuvers -- S'dpty-Def/EndRdx:35(A), RedFtn-Def/EndRdx:35(29)
Level 26: Aim -- RechRdx-I:35(A)
Level 28: Lingering Radiation -- Acc-I:35(A)
Level 30: Choking Cloud -- EoCur-EndRdx/Hold:35(A), G'Wdw-EndRdx/Hold:35(34)
Level 32: Combat Jumping -- LkGmblr-Rchg+:35(A)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
- 6.75% Max End
- 4% Enhancement(Knockup)
- 4% Enhancement(Heal)
- 36.3% Enhancement(RechargeTime)
- 4% Enhancement(Knockback)
- 68.3 HP (6.37%) HitPoints
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 3.3%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
------------
Set Bonuses:
Decimation
(Flares)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Radiant Aura)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Fire Blast)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fire Ball)
- MezResist(Sleep) 1.65%
(Fire Ball)
- 2% Enhancement(Knockback), 2% Enhancement(Knockup)
- 8.03 HP (0.75%) HitPoints
(Rain of Fire)
- MezResist(Sleep) 1.65%
(Rain of Fire)
- 2% Enhancement(Knockback), 2% Enhancement(Knockup)
- 8.03 HP (0.75%) HitPoints
(Blaze)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Radiation Infection)
- 16.1 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
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I missed the festivities of yesterday due to a bad case of Football fever. What's the max level now?
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
I missed the festivities of yesterday due to a bad case of Football fever. What's the max level now?
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I think we are up to about 20, level range really isn't seeming important people are just catching up incredibly quickly.
Was a really nice set of runs last night. We did papers to get the skyway mayhem mission then ran a Cap SF in mostly kill all mode.
Looking forward to tomorrows events. 4:00 mayhems and a tf again ?
I have Steel Mayhem ready to go, and if we are all 20 + after that, we could do the TF
Leader of the Paragon Punishers SG and the Phantoms of War SG
This past Sunday we had enough show up in the early afternoon to run the Steel Canyon Mayhem followed by a Silver Mantis Strike Force. During our Silver Mantis run more showed up and Talbein organized a Tarikoss SF. I believe they had one non-rad join the team to help fill.
It seems clear that the Sunday time works better for some than others. I'd like some feedback from those unable to make that time to suggest another regular time or just to be pro-active in spur of the moment teaming with other rad corruptors. The level spread is fairly wide and I know that a couple of members were nearing their "level lock" point in the low to mid 30s.
With the Tarikoss run from the previous Sunday and the Mantis run the other day I have enough to make a couple of recipe rolls but haven't been on Rad Shift since Sunday. I'll report what I roll in my next update.
Rad Corruptors has been running on sporadically on Sundays but weve missed some days and its been low key. We had 7 people show up yesterday and were mid-Mantis Strike Force when the server went down. Were still not where we can run an all Rad Corruptor ITF with participants yet. Of the seven in attendance this week, two were in the 20-25 range, (hence our options were Tarikoss or Mantis). My corruptor is 32nd, so still a few levels from ITF. Weve had a couple of people that already had Rad Corruptors join us.
Im planning to roll whatever merits Ive accumulated at 33rd and still intend to level lock at 35th. Im not sure who has level locked; I know one that level locked briefly then decided to continue leveling.
If anyone is still interested in joining us send me a tell or just listen in on the STF Masters global channel on Sunday afternoon, 1pm/4pm pacific/eastern time.
I'm a little late to the thread but I will definitely try to be there next time and have a rad around 15.
1668 - The Doctor's Medicine