FF/Energy Blastfender Build
Here's an improved power setup (unslotted):
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Deflection Shield -- (A)
Level 1: Power Bolt -- (A)
Level 2: Power Blast -- (A)
Level 4: Personal Force Field -- (A)
Level 6: Insulation Shield -- (A)
Level 8: Hover -- (A)
Level 10: Power Burst -- (A)
Level 12: Dispersion Bubble -- (A)
Level 14: Fly -- (A)
Level 16: Swift -- (A)
Level 18: Health -- (A)
Level 20: Stamina -- (A)
Level 22: Maneuvers -- (A)
Level 24: Aim -- (A)
Level 26: Hasten -- (A)
Level 28: Energy Torrent -- (A)
Level 30: Assault -- (A)
Level 32: Tactics -- (A)
Level 35: Explosive Blast -- (A)
Level 38: Vengeance -- (A)
Level 41: Conserve Power -- (A)
Level 44: Power Build Up -- (A)
Level 47: Temp Invulnerability -- (A)
Level 49: Repulsion Bomb -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Vigilance
Looks mostly okay to me, just a couple things. I'd Switch Assault and Maneuvers, if not pushing Assault back even FURTHER. The extra little bit of Defense is nice, but won't be THAT good in the early game until you're able to slot the defense bubbles out to the max, which won't happen until later.
Assault however will give you its full benefit early on, and speed up the whole team greatly. Everyone will love you. I for one pick Assault as one of my first power picks after I get my two blasts. It's just so helpful on both a team and solo.
Also I'd push Repulsion Bomb up sooner. It's now one of the best powers that FF has. It's knockDOWN, can stun enemies (40% chance for each enemy) AND does about the same damage to an AoE as your first level blast. It's totally sharky, complete!
Looks mostly okay to me, just a couple things. I'd Switch Assault and Maneuvers, if not pushing Assault back even FURTHER. The extra little bit of Defense is nice, but won't be THAT good in the early game until you're able to slot the defense bubbles out to the max, which won't happen until later.
Assault however will give you its full benefit early on, and speed up the whole team greatly. Everyone will love you. I for one pick Assault as one of my first power picks after I get my two blasts. It's just so helpful on both a team and solo. Also I'd push Repulsion Bomb up sooner. It's now one of the best powers that FF has. It's knockDOWN, can stun enemies (40% chance for each enemy) AND does about the same damage to an AoE as your first level blast. It's totally sharky, complete! |
You're already 18? Well if you're dead set on Stamina by 20.... then honestly I'd probably respec and make it look something like this instead:
Here's an improved power setup (unslotted):
Level 1: Deflection Shield -- (A) Level 1: Power Bolt -- (A) Level 2: Power Blast -- (A) Level 4: Personal Force Field -- (A) Level 6: Insulation Shield -- (A) Level 8: Hover -- (A) Level 10: Assault -- (A) Level 12: Dispersion Bubble -- (A) Level 14: Fly -- (A) Level 16: Swift -- (A) Level 18: Health -- (A) Level 20: Stamina -- (A) Level 22: Maneuvers -- (A) Level 24: Power Burst -- (A) Level 26: Hasten -- (A) Level 28: Energy Torrent -- (A) Level 30: Aim -- (A) Level 32: Tactics -- (A) Level 35: Explosive Blast -- (A) Level 38: Vengeance -- (A) Level 41: Conserve Power -- (A) Level 44: Power Build Up -- (A) Level 47: Temp Invulnerability -- (A) Level 49: Repulsion Bomb -- (A) ------------ Level 1: Brawl -- (A) Level 1: Sprint -- (A) Level 2: Rest -- (A) Level 1: Vigilance |
This is must my opinion, but I think Assault is really THAT good and THAT important to have on a Defender that it should be one of the first things picked whenever possible.
You're already 18? Well if you're dead set on Stamina by 20.... then honestly I'd probably respec and make it look something like this instead:
Aim can really wait until you're fighting the high level enemies that use a lot of Defense, and the third attack I would not call nearly as "important" as giving such a huge damage buff to your entire team, especially with all the other stuff you can do when you have no attacks recharged. This is must my opinion, but I think Assault is really THAT good and THAT important to have on a Defender that it should be one of the first things picked whenever possible. |
especially with all the other stuff you can do when you have no attacks recharged. |
It's too late to change Assault, I'm already at level 18. However I can get Assault at level 24, or get it at 22 and Maneuvers at 24. Aim is okay to get at 30 for me.
|
I dunno, Force Field is a very "passive" set. When my attacks aren't recharged I really have nothing much to do that I can see. |
That's because you didn't take Force Bolt. |
lrn2KB n00b!
The low levels are pretty quick. It's probably not too big a deal to pick powers in a slightly different order. And I'm not quite sure that having both assault and dispersion bubble before stamina will be easy for endurance, given that bubbling can be quite exhausting by itself.
For my force-field defender, I eventually respec out of force bolt, as I found that there are few situations that really need force bolt. Most of the time, team mates have no problems with the mob, I can let them stand there to kill, just that if I force bolt, they can simply move a couple steps and continue to kill.
For the posted build, I'll probably slot some powers slightly differently. For example, I'll put a endurance reduction for the deflection and insulation shield instead of recharge. If you buff a player with both shields, the first shield should be already recharged when you go to the next player.
I think you probably want some endurance reduction for toggles like hover and temporary invulnerability. You can see how endurance usage is like with conserve power, and your +end proc in stamina before buying the miracle and Numina unique. The endurance problem may not be as serious as you envisioned, in particular if you can use IO sets later. Although the toggles that you picked are nice, maybe you don't really need that many.
I picked force bubble and detention field myself. Force bubble is actually ok. I use force bubble in a passive way. I turn it on all the time and stand at the back of the team. Squishies can jump in and out of the force bubble to shed aggro. Great for messy situation like ambush spawning on top of the team for example. You probably need to self soft cap defense though, such that you won't get defeated from the aggro you get. Up till now, the only good use of detention field is to bubble the towers in STF. My other attempts of using it are mostly hilarious.
For the posted build, I'll probably slot some powers slightly differently. For example, I'll put a endurance reduction for the deflection and insulation shield instead of recharge. If you buff a player with both shields, the first shield should be already recharged when you go to the next player. |
Just out of curiosity Mondo, did you read my guide? If not, click the little green bubbles in my signature.
I never even looked at his slotting. But yes, any recharge enhancers in the bubbles are a total waste. They recharge fast enough already and the bubbles last FOUR minutes.
Just out of curiosity Mondo, did you read my guide? If not, click the little green bubbles in my signature. |
Once you have Stamina you don't really need end reduction in the small bubbles, in my experience. I don't usually bubble imps or henchmen, though.
In the OP you said
This build can give a whole team 45.1% global defense, and deal out Blasteresque damage. |
FF/Elec at 50
FF/Rad at 50
FF/Sonic staying at 35 (Midlevel crisis)
FF/Sonic at 18
I may be wrong but it's not lack of experience speaking.
Edit: I also have six or eight high level blasters.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I'm sure we're talking an SO build, but making ally bubbles 2 DEF + 1 DEF/EndRed provides basically the same defense and a subtle buff to endurance usage, which you'll notice after buffing 7 teammates with toggles running. I bet you can buy a Def/EndRed IO for cheaper than your level 25 SO.
Global = Hedgefund (or some derivation thereof)
Crafted? or "ingredients plus crafting cost?" And do you count the 25, 30, 35 and 40 so's as well?
... what's the word for when both sides of a purported debate are, in fact, on the same side?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Note: I recognize the suckiness of this build. I should replace Force Bubble and REpulsion Bomb with Energy Torrent and Hasten, and there are probably a few other thigns I should do. This build can give a whole team 45.1% global defense, and deal out Blasteresque damage.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Deflection Shield
- (A) Defense Buff IO: Level 50
- (5) Defense Buff IO: Level 50
- (11) Defense Buff IO: Level 50
- (34) Recharge Reduction IO: Level 50
Level 1: Power Bolt- (A) Damage Increase IO: Level 50
- (3) Damage Increase IO: Level 50
- (19) Accuracy IO: Level 50
- (36) Accuracy IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (40) Endurance Reduction IO: Level 50
Level 2: Power Blast- (A) Damage Increase IO: Level 50
- (3) Damage Increase IO: Level 50
- (19) Accuracy IO: Level 50
- (37) Accuracy IO: Level 50
- (40) Endurance Reduction IO: Level 50
- (45) Endurance Reduction IO: Level 50
Level 4: Personal Force Field- (A) Defense Buff IO: Level 50
- (5) Defense Buff IO: Level 50
- (7) Defense Buff IO: Level 50
Level 6: Insulation Shield- (A) Defense Buff IO: Level 50
- (7) Defense Buff IO: Level 50
- (9) Defense Buff IO: Level 50
- (34) Recharge Reduction IO: Level 50
Level 8: Hover- (A) Flight Speed IO: Level 50
- (9) Flight Speed IO: Level 50
- (17) Flight Speed IO: Level 50
Level 10: Power Burst- (A) Damage Increase IO: Level 50
- (11) Damage Increase IO: Level 50
- (17) Accuracy IO: Level 50
- (37) Accuracy IO: Level 50
- (40) Endurance Reduction IO: Level 50
Level 12: Dispersion Bubble- (A) Defense Buff IO: Level 50
- (13) Defense Buff IO: Level 50
- (13) Defense Buff IO: Level 50
- (34) Endurance Reduction IO: Level 50
- (43) Endurance Reduction IO: Level 50
Level 14: Fly- (A) Flight Speed IO: Level 50
- (15) Flight Speed IO: Level 50
- (15) Flight Speed IO: Level 50
Level 16: Swift- (A) Flight Speed IO: Level 50
Level 18: Health- (A) Regenerative Tissue - +Regeneration: Level 30
- (31) Numina's Convalescence - Heal/Endurance: Level 50
- (33) Numina's Convalescence - Heal: Level 50
- (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (46) Performance Shifter - EndMod/Accuracy: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
Level 22: Aim- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
Level 24: Maneuvers- (A) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (50) Endurance Reduction IO: Level 50
Level 26: Assault- (A) Endurance Reduction IO: Level 50
- (27) Endurance Reduction IO: Level 50
- (27) Endurance Reduction IO: Level 50
Level 28: Tactics- (A) To Hit Buff IO: Level 50
- (29) To Hit Buff IO: Level 50
- (29) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
Level 30: Vengeance- (A) Defense Buff IO: Level 50
- (31) Defense Buff IO: Level 50
- (31) Healing IO: Level 50
- (43) Healing IO: Level 50
- (50) To Hit Buff IO: Level 50
Level 32: Force Bubble- (A) Endurance Reduction IO: Level 50
- (33) Endurance Reduction IO: Level 50
- (33) Endurance Reduction IO: Level 50
Level 35: Explosive Blast- (A) Damage Increase IO: Level 50
- (36) Damage Increase IO: Level 50
- (36) Accuracy IO: Level 50
- (39) Accuracy IO: Level 50
- (46) Endurance Reduction IO: Level 50
Level 38: Repulsion Bomb- (A) Damage Increase IO: Level 50
- (39) Damage Increase IO: Level 50
- (39) Accuracy IO: Level 50
- (42) Accuracy IO: Level 50
- (46) Recharge Reduction IO: Level 50
Level 41: Conserve Power- (A) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
Level 44: Temp Invulnerability- (A) Resist Damage IO: Level 50
- (45) Resist Damage IO: Level 50
- (45) Resist Damage IO: Level 50
Level 47: Power Build Up- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
Level 49: Force of Nature- (A) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Vigilance------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 5% FlySpeed
- 38.2 HP (3.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- 2.5% (0.04 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 5% RunSpeed
------------Set Bonuses:
Numina's Convalescence
(Health)
- 12% (0.51 HP/sec) Regeneration
- 19.1 HP (1.88%) HitPoints
Performance Shifter(Stamina)