Run Speed Slows
Reason being, I am currently looking at a build that will put out around -825% Run speed, theres more to be applied, but its dependant on locking down the target to at least a decently slow target. It has web nades, eliminating vert. powers as well.
It's impossible to slow someone to pre-I13 levels as long as they have Super Speed (without SS there's not much difference between pre- and post-I13, but it's very rare to see PvP builds without SS). One application of a movement slow usually isn't anything to worry about these days, two can get dicey, and more than that is just plain annoying (ask anyone who's been followed around by Mage's Ice/Cold for an entire match). I found that a combination of Lingering Radiation and Web Envelope reduced my running speed to the point where I was unable to evade (though that was also partially due to the -jump meaning I couldn't do anything vertically either). I'm not sure as far as percentages go since I don't know how anything works in that regard anymore. With that much movement slow, the webnades will be your biggest asset.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
If you like doing that, ice/TA or grav/TA would be your best bet in team pvp.
there's a way of getting pre-i13 slows, even with movement suppression off... but im not saying.
u r evil mage
Certain Powers are bugged....LR for corrupters, Shiver, the puke power from poison. Those are the ones that come to mind......Shiver is probaly the most deadly one becuase you can stack it. BTW, Hai barrier, i misses you.
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the game is better without you.
They'd both be useful in their own right, for different reasons. Ice has Shiver and Arctic Air (extra stacked slows FTW) but Grav has Lift, the cage, Wormhole, and if you slot Crush for slow you can do some disruption there as well.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I kb when i'm in the mood for it, but I haven't been pvp'ing too much recently, doing bad bad bad bad PvE and market stuff for IOing old-new toons.
Still lookin at a few bil both sides to IO out the last of my toons.
Oand MW2 is hawt.
what is your gamertaaaaaaag
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Stranger danger! Stranger Danger!
Guess you ****. It will entertain me
I know run speed slows were effectively gutted. However, how potent is a -300ish-450ish% run speed? Taking vertical powers out of the equation, how effective would the slows be in a control aspect?