SS/SR Brute, anyone else make one of these?


Enots

 

Posted

Just wondering if anyone else made one of these that turned out well. Leveling it was painful with the end issues though its improving with IO's now.

Currently im working on IO builds for both pve and pvp and was just wondering if anyone out there had any opinions on it performance.

The only SF/TF I have run into issues with is the ITF, not really a shocker with the ridiculous amounts of defense debuff but I was just curious how others felt about it. I have yet to meet anyone actually playing one.


*readies fire extinguisher*

 

Posted

Quote:
Originally Posted by Vicar View Post
Just wondering if anyone else made one of these that turned out well. Leveling it was painful with the end issues though its improving with IO's now.

Currently im working on IO builds for both pve and pvp and was just wondering if anyone out there had any opinions on it performance.

The only SF/TF I have run into issues with is the ITF, not really a shocker with the ridiculous amounts of defense debuff but I was just curious how others felt about it. I have yet to meet anyone actually playing one.
I've played a few scrappers that were SR and I have to say that next to my Stone tank the SR scrappers probably had the highest survivability of any of my other blue side characters.

You'll find that the ITF will be no trouble for you when you finally get all your defenses in place, and I stress to you that you only really want to skip elude if you are going to skip anything in the secondary. The reason for this is that many of the power hold key underlying protections such as debuff resistance and scaling resists.

When taking all the secondary powers, minus elude (If you are soft capped) and quickness (Though why you'd want to skip a free +20% recharge bonus, I don't know) you should have between 90-95% defense debuff resistance (I forget the exact amount, but certainly in that range). The other powers provide scaling resists, which while might not seem like much at first, actually turn out to be a sigificant boon. As you lose hit point your resists slowly get higher and higher which means if you have 2000 hit points the enemy will, theoretically, have to deal 2500 or 2800 (Just making up a number here for an example, but the number is actually pretty significant) to actually bring you to zero.

This buys you more time to pop inspirations, kill the enemy, or flee as you need. So, it is an incredibly effective set for defensive purposes, but doesn't really add anything in the way of utility or offense. As long as you are at the softcap and manage your rage crashes in an effective manner SS/SR can be very very effective. (Just make sure you either activate rage before the crash or during the crash to avoid a very painful -20% defense loss)


 

Posted

The build can be a PVE god. Make sure to get to the softcap (45% defense to all). Doublestack rage during crash to negate the -def. Slot up a lot of end reduction and if you can afford them the Numina and Miracle uniques.

You should not have any issues with (resistable) defense debuffs. Slot up the /sr toggles to the ED cap as well as the passives, you will be running at 95% DDR.

I loved mine. Once I had around 35% defense to all I never really got hurt, for the situations that I knew would get hairy one small purple put me at the softcap. I got mine to the softcap around 35 with cheap sets. I eventually built for recharge, +hp, and regen. I was running around 350% regen, with around 110% recharge. Quickfist was my favorite brute, he got the axe when /shield came out though.


I can help you a lot more if you post your planned build. And what your budget is.

For PVP

I haven't gone there since the changes much. I know defense got the hose a few issues ago. With hurl boulder, throwing fishes, taunt and aid self you might be able to make a workable pvp brute. That is all speculation though as I don't know much about PVP.


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Posted

SS/SR is a monster. The biggest catch is, as others have said, Defense Debuff Resistance.

If, for some crazy reason, you skip the passives and softcap via pools and/or sets, you'll be missing almost half your debuff resistance. This will kill you very quickly, especially against debuff-heavy enemies.

Another problem that you can run into as you level is that the Defence Debuff Resistance in SR starts out low. Not only do you have to slot it for it to reach its maximum potential, it scales as you level, unlike the fixed value of the Defence in the powers. This means that, as you level up, the debuffs are still going to hurt you a LOT. The nice thing about the SS/SR combo is that enemies laying on the ground can't debuff you, and most attacks in SS have Knockdown. This may sound crazy, but I actually recommend taking and using Hand Clap on this build, then respeccing out of it once you softcap. You're not losing damage, because you don't have a damage aura, and you're only using it as a panic button. And since it applies a hefty taunt to everything you hit with it, once they get up, they come right back to you, meaning that it only interferes with AoEs a few seconds, if it even matters.


@Roderick