sheild wall
Ok... Assuming Shield Wall is referring to the PVP defense IO set since I can't think of anything else in the game with that name.
"It" would therefore presumably be the 3% resistance unique.
Only it states in the description that it's unique, so only 1 can be slotted on a character.
So it can't stack since it can't be put into a situation where it might try.
Or was that not your question?
What particular part of Shield Wall are you referring to? The 20% Chance of TP Protection stacking with that from Galdiator's Armor is the only odd case for stacking. All the other stuff stacks using the usual 'Rule of 5' and unique limitations. I'm not sure how the TP Prots stack.
Kosmos
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Presumably the 3% resistance *would* stack with any other power that provided damage resistance, if that is indeed what he's asking about.
Ok... Assuming Shield Wall is referring to the PVP defense IO set since I can't think of anything else in the game with that name.
"It" would therefore presumably be the 3% resistance unique. Only it states in the description that it's unique, so only 1 can be slotted on a character. So it can't stack since it can't be put into a situation where it might try. Or was that not your question? |
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Knight Court--A CoH Story Complete 2/3/2012

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If the TP protection is a set bonus, it would stack
What particular part of Shield Wall are you referring to? The 20% Chance of TP Protection stacking with that from Galdiator's Armor is the only odd case for stacking. All the other stuff stacks using the usual 'Rule of 5' and unique limitations. I'm not sure how the TP Prots stack.
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It doesn't appear to be a Set Bonus, it looks like a special Scale 1 Resistance based on the CoD listing.
I would have expected them to make it a 20% chance proc that checked every 10s and gave high TP res (TP and Recall powers are non-resistable, so only foe TPs would be reduced and would presumably fail if lowered to less than Mag 1 with >110% Res). That's how they did TP Foe suppression; it grants +10000% Res(Teleport) for 15s. If it had been done that way you'd have the Res 36% of the time on average with both the TP Prot IOs.
However, it looks like it has its own special mechanic, so without actual testing it's just a WA guess as to what it really does.
I would have expected them to make it a 20% chance proc that checked every 10s and gave high TP res (TP and Recall powers are non-resistable, so only foe TPs would be reduced and would presumably fail if lowered to less than Mag 1 with >110% Res). That's how they did TP Foe suppression; it grants +10000% Res(Teleport) for 15s. If it had been done that way you'd have the Res 36% of the time on average with both the TP Prot IOs.
However, it looks like it has its own special mechanic, so without actual testing it's just a WA guess as to what it really does.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
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Good point. I hadn't even considered that that might be in question.
Presumably the 3% resistance *would* stack with any other power that provided damage resistance, if that is indeed what he's asking about.
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It doesn't appear to be a Set Bonus, it looks like a special Scale 1 Resistance based on the CoD listing.
I would have expected them to make it a 20% chance proc that checked every 10s and gave high TP res (TP and Recall powers are non-resistable, so only foe TPs would be reduced and would presumably fail if lowered to less than Mag 1 with >110% Res). That's how they did TP Foe suppression; it grants +10000% Res(Teleport) for 15s. If it had been done that way you'd have the Res 36% of the time on average with both the TP Prot IOs. However, it looks like it has its own special mechanic, so without actual testing it's just a WA guess as to what it really does. |
does it stack?