Rate My Powerset!


Ad Astra

 

Posted

Hey, i got bored of things and descided to try my hand at making a believeable powerset for power armour, something that i would really like to see in the game ^^.

This set is just an idea and not a suggestion to the game, though i thought i would post it here to see what you guys thought and so you could give me some suggestions of how to fill some gaps.

The set is focused mainly on self augmentation, and is a very buff and primary mitigation based set.

I haven't got round to naming the powers yet, and i think what i have is very overpowered, but i like the layout of the powers. Also the powers are not in the order they will be avaliable, they are in categorical order of how they effect the player Auto>toggle>click.

Armour Base - Auto - +Res(all -psi -toxic)(7.5%) +HP(15%)
Base Upgrade - Auto - +Def(pos)(5%) +HP(15%)
Upgrade 2 - Auto - +regen(35%) +recov(15%) +Res(toxic)(15%)
Upgrade 3 - Auto - +Rech(20%) +Run(20%) +JumpH(95%) +JumpS(70%)
Status 1 - Toggle - +res(Stun,Fear,Confuse,Sleep)(10.38 @ 50) +res(psi)(15%)
Status 2 - Toggle - +res(Hold,Immob,KB/UP,Repel)(10.38 @ 50) +res(all -psi-toxic)(7.5%)
Heads Up Display - Toggle - +Per(60%) +Acc(20%) +ToHit(5%) +Def(pos)(5%)
Taunt Aura - Toggle - ??? (something unique like +res or +recov)
God Mode Power - Click - +rech(50%) +dam(20%) +recov(30%) +endredux(40%) +run(100%) +JumpS(150%) +JumpH(200%) +Def(pos)(15%)

So thats what i got so far, im not entirely sure about the 4 toggles 4 autos but it fits with the power suit idea and the end cost could be balanced with the effects power.

So tell me what you think and give me some suggestions.

Thanx for reading =)
-NP


 

Posted

It looks about average in terms of performance, but the concept, so far, seems to ungodly boring. Power Armor isn't something that struck me as something 'awesome' to begin with, and without any names or descriptions to entice the reader? Snore.



 

Posted

As far as specifics go, I'm really not sure about the taunt aura being that far back in teh build. With where you have it placed, it won't show up until level 28 for Tanks, and level 35 for anyone else. Way too late for it to be at all useful.

Also, really have some doubts about status protection being split up like that. As far as I can tell, only Fire Armor has a set up like that, and even that has the protection folded into the regular resist auras.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Well i did state that the powers were not in the order they would be avaliable in the final set, the taunt aura would be avaliable about slot 5 so same place as RttC if not earlier.

With the set being boring; Power armour generally does everything itself when its fully functioning, so i wasn't sure where click powers would go which is why there is only one, though it could easily be made a more click heavy set to make the set more entertaining.

The status is split up like it is because if it was all bunched together, the set would be kinda overpowered with all the auto powers it has, so i split the status up so it would need 2 power choises to allow balancing. Although i'm not exactly adept at balancing this kinda thing so yer.

I think maybe if the status was bunched together, and secondry stuff from both was put into a single power that could work, although the concept would be quite iffy in that case.

With the taunt aura, i think a resistance bonus would be good but it couldn't be anything too strong otherwise it would make the set too powerful if there were enough enemies in range. Maybe something like 9points for the first enemy and 3 points for every enemy after, for a total of 36 points of res unslotted?? there would also be an added +rech bonus instead of the +/-acc that comes with invins and RTTC repectively.

I'm thinking all the +rech that comes with the set, as well as the movement increases will make up for a set which in itself isn't the most fun, but does supliment the primary making overall play a faster experience.

I shall crunch some numbers and update the first post with the changes =)


 

Posted

Just an aesthetic point - I don't like the idea of a powerset that seems to dictate a particular costume - in this case, some mixture of armored pieces (although we do have a bunch of them to choose from).

I can't think of any other powerset that would tend to limit the use of all the various costume options.

Costume choice should be guided by backstory, not by powerset choice.

Is there something else you could call it? And then name the powers themselves something other than "upgrade 1", etc.?


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Overall, it's not too bad. It's very much a "fire and forget" type defense set, so some folks probably won't care for it, but every set isn't meant for every person.

I'm not too sure about the splitting up of status protections into seperate toggles, but I see why you did it that way.

The biggest issue I see with the powers (ignoring names and rank progression as you said they aren't in level order) is that you have absolutely no holes in your protection.

Every defensive set should have at least one hole in it's protections.

You've got Defense, Resistance, +Max HP, +Regen, +Recovery, +Recharge, +Movement, Full Status Protection line (including Fear, which normally only 'dark' sets have), +Perception, +Accuracy, +ToHit, +Psi (def and res), +Toxic (res), etc...

In fact, the only thing you don't have protection against is Teleport Foe.

Granted, you kept the totals on the low side.

Let's see: (approximate values after slotting - and skipping the tier 9 godmode power)

+15% Defense (all positions)
+22% Resistance (all damage types - with all powers active)
+60% Hit Points
+70% Regeneration
+30% Recovery
+20% Recharge (or -20% depending on how you look at it)
Big movement bonuses
Big perception, accuracy, tohit bonuses (and as a toggle rather than an Aim clone)
+whatever you plan to have the taunt aura do (+Damage? may as well, you've got everything else)

It's not a bad idea, but it would probably need a lot of work to balance right.

----

And then, of course, you've got the problem of Costume = Powers.

I think one of the reasons we don't have a "power suit" type set is that it's better to have a more general powerset (like Invulnerability) that can then be paired with a "power suit" costume if desired.

If it's really a "power suit" powerset, then wouldn't the animations pretty much require a power suit costume effect (ala shield defense)? So it would probably need to be called something else with more general animations rather than something specific like "power suit"


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

There's the heart of it, really. We actually DO have a way to get 'power armor' available in game. With the armored costume options, folks can get a power armor feel with either Invincibility, Super Reflexes, Energy or Electricity armors. Heck, it may well work with many of the others, it would just take a bit more creativity to explain why your armor is spewing forth the power of the Necroverse (or what-have-you).

And then there's the problem of the appearance of the toggles. Weapon users powers all come from the weapon. Same with Shields. Even the Crab Spiders have the crab pack grafted to their back at all times. In order for the powers in your set to really be 'Power armor' and not another flavor of a pre-existing mitigation set, you would have to make the armor appear when the player activates any of the powers. The only way to do that would be a palate swap. Right now the only ones that have said swap are Stone Armor and the Heroic Epics, and that's at least part of what's keeping them from having power customization.

In other words, anyone who has this set, at least until they costume and animator folks have a LOT of free time on their hands, would all look like at best recolors of each other, if not out right identical.

EDIT: Typos.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

You guys definately have a point there. With the costume problem i did think that it would work as if what your current costume was was the armour whatever it looked like (hooray for skin armour) but then animations wouldn't work...

TBH this set would probably work better as a self augmentation type thingy, kinda like how synapse has his synapse chemical thingy all super charged allowing his super speed an tings. I do like the idea of the self augmentation thingy, but it probably wouldn't be different enough to be a worthwile set.

I guess this idea could work in a different form in a different game that currently doesn't exist, but in CoX it doesn't have a place as a powerset itself.

For CoX, i think ill try my hand at something else. Power Armour is something i'm gona move arround into a different format elsewhere... woo i already have concepts rushing arround my head =P


Ps: i think we should have a section of the forum dedicated more to this kinda stuff, cos it's fun ^^


 

Posted

Quote:
Originally Posted by Ad Astra View Post
Just an aesthetic point - I don't like the idea of a powerset that seems to dictate a particular costume - in this case, some mixture of armored pieces (although we do have a bunch of them to choose from).
Yeah, that's my main problem with it. I love the idea of power/tech armor but to allow any sort of diversity of costumes (because presumably the power F/X would be tightly tied to costume pieces), they'd have to create several special costumes for it.

Quote:
I can't think of any other powerset that would tend to limit the use of all the various costume options.
Well, not the whole powerset but Granite is an example of a power that prevents player costumes.


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