First Time with Fire Imps
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First, a small correction: Your Ill/Rad has Phantasm and Phantom Army, not Dark Servant (a/k/a Fluffy). Fluffy only goes with Dark Miasma, used by Defenders blue-side. Phantasm works the same way that Fire Imps work -- you don't have to re-cast him as long as he doesn't die, you don't die or a few other situations where he despawns -- in general, he lasts as long has he doesn't get killed. AND he tends to last a LOT longer than Fire Imps.
Having worked pets with my level 50's MM bots/traps, my Ill/rad Controller Phantom Army and Phantasm and my level 50 dark/dark Corruptors Dark Servant, this is my first time working with Fire Imps with my level 36 fire/kin Controller. My first thought was they are like most pets and having to "re-spawn" them thinking they will disappear over a short period of time and like most pets have to be "re-spawned" again. Well, it seems this is not the case. They will continue to last as long as you can buff (heal) them and will travel with you pretty much anywhere you go. They do also seem to put out a small but good bit of damage, not having them fully slotted yet I really don't know how much damage they can do until I can max them out.
It does appear that they also have full "buff" abilities unlike some of my other pets. It is nice to give them Super Speed to watch them run around rampant...hehe. I do know you can drop heals in your MM pets slots to heal them but not sure they can be fully buffed like Imps? Unlike my ill/rad Controllers Dark Servant, it does seem they will follow you and not get stuck in the bathroom,..hehe. Of course this is only a short journey in my experience with Fire Imps. If anyone can add what to expect with these guys, maybe a good way to slot them for best results. I think you can slot them for leaping so they can jump up on walkways and tall crates and not get stuck as often. |
Fire Imps can be buffed by ally buff powers, but Recharge powers have no effect. If you Speed Boost your imps, they will run faster, but that's it.
Best slotting is some accuracy, fully capped damage (about 95%) and, if you have some room, a little recharge. Some people like the Defense or Resistance procs, but I'm not a big fan of them for Imps, as they run around out of range too much. I like Recharge better.
An easy slotting to use at first, which is fairly cheap, is Acc/Dam and Damage from Blood Mandate, and Acc/Dam and Acc/Dam/End from Brilliant Leadership. Eventually, you may want to consider 4 Expediant Reinforcements (for the Recharge bonus) and then the two Call To Arms triples.
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Also one more note and this one might be best for Solutions and Ideas but I'll throw it in here for some quick discussion: Why do we have the ability to name some of our pets for our toons and not others? I wondered this for a game that is so big on people expressing their individuality. For example, my MM Battle Drone Bots are Larry, Curly and Moe with my Assault Bot as the T-1000 and my two Protector Bots as Doc Brown and Doc Roboto. This only makes sense as they are called "pets". The last dog I owned was named Spunky. It would have been weird to call him "dog". Though we did have a cat we called "cat"....lol. |
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
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How stoned are you right now, local?
First, a small correction: Your Ill/Rad has Phantasm and Phantom Army, not Dark Servant (a/k/a Fluffy). Fluffy only goes with Dark Miasma, used by Defenders blue-side.
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my Ill/rad Controller Phantom Army and Phantasm and my level 50 dark/dark Corruptors Dark Servant, |
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It does appear that they also have full "buff" abilities unlike some of my other pets. It is nice to give them Super Speed to watch them run around rampant...hehe. I do know you can drop heals in your MM pets slots to heal them but not sure they can be fully buffed like Imps? Unlike my ill/rad Controllers Dark Servant, it does seem they will follow you and not get stuck in the bathroom,..hehe. Of course this is only a short journey in my experience with Fire Imps. If anyone can add what to expect with these guys, maybe a good way to slot them for best results. I think you can slot them for leaping so they can jump up on walkways and tall crates and not get stuck as often.
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They do alot more damage fulcrum shifted, I believe pets have the same damage cap as a controller - 400%. A single Fulcrum shift essentially doubles their damage, going from 195% damage slotted to 395% damage. Its a beautiful thing.
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I read it the same way for a second, completely missing mention that Fusion had a dark corrupter.
Unlike my ill/rad Controllers Dark Servant, it does seem they will follow you and not get stuck in the bathroom,..hehe.
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I like Blood Mandate, especially if working for ranged/aoe softcaps. If you're shooting for smashing/lethal Sovereign Right can toss in about 3% there.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Bring out the gimps.
The gimps are sleeping.
Well then, I guess you'd better wake them up.
Who's Zed?
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Having worked pets with my level 50's MM bots/traps, my Ill/rad Controller Phantom Army and Phantasm and my level 50 dark/dark Corruptors Dark Servant, this is my first time working with Fire Imps with my level 36 fire/kin Controller. My first thought was they are like most pets and having to "re-spawn" them thinking they will disappear over a short period of time and like most pets have to be "re-spawned" again. Well, it seems this is not the case. They will continue to last as long as you can buff (heal) them and will travel with you pretty much anywhere you go. They do also seem to put out a small but good bit of damage, not having them fully slotted yet I really don't know how much damage they can do until I can max them out.
It does appear that they also have full "buff" abilities unlike some of my other pets. It is nice to give them Super Speed to watch them run around rampant...hehe. I do know you can drop heals in your MM pets slots to heal them but not sure they can be fully buffed like Imps? Unlike my ill/rad Controllers Dark Servant, it does seem they will follow you and not get stuck in the bathroom,..hehe. Of course this is only a short journey in my experience with Fire Imps. If anyone can add what to expect with these guys, maybe a good way to slot them for best results. I think you can slot them for leaping so they can jump up on walkways and tall crates and not get stuck as often.
Also one more note and this one might be best for Solutions and Ideas but I'll throw it in here for some quick discussion: Why do we have the ability to name some of our pets for our toons and not others? I wondered this for a game that is so big on people expressing their individuality. For example, my MM Battle Drone Bots are Larry, Curly and Moe with my Assault Bot as the T-1000 and my two Protector Bots as Doc Brown and Doc Roboto. This only makes sense as they are called "pets". The last dog I owned was named Spunky. It would have been weird to call him "dog". Though we did have a cat we called "cat"....lol.