Mob Weaknesses


Edana

 

Posted

Is it possible to find out the particular weaknesses of any enemy group or rank on the game? I wonder if each type of critter has a weakness..I know alot are resistant to all sorts of things, but I would like to think for RP sake that each group has its strengths and weaknesses...like fire critters being even against fire, strong againt ice or maybe tough against debuffs. I think everything in the game should have a strength and a weakness that can be used during battle.

anyhow, back to the original question....i know soldiers of aracnos have a power that lets you see stats of enemies, but what all does it tell you? Is it going to be trial and error for me to find out what hurts what?

BTW, the original reason for this question was trying to up the damage output of my AR/NRG blaster...i noticed on one mission her melee was twice as effective as her ranged blasts.

Thanks!

EDIT: Pictures and detailed explanations are very welcome!!!!


 

Posted

I'm pretty sure that most Blaster melee attacks are more powerful than most of their blasts, for the record.


 

Posted

Also, you can get the temp power recipe Power Analyzer, and some ATs also get access to Surveillance, both of which allow you to pull up the Combat Attributes of the selected target. Gives you all the pertinent information such as Res/Def values, Regen rates, HP amounts, Status Protection/Resistance, and so on. Pretty handy if you want to know all the information about enemies as you can.

~WP


Just my opinion, feel free to disregard...

 

Posted

Quote:
Originally Posted by W Peace View Post
some ATs also get access to Surveillance
Specifically, Arachnos Soldiers who take the Bane Spider branch, and Blasters in the Munitions APP.

Quote:
Originally Posted by W Peace View Post
Gives you all the pertinent information such as Res/Def values, Regen rates, HP amounts, Status Protection/Resistance
IIRC, Surveillance and Power Analyzer don't give stats on inherent protections due to critter rank, only protections given by powers (note that most enemies have a power named "Resistance" which grants resistance, defense, and/or protection). For example, all Bosses have magnitude 3 protection from mezzes (meaning you need >3 magnitude to affect them), but that doesn't get displayed in the combat attributes window.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

To save the trouble of scanning everything, just asking in this very forum usually works.

As a general rule, ice themed foes are weak to fire, as fire foes are to ice; robots are strong against lethal and stronger against psi, but weak against energy (and maybe Smashing). Carnies hate lethal, and you will want to exploit this.

As for the rest, knowing the strengths of weaknesses of player powersets will often be very useful against enemies who have the same powers.


 

Posted

Quote:
Originally Posted by Medic_brietz View Post
BTW, the original reason for this question was trying to up the damage output of my AR/NRG blaster...i noticed on one mission her melee was twice as effective as her ranged blasts.
With a combo like AR/EM, your melee attacks will generally be your hardest hitting single-target attacks. Assault Rifle is somewhat lacking in ST damage, with its only real ST attacks being the tier 1 attacks: Burst and Slug. This is further compounded by the fact that resistance to lethal damage is very common.

Base unenhanced DPA (Damage per activation time) of your ST attacks:

Burst: 67.6
Slug: 61.4
Energy Punch: 131.3 (nearly twice as much!)
Bone Smasher: 96.4
Sniper Rifle: 47
Total Focus: 60


 

Posted

Thanks all. Mainly, i am trying to squeeze every ounce of damage out of her.

With all the targeted AoE damage, and my disdain for all the sets...except the expensive one, I was thinking of sloting all the attacks 3 dam/range HO, and 3 with a mix of ACC and Recharge.

The thunderstrike set six slotted takes care of the single target stuff.

Whats the best way to frankenslot Targeted AoE attacks (6 Slotted) to maximize damage, range, recharge, and still have some ACC? (since i can not afford the whole positron set)


 

Posted

Hmm... I have Buckshot & Flamethrower slotted with 5 Positron's and a common range IO on my AR/EM. Gives me 80' range on both combined with Boost Range, ED capped damage and decent enough accuracy, although recharge sucks with the Posi set. Full-Auto is slotted with 5 Ragnaroks and the Posi proc.

You could try something like this for the shorter range attacks and swap out the Range enhancement for more recharge in Full-Auto.

Detonation: Accuracy/Damage/Endurance
Detonation: Damage/Endurance/Range
Detonation: Damage/Recharge
Detonation: Accuracy/Damage
Air Burst: Damage/Recharge
Level 50 Range Enhancement IO

The above combo would give you:

47.70% Accuracy
121.90% Damage(pre-ED)
42.40% Endurance
38.25% Range (79' with Boost Range)
53.00% Recharge

Unfortunately, the Targeted AOE sets don't offer a lot of good frankenslotting options, since they are severely lacking on triple aspect enhancements & have no quad aspect enhancements at all.


 

Posted

The 5 AoE attacks in AR have rather varying base accuracies and ranges, and accept different additional set types, so their best slotting will vary.

Buckshot and M30 can slot knockback sets, giving you two Recharge/Endurance IOs that I wish could be slotted in a lot more powers.

Flamethrower has higher base accuracy than those; requiring less accuracy slotting. Full Auto is even higher still.

Ignite may or may not. The accuracy on pseudopet powers often seems to refer to the chance of hitting the floor with the pet rather than the chance of the pet to actually hit anything.

The rather lacking state of the Targetted AoE sets does make frankenslotting hard though. It's something of an anomaly that even snipes have 5 available sets while T-AoE only scrapes 5 sets together using both purples and pvpIOs.


 

Posted

Quote:
Originally Posted by Edana View Post
Ignite may or may not. The accuracy on pseudopet powers often seems to refer to the chance of hitting the floor with the pet rather than the chance of the pet to actually hit anything.
The accuracy on the power that summons the pseudopet means diddly squat (same goes for real pets). As such, you've got to actually go look at the stats of the pseudopet itself, and find the power used by the pseudopet which actually does the damage. In the case of Ignite, that pseudopet is Flames, and the power that deals damage is the last one in that list (Flame Thrower). The accuracy, then, is 1.0.


http://www.fimfiction.net/story/36641/My-Little-Exalt