how/where to farm?
A bit of an idea outside the box would be PvP IO Farming. You don't need any real "Build" to do it, just 2 characters within 3 levels of each other. The average drop will yield you 30 - 100 million with more than a few netting you 200-500 million with a handful yielding you 1 billion plus per sale. Its tedious but you don't need any specific build, no influence, no IO's, no risk involved just two separate characters logged in at the same time.
|
I honestly can't see people doing this unless they have some sort of trick. I've heard of people parking several of their characters at the same spot, then rotating them for kills. You can probably get a kill every minute or so, depending on how long it take to log out, log in, and get killed.
Finally, the level 50 ones sell for nice coin, but the lower level ones aren't necessarily so nice. Sure the procs work at any level, and a Glad Armor +3% will probably sell for 2 billion at any level. But people who want a Fury Acc/Dam/End/Rech probably want it at 50. These are PvPers or power gamers who want the absolute best. The set bonuses work at any level, so price is really the only reason to buy a lower level one.
All that said, for the OP's purposes a single drop will probably keep that Tanker in SOs for a LONG time. So if you're willing to do the time, it certainly is an option.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
I honestly can't see people doing this unless they have some sort of trick. I've heard of people parking several of their characters at the same spot, then rotating them for kills. You can probably get a kill every minute or so, depending on how long it take to log out, log in, and get killed.
|
Badging in a PvP zone?
If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.
This is an enjoy-the-ride game. "50" is only a number, not the goal of the game. - Noxilicious
I honestly can't see people doing this unless they have some sort of trick. I've heard of people parking several of their characters at the same spot, then rotating them for kills. You can probably get a kill every minute or so, depending on how long it take to log out, log in, and get killed.
|
A rep-valid kill per minute is certainly doable if people are paying attention. And this was when it had a 10 minute timer. With a 5 minute timer, it's not as finicky a process.
Paragon City Search And Rescue
The Mentor Project
My take on farming, depending what you are doing, how and how good you are, it can exceed your marketeering capabilities.
Farming is more additive of an inf income. My farm toons average 25-40 mil in PURE INF an hour, considering its tweaked to MAX effiency. Averaging in the drops, an hour will make me, maybe, 200-400 mil. This is if I have the attention span to devote ONLY to farming and pursue it with a single-minded purpose.
Marketeering is a multiplicative inf income. My marketeering is much more profitable, however, I can not exceed the profit made by farming with marketeering with only 1 toon, however the case may be with me, I have to the tune of 12 or so 50s in which to use the market slots.
Overall, I think it is best if you do the C. Option.
All of the above.
Using both, in a serious drive for cash, a bil in less then a RL week is not uncommon. Thats me only playing Sat, sun and wensdays.
TL;DR.
Lrn2doboth
My take on farming, depending what you are doing, how and how good you are, it can exceed your marketeering capabilities.
Farming is more additive of an inf income. My farm toons average 25-40 mil in PURE INF an hour, considering its tweaked to MAX effiency. Averaging in the drops, an hour will make me, maybe, 200-400 mil. This is if I have the attention span to devote ONLY to farming and pursue it with a single-minded purpose. Marketeering is a multiplicative inf income. My marketeering is much more profitable, however, I can not exceed the profit made by farming with marketeering with only 1 toon, however the case may be with me, I have to the tune of 12 or so 50s in which to use the market slots. Overall, I think it is best if you do the C. Option. All of the above. Using both, in a serious drive for cash, a bil in less then a RL week is not uncommon. Thats me only playing Sat, sun and wensdays. TL;DR. Lrn2doboth |
P.S. Need to reset the highwater mark on the one hour challenge.
A bit of an idea outside the box would be PvP IO Farming. You don't need any real "Build" to do it, just 2 characters within 3 levels of each other. The average drop will yield you 30 - 100 million with more than a few netting you 200-500 million with a handful yielding you 1 billion plus per sale. Its tedious but you don't need any specific build, no influence, no IO's, no risk involved just two separate characters logged in at the same time.
|
You slot the rez power with three recharge IOs and set it to auto. If the other character uses something like Fire Imps, dismiss one or two of the imps otherwise they kill too fast and the rezzer's rez doesn't recharge fast enough and he'll end up auto-respawning in the hospital. Park the toons beside each other and go to sleep, work, vacation, whatever. When you get back, sell your PVP IOs you spent the past 8, 10, 12 hours collecting. Occasionally one of your accouts might get disconnected but it doesn't happen often.
I consider it the same as marketeering because you make your profit while not actively playing the game. That seems to be how PVP IO farming is done now.
You slot the rez power with three recharge IOs and set it to auto. If the other character uses something like Fire Imps, dismiss one or two of the imps otherwise they kill too fast and the rezzer's rez doesn't recharge fast enough and he'll end up auto-respawning in the hospital. Park the toons beside each other and go to sleep, work, vacation, whatever. When you get back, sell your PVP IOs you spent the past 8, 10, 12 hours collecting. Occasionally one of your accouts might get disconnected but it doesn't happen often.
I consider it the same as marketeering because you make your profit while not actively playing the game. That seems to be how PVP IO farming is done now. |
IIRC the drop rate for pvp IOs is 1/200 kills and the timer is on a five minute suppression cycle. that works out to a minimum of 1000 minutes or 16 2/3 hours farming per io. Its interesting because I am paying 14 cents per kwh where I live, and I keep getting emails offering me oodles of inf at 1.7 cents/ million inf. so 8 kwh * 14cents = $1.12 + wear and tear on computer vs 68 millon or so inf for that and no wear and tear. Not to endorse the RMT people but its curious to see these schemes that have worse economic returns than unskilled labor in third world countries.
|
That drop rate is way off. I am averaging about 1 in 60-70 kills. I get kills once every five minutes (appx.) It's definetly not 1/200. I don't know where people are getting the 1/100 or 1/200 numbers because I am not getting that based on my farming experience. That's the same ratio I was getting before the drop rate was tied to the rep-timer.
Lol about the RMT VS Elec Bills though
Its interesting because I am paying 14 cents per kwh where I live, and I keep getting emails offering me oodles of inf at 1.7 cents/ million inf. so 8 kwh * 14cents = $1.12 + wear and tear on computer vs 68 millon or so inf for that and no wear and tear.
|
Paragon City Search And Rescue
The Mentor Project
Without any recipes to buy or sell, marketers would have nothing to do. The only real function marketers serve is to "rent out" their slots, essentially using them to store items that other players listed at prices lower than their actual worth, often because they lack slots. Otherwise marketers mostly cause inflation.
Similarly, the only players who have enough inf to pay the prices that marketers charge are those who farm or actually play the game. The market itself is a less-than-zero sum game (because there are transaction charges). If everyone in the game just plays the market, and no one brings influence or items from outside into the market, the market dies very quickly.
So, it's very misleading to say "Market > Farming." The market cannot exist without playing/farming, but playing/farming can exist without the market (especially now with AE tickets giving you a much better chance at getting useful drops/salvage).
To answer the OP's real question: the best way to earn a lot of influence if you like actually like playing the game (and not just standing around in Wentworth's fiddling with market slots):
- Join a supergroup with a base and get all your characters into it. You may want to have a SG with just you in it so that you don't have to worry about other players stealing your stuff. But if you have some friends you can trust, it's best to be in an SG with other players so you can help each other out.
- You can use enhancement storage tables in the base to transfer enhancements between characters (which is why all your characters need to be in the same SG). This is why we don't really need in-game email transfer of items.
- You can use storage racks to transfer salvage between characters (most useful for transferring rares for use in crafting).
- Get a character to level 50.
- Get there quickly by running at high difficulty levels. This is probably easiest by playing on big teams and fighting +2 to +4 mobs. That way you don't have to worry about trying to run solo against big spawns. But don't run too high: if you're dying all the time, you're wasting time and influence, so don't jack up the difficulty too high.
- Once you reach level 47 run solo at +0/x2 or +0/x4, or +0/x8: the largest spawn size you can run without trouble. This will maximize your chance of getting a purple drop (which you can start getting at 47).
- Sell your good drops (purple recipes, high-demand uncommons and rares) on the market for decent prices. Don't list things at 1 influence, list them for their actual value.
- If you run out of market slots, craft high-demand recipes and make IOs that you can store in your base. Your other characters can use them, or you can sell them later, or you can have other characters use their market slots to sell them.
- You usually don't need to transfer influence between two characters on the same account. Instead, craft an IO with the rich character, put the IO in a storage table, get it with the poor character, and have that character sell it on the market.
IIRC the drop rate for pvp IOs is 1/200 kills and the timer is on a five minute suppression cycle. that works out to a minimum of 1000 minutes or 16 2/3 hours farming per io. Its interesting because I am paying 14 cents per kwh where I live, and I keep getting emails offering me oodles of inf at 1.7 cents/ million inf. so 8 kwh * 14cents = $1.12 + wear and tear on computer vs 68 millon or so inf for that and no wear and tear. Not to endorse the RMT people but its curious to see these schemes that have worse economic returns than unskilled labor in third world countries.
|
Your drop rate is wrong.
While it's true that you can make more on the market than you can by playing the game or farming, the market would not function if people did not play the game or farm.
Without any recipes to buy or sell, marketers would have nothing to do. The only real function marketers serve is to "rent out" their slots, essentially using them to store items that other players listed at prices lower than their actual worth, often because they lack slots. Otherwise marketers mostly cause inflation. Similarly, the only players who have enough inf to pay the prices that marketers charge are those who farm or actually play the game. The market itself is a less-than-zero sum game (because there are transaction charges). If everyone in the game just plays the market, and no one brings influence or items from outside into the market, the market dies very quickly. So, it's very misleading to say "Market > Farming." The market cannot exist without playing/farming, but playing/farming can exist without the market (especially now with AE tickets giving you a much better chance at getting useful drops/salvage). To answer the OP's real question: the best way to earn a lot of influence if you like actually like playing the game (and not just standing around in Wentworth's fiddling with market slots):
|
A minor correction though marketeers don't cause inflation so much as they add an average cost to items . This actually slows the rate of inflation by causing more inf to be taken out of the system by the wentworths fees.
My take on farming, depending what you are doing, how and how good you are, it can exceed your marketeering capabilities.
Farming is more additive of an inf income. My farm toons average 25-40 mil in PURE INF an hour, considering its tweaked to MAX effiency. Averaging in the drops, an hour will make me, maybe, 200-400 mil. This is if I have the attention span to devote ONLY to farming and pursue it with a single-minded purpose. Marketeering is a multiplicative inf income. My marketeering is much more profitable, however, I can not exceed the profit made by farming with marketeering with only 1 toon, however the case may be with me, I have to the tune of 12 or so 50s in which to use the market slots. Overall, I think it is best if you do the C. Option. All of the above. Using both, in a serious drive for cash, a bil in less then a RL week is not uncommon. Thats me only playing Sat, sun and wensdays. TL;DR. Lrn2doboth |
Farming still seems like small time if you're not using all the money you make with it to flip expensive stuff. I should really get into flipping purples/numinas/miracles/LOTG/Zephyr. I guess i'm just worried about losing money on the market.
This. 100%. Made 400 million in one hour today.
Farming still seems like small time if you're not using all the money you make with it to flip expensive stuff. I should really get into flipping purples/numinas/miracles/LOTG/Zephyr. I guess i'm just worried about losing money on the market. |
Even when the debate between farming and marketeering is concerned, I still sit and wonder why people would argue between which is better when both are great and best used in tandem.
Guide to richness!
Step 1: Go to market and marketeer with either of these ways
1.Buy stuff low and sell high this process is known as flipping (works wit anything,recipes,IO's,Salvage,Insp,etc..)
2.Buy cheap Recipes..craft em...sell the IO's at high prices (make sure u compare the price of the recipe/crafting cost/price of Salvage to the actual selling price of the IO's calculate this all out before actually doing it...i find this the most successful way to marketeer, but it takes patience)
Step 2: When ur done wit all the market stuff GO PHARM!!!!
either get payin lowbies or farm at -1x8 for recipes...loggin in alt acct's give a HUGE advantage..u get double everything (inf,salv,and recipes!!!)
The key to makin deh moolah SUPUH FAST is to have a good balance between marketeering and farming...
also running AE farms can also be a huge profit... just use ur tickets to roll low lvl Bronze rolls and sell em in the market...MOAR MOOLAH PEW PEW PEW
Guide to richness!
Step 1: Go to market and marketeer with either of these ways 1.Buy stuff low and sell high this process is known as flipping (works wit anything,recipes,IO's,Salvage,Insp,etc..) 2.Buy cheap Recipes..craft em...sell the IO's at high prices (make sure u compare the price of the recipe/crafting cost/price of Salvage to the actual selling price of the IO's calculate this all out before actually doing it...i find this the most successful way to marketeer, but it takes patience) Step 2: When ur done wit all the market stuff GO PHARM!!!! either get payin lowbies or farm at -1x8 for recipes...loggin in alt acct's give a HUGE advantage..u get double everything (inf,salv,and recipes!!!) The key to makin deh moolah SUPUH FAST is to have a good balance between marketeering and farming... also running AE farms can also be a huge profit... just use ur tickets to roll low lvl Bronze rolls and sell em in the market...MOAR MOOLAH PEW PEW PEW |
This is True Dark Lord
....
Drugs are bad for you.
hi eppy i luuuhhbbb chouuu
...loggin in alt acct's give a HUGE advantage..u get double everything (inf,salv,and recipes!!!)
|
I thought salvage and recipes were divided by teammates. Only influence would be doubled.
|
Note: A larger team faces more enemies so there are more CHANCES for drops. This is why people farm with their setting at 8 players. One person gets all the drops generated.
Paragon City Search And Rescue
The Mentor Project
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
I have been doing this lately. Working pretty well for me lately.
Badging in a PvP zone?
If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.
This is an enjoy-the-ride game. "50" is only a number, not the goal of the game. - Noxilicious