how/where to farm?


all_hell

 

Posted

Quote:
Originally Posted by MrLiberty View Post
A bit of an idea outside the box would be PvP IO Farming. You don't need any real "Build" to do it, just 2 characters within 3 levels of each other. The average drop will yield you 30 - 100 million with more than a few netting you 200-500 million with a handful yielding you 1 billion plus per sale. Its tedious but you don't need any specific build, no influence, no IO's, no risk involved just two separate characters logged in at the same time.

I have been doing this lately. Working pretty well for me lately.


Badging in a PvP zone?

If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.

This is an enjoy-the-ride game. "50" is only a number, not the goal of the game. - Noxilicious

 

Posted

Quote:
Originally Posted by MrLiberty View Post
A bit of an idea outside the box would be PvP IO Farming. You don't need any real "Build" to do it, just 2 characters within 3 levels of each other. The average drop will yield you 30 - 100 million with more than a few netting you 200-500 million with a handful yielding you 1 billion plus per sale. Its tedious but you don't need any specific build, no influence, no IO's, no risk involved just two separate characters logged in at the same time.
That's all true, but to call it "tedious" is a massive understatement. The drop rate is estimated to be 1 in 200 kills. You can only get a drop when you earn rep, which is at most once every 5 minutes for the same target. That means you get a PvP recipe drop about every 17 hours on average. If the drop rate is actually 1 in 100 (no one really knows, it's hard to get decent data), then that goes down to about one per 8 hours. If you are farming with a friend, then you should split the rewards. You probably won't kill exactly on the 5 minute mark, so increase that by a couple percent.

I honestly can't see people doing this unless they have some sort of trick. I've heard of people parking several of their characters at the same spot, then rotating them for kills. You can probably get a kill every minute or so, depending on how long it take to log out, log in, and get killed.

Finally, the level 50 ones sell for nice coin, but the lower level ones aren't necessarily so nice. Sure the procs work at any level, and a Glad Armor +3% will probably sell for 2 billion at any level. But people who want a Fury Acc/Dam/End/Rech probably want it at 50. These are PvPers or power gamers who want the absolute best. The set bonuses work at any level, so price is really the only reason to buy a lower level one.

All that said, for the OP's purposes a single drop will probably keep that Tanker in SOs for a LONG time. So if you're willing to do the time, it certainly is an option.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by TopDoc View Post
I honestly can't see people doing this unless they have some sort of trick. I've heard of people parking several of their characters at the same spot, then rotating them for kills. You can probably get a kill every minute or so, depending on how long it take to log out, log in, and get killed.
I do pretty much this with two accounts. It probably wont work for the OP. I can make pretty good change running a couple AE missions and making some bronze rolls, and that is always an option as well.


Badging in a PvP zone?

If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.

This is an enjoy-the-ride game. "50" is only a number, not the goal of the game. - Noxilicious

 

Posted

Quote:
Originally Posted by TopDoc View Post
I honestly can't see people doing this unless they have some sort of trick. I've heard of people parking several of their characters at the same spot, then rotating them for kills. You can probably get a kill every minute or so, depending on how long it take to log out, log in, and get killed.
It's pretty efficient if you have a group of people, each with multiple toons they can cycle through. I have not done this for recipes, but I (and a lot of other people) did it to get 400 rep for the badges back before the recipes existed.

A rep-valid kill per minute is certainly doable if people are paying attention. And this was when it had a 10 minute timer. With a 5 minute timer, it's not as finicky a process.


Paragon City Search And Rescue
The Mentor Project

 

Posted

My take on farming, depending what you are doing, how and how good you are, it can exceed your marketeering capabilities.

Farming is more additive of an inf income. My farm toons average 25-40 mil in PURE INF an hour, considering its tweaked to MAX effiency. Averaging in the drops, an hour will make me, maybe, 200-400 mil. This is if I have the attention span to devote ONLY to farming and pursue it with a single-minded purpose.

Marketeering is a multiplicative inf income. My marketeering is much more profitable, however, I can not exceed the profit made by farming with marketeering with only 1 toon, however the case may be with me, I have to the tune of 12 or so 50s in which to use the market slots.

Overall, I think it is best if you do the C. Option.

All of the above.

Using both, in a serious drive for cash, a bil in less then a RL week is not uncommon. Thats me only playing Sat, sun and wensdays.

TL;DR.

Lrn2doboth


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
My take on farming, depending what you are doing, how and how good you are, it can exceed your marketeering capabilities.

Farming is more additive of an inf income. My farm toons average 25-40 mil in PURE INF an hour, considering its tweaked to MAX effiency. Averaging in the drops, an hour will make me, maybe, 200-400 mil. This is if I have the attention span to devote ONLY to farming and pursue it with a single-minded purpose.

Marketeering is a multiplicative inf income. My marketeering is much more profitable, however, I can not exceed the profit made by farming with marketeering with only 1 toon, however the case may be with me, I have to the tune of 12 or so 50s in which to use the market slots.

Overall, I think it is best if you do the C. Option.

All of the above.

Using both, in a serious drive for cash, a bil in less then a RL week is not uncommon. Thats me only playing Sat, sun and wensdays.

TL;DR.

Lrn2doboth
Farming at 300 million an hour I am not surprised you can hit a billion in a week. If anything marketing would be slowing you down.

P.S. Need to reset the highwater mark on the one hour challenge.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
A bit of an idea outside the box would be PvP IO Farming. You don't need any real "Build" to do it, just 2 characters within 3 levels of each other. The average drop will yield you 30 - 100 million with more than a few netting you 200-500 million with a handful yielding you 1 billion plus per sale. Its tedious but you don't need any specific build, no influence, no IO's, no risk involved just two separate characters logged in at the same time.
PVP IO farming is the closest thing to marketeering as far I am concerned. That is, if you have two accounts. If you've got two accounts then take your two toons to a PVP zone and find a secluded spot (WB is great, preferably on a slower server.) One character should have pets or damage auras and the other character should have a rez power (one that doesn't knock back like Rise of the Phoenix.) Get each toon an AE or Ouro mission or task force so they won't autolog out.

You slot the rez power with three recharge IOs and set it to auto. If the other character uses something like Fire Imps, dismiss one or two of the imps otherwise they kill too fast and the rezzer's rez doesn't recharge fast enough and he'll end up auto-respawning in the hospital. Park the toons beside each other and go to sleep, work, vacation, whatever. When you get back, sell your PVP IOs you spent the past 8, 10, 12 hours collecting. Occasionally one of your accouts might get disconnected but it doesn't happen often.

I consider it the same as marketeering because you make your profit while not actively playing the game. That seems to be how PVP IO farming is done now.


 

Posted

Quote:
Originally Posted by Mercury_Down View Post
You slot the rez power with three recharge IOs and set it to auto. If the other character uses something like Fire Imps, dismiss one or two of the imps otherwise they kill too fast and the rezzer's rez doesn't recharge fast enough and he'll end up auto-respawning in the hospital. Park the toons beside each other and go to sleep, work, vacation, whatever. When you get back, sell your PVP IOs you spent the past 8, 10, 12 hours collecting. Occasionally one of your accouts might get disconnected but it doesn't happen often.

I consider it the same as marketeering because you make your profit while not actively playing the game. That seems to be how PVP IO farming is done now.
IIRC the drop rate for pvp IOs is 1/200 kills and the timer is on a five minute suppression cycle. that works out to a minimum of 1000 minutes or 16 2/3 hours farming per io. Its interesting because I am paying 14 cents per kwh where I live, and I keep getting emails offering me oodles of inf at 1.7 cents/ million inf. so 8 kwh * 14cents = $1.12 + wear and tear on computer vs 68 millon or so inf for that and no wear and tear. Not to endorse the RMT people but its curious to see these schemes that have worse economic returns than unskilled labor in third world countries.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
IIRC the drop rate for pvp IOs is 1/200 kills and the timer is on a five minute suppression cycle. that works out to a minimum of 1000 minutes or 16 2/3 hours farming per io. Its interesting because I am paying 14 cents per kwh where I live, and I keep getting emails offering me oodles of inf at 1.7 cents/ million inf. so 8 kwh * 14cents = $1.12 + wear and tear on computer vs 68 millon or so inf for that and no wear and tear. Not to endorse the RMT people but its curious to see these schemes that have worse economic returns than unskilled labor in third world countries.

That drop rate is way off. I am averaging about 1 in 60-70 kills. I get kills once every five minutes (appx.) It's definetly not 1/200. I don't know where people are getting the 1/100 or 1/200 numbers because I am not getting that based on my farming experience. That's the same ratio I was getting before the drop rate was tied to the rep-timer.

Lol about the RMT VS Elec Bills though


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Its interesting because I am paying 14 cents per kwh where I live, and I keep getting emails offering me oodles of inf at 1.7 cents/ million inf. so 8 kwh * 14cents = $1.12 + wear and tear on computer vs 68 millon or so inf for that and no wear and tear.
Of course, I run my computer 24/7 at 100% CPU utilization anyway (SETI@home) so if I run CoH overnight it doesn't matter. Otherwise I would have had second thoughts about those months of farming for the Empath badge.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Marketing > Farming
While it's true that you can make more on the market than you can by playing the game or farming, the market would not function if people did not play the game or farm.

Without any recipes to buy or sell, marketers would have nothing to do. The only real function marketers serve is to "rent out" their slots, essentially using them to store items that other players listed at prices lower than their actual worth, often because they lack slots. Otherwise marketers mostly cause inflation.

Similarly, the only players who have enough inf to pay the prices that marketers charge are those who farm or actually play the game. The market itself is a less-than-zero sum game (because there are transaction charges). If everyone in the game just plays the market, and no one brings influence or items from outside into the market, the market dies very quickly.

So, it's very misleading to say "Market > Farming." The market cannot exist without playing/farming, but playing/farming can exist without the market (especially now with AE tickets giving you a much better chance at getting useful drops/salvage).

To answer the OP's real question: the best way to earn a lot of influence if you like actually like playing the game (and not just standing around in Wentworth's fiddling with market slots):
  • Join a supergroup with a base and get all your characters into it. You may want to have a SG with just you in it so that you don't have to worry about other players stealing your stuff. But if you have some friends you can trust, it's best to be in an SG with other players so you can help each other out.
  • You can use enhancement storage tables in the base to transfer enhancements between characters (which is why all your characters need to be in the same SG). This is why we don't really need in-game email transfer of items.
  • You can use storage racks to transfer salvage between characters (most useful for transferring rares for use in crafting).
  • Get a character to level 50.
  • Get there quickly by running at high difficulty levels. This is probably easiest by playing on big teams and fighting +2 to +4 mobs. That way you don't have to worry about trying to run solo against big spawns. But don't run too high: if you're dying all the time, you're wasting time and influence, so don't jack up the difficulty too high.
  • Once you reach level 47 run solo at +0/x2 or +0/x4, or +0/x8: the largest spawn size you can run without trouble. This will maximize your chance of getting a purple drop (which you can start getting at 47).
  • Sell your good drops (purple recipes, high-demand uncommons and rares) on the market for decent prices. Don't list things at 1 influence, list them for their actual value.
  • If you run out of market slots, craft high-demand recipes and make IOs that you can store in your base. Your other characters can use them, or you can sell them later, or you can have other characters use their market slots to sell them.
  • You usually don't need to transfer influence between two characters on the same account. Instead, craft an IO with the rich character, put the IO in a storage table, get it with the poor character, and have that character sell it on the market.


 

Posted

Quote:
Originally Posted by Rodion View Post
So, it's very misleading to say "Market > Farming." The market cannot exist without playing/farming, but playing/farming can exist without the market (especially now with AE tickets giving you a much better chance at getting useful drops/salvage).
It's actually more misleading to group playing with farming. You don't have to farm. And yes, the market would still work even if there was no farming.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
IIRC the drop rate for pvp IOs is 1/200 kills and the timer is on a five minute suppression cycle. that works out to a minimum of 1000 minutes or 16 2/3 hours farming per io. Its interesting because I am paying 14 cents per kwh where I live, and I keep getting emails offering me oodles of inf at 1.7 cents/ million inf. so 8 kwh * 14cents = $1.12 + wear and tear on computer vs 68 millon or so inf for that and no wear and tear. Not to endorse the RMT people but its curious to see these schemes that have worse economic returns than unskilled labor in third world countries.
Cuz I leik to nitpick

Your drop rate is wrong.


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
Cuz I leik to nitpick

Your drop rate is wrong.
Ok whats the correct one ?


 

Posted

Quote:
Originally Posted by Rodion View Post
While it's true that you can make more on the market than you can by playing the game or farming, the market would not function if people did not play the game or farm.

Without any recipes to buy or sell, marketers would have nothing to do. The only real function marketers serve is to "rent out" their slots, essentially using them to store items that other players listed at prices lower than their actual worth, often because they lack slots. Otherwise marketers mostly cause inflation.

Similarly, the only players who have enough inf to pay the prices that marketers charge are those who farm or actually play the game. The market itself is a less-than-zero sum game (because there are transaction charges). If everyone in the game just plays the market, and no one brings influence or items from outside into the market, the market dies very quickly.

So, it's very misleading to say "Market > Farming." The market cannot exist without playing/farming, but playing/farming can exist without the market (especially now with AE tickets giving you a much better chance at getting useful drops/salvage).

To answer the OP's real question: the best way to earn a lot of influence if you like actually like playing the game (and not just standing around in Wentworth's fiddling with market slots):
  • Join a supergroup with a base and get all your characters into it. You may want to have a SG with just you in it so that you don't have to worry about other players stealing your stuff. But if you have some friends you can trust, it's best to be in an SG with other players so you can help each other out.
  • You can use enhancement storage tables in the base to transfer enhancements between characters (which is why all your characters need to be in the same SG). This is why we don't really need in-game email transfer of items.
  • You can use storage racks to transfer salvage between characters (most useful for transferring rares for use in crafting).
  • Get a character to level 50.
  • Get there quickly by running at high difficulty levels. This is probably easiest by playing on big teams and fighting +2 to +4 mobs. That way you don't have to worry about trying to run solo against big spawns. But don't run too high: if you're dying all the time, you're wasting time and influence, so don't jack up the difficulty too high.
  • Once you reach level 47 run solo at +0/x2 or +0/x4, or +0/x8: the largest spawn size you can run without trouble. This will maximize your chance of getting a purple drop (which you can start getting at 47).
  • Sell your good drops (purple recipes, high-demand uncommons and rares) on the market for decent prices. Don't list things at 1 influence, list them for their actual value.
  • If you run out of market slots, craft high-demand recipes and make IOs that you can store in your base. Your other characters can use them, or you can sell them later, or you can have other characters use their market slots to sell them.
  • You usually don't need to transfer influence between two characters on the same account. Instead, craft an IO with the rich character, put the IO in a storage table, get it with the poor character, and have that character sell it on the market.
Or as I like to say, farmers enrich everyone marketeers enrich themselves.

A minor correction though marketeers don't cause inflation so much as they add an average cost to items . This actually slows the rate of inflation by causing more inf to be taken out of the system by the wentworths fees.


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
My take on farming, depending what you are doing, how and how good you are, it can exceed your marketeering capabilities.

Farming is more additive of an inf income. My farm toons average 25-40 mil in PURE INF an hour, considering its tweaked to MAX effiency. Averaging in the drops, an hour will make me, maybe, 200-400 mil. This is if I have the attention span to devote ONLY to farming and pursue it with a single-minded purpose.

Marketeering is a multiplicative inf income. My marketeering is much more profitable, however, I can not exceed the profit made by farming with marketeering with only 1 toon, however the case may be with me, I have to the tune of 12 or so 50s in which to use the market slots.

Overall, I think it is best if you do the C. Option.

All of the above.

Using both, in a serious drive for cash, a bil in less then a RL week is not uncommon. Thats me only playing Sat, sun and wensdays.

TL;DR.

Lrn2doboth
This. 100%. Made 400 million in one hour today.

Farming still seems like small time if you're not using all the money you make with it to flip expensive stuff. I should really get into flipping purples/numinas/miracles/LOTG/Zephyr. I guess i'm just worried about losing money on the market.


 

Posted

Quote:
Originally Posted by Xanatos View Post
This. 100%. Made 400 million in one hour today.

Farming still seems like small time if you're not using all the money you make with it to flip expensive stuff. I should really get into flipping purples/numinas/miracles/LOTG/Zephyr. I guess i'm just worried about losing money on the market.
2 > 1

Even when the debate between farming and marketeering is concerned, I still sit and wonder why people would argue between which is better when both are great and best used in tandem.


 

Posted

Guide to richness!
Step 1: Go to market and marketeer with either of these ways
1.Buy stuff low and sell high this process is known as flipping (works wit anything,recipes,IO's,Salvage,Insp,etc..)
2.Buy cheap Recipes..craft em...sell the IO's at high prices (make sure u compare the price of the recipe/crafting cost/price of Salvage to the actual selling price of the IO's calculate this all out before actually doing it...i find this the most successful way to marketeer, but it takes patience)
Step 2: When ur done wit all the market stuff GO PHARM!!!!
either get payin lowbies or farm at -1x8 for recipes...loggin in alt acct's give a HUGE advantage..u get double everything (inf,salv,and recipes!!!)
The key to makin deh moolah SUPUH FAST is to have a good balance between marketeering and farming...
also running AE farms can also be a huge profit... just use ur tickets to roll low lvl Bronze rolls and sell em in the market...MOAR MOOLAH PEW PEW PEW


 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
Guide to richness!
Step 1: Go to market and marketeer with either of these ways
1.Buy stuff low and sell high this process is known as flipping (works wit anything,recipes,IO's,Salvage,Insp,etc..)
2.Buy cheap Recipes..craft em...sell the IO's at high prices (make sure u compare the price of the recipe/crafting cost/price of Salvage to the actual selling price of the IO's calculate this all out before actually doing it...i find this the most successful way to marketeer, but it takes patience)
Step 2: When ur done wit all the market stuff GO PHARM!!!!
either get payin lowbies or farm at -1x8 for recipes...loggin in alt acct's give a HUGE advantage..u get double everything (inf,salv,and recipes!!!)
The key to makin deh moolah SUPUH FAST is to have a good balance between marketeering and farming...
also running AE farms can also be a huge profit... just use ur tickets to roll low lvl Bronze rolls and sell em in the market...MOAR MOOLAH PEW PEW PEW
Children, Adults, fellow humans.

This is True Dark Lord

....

Drugs are bad for you.


 

Posted

hi eppy i luuuhhbbb chouuu


 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
...loggin in alt acct's give a HUGE advantage..u get double everything (inf,salv,and recipes!!!)
I thought salvage and recipes were divided by teammates. Only influence would be doubled.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
...loggin in alt acct's give a HUGE advantage..u get double everything (inf,salv,and recipes!!!)
Quote:
Originally Posted by Rylas View Post
I thought salvage and recipes were divided by teammates. Only influence would be doubled.
You are correct and TrueDarkLord is wrong. Whether a team has 1 person or 8 does not affect the drop rate. If a drop occurs, the system decides randomly who gets it. If there is only one person on the team, that person gets all drops.

Note: A larger team faces more enemies so there are more CHANCES for drops. This is why people farm with their setting at 8 players. One person gets all the drops generated.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
2 > 1

Even when the debate between farming and marketeering is concerned, I still sit and wonder why people would argue between which is better when both are great and best used in tandem.
Ridiculously obvious...but it caused a light to go off in my head all the same. Haha.


 

Posted

Quote:
Originally Posted by Rylas View Post
I thought salvage and recipes were divided by teammates. Only influence would be doubled.
You are mostly correct. Salvage, Recipes, Enhancements, and Inspirations are divided among the team. Influence is directly related to the amount of XP you get. XP is divided by the members of the team, but there is an XP multiplier based on the size of the team that increases the amount of XP you get as the team size increases. I think the multiplier is 1.3 with a team of two, up to 2.5 with a team of 8. Since the XP is increased, the Influence is correspondingly increased. Say solo a char gets 1000 Inf for defeating something. A team of 2 would get 1000*1.3/2, or 650 each. A team of 8 would get 1000*2.5/8, or 312 each. So you can significantly increase your Inf earnings by loading up lots of alt accounts. However the Inf earnings from defeats pales in comparison to the Inf earned by selling the recipe drops. In an old thread about farming info, I reported that I earned about 4M on average from defeats, but 60M from selling the recipes.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304