Just no satisfying some people


Ascus

 

Posted

I finally made a mission in AE that grants rewards and while the ratings pretty good, I've been innudated with complaints that it's too hard for a non-farm. I mean come on... If a player wants to be led by the hand in an AE mission, they should make one for themselves.


 

Posted

Well... playing devil's advocate, maybe the power sets you chose are too hard? From what I can tell, that's often the make-or-break of difficulty. Then again... farmers would rather an easy mission, right? Uhm... in which case, ignore them I suppose... or something.


 

Posted

At least you got someone to play it. I have a couple out there, that have been played once.

As for the players response, I have found with custom characters, a low level character will have a cake walk through the quest, but high levels will get slaughtered because some of the high level powers do not kick in at low levels, but when they characters are level 30+ they kick in and kick in hard. For instance my #350000, "Incident at Paragon Beach" at levels 5-20 its pretty easy, but at 30+ the second two parts are fairly difficult, especially the last boss (a MasterMind).

Take the feedback, and enjoy it, it was much better than "It Sucked!". Check it out, it may be a little hard and unclear what to do.


 

Posted

Custom mobs are almost always going to get mediocre ratings in the current enviroment.


Boycott Ncsoft if they close down Coh.

 

Posted

It's a shame we can't alter the levels of the pre-made enemies. Like the Goldbrickers or the Spetnaz for example.


 

Posted

Quote:
Originally Posted by NYCPulpWriter View Post
I finally made a mission in AE that grants rewards and while the ratings pretty good, I've been innudated with complaints that it's too hard for a non-farm. I mean come on... If a player wants to be led by the hand in an AE mission, they should make one for themselves.
ArcID? I'm curious to check it out.


 

Posted

Wait, someone complained that something was not hard enough to be farmable?

Farmers tend to be concerned with XP per minute and want enemies so easy that they can crank the diff to x8 and mow through it without any risk of dying.


 

Posted

yeah, that complaint didnt make a lot of sense to me either, as im part farmer, i would rather the farm be extremely easy. but a complaint saying its not hard enough to be farmable, kind of boggled my mind there