Not happy with my leveling speed


GangstaBlade

 

Posted

I've had a heck of a time leveling my masterminds. I have two of them. One's a level 40 merc/traps and the other a level 39 thugs/FF. It took a long time to learn how to use macros to command them, and I've gone back and forth on using personal attacks, and on which of these masterminds I want to get to level 50.

I've just about got things down with my thugs/ff. I'm moving at a good speed through missions and my henchmen don't die too often. But my experience bar is barely moving. Last night I played for about three hours and got about three bars of experience. I defeated Snaptooth twice and got the costume pieces I wanted, plus I ran a whole bunch of other missions. I'm at +2 difficulty and +0 number of players. The bosses are purple and they take awhile to kill, so I'm not sure I want to up the difficulty. I could try playing at +1 number of players perhaps.

I mostly just solo the masterminds but I know teaming is more experience points. What do you folks think? Isn't one bar of experience per hour a bit low, even for soloing? What should I do I'm getting bored not seeing progress.

Thanks for any advice!


 

Posted

I'd start with dropping the difficulty of the mobs - blues die faster than yellows and 2 blue is more xp than one yellow. Then I'd bump the number of villains you're equal to. Start with 3 or 4, see how you do, bump it up as high as you can go. More blue mobs is more expees.

The higher levelled mobs are more fun to fight, because they last long enough to fight back, but they're not better for xp over time.


 

Posted

Mike has some good advice bump your diffuclty to minus 1 level to what you are then make your self equal to 3 or 4 people and see how that works should net ya much more exp.


 

Posted

I'll try lowering the difficulty and increasing spawn size. Thanks, folks!


 

Posted

Quote:
Originally Posted by HeroJunkie View Post
I've had a heck of a time leveling my masterminds. I have two of them. One's a level 40 merc/traps and the other a level 39 thugs/FF. It took a long time to learn how to use macros to command them, and I've gone back and forth on using personal attacks, and on which of these masterminds I want to get to level 50.

I've just about got things down with my thugs/ff. I'm moving at a good speed through missions and my henchmen don't die too often. But my experience bar is barely moving. Last night I played for about three hours and got about three bars of experience. I defeated Snaptooth twice and got the costume pieces I wanted, plus I ran a whole bunch of other missions. I'm at +2 difficulty and +0 number of players. The bosses are purple and they take awhile to kill, so I'm not sure I want to up the difficulty. I could try playing at +1 number of players perhaps.

I mostly just solo the masterminds but I know teaming is more experience points. What do you folks think? Isn't one bar of experience per hour a bit low, even for soloing? What should I do I'm getting bored not seeing progress.

Thanks for any advice!
You're going the wrong way about it. Masterminds are better at killing large numbers of even Cons than small numbers of higher cons. Instead of +2x0 you should be running at +0x4-6. I started running my thugs/traps at x4 when I got the bruiser, and x6 when I got upgrade. Pets were soft capped by level 35 and moved up to x8. You've got an AoE set, give them something to AoE.


 

Posted

this is my difficulty setting I used leveling up 1-5 +0/X0, 6-23 +0/X3, 24-31 +0/X4, 32-???? (havent gotten that far yet(only level 35) +0/X6

this is on my robot/traps


 

Posted

The new difficulty makes it alot easier to find the difficulty that you can handle and provides more exp then just +2/X0 which in the mob is like 3 minions, but in +0/X6 there's like ten people soo would you rather the first option is 36 exp for the group or 100 exp for the group. Good AOE means swift kills and for a more rewarding amount of exp.