Fire/Fire Team Tank looking for help for solo build
I took the Earth Mastery epic on my Fire/Fire tank specifically for Quicksand and Stalagmites, which both help somewhat with keeping mobs in the Burn patch.
take the one slot out of conserve power and put it into build up...then go buy 3 hami toohit/recharges
their exspensive yes but well worth it in the long end and will help out more then an extra slot in cp
Thanks for the response guys, I was actually considering making the adjustment with the slotting for conserve power. My only concern with delving into an epic is the potential loss of stat bonuses with the sets I have and also losing an attack or two. There is no way to reduce the +fear without getting moves to hold/immobilize the enemies? Just looking to gain as much insight as possible.
Hello everyone,
Thanks for reading. I've been playing my fire/fire tank forever and have always used him on teams. Been playing with friends for over 3 years but the SG has split up and I'm the last one to stick with the game. My current build is based off of the Scrapulous with some minor tweaks here and there. I'm able to solo fairly well but I'm sure there are changes that could be made for a better second build that would make soloing more enjoyable and thus I turn to all of you for insight! Here is my current build: Sorry if it looks a little confusing might not have used the best export option in Mid's. Looking forward to hearing back, and I'm curious if anyone has figured out a good way to counter the +fear in burn? Thanks, Spadra |
Mastery powers can help too, if you can fit it, Energy is nice for the physical perfection but Earth is nice also for the quicksand.
Here is a build that I had a lot of help from on the forums a while back that I'm still trying to buy. I have flight instead of sj so your combat jumping will make my build even better, but I'm just posting this so you can experiment with your slotting.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Desi Boy: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (3) Titanium Coating - Resistance/Endurance
- (5) Impervium Armor - Endurance/Recharge
- (9) Titanium Coating - Resistance/Recharge
- (19) Impervium Armor - Resistance/Endurance/Recharge
- (A) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Damage/Endurance
- (A) Multi Strike - Damage/Endurance/Recharge
- (3) Multi Strike - Accuracy/Damage/Endurance
- (9) Multi Strike - Accuracy/Endurance
- (15) Multi Strike - Damage/Recharge
- (17) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (A) Obliteration - Accuracy/Damage/Recharge
- (7) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Accuracy/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Crushing Impact - Damage/Endurance/Recharge
- (17) Crushing Impact - Accuracy/Damage/Endurance
- (A) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Taunt/Recharge
- (11) Perfect Zinger - Taunt/Range
- (34) Perfect Zinger - Chance for Psi Damage
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (13) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance
- (31) Steadfast Protection - Knockback Protection
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Freebird - FlySpeed
- (15) Freebird - Endurance
- (A) Flight Speed IO
- (40) Flight Speed IO
- (A) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (A) HamiO:Peroxisome Exposure
- (A) Steadfast Protection - Knockback Protection
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance
- (A) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy
- (48) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
I want to thank everyone for all there input so far. Its really helped me a lot in making my adjustments. Here is what I have as of now. Seems to work just fine looking forward to hearing what you guys think. Happy Holidays All!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Blazing Aura
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (3) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Pounding Slugfest - Accuracy/Damage: Level 30
- (3) Pounding Slugfest - Damage/Recharge: Level 30
- (A) Titanium Coating - Resistance: Level 50
- (5) Titanium Coating - Resistance/Endurance: Level 50
- (5) Titanium Coating - Resistance/Recharge: Level 50
- (7) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Triage - Endurance/Recharge: Level 30
- (9) Numina's Convalescence - Endurance/Recharge: Level 50
- (9) Numina's Convalescence - Heal/Recharge: Level 50
- (19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (27) Numina's Convalescence - Heal: Level 50
- (27) Triage - Heal/Endurance/Recharge: Level 30
- (A) Karma - Knockback Protection: Level 30
- (11) Luck of the Gambler - Recharge Speed: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (13) Obliteration - Accuracy/Recharge: Level 50
- (13) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (15) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (15) Obliteration - Accuracy/Recharge: Level 50
- (34) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (17) Titanium Coating - Resistance/Endurance: Level 50
- (17) Titanium Coating - Resistance/Recharge: Level 50
- (19) Steadfast Protection - Knockback Protection: Level 30
- (A) HamiO:Microfilament Exposure
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (40) Mako's Bite - Damage/Endurance: Level 50
- (40) Mako's Bite - Damage/Recharge: Level 50
- (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (21) Miracle - Heal: Level 40
- (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (23) Numina's Convalescence - Heal: Level 50
- (23) Numina's Convalescence - Heal/Endurance: Level 50
- (25) Regenerative Tissue - +Regeneration: Level 30
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (46) Obliteration - Accuracy/Recharge: Level 50
- (46) Obliteration - Damage/Recharge: Level 50
- (50) Obliteration - Accuracy/Damage/Recharge: Level 50
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Endurance Modification IO: Level 50
- (25) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
- (A) Empty
- (A) Titanium Coating - Resistance: Level 50
- (29) Titanium Coating - Resistance/Endurance: Level 50
- (29) Titanium Coating - Endurance: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (36) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Red Fortune - Defense: Level 50
- (39) Red Fortune - Defense/Endurance: Level 50
- (39) Red Fortune - Defense/Recharge: Level 50
- (39) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (42) Mako's Bite - Damage/Endurance: Level 50
- (42) Mako's Bite - Damage/Recharge: Level 50
- (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Trap of the Hunter - Immobilize/Accuracy: Level 50
- (45) Trap of the Hunter - Endurance/Immobilize: Level 50
- (45) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
- (A) Pacing of the Turtle - Accuracy/Slow: Level 50
- (48) Pacing of the Turtle - Damage/Slow: Level 50
- (48) Pacing of the Turtle - Range/Slow: Level 50
- (48) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (A) Taunt Duration IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Here is my final build. I was able to build in about 30% melee defense which really helps me live a longer.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Heatstroke Original: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/Dmg(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
Level 1: Scorch -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48)
Level 2: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(19), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23)
Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(45), Zephyr-Travel(45)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(31), Numna-Heal(31), Heal-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33), P'Shift-End%(50)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(36)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Build Up -- RechRdx-I(A)
Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dam%(43), T'Death-Dmg/EndRdx/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), P'Shift-End%(46), Heal-I(48), Heal-I(50), RgnTis-Regen+(50)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 11.4% Defense(Smashing)
- 11.4% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 4.56% Defense(Energy)
- 4.56% Defense(Negative)
- 8.62% Defense(Psionic)
- 19.9% Defense(Melee)
- 6.13% Defense(Ranged)
- 8% Defense(AoE)
- 6.75% Max End
- 20% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 98.4 HP (5.25%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 6.05%
- MezResist(Terrorized) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 32% (2.5 HP/sec) Regeneration
- 2.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
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The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura
- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (3) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Chance for Smashing Damage
- (A) Pounding Slugfest - Accuracy/Damage
- (7) Pounding Slugfest - Disorient Bonus
- (A) Titanium Coating - Resistance
- (9) Titanium Coating - Resistance/Endurance
- (9) Titanium Coating - Resistance/Recharge
- (11) Steadfast Protection - Knockback Protection
- (A) Triage - Endurance/Recharge
- (11) Triage - Heal/Endurance/Recharge
- (13) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (17) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (27) Titanium Coating - Resistance/Endurance
- (27) Titanium Coating - Resistance/Recharge
- (29) Steadfast Protection - Knockback Protection
- (A) Jumping IO
- (A) Crushing Impact - Accuracy/Damage
- (29) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (33) Miracle - Heal
- (33) Miracle - +Recovery
- (33) Numina's Convalescence - Heal
- (34) Numina's Convalescence - Heal/Endurance
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Energy Manipulator - EndMod
- (37) Energy Manipulator - EndMod/Recharge
- (37) Energy Manipulator - Chance to Stun
- (A) Empty
- (A) Titanium Coating - Resistance
- (39) Titanium Coating - Resistance/Endurance
- (39) Titanium Coating - Resistance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (46) Crushing Impact - Damage/Endurance
- (48) Crushing Impact - Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Endurance
- (A) Devastation - Accuracy/Damage
- (50) Devastation - Damage/Endurance
- (50) Devastation - Chance of Hold
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Taunt Duration IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
regen isnt quite what you need for a fire tank since regeneration has nothing to do with fire..if you want faster health then i suggest going for rexharge to make healing flames come up faster
also you can get pp from the energy epics if you really wanted to regen it out..dropping burn and fire sword could get it easy
Hello everyone,
Thanks for reading. I've been playing my fire/fire tank forever and have always used him on teams. Been playing with friends for over 3 years but the SG has split up and I'm the last one to stick with the game. My current build is based off of the Scrapulous with some minor tweaks here and there. I'm able to solo fairly well but I'm sure there are changes that could be made for a better second build that would make soloing more enjoyable and thus I turn to all of you for insight! Here is my current build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Spadra_1: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Blazing Aura Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(5), Sciroc-Acc/Dmg/EndRdx(5), Taunt-I(48)
Level 1: Scorch P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(50)
Level 2: Fire Shield TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), S'fstPrt-ResDam/Def+(7), TtmC'tng-ResDam/Rchg(9)
Level 4: Healing Flames Tr'ge-EndRdx/Rchg(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(13), Tr'ge-Heal/EndRdx/Rchg(50)
Level 6: Combat Jumping Krma-ResKB(A), LkGmblr-Rchg+(13)
Level 8: Consume Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), RechRdx-I(23)
Level 10: Combustion Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(50)
Level 12: Plasma Shield TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(23), TtmC'tng-ResDam/Rchg(25), S'fstPrt-ResKB(25)
Level 14: Super Jump HO:Micro(A)
Level 16: Fire Sword Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 18: Swift Run-I(A)
Level 20: Health Mrcl-Rcvry+(A), Mrcl-Heal(31), Numna-Regen/Rcvry+(31), Numna-Heal(33), Numna-Heal/EndRdx(33), RgnTis-Regen+(36)
Level 22: Burn Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(36)
Level 24: Stamina EndMod-I(A), EndMod-I(36)
Level 26: Boxing Empty(A)
Level 28: Tough TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(37)
Level 30: Build Up RechRdx-I(A), RechRdx-I(37)
Level 32: Fiery Embrace RechRdx-I(A), RechRdx-I(39)
Level 35: Fire Sword Circle Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 38: Weave RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(42)
Level 41: Greater Fire Sword Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45)
Level 44: Incinerate Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
Level 47: Conserve Power RechRdx-I(A), RechRdx-I(48)
Level 49: Taunt Taunt-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Sorry if it looks a little confusing might not have used the best export option in Mid's. Looking forward to hearing back, and I'm curious if anyone has figured out a good way to counter the +fear in burn?
Thanks,
Spadra