Spadra

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  1. That's a great point. I didn't even consider that. I guess I assumed Proc would have a higher value than the set bonus. Awesome! Thanks for clarifying that with me. I could definitely move those slots out of CJ and Hover for IW. Like I said my latter considerations where based in survivability. Having IW up constantly would be great.

    Side note, has anyone been following the info regarding After Burner in the Flight set for i21? If that does offer a high end defensive bonus like what I've read I think that will be a solid replacer for Group Invis down the road.

    Quote:
    Originally Posted by MajorDecoy
    Here's what I know: With only Afterburner active, your flight speed is about 21 mph. With Flight and Afterburner active, your flight speed is about 71 mph.

    Afterburner is a mag 4 Fly, mag 4 Only Affecting Self, +13.5% defense all, and has a fairly long recharge.

    Because it is a mag 4 Only Affecting Self, you still have access to all your defensive toggles while it is active.
  2. Quote:
    Originally Posted by Local_Man View Post
    In Tissue proc with a Numina's Health IO will add about 4% more Regen. That's because of the combination of slotting the power itself and the bonus you get from 2 Numinas.
    I actually went with the the two Miracle based on the added recovery from the set bonus. I was weighing between regen and recov and felt more recovery would be a better fit for the toggles.

    Quote:
    You would do better slotting a common Endrdx in that slot.
    Completely agree.

    Quote:
    Your Indomidible Will is not nearly Perma -- and I consider IW to be the main reason to take the Psi Pool. If you can put two Recharge into it, that will reduce the recharge to about 90.1 seconds, or virtually perma. The hard part is finding those two slots. You could take the Dam/End from Hover and CJ, thereby losing the extra Regen. Or you could take two slots from Spectral Terror. Your Spooky has only 4 slots . . . if you could fit a 5th slot in there, you could go with the Unspeakable Terror set for 5% Recharge -- but you don't really need it. On the other hand, that extra 5% Recharge might allow you to drop Group Invis to take Mind Over Body for a little bit of extra Resistance. That's entirely optional and each option involves trade offs.
    The three slots in Hover and CJ were there for the end discount on the moves and of course for that little extra defense. Firm believer in using PA and Phantasm for your defense and as a controller keeping distance I'm not too worried about the defense outside of range. Would be nice to get as much as possible. How off is my recharge for a "perma" IW? Or is it simply the recharge of the power that needs to be adjusted?
  3. I want to start by joining the many who have already thanked you Local. This guide is a real treasure and has sparked my interest in revamping one of my favorite characters.

    Since I can't remember when I was always excited to make use of the Psi APP and can only say I am still disappointed in the lack of effectiveness in World of Confusion. What could be a highly useful power is still a waste of a selection.

    With that said I still went for the Psi APP loving the tornado and I believe I have a build worth sharing. It follows the Perma PA Guide Local has shared very closely with a few differences here and there. As already noted several times during this thread yes, Mental Blast and Psionic Tornado have their drawbacks in speed and damage output compared to other attacks in the APPs but they suit my character well and ill/rad's are dangerous all the same. Looking forward to hearing your thoughts everyone!

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The Ilahi: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx(40)
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Build%(15), HO:Nucle(17)
    Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Conf/EndRdx(9), CoPers-Acc/Conf/Rchg(11), CoPers-Conf%(11), CoPers-Acc/Rchg(34)
    Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
    Level 8: Superior Invisibility -- RedFtn-Def(A), RedFtn-EndRdx(37), RedFtn-Def/EndRdx(37), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46)
    Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(36), HO:Enzym(45)
    Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
    Level 14: Fly -- Srng-Fly(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(21), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-EndRdx/Dmg/Rchg(23), S'bndAl-Build%(25), S'bndAl-Dmg/Rchg(25)
    Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(21)
    Level 22: Lingering Radiation -- Acc-I(A)
    Level 24: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(39)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31)
    Level 28: Recall Friend -- Zephyr-ResKB(A)
    Level 30: Mutation -- RechRdx-I(A)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), HO:Nucle(34)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
    Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(50)
    Level 44: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 50: Cardiac Core Paragon
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(27), Numna-Regen/Rcvry+(27), Mrcl-Heal(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)



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  4. Just came across this thread and was highly interested in the possibility of running Mid's on my Mac. Like everyone else I was able to load Mid's but left with blank cells. Its been over a month and this thread has been quite but has anyone seen any progress or have learned of a better alternative?
  5. Thanks for the sale! Great player and seller
  6. Haha, I hear ya LSK. No worries, just looking to throw a little humor into things. That's an interesting point. Stealth gives a higher defensive bonus of 4% which is a soft cap make or break at a lower end cost (if I straight up swap it for Maneuvers in Mid's without changing the slots) BUT if what you think is true and it drops upon being spotted I'll have to replan things.
  7. I had Maneuvers and it drained more end for me when I line it up in Mid's compared to Stealth, hence the switch. I will go back and check on the current build though and to be honest though I think I would take a hit to my end drain to give some defense support to my teammates. I believe my end drain is 1.2? Slightly lower than the builds that you guys shared with me. SJ is slotted for the E/N and Ranged defense bonuses. I couldn't soft cap everything but I wanted to get as close as possible. I also needed to round out my KB protection so why not? The Gift of the Ancients was all about the Defense. Fire resistance wouldn't make sense for me to want. It was about getting the defense and end reduction. Someone FINALLY noticed I do have those IO's lol thank you Colossal. See folks reading can shorten lists.
  8. As promised here is my finalized build which draws from all of the great advice given to me by you all while retaining some of the recov/regen/damage I loved from the previous direction. Thanks to everyone for their input, I know this will be far better for soloing and teaming.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Spadra FINAL: Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Blazing Aura -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(3), Sciroc-Acc/Dmg:50(5), EndRdx-I:50(5)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
    Level 2: Fire Shield -- GA-ResDam:50(A), GA-Res/Rech/End:50(9), GA-End/Res:50(11), GA-RechEnd:50(11), GA-RechRes:50(13)
    Level 4: Healing Flames -- Tr'ge-Heal/EndRdx:30(A), Tr'ge-EndRdx/Rchg:30(13), Numna-Heal:50(15), Numna-Heal/EndRdx:50(15), Numna-EndRdx/Rchg:50(17), Numna-Heal/Rchg:50(17)
    Level 6: Boxing -- Empty(A)
    Level 8: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-%Dam:50(23)
    Level 10: Taunt -- Taunt-I:50(A)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(25), RctvArm-EndRdx:40(27)
    Level 14: Tough -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(27), S'fstPrt-ResKB:30(29)
    Level 16: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), DefBuff-I:50(31)
    Level 18: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
    Level 20: Burn -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(33), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/EndRdx/Rchg:30(34), EndRdx-I:50(34)
    Level 22: Combustion -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(34), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), EndRdx-I:50(36)
    Level 24: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(37), GftotA-Def/EndRdx/Rchg:40(37), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(39)
    Level 26: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(39), Zephyr-ResKB:50(39)
    Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(40), M'Strk-Dmg/Rchg:50(40), M'Strk-Acc/EndRdx:50(42), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
    Level 32: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
    Level 35: Fiery Embrace -- RechRdx-I:50(A)
    Level 38: Stealth -- SW-Def:50(A), SW-ResDam/Re TP:50(48), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(50)
    Level 41: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 44: Temperature Protection -- Aegis-Psi/Status:50(A)
    Level 47: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 49: Conserve Power -- RechRdx-I:50(A)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Partial Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(43), Numna-Regen/Rcvry+:50(43)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(43), EndMod-I:50(45)

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  9. First off... I want to thank you three for sharing your builds. I know most people who play games like this just want a definitive "This is THE BEST WAY" answer and they just want to hit someone who disagrees with their ideal build but for me getting to see how other players are rolling their characters is a lot of fun and gives me ideas to adjust my own. I know we've basically put my Tank up on the chopping block to point out all of its flaws but I'm hoping you all have gained something from this as I have and just maybe I've inspired a few ideas (although probably not many) as you have done for me. I'm going to mess around for a bit and post my updated build (which will probably go live this weekend) taking a little of what I have learned from this collaborative discussion.

    Best
    -Spad
  10. Quote:
    Originally Posted by Colossal View Post
    No he means to slot your melee powers with the Kinetic Combat enhancement set...not roll an entirely new character with Kinetic Melee. This would give you a great amount of S/L defense but with less sets. However for a set like /Fire I find it more useful to slot for your positional defenses (melee/ranged/aoe) because energy makes up a rather high portion of the endgame content damage.

    Also I would refer to you to Grey Pilgrim's guide for the Fire/Fire tanker and pay special attention to the defensive build (it's pretty much the build for tanking normal content):
    http://boards.cityofheroes.com/showthread.php?t=209345

    I think you'll find that to be most helpful.

    I realized that a few moments after posting. Unfortunately being in the office I didn't have time to check back and edit. Grey Pilgrim's guide is an excellent source for playing F/F and I've reviewed it a few times but it didn't stop me from experimenting with my last build. All the same the link won't go to waste and has been officially bookmarked. Thanks.

    Well folks after listen to suggestions (and having a few minutes to think clearly without invoices flying over my desk) I think I have an updated build that gets me closer to the Defense and Endurance goals I set out for but took a major hit in the land of accuracy and damage. Hopefully the switch to Spiritual will help remedy those two injuries with having Fiery Embrace and Build Up running more frequently. I appreciate all the input from everyone and as much as I love creating unusual builds getting to fine tune them with the help of the community is a real treat for me.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(3), Erad-Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(5), EndRdx-I:30(5)
    Level 1: Scorch -- Dmg-I:50(A)
    Level 2: Fire Shield -- GA-ResDam:50(A), GA-End/Res:50(7), GA-Res/Rech/End:50(7), GA-RechEnd:50(9), GA-3defTpProc:50(9)
    Level 4: Healing Flames -- Tr'ge-Heal/EndRdx:30(A), Tr'ge-Heal/Rchg:30(11), Numna-Heal:50(11), Numna-Heal/Rchg:50(13), Numna-EndRdx/Rchg:50(13), Numna-Heal/EndRdx:50(15)
    Level 6: Boxing -- Empty(A)
    Level 8: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(19)
    Level 10: Taunt -- Taunt-I:50(A)
    Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(19), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
    Level 14: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(23), S'fstPrt-ResKB:30(25)
    Level 16: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Def/EndRdx:50(27), LkGmblr-Rchg+:50(27)
    Level 18: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
    Level 20: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(50)
    Level 22: Combustion -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34)
    Level 24: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(34), RedFtn-EndRdx:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def/Rchg:50(36), LkGmblr-Rchg+:50(37)
    Level 26: Super Jump -- Zephyr-ResKB:50(A)
    Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(37), M'Strk-Dmg/Rchg:50(37), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(50)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 32: Fiery Embrace -- RechRdx-I:50(A)
    Level 35: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(46), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(48)
    Level 38: Maneuvers -- SW-Def:50(A), SW-ResDam/Re TP:50(43), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
    Level 41: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 44: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45), EndRdx-I:50(46)
    Level 47: Conserve Power -- RechRdx-I:50(A)
    Level 49: Physical Perfection -- Panac-Heal/+End:50(A)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(39), Mrcl-Heal:40(40), Numna-Heal:50(40), Numna-Heal/EndRdx:50(40), Numna-Regen/Rcvry+:50(42)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(42), EndMod-I:50(42)



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  11. Quote:
    Originally Posted by LSK View Post
    So basicly you have no def when you get exempt down to do some low level stuff.
    Haha. Yeah, I would pretty much be up the creek and through the wood mill if I ever go for anything where I would be exempt below lvl 30. Luckily for me that situation is irrelevant or simply something a quick respec and better placement wouldn't cure.
  12. Quote:
    Originally Posted by Finduilas View Post
    Sooo, you're running many attacks underslotted for end reduction, in part because you want to get Consume up often enough to make up for the lack of end reduction in your attacks. And you want Spiritual for *more* recharge so you can use your underslotted-for-end-reduction attacks more often and have Consume up more often to compensate.

    Consume aside, what is all the recharge *for*? Once you have a smooth attack chain, having a lot of additional recharge is only useful for key long recharge powers, or if you're facing recharge debuffs. At some point, I think you need to ask yourself if you're getting more recharge as an end (no pun intended) in itself rather than as a means to achieve a specific goal.

    I'd recommend slotting the majority of your attacks--including BA--with sufficient end reduction so you won't have to rely heavily on Consume to keep your end bar from bottoming out. Make sure you slot your attacks with sets that either provide you with defense, (I'd recommend trying for 32.5% to S/L/E/NE) recharge or some other desirable bonus like recovery or regen. If you have an end-sustainable build, then you should be able to add Spiritual for additional recharge and have Consume as something to get you through the tough spots and not a 'use as soon as it's up' power. After all, you do want some reserve in case of long AV fights, recovery debuffs, etc.
    The goal with the recharge was actually to get Conserve Power up quicker. Which has been working to a point. The last string of adjustments I made I was debating whether or not to put my final slot into Hasten or Conserve Power (in hopes of getting CP back up quicker). From what I'm gathering though it seems like my build buried any issues regarding damage, regen/recovery but has left significant holes in endurance which my answer of Conserve Power and Consume coming back up quicker became an unrealistic round-about goal.
  13. Quote:
    Originally Posted by LSK View Post
    If you replace your melee attacks with Kin Com you can get the def and open up some space, also on your res you can add reactive armor 4 slot and add a steadfast unique it will get you closer to soft cap on def. But I was looking at your build and you have all your attacks before you got your def power I like to know how you did that.
    Kinetic Combat is such a fun set but my Tank was my first character I made back in the day years ago. I couldn't bring myself to swap out his power sets. I definitely like the call for Reactive Armor. I already have the Steadfast unique slotted, unless you're suggesting placing somewhere else? I have respec'ed many, many times and this was the last build I drafted in Mid's. Does that answer your question regarding selection? I want to thank both of you guys for giving me a hand and making suggestions, I'm getting a few ideas of adjustments that won't be too painful to make.
  14. Quote:
    Originally Posted by Syntax42 View Post
    The Shield Wall and Gladiator's resist and defense uniques are going to cost you up to 3 billion INF each. The resistance unique is not worth slotting on most builds. The Panacea proc is also probably out of your budget.
    Like I said in the beginning of my first post this is "the build as it stands in game today." I have the IOs listed in the build. I see your point about the length of the first post and it was done purposely for anyone who may be using a mac and not running a windows partition for Mids, I'll adjust it though.

    I agreed with what you mentioned regarding ending set bonuses for RECH or DEF, which is why all of my attacks are Obliteration or Crushing Impact. Like you said though downside is lack of end discount for the Obliteration sets. Which could easily be countered with a high enough recharge for Consume but with 3 LoTG's and the recharge set bonuses I already have I'm running a recharge rate as high as I can (as far as I can see). If you have suggestions for it I'm all ears. If it seems like I've done the best I can than I can see a definite need for Spiritual over Musculature.
  15. Quote:
    Originally Posted by LSK View Post
    First off what r u aiming for? Your def are low for tanking. How did you get all of your attacks at those lvls?
    I have Tier 3 Musculature and most of the sets give boosts to all damage. Yea, unfortunately Fire tanks were never great in regards to Defense. I made sure to get over soft cap in as many areas as I could for Resistance. Don't get me wrong he's far from squishy and can solo +4 for + x4 players but he's in trouble when anything with end drain shows up.

    Looking for anything that seems like it could be better. He's fun to play as, just figured I would throw what I'm working with out there and see if anything has any suggestions.
  16. Greetings CoX community! I have spent many years playing this game and to this day I still go back to my first character, my beloved Fire/Fire tank. I've worked on various versions of him throughout the past 5 years and I feel like I have finally made him as formidable (as of the moment who knows what the devs have planned for end game content in the future!) as he can be. I do enjoy the build but run into minor snags here and there in relation to endurance towards the end of long multi wave fights. All thoughts are appreciated and criticisms are welcomed.

    Here is the build as it stands in game today.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-%Dam:50(7)
    Level 1: Scorch -- Dmg-I:50(A)
    Level 2: Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(11)
    Level 4: Healing Flames -- Tr'ge-EndRdx/Rchg:30(A), Tr'ge-Heal/EndRdx/Rchg:30(11), Numna-Heal:50(13), Numna-Heal/EndRdx:50(13), Numna-EndRdx/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(15)
    Level 6: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(21)
    Level 8: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 10: Taunt -- Taunt-I:50(A)
    Level 12: Fire Shield -- GA-ResDam:50(A), GA-Res/Rech/End:50(25), GA-End/Res:50(27), GA-RechRes:50(27), GA-3defTpProc:50(29)
    Level 14: Plasma Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(29), ImpArm-ResPsi:40(31), ImpArm-ResDam/EndRdx/Rchg:30(31), S'fstPrt-ResDam/Def+:30(31)
    Level 16: Boxing -- Empty(A)
    Level 18: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(33), S'fstPrt-ResKB:30(33)
    Level 20: Weave -- RedFtn-Def:50(A), RedFtn-EndRdx:50(33), RedFtn-Def/EndRdx:50(34), RedFtn-Def/Rchg:50(34), LkGmblr-Rchg+:50(34)
    Level 22: Super Jump -- Zephyr-ResKB:50(A)
    Level 24: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36)
    Level 26: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
    Level 30: Fiery Embrace -- RechRdx-I:50(A)
    Level 32: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(40), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Build%:50(42)
    Level 35: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(46), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Dmg/EndRdx/Rchg:50(48)
    Level 41: Maneuvers -- SW-ResDam/Re TP:50(A), LkGmblr-Rchg+:50(48)
    Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 49: Physical Perfection -- Panac-Heal/+End:50(A)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Musculature Partial Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Heal:40(43), Mrcl-Rcvry+:40(43), Numna-Heal/EndRdx:50(43), Numna-Heal:50(45), Numna-Regen/Rcvry+:50(45)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(45), EndMod-I:50(46)
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 13.5% Defense(Smashing)
    • 13.5% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 7.88% Defense(Psionic)
    • 21% Defense(Melee)
    • 6% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 59% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 47.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 189.7 HP (10.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -11)
    • Knockup (Mag -11)
    • MezResist(Immobilize) 6.6%
    • MezResist(Stun) 11%
    • 14% (0.23 End/sec) Recovery
    • 38% (2.97 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 4.26% Resistance(Fire)
    • 4.26% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 4.58% Resistance(Toxic)
    • 7.58% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Crushing Impact
    (Fire Sword)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Triage
    (Healing Flames)
    • 4% (0.31 HP/sec) Regeneration
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Obliteration
    (Combustion)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Consume)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Fire Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (10% chance)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Impervium Armor
    (Plasma Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Plasma Shield)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    Steadfast Protection
    (Tough)
    • Knockback (Mag -4), Knockup (Mag -4)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Fire Sword Circle)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Crushing Impact
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    Shield Wall
    (Maneuvers)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Energy Manipulator
    (Stamina)
    • 1.5% (0.03 End/sec) Recovery



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  17. Quote:
    Originally Posted by Stephen1s View Post
    Alpha and Omega auras?

    I sure don't get those.
    I just noticed them for the first time around 8:30 (East Coast Time) when I was looking through everything. Alpha is pretty cool. Omega I'm on the fence. Here are the screens.

    Alpha:
    [IMG][/IMG]

    Omega:
    [IMG][/IMG]

    What my Warshade ended up looking like if you're curious:
    img]http://www.freeimagehosting.net/uploads/db0cce650c.jpg[/img]
  18. Hey all, was just curious is anyone else having an issue where they only get one set in Test? I have Organic Armor and Alpha and Omega auras but I do not have the other set... Are we only able to access one or the other?

    Thanks,

    Spadra
  19. Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (3) Obliteration - Damage/Recharge
    • (5) Obliteration - Accuracy/Damage/Recharge
    • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (7) Obliteration - Chance for Smashing Damage
    Level 1: Scorch
    • (A) Pounding Slugfest - Accuracy/Damage
    • (7) Pounding Slugfest - Disorient Bonus
    Level 2: Fire Shield
    • (A) Titanium Coating - Resistance
    • (9) Titanium Coating - Resistance/Endurance
    • (9) Titanium Coating - Resistance/Recharge
    • (11) Steadfast Protection - Knockback Protection
    Level 4: Healing Flames
    • (A) Triage - Endurance/Recharge
    • (11) Triage - Heal/Endurance/Recharge
    • (13) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Endurance/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Recharge Speed
    Level 8: Combustion
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 10: Consume
    • (A) Obliteration - Damage
    • (23) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 12: Plasma Shield
    • (A) Titanium Coating - Resistance
    • (27) Titanium Coating - Resistance/Endurance
    • (27) Titanium Coating - Resistance/Recharge
    • (29) Steadfast Protection - Knockback Protection
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Fire Sword
    • (A) Crushing Impact - Accuracy/Damage
    • (29) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    • (31) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance/Recharge
    Level 18: Swift
    • (A) Run Speed IO
    Level 20: Health
    • (A) Regenerative Tissue - +Regeneration
    • (33) Miracle - Heal
    • (33) Miracle - +Recovery
    • (33) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - Heal/Endurance
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    Level 22: Burn
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 24: Stamina
    • (A) Energy Manipulator - EndMod
    • (37) Energy Manipulator - EndMod/Recharge
    • (37) Energy Manipulator - Chance to Stun
    Level 26: Boxing
    • (A) Empty
    Level 28: Tough
    • (A) Titanium Coating - Resistance
    • (39) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Recharge
    Level 30: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 32: Fiery Embrace
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 35: Fire Sword Circle
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 38: Weave
    • (A) Red Fortune - Defense
    • (45) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance
    • (46) Red Fortune - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Recharge Speed
    Level 41: Greater Fire Sword
    • (A) Crushing Impact - Accuracy/Damage
    • (46) Crushing Impact - Damage/Endurance
    • (48) Crushing Impact - Damage/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    Level 44: Char
    • (A) Devastation - Accuracy/Damage
    • (50) Devastation - Damage/Endurance
    • (50) Devastation - Chance of Hold
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Taunt
    • (A) Taunt Duration IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
  20. Just wanted to say a quick thanks to everyone for the complements, I'm glad the costume designs are appreciated and yea I had fun with the presentations but they were just solely intended for the fun of the contest and hopefully for everyone to enjoy. I'm hoping I didn't violate any rules of the contest by doing additional presentation work and will repost standard screenshots of the costumes if I did.

    Anyway I also wanted to say as I clicked through all the pages there a lot of great designs and I have a few favorites of my own, so thanks to everyone for sharing and good luck to all!
  21. So for States, I decided to keep the patriotic theme of his character, but make him look like more of the guy who would be on the front lines of the fight... not to mention i love the idea of him with a cool blade.

    Positron, I went with a version illustrating Keyes that his overrun by the radioactive energy, so much so that his suit could no longer contain its power, so modifications had to be made: (note the chains, literally shackling him into the powersuit, for his, and everyone else's safety.)

    Synapse is along the same lines, I wanted a more extreme representation of his powers, but still keep the heroic tights feel.

    Statesman


    Positron


    Synapse
  22. Spadra

    Mid Builds

    Hi everyone,

    Was hoping to get some feedback on my 2 builds.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fathe: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Endurance/Recharge
    • (7) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal
    • (9) Doctored Wounds - Recharge
    Level 2: Spectral Wounds
    • (A) Decimation - Accuracy/Damage
    • (9) Decimation - Damage/Endurance
    • (11) Decimation - Damage/Recharge
    • (11) Decimation - Accuracy/Endurance/Recharge
    • (13) Decimation - Accuracy/Damage/Recharge
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused/Recharge
    • (13) Coercive Persuasion - Accuracy/Confused/Recharge
    • (15) Coercive Persuasion - Accuracy/Recharge
    • (15) Coercive Persuasion - Confused
    • (17) Coercive Persuasion - Contagious Confusion
    Level 6: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (17) Efficacy Adaptor - EndMod/Recharge
    • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (19) Efficacy Adaptor - Accuracy/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy
    • (21) Efficacy Adaptor - EndMod/Endurance
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (27) Red Fortune - Endurance
    Level 10: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (29) Dark Watcher's Despair - Recharge/Endurance
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Karma - Knockback Protection
    Level 14: Fly
    • (A) Soaring - FlySpeed
    Level 16: Swift
    • (A) Flight Speed IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (31) Expedient Reinforcement - Accuracy/Damage
    • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (33) Soulbound Allegiance - Damage
    • (33) Soulbound Allegiance - Damage/Recharge
    Level 20: Health
    • (A) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Numina's Convalescence - Heal/Endurance
    • (50) Regenerative Tissue - +Regeneration
    • (50) Miracle - +Recovery
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Performance Shifter - Accuracy/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (37) Recharge Reduction
    Level 26: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Endurance/Recharge
    • (39) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (39) Red Fortune - Endurance
    Level 28: Enervating Field
    • (A) Endurance Reduction IO
    • (40) Endurance Reduction IO
    Level 30: Lingering Radiation
    • (A) Endurance Reduction IO
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (40) Expedient Reinforcement - Accuracy/Damage
    • (40) Expedient Reinforcement - Damage/Endurance
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Flash
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Recharge/Hold
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (43) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 41: Power Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (46) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    Level 44: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    Level 49: Assault
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment



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    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rayz: Level 50 Science Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting

    Villain Profile:
    Level 1: X-Ray Beam
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Transfusion
    • (A) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance
    • (9) Miracle - Heal/Recharge
    • (11) Miracle - Heal
    Level 2: Neutrino Bolt
    • (A) Decimation - Accuracy/Damage
    • (40) Decimation - Damage/Endurance
    • (40) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage/Recharge
    Level 4: Irradiate
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (13) Recharge Reduction
    Level 8: Siphon Power
    • (A) Accuracy IO
    • (15) Accuracy IO
    Level 10: Siphon Speed
    • (A) Accuracy IO
    • (13) Accuracy IO
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Karma - Knockback Protection
    Level 14: Fly
    • (A) Soaring - FlySpeed
    Level 16: Swift
    • (A) Flight Speed IO
    Level 18: Health
    • (A) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Miracle - +Recovery
    • (21) Regenerative Tissue - +Regeneration
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy/Recharge
    • (25) Performance Shifter - Accuracy/Recharge
    Level 22: Electron Haze
    • (A) Positron's Blast - Accuracy/Damage
    • (25) Positron's Blast - Damage/Endurance
    • (31) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (33) Positron's Blast - Accuracy/Damage/Endurance
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (27) Steadfast Protection - Resistance/+Def 3%
    • (27) Steadfast Protection - Knockback Protection
    • (29) Titanium Coating - Resistance/Endurance
    Level 28: Weave
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 30: Speed Boost
    • (A) Performance Shifter - Chance for +End
    Level 32: Cosmic Burst
    • (A) Decimation - Accuracy/Damage
    • (33) Decimation - Damage/Endurance
    • (34) Decimation - Damage/Recharge
    • (34) Decimation - Accuracy/Endurance/Recharge
    • (34) Decimation - Accuracy/Damage/Recharge
    Level 35: Neutron Bomb
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    Level 38: Transference
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    Level 41: Fulcrum Shift
    • (A) Accuracy IO
    • (42) Accuracy IO
    • (42) Accuracy
    • (42) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction
    Level 44: Atomic Blast
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 47: Proton Volley
    • (A) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (48) Apocalypse - Accuracy/Recharge
    • (50) Apocalypse - Damage/Endurance
    Level 49: Aim
    • (A) Empty
    • (50) To Hit Buff IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Scourge



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  23. I want to thank everyone for all there input so far. Its really helped me a lot in making my adjustments. Here is what I have as of now. Seems to work just fine looking forward to hearing what you guys think. Happy Holidays All!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (3) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (7) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (33) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 1: Scorch
    • (A) Pounding Slugfest - Accuracy/Damage: Level 30
    • (3) Pounding Slugfest - Damage/Recharge: Level 30
    Level 2: Fire Shield
    • (A) Titanium Coating - Resistance: Level 50
    • (5) Titanium Coating - Resistance/Endurance: Level 50
    • (5) Titanium Coating - Resistance/Recharge: Level 50
    • (7) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 4: Healing Flames
    • (A) Triage - Endurance/Recharge: Level 30
    • (9) Numina's Convalescence - Endurance/Recharge: Level 50
    • (9) Numina's Convalescence - Heal/Recharge: Level 50
    • (19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (27) Numina's Convalescence - Heal: Level 50
    • (27) Triage - Heal/Endurance/Recharge: Level 30
    Level 6: Combat Jumping
    • (A) Karma - Knockback Protection: Level 30
    • (11) Luck of the Gambler - Recharge Speed: Level 50
    Level 8: Consume
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (13) Obliteration - Accuracy/Recharge: Level 50
    • (13) Obliteration - Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 10: Combustion
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (15) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (15) Obliteration - Accuracy/Recharge: Level 50
    • (34) Obliteration - Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 12: Plasma Shield
    • (A) Titanium Coating - Resistance: Level 50
    • (17) Titanium Coating - Resistance/Endurance: Level 50
    • (17) Titanium Coating - Resistance/Recharge: Level 50
    • (19) Steadfast Protection - Knockback Protection: Level 30
    Level 14: Super Jump
    • (A) HamiO:Microfilament Exposure
    Level 16: Fire Sword
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (40) Mako's Bite - Damage/Endurance: Level 50
    • (40) Mako's Bite - Damage/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 18: Swift
    • (A) Run Speed IO: Level 50
    Level 20: Health
    • (A) Miracle - +Recovery: Level 40
    • (21) Miracle - Heal: Level 40
    • (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (23) Numina's Convalescence - Heal: Level 50
    • (23) Numina's Convalescence - Heal/Endurance: Level 50
    • (25) Regenerative Tissue - +Regeneration: Level 30
    Level 22: Burn
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (46) Obliteration - Accuracy/Recharge: Level 50
    • (46) Obliteration - Damage/Recharge: Level 50
    • (50) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 24: Stamina
    • (A) Endurance Modification IO: Level 50
    • (25) Endurance Modification IO: Level 50
    • (50) Endurance Modification IO: Level 50
    Level 26: Boxing
    • (A) Empty
    Level 28: Tough
    • (A) Titanium Coating - Resistance: Level 50
    • (29) Titanium Coating - Resistance/Endurance: Level 50
    • (29) Titanium Coating - Endurance: Level 50
    Level 30: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    Level 32: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    Level 35: Fire Sword Circle
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (36) Obliteration - Accuracy/Recharge: Level 50
    • (36) Obliteration - Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 38: Weave
    • (A) Red Fortune - Defense: Level 50
    • (39) Red Fortune - Defense/Endurance: Level 50
    • (39) Red Fortune - Defense/Recharge: Level 50
    • (39) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 41: Greater Fire Sword
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (42) Mako's Bite - Damage/Endurance: Level 50
    • (42) Mako's Bite - Damage/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 44: Stone Prison
    • (A) Trap of the Hunter - Immobilize/Accuracy: Level 50
    • (45) Trap of the Hunter - Endurance/Immobilize: Level 50
    • (45) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    Level 47: Quick Sand
    • (A) Pacing of the Turtle - Accuracy/Slow: Level 50
    • (48) Pacing of the Turtle - Damage/Slow: Level 50
    • (48) Pacing of the Turtle - Range/Slow: Level 50
    • (48) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    Level 49: Taunt
    • (A) Taunt Duration IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
  24. Thanks for the response guys, I was actually considering making the adjustment with the slotting for conserve power. My only concern with delving into an epic is the potential loss of stat bonuses with the sets I have and also losing an attack or two. There is no way to reduce the +fear without getting moves to hold/immobilize the enemies? Just looking to gain as much insight as possible.
  25. Hello everyone,

    Thanks for reading. I've been playing my fire/fire tank forever and have always used him on teams. Been playing with friends for over 3 years but the SG has split up and I'm the last one to stick with the game. My current build is based off of the Scrapulous with some minor tweaks here and there. I'm able to solo fairly well but I'm sure there are changes that could be made for a better second build that would make soloing more enjoyable and thus I turn to all of you for insight! Here is my current build:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Spadra_1: Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: Blazing Aura Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(5), Sciroc-Acc/Dmg/EndRdx(5), Taunt-I(48)
    Level 1: Scorch P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(50)
    Level 2: Fire Shield TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), S'fstPrt-ResDam/Def+(7), TtmC'tng-ResDam/Rchg(9)
    Level 4: Healing Flames Tr'ge-EndRdx/Rchg(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(13), Tr'ge-Heal/EndRdx/Rchg(50)
    Level 6: Combat Jumping Krma-ResKB(A), LkGmblr-Rchg+(13)
    Level 8: Consume Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), RechRdx-I(23)
    Level 10: Combustion Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(50)
    Level 12: Plasma Shield TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(23), TtmC'tng-ResDam/Rchg(25), S'fstPrt-ResKB(25)
    Level 14: Super Jump HO:Micro(A)
    Level 16: Fire Sword Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
    Level 18: Swift Run-I(A)
    Level 20: Health Mrcl-Rcvry+(A), Mrcl-Heal(31), Numna-Regen/Rcvry+(31), Numna-Heal(33), Numna-Heal/EndRdx(33), RgnTis-Regen+(36)
    Level 22: Burn Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(36)
    Level 24: Stamina EndMod-I(A), EndMod-I(36)
    Level 26: Boxing Empty(A)
    Level 28: Tough TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(37)
    Level 30: Build Up RechRdx-I(A), RechRdx-I(37)
    Level 32: Fiery Embrace RechRdx-I(A), RechRdx-I(39)
    Level 35: Fire Sword Circle Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 38: Weave RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(42)
    Level 41: Greater Fire Sword Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45)
    Level 44: Incinerate Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
    Level 47: Conserve Power RechRdx-I(A), RechRdx-I(48)
    Level 49: Taunt Taunt-I(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet



    Sorry if it looks a little confusing might not have used the best export option in Mid's. Looking forward to hearing back, and I'm curious if anyone has figured out a good way to counter the +fear in burn?

    Thanks,
    Spadra