Electric Melee/Invuln Build Help!
As a followup, I'm posting a build that a friend put together for me. If anyone has advice on how to make it better, or what could be tweaked to get more out of it, I'd appreciate it.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Mister Mountie: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
------------
Level 1: Charged Brawl C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Resist Physical Damage ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam/EndRdx/Rchg(43)
Level 2: Havoc Punch C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 4: Dull Pain Mrcl-Heal/Rchg(A), Mrcl-Heal(13), Mrcl-Rcvry+(13), Numna-Regen/Rcvry+(15), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(17)
Level 6: Air Superiority Acc-I(A)
Level 8: Thunder Strike Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(23)
Level 10: Swift Run-I(A)
Level 12: Jacobs Ladder Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 14: Fly Flight-I(A), Flight-I(15)
Level 16: Health Heal-I(A)
Level 18: Unyielding ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx(42)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Acc(33)
Level 22: Temp Invulnerability RctvArm-ResDam(A), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(48)
Level 24: Build Up RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Taunt Zinger-Taunt(A), Zinger-Acc/Rchg(27), Zinger-Taunt/Rchg/Rng(27), Zinger-Dam%(29)
Level 28: Invincibility GftotA-Def(A), GftotA-Def/EndRdx(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Resist Energies ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam/Rchg(48)
Level 32: Lightning Rod Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(36)
Level 35: Tough Hide GftotA-Def(A), GftotA-Def/EndRdx(37), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Unstoppable ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(40)
Level 41: Resist Elements ResDam-I(A)
Level 44: Hasten RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 47: Maneuvers GftotA-Def/EndRdx(A), GftotA-Def(50)
Level 49: Tactics EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Fury
------------
Set Bonus Totals:
1.25% Defense(Smashing)
1.25% Defense(Lethal)
5.31% Defense(Fire)
5.31% Defense(Cold)
1.25% Defense(Energy)
1.25% Defense(Negative)
16.9% Defense(Psionic)
0.63% Defense(Melee)
0.63% Defense(Ranged)
10.6% Defense(AoE)
6.75% Max End
41% Enhancement(Accuracy)
15% Enhancement(RechargeTime)
112.4 HP (7.5%) HitPoints
MezResist(Held) 5.5%
MezResist(Immobilize) 5.5%
MezResist(Terrorized) 2.75%
21.5% (0.36 End/sec) Recovery
50% (3.13 HP/sec) Regeneration
9.38% Resistance(Negative)
5% Resistance(Psionic)
------------
Set Bonuses:
Crushing Impact
(Charged Brawl)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
Impervium Armor
(Resist Physical Damage)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
Crushing Impact
(Havoc Punch)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
Miracle
(Dull Pain)
2.5% (0.04 End/sec) Recovery
28.1 HP (1.88%) HitPoints
Harmonized Healing
(Dull Pain)
1.5% (0.03 End/sec) Recovery
Scirocco's Dervish
(Thunder Strike)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Scirocco's Dervish
(Jacobs Ladder)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Impervium Armor
(Unyielding)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%
Efficacy Adaptor
(Stamina)
16.9 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.63 HP/sec) Regeneration
5% Enhancement(RechargeTime)
Gift of the Ancients
(Invincibility)
2% (0.03 End/sec) Recovery
Luck of the Gambler
(Invincibility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Impervium Armor
(Resist Energies)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
Scirocco's Dervish
(Lightning Rod)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Gift of the Ancients
(Tough Hide)
2% (0.03 End/sec) Recovery
Luck of the Gambler
(Tough Hide)
10% (0.63 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
16.9 HP (1.13%) HitPoints
Impervium Armor
(Unstoppable)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%
Gift of the Ancients
(Maneuvers)
2% (0.03 End/sec) Recovery
Here's a rough draft of a build I had worked up previously (I've never played it, I just goof around in mids alot). Feel free to poach some ideas from here for your own build.
I couldn't really see the numbers on your build, you'll want to always include the data chunk (as well as data link if possible) when posting builds. It's much easier for people to help you that way.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/Rchg:40(5), S'fstPrt-ResDam/Def+:30(46)
Level 2: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(9)
Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam/Rchg:40(11)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam/Rchg:40(19)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Regen/Rcvry+:50(21), Mrcl-Heal:40(21), Mrcl-Rcvry+:40(23)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod/Rchg:50(25), P'Shift-End%:50(25)
Level 22: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam/Rchg:40(29)
Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 30: Resist Elements -- ImpArm-ResDam/EndRdx:30(A), ImpArm-ResDam:40(31), ImpArm-ResDam/Rchg:40(33), ImpArm-ResDam/EndRdx/Rchg:40(33)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(45)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A)
Level 38: Resist Energies -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(39), ImpArm-ResDam/EndRdx/Rchg:40(39), ImpArm-ResDam/Rchg:40(39)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Electrifying Fences -- Acc-I:50(A)
Level 47: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50), Det'tn-Acc/Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;689;1378;HEX;| |78DAA593DB4E13511486F7D096420FB4505AA0500EA5D09643813B0F17260A2418A| |A45821A35D6B16E614C3390763072E70378A5895EF910468D4613CFBE843E8A425D| |6BFDBB24C64B27EDFFCD2CFEAEFDEFBD98F283E588520FCF282B7CAE6E379BD5B38| |D7D4F07CAF6B6535341A5D48814AA655DD7BAB452D735AFE1D4EC3A0A19FC7159DF| |D56E5397D6DCFBFB755737ECDB4EDDF10E7AD7DC1DDDD0AE576ADF442ABBBBF5D2A| |AE3B9BAD90CC9C3E69ED677A2A6BEBDE339EE365CEBDADEA387E4CA9E532B9910FB| |D5B2DDF474E360909215E97BA4DA57CBAF2A84ACEAD9002E09C6370513F7084BEA0| |33B2D631FA59BBCEAC8021302FF98607E809051ADB65BB502D6AF0EEE30F11B3814| |4C1E012D40F9189FC8EF33997C158B4BFE8B82CE0B4059D0B52EF848C60032F902C| |8D4854C21640A2193451A346182089343981CC2E410268F307984E9A49F74A3BBEA| |2EC82164A91446A38EF0AC94227F61920C5118ACE80FE9B6F053F0856A31933586A| |C71648D236B1FB206A943AF39E7DE2DD966DF86A0FF32B026BED479EC97EC09D336| |F158564A3D150C3E019E097CE4499A934D62DA7398F61CA63D8F69CF63DA16B51D8| |05D0DB4E8523EAA0C998586903F8DFC69E41F41FE6FE418E60327DF7052128FF40B| |46E34042F0991C19D32F9393FF99D18274189F02F2029EEF9899DD186697C7EC663| |0BB19CC6E06B39BC3ECBEF366CCECB248F1951EA6CC825339E93D8D05A7B1D234D6| |F5D3460BC657C04F8BD840111B286203B768A1597344B36939359B4A2593B5F4524| |A0BAF80D782A537C05BE08520450B2E9AAC8BE6C4FCC7EF267DF8F8D7FFA954FCC7| |6F98B2A4B2EA3F7E45FFEB7A1769F7E9DE08D1DD2689DA62B9C28F5759AEB15CE7D| |A0D969B2C5596D6FB483B69EC04073AC9728AE534CB233605F9250AB34458A22C3D| |2C3196384B8225C5926679CED2FA0395AAFC02| |-------------------------------------------------------------------|
This build is primarily focused on SM/L defenses, with a decent amount of recharge.
Dull pain is not permanent without hasten running, but it should be fine overall.
You have some options to get flight and build up back in the build:
1) Drop The Mu patron pool, and use both slots for Hover + Flight, drop Combat Jumping for build up.
I personally would hate using Hover in combat, and I would stick with CJ instead or the added defense.
Instead I'd prefer option 2
2) Ignore build up, keep combat jumping, and drop the Mu Powers for air superiority and flight.
You can drop superspeed if you really want build up, and I think that would be better overall than droping combat jumping.
At which point you can poach the slots from Ball Lightning and use them to slot Air Superiority or Boxing with another 4 piece kinetic combat.
And now a couple of comments criticisms on the build you posted.
1) Impervium armor is good at 4 slots, only taking three slots of it means you lose one of the better bonuses in the set (the +endurance), and 5 slotting it is uneccesary - so always stick to 4 slots for that set.
2) Doctored Wounds, you have:
Level 4: Dull Pain Mrcl-Heal/Rchg(A), Mrcl-Heal(13), Mrcl-Rcvry+(13), Numna-Regen/Rcvry+(15), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(17)
Get that Numina Regen/recovery unique out of there, you want this in health instead. While where at it, switch to Performance shifters, or at least find a way to get the proc in there. You're going to need all the recovery you can get your hands on.
Doctored wounds is a better set here for the 5% rech bonus.
3) Tough Hide is way over slotted, and the Gift of the Ancients there are doing almost nothing for you.
4) I think you're better off with the fighting pool over the leadership pool. It will do more for your survivability and will cost less endurance to run.
5) It might be in there and I missed it, but squeeze a steadfast unique in there. No reason to miss out on +3% Defense with all of those resistance powers.
The build I gave you isn't perfect, but I think it's more solid build than the one you posted overall - particularly the slotting of your secondary.
The problem with Oblit as a set (other than the fact that it gives the same S/L def bonus for 6 slots that the el cheapo Smashing Haymaker does in 4) is that it's very low in end reduction. You could probably get away with one attack slotted with it, but I think three is asking for end problems--especially on a set like Invuln that has no end recovery power.
Finding three slots for Boxing and slotting another set of Kinetic Combat will give you the same S/L def bonus as those two full sets of Oblit, and those powers can be 3-slotted with Eradication instead.
Tough Hide is also extremely underslotted; it has the same base value as Weave, and should be slotted similarly, IMO, except that it doesn't need end reduction.
Here's the build you posted, with a few tweaks, including swapping out ResEl for Build Up, which I find to be a lot more useful. I left a set of Oblits in Lightning Rod since it can benefit most from the high recharge levels.
And to the OP, it really does help people evaluate and comment on your build if you can include either the data link or the data chunk.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/Rchg:40(5), S'fstPrt-ResDam/Def+:30(46)
Level 2: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(9)
Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam/Rchg:40(11)
Level 8: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(13), Erad-Acc/Dmg/Rchg:30(37), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam/Rchg:40(19)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Regen/Rcvry+:50(21), Mrcl-Heal:40(21), Mrcl-Rcvry+:40(23)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod/Rchg:50(25), P'Shift-End%:50(25)
Level 22: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Knock%:35(40)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam/Rchg:40(29)
Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 30: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(31), RechRdx-I:50(33)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-%Dam:50(33), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 35: Tough Hide -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def:50(50)
Level 38: Resist Energies -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(39), ImpArm-ResDam/EndRdx/Rchg:40(39), ImpArm-ResDam/Rchg:40(45)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Electrifying Fences -- Acc-I:50(A)
Level 47: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
* 3% DamageBuff(Smashing)
* 3% DamageBuff(Lethal)
* 3% DamageBuff(Fire)
* 3% DamageBuff(Cold)
* 3% DamageBuff(Energy)
* 3% DamageBuff(Negative)
* 3% DamageBuff(Toxic)
* 3% DamageBuff(Psionic)
* 23% Defense(Smashing)
* 23% Defense(Lethal)
* 3% Defense(Fire)
* 3% Defense(Cold)
* 15.8% Defense(Energy)
* 15.8% Defense(Negative)
* 4.88% Defense(Psionic)
* 15.8% Defense(Melee)
* 11.8% Defense(Ranged)
* 3% Defense(AoE)
* 5.85% Max End
* 36% Enhancement(Accuracy)
* 4% Enhancement(Heal)
* 38.8% Enhancement(RechargeTime)
* 5% FlySpeed
* 174.3 HP (11.6%) HitPoints
* 5% JumpHeight
* 5% JumpSpeed
* MezResist(Immobilize) 12.7%
* MezResist(Stun) 2.2%
* MezResist(Terrorized) 2.2%
* 20% Perception
* 10% (0.17 End/sec) Recovery
* 62% (3.88 HP/sec) Regeneration
* 2.84% Resistance(Fire)
* 2.84% Resistance(Cold)
* 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;698;1396;HEX;| |78DAA593DB4E13511486F7F440A107DB525AA09CDB425B8142EF3C5C98289060A81| |611356AACB56E614C3390B6A878E50378A589DEC853A8D168A2C6C34BE813187D03| |95BAD6FA77B9F1D249FB7F336BFEACFDAFD933A57B0B41A51E9C5056E054BDDA6C5| |64E36765ADA5BAA6ED835E5534A0D4BA152D275AD0B8B755D6B35EC5AB58EC2086E| |2EE85BDA69EAC2B27367A7EEE846F5865DB75BBBD165675337B4D32A744E82E5ADA| |D7A61C96E39BAD9F4CBC5DAB6D63743A6BEB1D9B29D0DB85674759B2EE28BDB76AD| |6042EC544AD5664B37760728599EFEFBAA73B43DAA4C48A943ABC039C1F89A60E23| |6A1A8DEB1D332F6513AC92A570A981078C604B3FD8411D5EEB8C96E7D777169E207| |F05390BE2B6DD3F7051F48DDC6EE2E5B5CF29C15749D014A82EE15C17B327A11C6E| |D45986E84F1238C1F612C529F69EB438A2052649022831419A4E8226F0FDAAA9E9C| |9452540AA083159896521048D39D90B913FAEAE2D2DC37C147AA854DBA30D245902| |E8274BD48E7A30E51F348A3EB3258EFAAA0EF02B02CBEC4694C48F698691B7B242B| |259E08061E034F056EF2C4CDD0716CEC0C3676061B3B8B8D9DC5C65AD4B61F76773| |FEC69D8B3B067CF0BDCE41B34CB0F62AA24A64A62AA614CF5991C43FCE0C9371497| |3986FB04A311202650F29E483FD7C8334A1E53A37B82713C60DEE03118BC63BF64B| |4717E498A2AFB5BAE0EFF01F681B6E00B87454C572A2A2B4D61DD22527CA25B9366| |8EC98C449ECA0159C1CC24DE679A37677C39CC9147873CFAE531C7758A348D986A3| |A29C9AB542A981D283C97D2DC0BE0A5A0F80A782D48D04AF3E6B59B374FCC73F071| |D28F0EB5F24FA5EC39F8C494259525CFC137FA5FC79B60A74FCFAA9FCED648D43AC| |B45BEBCC47299E50AD7AEB25C63A9B0B4DF063B49C34738D05196632CC7591EB2C9| |C7DF548025C8126239C4126689B0C458122C49963D96F65FFED9F583| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks very much for the advice. I've never posted a build before this, but I will absolutely be sure to include the data link/chunk in any future builds. I haven't had time to look at all of these changes yet (holidays and all!) but I will take both into account and post what I come up with. Thanks to both for your help.
The problem with Oblit as a set (other than the fact that it gives the same S/L def bonus for 6 slots that the el cheapo Smashing Haymaker does in 4) is that it's very low in end reduction. You could probably get away with one attack slotted with it, but I think three is asking for end problems--especially on a set like Invuln that has no end recovery power.
|
It's one of the reasons I don't like Invuln so much for Brutes. I think it suffers some without the option of physical perfection.
It's a nice build though, thanks for posting it. Good to have for future builds.
Okay, looking at the modified build Finduilas posted, this is what I've come up with.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Mister Mountie: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Villain Profile:
------------
Level 1: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResDam/Def+(46)
Level 2: Jacobs Ladder Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 4: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(9)
Level 6: Temp Invulnerability RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(11)
Level 8: Thunder Strike Erad-Dmg(A), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 10: Swift Run-I(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13)
Level 14: Taunt Zinger-Dam%(A), Zinger-Taunt(48), Zinger-Taunt/Rchg(48)
Level 16: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(19)
Level 18: Health Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(21), Mrcl-Heal(21), Mrcl-Rcvry+(23)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(25), P'Shift-End%(25)
Level 22: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(40)
Level 26: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(29)
Level 28: Invincibility LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Build Up Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31), RechRdx-I(33)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Tough Hide LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(50)
Level 38: Resist Energies ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam/Rchg(45)
Level 41: Weave LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Unstoppable RechRdx-I(A)
Level 47: Air Superiority Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dmg/EndRdx(50)
Level 49: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
23% Defense(Smashing)
23% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
15.8% Defense(Energy)
15.8% Defense(Negative)
4.88% Defense(Psionic)
15.8% Defense(Melee)
11.8% Defense(Ranged)
3% Defense(AoE)
5.85% Max End
27% Enhancement(Accuracy)
4% Enhancement(Heal)
25% Enhancement(RechargeTime)
5% FlySpeed
196.8 HP (13.1%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 16%
MezResist(Stun) 2.2%
MezResist(Terrorized) 4.95%
20% Perception
7.5% (0.13 End/sec) Recovery
62% (3.88 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
3% Defense(All)
Eradication
(Jacobs Ladder)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Jacobs Ladder)
10% (0.63 HP/sec) Regeneration
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Eradication
(Thunder Strike)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Thunder Strike)
10% (0.63 HP/sec) Regeneration
Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.63 HP/sec) Regeneration
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Invincibility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Tough Hide)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Impervium Armor
(Resist Energies)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Mako's Bite
(Air Superiority)
MezResist(Immobilize) 3.3%
22.5 HP (1.5%) HitPoints
Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|6|
|-------------------------------------------------------------------|
I felt like I needed to get Taunt in if possible since I'll likely be duoing with a squishy very often. I slotted it with Perfect Zinger to get the Chance for Psi Damage, as well as the Regeneration bonus.
I got rid of the Mu Ancilliary powers to help fit in Unstoppable. The logic was that I wanted it as a safety in case of cascading failure on Defenses, and as a general panic button. If I find I don't need it later than it can always be gotten rid of, and as a bonus it doesn't really need any slotting to be an effective power for that purpose.
I also switched Hurdle out for Swift, just for personal preference, and because taking Fly necessitated dropping Combat Jumping which makes Hurdle less useful. Fly was slotted with Blessing of the Zephyr for the Defense bonuses, and Super Speed was taken out partially for concept reasons. I may be able to get Super Speed back in however, if taking Air Superiority gives me more attacks than I can use in a practical way. Perhaps dropping something from the primary to pick up Super Speed (and slotting that with Zephyr for more Defense) is wiser?
I took Air Superiority instead of Hover since I just don't think I'll use Hover, and slotted it with Mako's Bite for the HP bonus, and just for a lack of knowing what else to do with it. I considered taking the Chance for Lethal proc but don't imagine I'll be using Air Superiority often enough for it to really show a significant difference.
Just a random thought ... how close to the 60 month vet reward for no prerequisites on travel power are you (or will be when finishing out this build). You seem dubious about taking Air Sup will you need it for taking Fly?
Sadly, I'm only at 42 months. My hesitation in taking Air Superiority stems from my experience with my Tanker, where I rarely use the attack. His recharge is sufficient that its unnecessary unless I've been recharge DeBuffed.
I'm a big fan of Air Sup/Fly, so you'll get no arguments from me on that point. I almost always use Air Sup a lot in the early levels, since it's very effective damage mitigation, but I agree it's usefulness in the later levels declines quite a bit. So if you're going to go the Air Sup/Fly route, I think it would be better to work it in much earlier--Taunt and the Fighting Pool could certainly be moved back a few levels if need be.
A couple of suggestions:
Instead of slotting Perfect Zinger in Taunt, try to find another slot and 4-slot Mocking Beratement. It gives a 2.5% S/L def bonus that will put you very close to soft-capping. I'd pull a slot from ResEn since it won't hurt too much to have it slightly underslotted. I use Aegis for the F/C def bonus instead of Imperv Armor when I'm 3-slotting passives, but it depends on what bonuses you think are most useful.
I'd also try to 4 or 5 slot for Air Sup if you can; you can move the KCs from Boxing to Air Sup and leave Boxing unslotted since you obviously won't need that attack too!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Okay, unless I've seriously mucked something up this might be my final build. I basically took all of your last advice there Finduilas, but instead of moving the KCs from Boxing to AirSup I slotted them both with it. That and switching to Mocking Beratement gave me the extra Def to push me just a bit over the soft-cap which is nice and comfy.
I moved Fly and Air Sup forward into the build too, since I prefer getting my travel power early on. Don't know what I was thinking having it so late in the other.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Mister Mountie: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
------------
Level 1: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(9)
Level 2: Jacobs Ladder Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(17)
Level 6: Air Superiority KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 8: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 10: Thunder Strike Erad-Dmg(A), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(27)
Level 12: Swift Run-I(A)
Level 14: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hasten RechRdx-I(A), RechRdx-I(29)
Level 18: Health Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31), Mrcl-Heal(31), Mrcl-Rcvry+(33)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(34)
Level 22: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Rchg(37)
Level 24: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 26: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 28: Invincibility LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 35: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 38: Tough Hide LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 41: Weave LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Unstoppable RechRdx-I(A)
Level 47: Build Up Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(48), RechRdx-I(50)
Level 49: Resist Energies Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
29.3% Defense(Smashing)
29.3% Defense(Lethal)
6.13% Defense(Fire)
6.13% Defense(Cold)
15.8% Defense(Energy)
15.8% Defense(Negative)
3% Defense(Psionic)
18.9% Defense(Melee)
11.8% Defense(Ranged)
4.56% Defense(AoE)
5.4% Max End
27% Enhancement(Accuracy)
25% Enhancement(RechargeTime)
4% Enhancement(Heal)
5% FlySpeed
196.8 HP (13.1%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 15.4%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
20% Perception
5% (0.08 End/sec) Recovery
62% (3.88 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
3% Defense(All)
Eradication
(Jacobs Ladder)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Jacobs Ladder)
10% (0.63 HP/sec) Regeneration
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Kinetic Combat
(Air Superiority)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Eradication
(Thunder Strike)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Thunder Strike)
10% (0.63 HP/sec) Regeneration
Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Mocking Beratement
(Taunt)
1.8% Max End
MezResist(Held) 2.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Invincibility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Tough Hide)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Aegis
(Resist Energies)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Another set of Kinetic Combat is certainly a reasonable option if you've got the infamy or merits to do it.
The only thing I would consider a concern is that the sets that are just 4-slotted with KC are going to be underslotted for accuracy and damage. If you don't have the slots to add an additional slot to all of the sets, (the ones you plan to use, anyway) add a fifth slot the more damaging attacks and the ones you plan to use the most. In a pinch, you could pull the Dam/End from Health and use it somewhere.
Good luck with your Brute!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
At this point I'm willing ot wait and see how Acc and Dam feel when I get there, and then adjust accordingly. Thanks for all of the help, Finduilas!
You might be right, SerialBeggar. I'm used to my Invuln/SS tank who - of course - has Haymaker and Foot Stomp to serve that purpose when he needs to do it, as well as Hurl, and even Knockout Blow. Perhaps I'll find it a more useful power on Electric Melee.
At this point I'm willing ot wait and see how Acc and Dam feel when I get there, and then adjust accordingly. Thanks for all of the help, Finduilas!
You might be right, SerialBeggar. I'm used to my Invuln/SS tank who - of course - has Haymaker and Foot Stomp to serve that purpose when he needs to do it, as well as Hurl, and even Knockout Blow. Perhaps I'll find it a more useful power on Electric Melee. |
I would take Finduilas' advice and look for ways to improve the Acc/Dam of your 4 slotted attacks.
At this point I'm willing ot wait and see how Acc and Dam feel when I get there, and then adjust accordingly. Thanks for all of the help, Finduilas!
You might be right, SerialBeggar. I'm used to my Invuln/SS tank who - of course - has Haymaker and Foot Stomp to serve that purpose when he needs to do it, as well as Hurl, and even Knockout Blow. Perhaps I'll find it a more useful power on Electric Melee. |
If you are running invincibility, I doubt you will ever have any accuracy problems. And for damage, well, you are a broot, MOAR SMASH.
That said, I really think you should strongly consider some cytoskeletons for your invincibility. No Invuln build is truly complete, in my opinion, without at least one cyto in invince, and preferably two or three. The difference it makes is amazing. Perhaps pull some slots from build up or something?
After tinkering with things a bit I found a way to free two slots while remaining over the softcap. For now I tossed the two extra slots into Jacob's Ladder and Thunderstrike, and slotted them with common Accuracy IOs. Would they be better spent on damage? Or is there a better place to put them altogether?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Mister Mountie: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
------------
Level 1: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(9)
Level 2: Jacobs Ladder Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(13), Acc-I(45)
Level 4: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(17)
Level 6: Air Superiority KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 8: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx(23)
Level 10: Thunder Strike Erad-Dmg(A), Acc-I(23), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(27)
Level 12: Swift Run-I(A)
Level 14: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hasten RechRdx-I(A), RechRdx-I(29)
Level 18: Health Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31), Mrcl-Heal(31), Mrcl-Rcvry+(33)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(34)
Level 22: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Rchg(37)
Level 24: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 26: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 28: Invincibility LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 35: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(45)
Level 38: Tough Hide LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 41: Weave LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Unstoppable RechRdx-I(A)
Level 47: Build Up Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(48), RechRdx-I(50)
Level 49: Resist Energies Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
26.8% Defense(Smashing)
26.8% Defense(Lethal)
6.13% Defense(Fire)
6.13% Defense(Cold)
15.8% Defense(Energy)
15.8% Defense(Negative)
3% Defense(Psionic)
17.7% Defense(Melee)
11.8% Defense(Ranged)
4.56% Defense(AoE)
5.4% Max End
27% Enhancement(Accuracy)
25% Enhancement(RechargeTime)
4% Enhancement(Heal)
5% FlySpeed
196.8 HP (13.1%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 15.4%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
20% Perception
5% (0.08 End/sec) Recovery
62% (3.88 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
3% Defense(All)
Eradication
(Jacobs Ladder)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Jacobs Ladder)
10% (0.63 HP/sec) Regeneration
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Kinetic Combat
(Air Superiority)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication
(Thunder Strike)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Thunder Strike)
10% (0.63 HP/sec) Regeneration
Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Mocking Beratement
(Taunt)
1.8% Max End
MezResist(Held) 2.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Invincibility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Luck of the Gambler
(Tough Hide)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Aegis
(Resist Energies)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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You took slots out of TI and Tough? Certainly not my first choice, since it means they will be underslotted for resistance and end reduction. If you are going to take a fourth RA slot from somewhere, RPD makes much more sense, since its base value is lower and it doesn't need end reduction.
Personally, I would use any slots you can free up to put a fifth slot in one the attacks that's currently underslotted, Chain Induction for instance, rather than a sixth slot in one of the others.
Putting a fifth slot of MB in Taunt for the F/C defense bonus wouldn't be a bad choice, either, though I think slotting CI is more important.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Heheh! Alright. I'll re-tool it again and see if I can work that out better. Thanks again.
I'm an experienced Tank player, and I have two Brutes at high levels, but I've never really gone to the trouble of using IO sets in them aside from what I just happen to pick up. I enjoy the frenetic, high-damage playstyle however.
For concept reasons this character needs to be Electric Melee/Invulnerability, and needs Flight as his travel power, but my skills with IO builds are weak to middling at best. Any help with a build would be very much appreciated.
I play solo a lot, but I need to be able to take an active role on teams, as well. A focus on survivability would be appreciated. Cost is not so much a consideration. Anything outside of the PvP Sets is fair game, though no more than two or three sets of Purples. This isn't a build to use while leveling to fifty (I just stick to SOs, and then common IOs for that) but something to work towards obtaining once I'm there.
Thanks!