Forcefield Build Advice
Is this a joke? I'm being serious here, you're kidding right?
Well this will not be what it looks like for quite awhile PK, hehe
But seriously, Assuming the IOs could be generic until the 30's and 40's,
what obvious things can you see.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Waiting until halfway through your bubbler's career before taking two of the three "set defining" bubbles, for one. Unless you're going for a concept build, there's no reason to NOT take them as soon as they are available. They are just too good.
Did you read my guide?
Waiting until halfway through your bubbler's career before taking two of the three "set defining" bubbles, for one. Unless you're going for a concept build, there's no reason to NOT take them as soon as they are available. They are just too good.
Did you read my guide? |
And yeah, I have read your guide. Couple of times in fact.
I was hoping you would be one of the folks responding to power picks.
What would you drop/pickup on this build ? Lose Assault to get Force Bubble ?
???
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Well if you're SOLO-ing to 50, why take the team bubbles at all? You said in the OP that you wanted a "balanced" character.
So which is it, balanced or solo? Because those are not really the same.
Well if you're SOLO-ing to 50, why take the team bubbles at all? You said in the OP that you wanted a "balanced" character.
So which is it, balanced or solo? Because those are not really the same. |
Does that help ?
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
If you're going to solo to 50 then I suggest taking out ALL team powers until you get to 50, then respec into them. No point in having powers in your tray for 50 levels that you'll never use. Pick them up when you intend to actually use them.
That being said, you want the following powers on your way up to 50:
PFF
Force Bolt
Detention Field
Dispersion Bubble
Repulsion Field (once you get this, you can respec out of Force Bolt and just keep this on)
Repulsion Bomb
If you WANT to slot some of your attacks for range, you could also pick up Force Bubble and keep it on all the time. Since you'll be solo, you won't have anyone around to piss off with FB. And most enemies up to 40ish don't have repel resistance. You'll be really tough to kill once you get the big bubble. If you go that route, you can respec out of Force Bolt and Repulsion Field at 32, because you won't need them. Force Bubble and Dispersion Bubble will do all the work.
No matter what you do, I'd suggest dropping Tactics. With one accuracy in all attacks, Tactics is mostly overkill. Save it for when you respec into a "balanced" build later. But keep Assault or move it sooner, it's awesome. In fact, solo, Assault is one of the FIRST powers you should get ASAP. Especially on a Defender.
Awesome feedback !
Thanks Westley
(Still think of you as PK)
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I'll just mention that you could something different yet....
Instead of respecing into your team build, just create it as your secondary build. That's what I did with my Fire/FF controller. Build 1 is my solo pre-level 32 build. Build 2 is my team/post level 32 build (when I have the imps as teammates even solo).
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
It's odd how you have devastation in some of the blasts but thunderstrikes in another. I'd suggest using all thunderstrikes (for defense) or all decimations (for offense).
It's odd how you have devastation in some of the blasts but thunderstrikes in another. I'd suggest using all thunderstrikes (for defense) or all decimations (for offense).
|
The Psionic defense aint half bad either. I guess you could say I like lots of layers in my defense.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
You should look up Catwhoorg's "DDR theory of survival" or something like that. He has a guide where he suggests that true defense (lowercase D) is composed of Defense, Damage Resistance and Regeneration/Healing. He calls them three legs of a stool.
He was specifically talking about Scrappers, but I think it goes for everything. There is a reason why Willpower is usually considered the strongest set next to Stone. Layered defenses.
I'll just mention that you could something different yet....
Instead of respecing into your team build, just create it as your secondary build. That's what I did with my Fire/FF controller. Build 1 is my solo pre-level 32 build. Build 2 is my team/post level 32 build (when I have the imps as teammates even solo). |
But I remembered some advice I received at the begining about playing a balanced build and discovered that playing a balanced build "solo" has a few trade-offs, but with some adjustments to strategies you can easily play a "team-capable" build while solo well enough to do missions higher than base settings.
So, in essence, I am confident that building a defender for "Balance" is a good way to level up and learn both "offense" and "defense". My team bubbles may sit on my tray gathering dust while solo, but I will not have to spend twice the influence building the character or having to run to a trainer to switch builds either.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
You should look up Catwhoorg's "DDR theory of survival" or something like that. He has a guide where he suggests that true defense (lowercase D) is composed of Defense, Damage Resistance and Regeneration/Healing. He calls them three legs of a stool.
He was specifically talking about Scrappers, but I think it goes for everything. There is a reason why Willpower is usually considered the strongest set next to Stone. Layered defenses. |
My personal theory on survival has 4 legs;
Avoidance (+def, -acc, hold, sleep, stun)
Mitigation (+res, dmgdebuff, slow, KB, immob, +HP)
Recovery ( healing, regen )
Speed ( +dps, +acc, +rech)
Each of these 4 categories need to be accentuated on ANY character to make them more survivable. The fourth category "Speed" relates to the amount of time your enemy is allowed to deal damage to you, so could theoretically be thrown into the second group, but I kinda like it having its own category.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Good on you for trying something different again, Biospark.
I tried something similar on my Fire/FF controller - the idea beiung I could bubble up PFF and regenerate rather quickly if needs be.
The results weren't great, and it did occur to me that Aid Other and Aid Self would be far more useful coupled with PFF.
However, I didn't get all the set bonuses I wanted at the time and kind of gave up before really giving that idea a fair shake. I was set on not having a tricorder to heal, you may be too, and if so, good luck to you. I guess for proper field testing you could seek out a giver of +Regen to see how it would feel, maybe get someone to drop an unslotted Triage Beacon for you?
Oh wait, youve got it at 35. Maybe you'll find once you get Aid Self all that hard won +Regen amounts to nought.
I'd personally swap Deflection Shield and Detention Field around. One bubble can provide a team heaps of mitigation, thats everything excepot exotic ranged attacks covered by Defelection since it covers both S/L and all melee. But what happens between levels 8 and 22 is a tiny bit of your career, so big deal really.
No Energy Torrent? Thats a fast animating fast recharging AoE with a good chance of KB. I'd maybe swap that for Force Bolt in that it can kind of stand in if something gets too close, but also beefs up your AoE damage, which is gfood for soloing. Force Bolt is the "oh yes you are going to get knocked down" power, but Energy Torrent followed by your ST chain is a pretty good chance of neutralising that threat that gets too close.
One last point - have you looked at Explosive Strike Damage procs? You could try one in Power Blast and see if it works for you instead of the Psi defence bonus from 6 Dev's. Ive been kitting my new FF/Energy Defender out with them and quite like them. They're not game changing, but add a little bit more punch.
Good on you for trying something different again, Biospark.
I tried something similar on my Fire/FF controller - the idea beiung I could bubble up PFF and regenerate rather quickly if needs be. The results weren't great, and it did occur to me that Aid Other and Aid Self would be far more useful coupled with PFF. However, I didn't get all the set bonuses I wanted at the time and kind of gave up before really giving that idea a fair shake. I was set on not having a tricorder to heal, you may be too, and if so, good luck to you. I guess for proper field testing you could seek out a giver of +Regen to see how it would feel, maybe get someone to drop an unslotted Triage Beacon for you? Oh wait, youve got it at 35. Maybe you'll find once you get Aid Self all that hard won +Regen amounts to nought. I'd personally swap Deflection Shield and Detention Field around. One bubble can provide a team heaps of mitigation, thats everything excepot exotic ranged attacks covered by Defelection since it covers both S/L and all melee. But what happens between levels 8 and 22 is a tiny bit of your career, so big deal really. No Energy Torrent? Thats a fast animating fast recharging AoE with a good chance of KB. I'd maybe swap that for Force Bolt in that it can kind of stand in if something gets too close, but also beefs up your AoE damage, which is gfood for soloing. Force Bolt is the "oh yes you are going to get knocked down" power, but Energy Torrent followed by your ST chain is a pretty good chance of neutralising that threat that gets too close. One last point - have you looked at Explosive Strike Damage procs? You could try one in Power Blast and see if it works for you instead of the Psi defence bonus from 6 Dev's. Ive been kitting my new FF/Energy Defender out with them and quite like them. They're not game changing, but add a little bit more punch. |
My +HP/Regen focus came to me after playing my most recent FF characters (FF/AR, FF/Arch, FF/Rad, and of course my newest FF/Nrg).
I started noticing that with all the FB juggling, I can disrupt the flow of incoming damage and prolong the fight sufficiently for my low dps to whittle villains down, and that got me thinking that regen would really be able to provide good effect. Still low level, so dont know how this will fair when I start facing hard-hitters.
PFF+Aid Self is very thematic since I am a Tech Origin. Was still debating if waiting for the 30s was too long of a wait. I have a feeling that I will need it much sooner.
I also thought that Deflection shield would be better moved down to pre-lvl 20 for Posi runs. Just not sure where to make the cut. Detention really helps solo, and I kinda need the 3 ST attacks as well. Maybe after getting past 22 (for the 3rd or 4th time hehe), I can do a small respec and move them around. Afterall, I will only be doing sub-20 content at that point on teams. Very unlikely while solo.
The reason for avoiding Etorrent is just a personal one. I have never been a big fan of cones. Battles are pretty chaotic and cones seem less reliable to me. I will have Repulsion Bomb +Explosive Blast at some point, so my AoE needs will eventually be met.
As far as the Explosive Strike proc, tell you the truth, I have never looked at it.
I only recently started liking procs, since Bio has 4-5 of them now. I kinda like the random boost they give. I will check it out
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I note from the build that either he intends to solo/small specific team a lot (some servers are more solo/small team orientated than others) or he does not want to be a "buff bot". I also note that he intends to be very pro-active and not a person who sits on the sidelines in the first part of their career. At least that is what I get from the build. If that is not the personality you want to portray, then reverse it a bit on the personal bubbles if you want to be less agressive and more of a "buffer". Either way is a personality and should be (firstly) enjoyable to the player so that they will want to grow the toon to 50.
Have a great day and have fun!
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Well Folks,
After playing this character to 27 so far (mmmm Thunderstrike !), This is the build plan currently. I have made several adjustments to power selections and when certain powers are being taken. What other improvements can be made?
To recap, I would like to get as much +HPs/Regen as possible, while still maintaining the overall +Def focus.
Thanks in advance for any assistance
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(23)
Level 1: Power Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 2: Power Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 4: Force Bolt -- ExStrk-Dam%:20(A), Acc-I:50(48)
Level 6: Swift -- Flight-I:50(A)
Level 8: Hover -- Zephyr-ResKB:50(A), Zephyr-Travel:50(9), LkGmblr-Def/EndRdx:50(9), LkGmblr-Rchg+:50(46), LkGmblr-Def:50(50)
Level 10: Power Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-EndRdx/Rchg:50(15), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(31), LkGmblr-Rchg+:50(43)
Level 14: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(46)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(17), Mrcl-Rcvry+:40(17)
Level 18: Insulation Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(23)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Personal Force Field -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(50)
Level 24: Aid Other -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(25), Numna-Heal:50(25)
Level 26: Aid Self -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(27), Numna-Heal/EndRdx/Rchg:50(27)
Level 28: Repulsion Bomb -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(29), Posi-Dmg/Rchg:50(29), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dam%:50(34)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(31), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(43), RedFtn-Def:50(43), LkGmblr-Rchg+:50(45)
Level 32: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 35: Explosive Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dam%:50(37)
Level 38: Aim -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/Rchg:40(46), ImpArm-EndRdx/Rchg:40(50)
Level 47: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(48), EndRdx-I:50(48)
Level 49: Detention Field -- Acc-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Lets see....
Do you need those two 5-piece Positron's Blast sets? There isn't really a whole heap crying out for every last drop of recharge in your build beyond Power Build Up. And that will just drop the recharge from 2 minutes to 1 min 52 or something along those lines.
Your accuracy needs are pretty well catered for in the Thunderstrikes and slotted Tactics.
So if you Frankenslot these two powers instead with 2 x Dam/Rech and 2 x Acc/Dam you've freed up 2 slots, the question is what to do with them? You can still make two of these Positron's to get the Recovery bonus.
I take it Ranged Def is capped already, and thats why you arent bothering to six slot Red Fortune?
(16% (Disp.) +3% (StdFast) +3% (Hover) +11.25% (3*TStrike) +6.25 (2* BoTZ) +5.5% (Manouvers) +2.5% Gaussian = 47.5%. OK, you are. Fair enough.)
If you want to lose 2.5% Ranged def, which you can afford to do, take out the Dam/Rech from Power Bolt and add another Explosive Blast damage proc in.
I normally wouldn't throw an extra slot at PFF, but youre going for +Regen, fair enough.
Force Bolt's got a base acc of 1.4, which ups to 1.6 with your set bonuses. So I reckon you can live without the Acc in there and just keep the damage proc.
So, three potential slots...
You could put the Performance Shifter Chance for end proc in Stamina. I even six slotted Stamina at level 50 on my FF/Sonic to get the rather nice set bonuses for that set.
Having the extra End frfom the proc also means you could swap out Impervious Armour (presumable going for the +End and Rec) with Aegis for more AoE def. Do these two and add in another BoTZ into Hover and youve got over +10% AoE Def, which is nice.
Although you'd need to add a sixth slot for Temp Inv to 5 slot Aegis and have the Steadfast unique in there. Maybe lose one of the slots from Force Bubble? 2 level 50 IOs is around 84% end redux, thats good enough.
I'd actually say Hover appears to be underslotted for flight speed. Put the anti-KB IO iN Flight, and the speed/end one in Hover even if you dont do anything else.
Cool build. Nice to see you go for a Defence based build without having to take the Fighting pool.
You don't want to solo CoH. You will need to take the two team bubbles early. You also want Force Bubble as soon as it becomes available.
Now the bad news. Defense powersets were rarely any good in CoH and with the advent of IO's and Inventions Defense became worthless as a primary because the IO's give out Accuracy buffs like raindrops from a thunderstorm. Virtually every player in PvP will cut through your defense and rarely miss even if you stack Manuevers, Dispersion, and the Day Job defense shield along with every IO Defense buff.
I just took my level 39 FF/Rad, a character I have played off and on since June 2004 and one that is very well specced, and I had mobs in Sirens hitting through everything including PFF and players never missed unless PFF was up, and then only an occasional miss. So other players were hitting through PFF, Dispersion, Manuevers, and the Day Job defense power.
CoH Devs really need to rethink Defense in CoH. Maybe combine it with a Regen buff when it fails. This would give Defense sets flexibility to compete in an IO'ed-out gameworld.
Anyway, just about anything is better damage mitigation than Defense powers in CoX. The best idea is to supplement Defense with regen and resist powers/buffs.
Quixotik
"I did not say this. I am not here." -Guild Navigator
Thanks Dr.Mike,
I was rather pleased with the Defenses (inc Psionic) being over 30% and capped Ranged.
That extra slot in PFF was a tough call, I almost used it in Stamina for the Performance shifter, since I think the recovery on this build might be a tad low.
You are correct about the recharge, I wanted as much as possible to simulate Hasten and get PBU, AIM, PFF, my AoEs and the heals recharged as fast as possible. I also needed 5 slots in one of those AoE powers for the potential of slotting a 5-piece Purple set for more of everything (Yeah when I am a billionaire !)
I will definitely look at your suggestions
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
You don't want to solo CoH. You will need to take the two team bubbles early. You also want Force Bubble as soon as it becomes available.
Now the bad news. Defense powersets were rarely any good in CoH and with the advent of IO's and Inventions Defense became worthless as a primary because the IO's give out Accuracy buffs like raindrops from a thunderstorm. |
Virtually every player in PvP |
Did anyone else in this thread mention PvP at all?
*scrolls up, does an F3 search*
Nope? Okay just checking.
I don't understand why you'd want to solo a FF defender to 50. My patience would give out long before my defenses would.
I guess you're enjoying it, so... go you?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Hello Defenders,
The following is a build I am considering and wanted to get some feedback regarding it.
Specifically, this is a level-up build that is balanced for team play as well.
What I dont know;
Are the power choices in a logical order ?
Any obvious mistakes, considering I am going for as much regen/+HPs as possible ?
Would I be better served to take CJ/Acro than Leadership Pool ?
Thanks in advance
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Personal Force Field -- DefBuff-I:50(A)
Level 1: Power Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Hold%:50(43)
Level 2: Power Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Hold%:50(43)
Level 4: Force Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Hold%:50(9)
Level 6: Swift -- Flight-I:50(A)
Level 8: Detention Field -- Acc-I:50(A), RechRdx-I:50(9)
Level 10: Power Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-EndRdx/Rchg:50(15), RedFtn-Def/EndRdx/Rchg:50(17), RedFtn-Def:50(37), RedFtn-EndRdx:50(40)
Level 14: Hover -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(15), Zephyr-Travel:50(33), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(50)
Level 16: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(40)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(19), Mrcl-Rcvry+:40(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Deflection Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/Rchg:50(23)
Level 24: Insulation Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/Rchg:50(25)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dam%:50(36)
Level 28: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(31), RedFtn-EndRdx/Rchg:50(31), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def:50(37), RedFtn-EndRdx:50(42)
Level 32: Aid Other -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(33), Mrcl-Heal:40(33)
Level 35: Aid Self -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(36)
Level 38: Explosive Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Acc/Dmg/EndRdx:50(39), Posi-Dam%:50(40)
Level 41: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(48), AdjTgt-EndRdx/Rchg:50(48)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF