A sniper build


Eagle_Eye

 

Posted

I already have 3 AR blasters but wanted to mess around with an idea of a Sniper based build and was wondering if this would be worth putting the time and influence into.

If I'm adding it up right it looks like my sniper rifle damage should be around 1'142 and range should be around 520.


Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/



Click this DataLink to open the build!



Sniper: Level 50 Natural Blaster

Primary Power Set: Assault Rifle

Secondary Power Set: Energy Manipulation

Power Pool: Speed

Power Pool: Fitness

Power Pool: Leadership

Power Pool: Medicine

Ancillary Pool: Munitions Mastery



Hero Profile:

Level 1: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/Rchg(46)

Level 1: Power Thrust -- Dmg-I(A), Dmg-I(3), KBDist-I(3)

Level 2: Energy Punch -- Dmg-I(A), Dmg-I(37)

Level 4: Build Up -- ToHit-I(A), ToHit-I(5), ToHit-I(5), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)

Level 8: Swift -- Run-I(A), Run-I(9), Run-I(9)

Level 10: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(50)

Level 12: Sniper Rifle -- ExpltW-Dmg/Rchg(A), ExpltW-Acc/Dmg(13), ExpltW-Dmg/EndRdx(13), ExpltW-Dmg/Rng(31), Range-I(31), Range-I(31)

Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(15), Clrty-Stlth(15)

Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)

Level 18: Assault -- EndRdx-I(A), EndRdx-I(19), EndRdx-I(19)

Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)

Level 22: Tactics -- ToHit-I(A), ToHit-I(23), ToHit-I(23), EndRdx-I(40)

Level 24: Vengeance -- ToHit-I(A), DefBuff-I(25), DefBuff-I(25)

Level 26: Stimulant -- IntRdx-I(A), IntRdx-I(27), IntRdx-I(27)

Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)

Level 30: Aid Self -- Heal-I(A), Heal-I(33), Heal-I(33), IntRdx-I(33)

Level 32: Resuscitate -- RechRdx-I(A), RechRdx-I(34)

Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)

Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)

Level 41: Body Armor -- ResDam-I(A), ResDam-I(42), ResDam-I(42)

Level 44: Surveillance -- DefDeb-I(A), DefDeb-I(45), DefDeb-I(45), Acc-I(45), Acc-I(46), Acc-I(46)

Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50), Posi-Acc/Dmg/EndRdx(50)

Level 49: Cryo Freeze Ray -- Hold-I(A)

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Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 1: Defiance

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Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 5.63% Defense(Energy)
  • 5.63% Defense(Negative)
  • 7.5% Defense(Ranged)
  • 0.63% Defense(AoE)
  • 11.3% Enhancement(RechargeTime)
  • 26% Enhancement(Accuracy)
  • 4% FlySpeed
  • 49.7 HP (4.12%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 7.7%
  • 4.5% (0.08 End/sec) Recovery
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Toxic)
  • 2.5% Resistance(Psionic)
  • 6% RunSpeed


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Set Bonuses:

Thunderstrike

(Slug)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact

(Bone Smasher)
  • MezResist(Immobilize) 2.2%
  • 13.6 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Exploit Weakness

(Sniper Rifle)
  • 2% RunSpeed
  • 1.25% Defense(Fire,Cold), 0.63% Defense(AoE)
  • 3% Enhancement(Accuracy)
Celerity

(Super Speed)
  • MezResist(Immobilize) 2.2%
  • 18.1 HP (1.5%) HitPoints
Mako's Bite

(Total Focus)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast

(LRM Rocket)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)







 

Posted

69 views and no replys, it must a very horrible idea lol.


 

Posted

Quote:
Originally Posted by Eagle_Eye View Post
I already have 3 AR blasters but wanted to mess around with an idea of a Sniper based build and was wondering if this would be worth putting the time and influence into.
I haven't looked closely at the build, but I can pretty much tell you it's not worth the time or influence to do a build like this if you want something efficient. If you just want something fun to mess with then, sure. However, I am very unimpressed with the AR snipe (even with build up). If I recall correctly, you'll be able to take out an orange Lt with that combination or leave it with a sliver of life if they resist lethal (which many sadly have in abundance in the upper levels).

By the time you've hit build up and used that snipe, you could have executed 2, maybe 3 other attacks and have done a heck of a lot more damage. Blaster snipes, as they are currently implemented, are awful powers. ED pretty much gutted them. I can't think of a situation where using a snipe is better than using something else. Yes, that includes pulling since higher damage powers will pull more than low damage powers most of the time.


 

Posted

Well, it's not so much that it's a BAD idea, it's just that (as the previous poster put it) there are much faster and more efficient ways to damage critters.

Now that being said, for messing around, I think you could do a lot better. Let's start off on damage. Assume that Defiance2.0 is at 0%, since you're sneaking in to fire off that opening salvo. Also, on that note, I would be sure to have some form of fancy invis to sneak in-think Superspeed with the Celerity +Stealth IO, for instance. Okay, let's address the damage.

I like to play tanks and scraps, and I routinely slot them for as much +damage as I can get. On a blaster, I would say you need a secondary with Build Up. Then, I'd slot any ranged damage powers with a quad of the Devastation set. Get 5 of those 3% +damage bonuses any way you can. You can also get these from Mako's Bite, and a few others that you could probably pop in here and there.

I'd be shooting for 5 3%'s, 5 2.5%'s, and 5 2%'s. That right there would get you +37.5% damage (if you can slot creatively to get that). Then, run Assault-which I think adds another +10.5% on a blaster? Be sure to also slot your powers appropriately to get to the ED damage cap, and be sure your accuracy is high. You could even try to squeeze in some dam/range HO's to get your snipe's range up.

Now then-if you've done this right, you'll have a high-level blaster that can play like a stalker (to a certain degree). Sneak in, pop off, get mobile. Restealth, sneak in, pop off, get mobile. Could be fun. Think of the character 'God' in Navy Seals.

And there's my take on it. Is it worth it, overall? Probably not. But could be fun just the same. YMMV.


Basically too many 50's to count, but I'm generally a brute/scrapper/tank kind of guy.

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Blaster snipes, as they are currently implemented, are awful powers. ED pretty much gutted them. I can't think of a situation where using a snipe is better than using something else. Yes, that includes pulling since higher damage powers will pull more than low damage powers most of the time.
Yep, as has been suggested in the past by others, they need to greatly increase the damage and in exchange greatly increase the recharge time of snipes. Would make the power make a lot more sense anyway.