What would give the highest Regen?


all_hell

 

Posted

Basicly i'm wanting to build a scrapper whos sole power is insanely increased metabolism, giving near umlimited health and endurance....now I know the 2 front runners here are Regen and Willpower, but was wondering which one would be better?

They both have Fast Healing, Health and will be taking Physical Perfection....so to me its really down to Intergration or Rise to the Challenge (not including Instant Healing as wanna see whats better without without extra clickies). Would a slotted Intergration be better than a slotted RttC surrounded by 10 minions, or vice versa?

Also to me, Willpower seems to have more versatility when it comes too IO sets...possibly leading to +regen set bonuses.


 

Posted

The answer isn't simple, unless you force it to be. Is "increased metabolism" only going to be manifest as +Regen percentages, or is it best expressed in HP/second? Can outright heals be considered? Does it have to be "on" at its max value all the time?

We should point out that +Regen is one of the smallest returns on investment in terms of how to make either Regen or WP characters tougher. You may not care about that if your goal is primarily concept driven. However, because both sets already regain HP so fast, +Regen bonuses add less additional benefit compared to the existing capabilities than, say, +Defense.

If your concept is that the character just has mad regenerative abilities that don't really spike or waver (but maybe do rise in combat), then WP is probably the better fit. If your concept is that they have somewhat mad regen that they can spike crazy higher on demand, then Regen sounds better.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Saturdated RttC out performs integration significantly.


RttC base is 100% + 25% per foe in range (350% when saturated, 680% is with 3 SO)
Integtration is 100% + 50%(ingnores enhancements/buffs) giving 245% with 3 SO slotting

However, the strength of regen set overall comes from the click powers.
If you only care about the passive +regen then an often saturated willpower is better no question.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

If you're lukewarm on 'clickies' then WP is your choice. It has a reputation as being more of a set-it-and-forget-it set than Regen is.


 

Posted

Was looking more towards a constant stream of HP, rather than all of a sudden giving a boost to HP.....so looks like its gunna be Willpower, which was my first choice anyway.

Cheers.


 

Posted

Rttc fully capped will not out perform a regen with Instant healing on. Bah I don't feel like digging the numbers up but on my regen I could and I emphasize could because it was stupid to put all those regen bonuses in at one point. With IH Int, perma dull pain and whatever, that can easily hit 180 hp a sec regen, now thats not perma, but neither is always having a group around you for RTTC. Nonetheless, some things to think about when you are building both toons.


@Possible

A couple of this, a couple of that.

Join Liberty

 

Posted

Quote:
Originally Posted by _Chin_ View Post
Was looking more towards a constant stream of HP, rather than all of a sudden giving a boost to HP.....so looks like its gunna be Willpower, which was my first choice anyway.

Cheers.
You can easily say the +resist and +defense of the set is just character regenerating more, as well.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by _Chin_ View Post
Was looking more towards a constant stream of HP, rather than all of a sudden giving a boost to HP.....so looks like its gunna be Willpower, which was my first choice anyway.

Cheers.
Well honestly, a regen with perma-dull pain will easily put you at the HP cap at all times. Whereas WP takes a a few (quite a few if at all IIRC) to come close. I believe mine had a decent amount of bonuses on it and it still was under the 2409. SO a constant stream of HP I would say the regen, that and it hits for an awesome 1200 heal almost.


@Possible

A couple of this, a couple of that.

Join Liberty

 

Posted

I'd also like to note that it's not hard to get perma-Dull Pain if you decide to go regen.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

A word of caution... with only regeneration as your mitigation, you are unkillable as long as the incoming damage is less then your regeneration... after that, you die every time. Solo, you can pretty much stay in the 'unkillable' mode all the way to 50. But on teams, you'll freqently face larger spawns that will just kill you if you don't have help from buffers/tanks/controller, etc. This is fine, since on teams you do have that help... however, many scrappers that rely on other forms of mitigation are able to 'go in first' vs a spawn and survive easily until their team gets there. You, however, may not be able to do that with this plan.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
A word of caution... with only regeneration as your mitigation, you are unkillable as long as the incoming damage is less then your regeneration... after that, you die every time. Solo, you can pretty much stay in the 'unkillable' mode all the way to 50. But on teams, you'll freqently face larger spawns that will just kill you if you don't have help from buffers/tanks/controller, etc. This is fine, since on teams you do have that help... however, many scrappers that rely on other forms of mitigation are able to 'go in first' vs a spawn and survive easily until their team gets there. You, however, may not be able to do that with this plan.

I'll second this. When I was running a purpled out BS/Regen, I relied heavily on moment of glory to go in first and survive the alpha strike from a big spawn of mobs. I love new Mog - with a bunch of +recharge, it's up about every minute, which is about how often the voices in my head tell me to run into a pack of mobs and do something foolish - resulting in the team either putting me on their global friends list, or on ignore.

However - the flip side to Shred's comments is that if you are going to be running with a set group of friends and you know that you'll always have things like fortitude, or bubbles, you can focus more on +recharge or +damage IO bonuses rather than things like defense or +hp (depending on whether you're going with willpower or regeneration).