Heroes --> rogue isles, vice versa


Ad Astra

 

Posted

i don't know if this is being added in going rogue (i'm fairly new) but i think heroes should be allowed to go to rogue isles and vice versa.
you know fight some bosses, kill some NPC's. personally i think being a villain would be WAY more fun for this.

as a villain, all the characters that are friendly to a hero are hostile (including citizens). You can kill innocents, PPD, longbows and others. you can also wreck cars, rob banks and stores (this means more will have to open), and all around cause trouble. This also brings in a world pvp factor since killing heroes IS permitted.

as a hero, you can kill NPC's and other players. Not much to do there, maybe some missions will lead you there.

feedback is welcome (mostly ideas for heroes, hahaha)


 

Posted

The zones won't be integrated as far as heroes being able to go to the Isles and villains being able to go to Paragon, but there will be story arc paths that will take your character through 4 different 'morality points' that will allow a hero to become a character that can go to the Isles and vice versa.

And the process, from what I understand, will be reversible.

And from what it sounds like, you are looking for an open world PvP system, which the developers do not support and the vast majority of the player population would loathe.


 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
The zones won't be integrated as far as heroes being able to go to the Isles and villains being able to go to Paragon, but there will be story arc paths that will take your character through 4 different 'morality points' that will allow a hero to become a character that can go to the Isles and vice versa.

And the process, from what I understand, will be reversible.
And so this is for Going Rogue? I thought that you hero could become a villain and vice versa, or in between, a rogue. Anyway it happens it would still be cool.


 

Posted

That's basically it. You go from a hero to whatever the less heroic hero is to whatever the less villainous villain is to a villain and back again.


 

Posted

oh ok, thanks i wasn't really sure about all that.


the world pvp thing, i don't understand how people hate it. it seems more like superheros to challenge villains anywhere then in certain zones...


 

Posted

I wouldn't personally have an issue with it if you had a method of turning it off and if there was some narrative purpose for it. But just attacking someone because they are red or blue doesn't really appeal to me.


 

Posted

well of course. some people dig it and some don't. There would have to be a way of turning it off, almost every game i've played has.
there would have to be a level limit too, a 50 vs 1 would never work...


 

Posted

Yah, and there's also a pretty big disparity between a strict pvp build and a pve build. I wouldn't want the world dictating to me the 'proper' way to slot or design my character because open world pvp is rampant.

I've played in games where open world pvp is rampant and they tend to become gank-fests pretty quick, where roving bands of thugs tend to hold sway. Unfortunately, I've never seen an MMO that allows open world pvp get away from this trend.

It's cool if you have some twitch gamer tendencies in you. It's much less cool if you are one of those people that really just doesn't like pvp on any level.


 

Posted

ok, i came up with a possible a solution. This should be in a new thread but it hasn't been edited.

all of this is hypothetical

1. original topic is implemented
2. world pvp can be switched on or off
3. only attack 10 levels higher 9 levels lower (will that work)
4. If you kill the same person 15 times they become your arch-nemesis (maybe no on or off pvp with them?)
5. not in buildings like the police department or city hall (or within a certain distance)
the solution to ganking, no double teaming unless in a hazard zone, not a solution but reduces.

thats all so far


 

Posted

Still /unsigned. Massively /unsigned.

Search for the bazillion threads about why people in this game do not want "open world PvP" (that's the most common phrase and try limiting your search to this forum).

1. A large portion of the players in this game don't want to PvP EVER.

2. The PvP-interested population fo this game is already pretty thin - and that's when it is limited to the 4 existing zones. You want to spread it even thinner across 32 (?)more zones?

Isn;t there a **** 'n paste about thisfloating around somewhere? I don't have one saved for "why Open World PvP should not be implemented".


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Posted

Quote:
Originally Posted by Slope View Post
ok, i came up with a possible a solution. This should be in a new thread but it hasn't been edited.

all of this is hypothetical

1. original topic is implemented
2. world pvp can be switched on or off
3. only attack 10 levels higher 9 levels lower (will that work)
4. If you kill the same person 15 times they become your arch-nemesis (maybe no on or off pvp with them?)
5. not in buildings like the police department or city hall (or within a certain distance)
the solution to ganking, no double teaming unless in a hazard zone, not a solution but reduces.

thats all so far
May as well give it up; been suggested, and roundly, resoundingly slammed into the grave. PvP is not even barely on the radar for the vast majority of people in this game, and the foundation of non-PvPers was firm before PvP became even an option.

Plus the Devs already said that PvE'ers wouldnt have to even deal with PvP if they didnt wish to; which appears to include going into a Zone that has PvP for any reason unless they 'reeeeeeally' wanted to. A number of changes have been made to the game to make this point abundantly clear that the Devs respect their playerbase in this area absolutely.

SO, while it may pop up as a suggestion from time to time; it is just a waste of typing. And no your ideas arent new to the subject nor enticing to the vast majority of the gamers here.


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Posted

Quote:
Originally Posted by Sister_Twelve View Post
That's basically it. You go from a hero to whatever the less heroic hero is to whatever the less villainous villain is to a villain and back again.

Actually to be more precise, the Going Rogue pattern is (Starting Hero-side):

Hero ---> Vigilante ---> Villain ---> Rogue ---> Hero

From the HeroCon stuff, It sounds like two distinct StoryArcs going each direction (Hero/Vigilante/Villain & Villain/Rogue/Hero).

Now as to what the OP is looking for(World PvP and World Safeguard/Mayhem function), I'd have to /unsign on the first and /maybe on the second.
I myself am not a PvPer and would rather not be forced into it if I could avoid it. This general viewpoint is shared a by a large amount of the forums and in-game as well.
As to adding a broader level of destructible environments to the regular zones? That is something I could deal with. With the nature of some of the AoE and ST powers that are in-game, I'm surprised we don't have more uprooted Trees, destroyed lampposts, powerpoles, and Tram supports. But then, I enjoy a good bout of Collateral Damage every now and again.

Thank you for the time...


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Posted

Quote:
Originally Posted by Slope View Post
And so this is for Going Rogue? I thought that you hero could become a villain and vice versa, or in between, a rogue. Anyway it happens it would still be cool.
Going Rogue will have characters of a few different types:
Hero: Access to Wentworth's Fine Consignments, the CoH zones, and the Praetoria zones
Vigilante: Access to Wentworth's Fine Consignments and all zones
Rogue: Access to Black Market and all zones
Villain: Access to Black Market, the CoV zones, and the Praetoria zones

Presumably, since you can also start non-EAT characters in Praetoria, there will also be Praetorian characters who have yet to pick a side, and are restricted to Praetoria until they get off the damn fence. But we don't have very much information on that.


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Posted

Quote:
Originally Posted by Ninus View Post
May as well give it up; been suggested, and roundly, resoundingly slammed into the grave. PvP is not even barely on the radar for the vast majority of people in this game, and the foundation of non-PvPers was firm before PvP became even an option.

Plus the Devs already said that PvE'ers wouldnt have to even deal with PvP if they didnt wish to; which appears to include going into a Zone that has PvP for any reason unless they 'reeeeeeally' wanted to. A number of changes have been made to the game to make this point abundantly clear that the Devs respect their playerbase in this area absolutely.

SO, while it may pop up as a suggestion from time to time; it is just a waste of typing. And no your ideas arent new to the subject nor enticing to the vast majority of the gamers here.
^ Pretty much this
PvP is sitll broken, at least in my opinion. It's like comparing the single player of Dawn of War 2 to the multiplayer....they're the same game..with similar units...but it's TOTALLY different?!

It's wierd, and not so fun. Much like PvP at the moment.


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Posted

What the hell is with the conversation going on in this thread? Is this the rock where folks who've never heard of GR hide?


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