Is this a good wp/ss tank pvp build?


black_barrier

 

Posted

well, I am looking more of just in RV the whole time..


 

Posted

proabably dont need Chance of Hold in a hold, the only reaso nyou would slot it is if oyu had a ranged attack and no hold attacks... Only way for a melee to get a hold on bunny hoppers. But since you've slotted in 2 holds i wouldnt worry too much for the proc in devastation. Sorry the build i gave you is basic. I had to rush through it. But oyur on the right path now... Your best bet now is to try and get that started see how you fare in PvP. I personally wouldnt of gone WP tank for PvP but thats me take it easy and let me know how you go


I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

pvp techno: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Miracle - +Recovery: Level 40
  • (3) Resist Damage IO: Level 30
  • (3) Numina's Convalescence - Heal: Level 50
  • (5) Numina's Convalescence - Heal/Endurance: Level 50
  • (5) Numina's Convalescence - Heal/Recharge: Level 50
  • (46) Resist Damage IO: Level 50
Level 1: Jab
  • (A) Crushing Impact - Accuracy/Damage: Level 35
  • (23) Crushing Impact - Damage/Endurance: Level 35
  • (39) Crushing Impact - Damage/Recharge: Level 35
  • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 35
  • (40) Crushing Impact - Accuracy/Damage/Endurance: Level 30
  • (40) Crushing Impact - Damage/Endurance/Recharge: Level 30
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance: Level 30
  • (7) Reactive Armor - Endurance: Level 40
  • (7) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Recharge: Level 40
Level 4: Haymaker
  • (A) Crushing Impact - Accuracy/Damage: Level 35
  • (9) Crushing Impact - Damage/Endurance: Level 35
  • (11) Crushing Impact - Damage/Recharge: Level 35
  • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 35
  • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 30
  • (13) Crushing Impact - Damage/Endurance/Recharge: Level 30
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Defense: Level 50
  • (15) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Fast Healing
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (15) Numina's Convalescence - Heal: Level 50
  • (17) Numina's Convalescence - Heal/Endurance: Level 50
  • (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (50) Healing IO: Level 50
  • (50) Healing IO: Level 50
Level 10: Rise to the Challenge
  • (A) Numina's Convalescence - Heal: Level 50
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Numina's Convalescence - Heal/Endurance: Level 50
Level 12: Quick Recovery
  • (A) Endurance Modification IO: Level 50
  • (21) Performance Shifter - Chance for +End: Level 50
  • (21) Endurance Modification IO: Level 50
Level 14: Boxing
  • (A) Absolute Amazement - Stun: Level 50
  • (40) Absolute Amazement - Stun/Recharge: Level 50
  • (42) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (42) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (43) Absolute Amazement - Endurance/Stun: Level 50
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (33) Reactive Armor - Resistance: Level 40
  • (36) Reactive Armor - Resistance/Recharge: Level 40
  • (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Defense: Level 50
  • (23) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage: Level 35
  • (33) Crushing Impact - Damage/Endurance: Level 35
  • (34) Crushing Impact - Damage/Recharge: Level 35
  • (34) Crushing Impact - Damage/Endurance/Recharge: Level 35
  • (34) Mako's Bite - Chance of Damage(Lethal): Level 30
  • (46) Touch of Death - Chance of Damage(Negative): Level 30
Level 22: Hurdle
  • (A) Jumping IO: Level 50
Level 24: Health
  • (A) Numina's Convalescence - Heal: Level 50
  • (25) Numina's Convalescence - Heal/Endurance: Level 50
  • (25) Numina's Convalescence - Heal/Recharge: Level 50
  • (43) Healing IO: Level 50
Level 26: Stamina
  • (A) Endurance Modification IO: Level 50
  • (27) Performance Shifter - Chance for +End: Level 50
  • (27) Endurance Modification IO: Level 50
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (31) Adjusted Targeting - Endurance/Recharge: Level 50
  • (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 30: Aid Other
  • (A) Empty
Level 32: Aid Self
  • (A) Numina's Convalescence - Heal: Level 50
  • (33) Numina's Convalescence - Heal/Endurance: Level 50
  • (37) Numina's Convalescence - Heal/Recharge: Level 50
  • (37) Recharge Reduction IO: Level 50
  • (37) Interrupt Reduction IO: Level 50
  • (43) Interrupt Reduction IO: Level 50
Level 35: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction
Level 38: Strength of Will
  • (A) Resist Damage IO: Level 50
  • (42) Resist Damage IO: Level 50
Level 41: Stone Prison
  • (A) Trap of the Hunter - Chance of Damage(Lethal): Level 50
Level 44: Fossilize
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (45) Devastation - Accuracy/Damage: Level 50
  • (45) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (48) Devastation - Accuracy/Damage/Recharge: Level 50
  • (48) Devastation - Damage/Endurance: Level 50
  • (48) Devastation - Damage/Recharge: Level 50
Level 47: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 49: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet



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how's that?


 

Posted

Quote:
Originally Posted by untoldhero View Post
proabably dont need Chance of Hold in a hold, the only reaso nyou would slot it is if oyu had a ranged attack and no hold attacks... Only way for a melee to get a hold on bunny hoppers. But since you've slotted in 2 holds i wouldnt worry too much for the proc in devastation. Sorry the build i gave you is basic. I had to rush through it. But oyur on the right path now... Your best bet now is to try and get that started see how you fare in PvP. I personally wouldnt of gone WP tank for PvP but thats me take it easy and let me know how you go
Lol.. I just love WP though. and I really want to pvp with it. and thanks


 

Posted

i would loose the Touch of death and Mako damage procs, you want at least 5 crushing impacts for the recharge time. Thats important. Also your heal is important id go 2heals 2 recharges and 2 interupt reductions. Thats what will keep you going in battle. I recently fought a Duel Blade/WP brute and he was the biggest *****! so theres no problem with WP just needs to be right... also i think it is quite expensive to make formable in 1v1. How much do you have to spare because i got a build here that i have made but it is rather expensive... some where in the billions area?


I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!

 

Posted

Here are two to take a look at. Not really sure on WP if you'd go Phase/Aid self or Phase/Tough. I think aid self would make you more self contained but also a bit weaker against damage spikes.

First is aid self

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Tough/Phase

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Posted

for both of your builds. there isn't enough regen


 

Posted

Quote:
Originally Posted by untoldhero View Post
i would loose the Touch of death and Mako damage procs, you want at least 5 crushing impacts for the recharge time. Thats important. Also your heal is important id go 2heals 2 recharges and 2 interupt reductions. Thats what will keep you going in battle. I recently fought a Duel Blade/WP brute and he was the biggest *****! so theres no problem with WP just needs to be right... also i think it is quite expensive to make formable in 1v1. How much do you have to spare because i got a build here that i have made but it is rather expensive... some where in the billions area?
well, it can be a little expensive.. I can buy some influence, but I don't wanna spend all that influence on a no good build.. so that why I need help making a good one.. I am new to mids and I don't really know how to use it.


 

Posted

Quote:
Originally Posted by Impy_Devil View Post
for both of your builds. there isn't enough regen
This is not PvE, you're not thinking in terms of spike dmg and inspirations. Regen is not going to save you from 2 AS's and a therm corr or dom.


 

Posted

Quote:
Originally Posted by Impy_Devil View Post
for both of your builds. there isn't enough regen
As _Lith_ already mentioned this is PvP you don't need to max out your Regen and Defense on a WP. Its not going to save you when you have 4-6 people targeting you at the same time. You want to be tough, taunt, and have an escape i.e. Phase Shift.

As for "Not enough Regen" The latest build you posted had 494% Regen outside of RTTC and got back 64.3 HP per sec

The Aid Self build I sent you has 464% Regen and gets back 62.3 HP per sec. The Tough/Phase build has 456% and gets back 61.2 HP per sec. So if by not enough you mean 2 to 3 more HP per second, then yeah you'd be right. But that isn't going to save you from anything.

Being able to survive an extra 120 to 180 points of damage over the course of a whole minute means nothing when you'll have several players looking to put out thousands of points of damage over 10 seconds.


 

Posted

[QUOTE=MrLiberty;2487212]Here are two to take a look at. Not really sure on WP if you'd go Phase/Aid self or Phase/Tough. I think aid self would make you more self contained but also a bit weaker against damage spikes.

Idk if I can afford those sets..


 

Posted

The two purple sets don't make or break the build. Nor does the Gladiators Javelin proc. They help, but like always can be subbed out for other sets that are within your price range. In previous builds you've posted, you've included LoTG + recharge Procs, some purples, as well as the near 2 Billion influence Panacea chance for +HP/End IO. If that single IO is in your budget it makes it easier to assume you'd be willing to spend 1.2 Billion (Or so) for a set of 5 Apocs + maybe a Java Proc. :P (Which are a much better use of that much influence IMO)

You certainly don't need to copy the build verbatim. There have just been a few issues with your builds you've posted so far. Building for Defense/Regen over things like slotting your ranged attacks for damage. Even skipping them in some cases. Also you keep leaving taunt out of your build.

As far as sets you want to first get your HP capped. Or as high as possible (on a WP Tank, capped for sure.) That is why devastation is a solid choice. Additionally for damage classes, its fourth slot gives you a nice 3% global damage bonus. After that you can fill in the last two slots with another set if you like. (IMO)

Then you want some decent Recharge so you can have your heavy hitters up as often as possible. 60-70% Global is something nice to shoot for, but only after you are HP Capped.

Then you want to make sure you have acceptable perception so you aren't losing your targets as soon as they get 80 yards away from you or whatever. Heightened Senses + the perception proc in rage work well for this. Ditch the Chance for build up proc there. It has a 5% to activate every what? 90-120 seconds? Definitely not worth it.

You also want to make sure that as a melee toon you can actually catch your targets. So slotting your travel powers somewhat is kind of needed (Especially if you don't have web nade)

After that, you can add in some Regen, Recovery, and even some +Damage after you have the first goals reached. In the end everyone's build is a little different, but you'll often see similar powers taken and similar powers skipped in what are considered "Decent" builds. Go with what you can afford, get the high end stuff stuff as you go. Those IOs will start to seem a lot less expensive after a few PvP Drops are sold.


 

Posted

[QUOTE=MrLiberty;2488160] Its not going to save you when you have 4-6 people targeting you at the same time. You want to be tough, taunt, and have an escape i.e. Phase Shift.

QUOTE]


I do believe he asked for a build for 1on1 battles not Zonal PvP... A build can be didctated for that... For instance if he want to battle 1on1 then the Chance for Build up proc is worth while... Give he is a tank he can last up to about 2min which is a bonus for 1on1... it depends what your looking for? Zonal or duels? either all the quick build i made up was for DUELING NOT zonal.


I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!

 

Posted

The chance for build up proc lasts five seconds when it fires in Rage, not the entire 2 minutes. The only chance it has to fire is when the power is first activated. Tactics at least gives you a chance every 10 seconds. I have it on my Fire/SS PvE Build, definitely doesn't last.

I just caught the 1 v 1's assuming he is going for a duel toon, the range is still going to be a huge help against ranged toons. As for Dueling Melee if there is half a brain involved between the two duelist one of them will move around enough to get a draw or get a lucky shot in on sudden death mode. Unless I just got trolled by a fiteclub post....


 

Posted

You've been hit by.....you've been stuck by....a fiteclub criminal!


 

Posted

Quote:
Originally Posted by MrLiberty View Post
The chance for build up proc lasts five seconds when it fires in Rage, not the entire 2 minutes. The only chance it has to fire is when the power is first activated. Tactics at least gives you a chance every 10 seconds. I have it on my Fire/SS PvE Build, definitely doesn't last.

I just caught the 1 v 1's assuming he is going for a duel toon, the range is still going to be a huge help against ranged toons. As for Dueling Melee if there is half a brain involved between the two duelist one of them will move around enough to get a draw or get a lucky shot in on sudden death mode. Unless I just got trolled by a fiteclub post....
LOL, I did say a duel(1v1) build. people are giving me zonal builds. that's why I didn't understand why getting phaseshift for duels..


 

Posted

Quote:
Originally Posted by Impy_Devil View Post
LOL, I did say a duel(1v1) build. people are giving me zonal builds. that's why I didn't understand why getting phaseshift for duels..
...if you can't understand how to use phase shift in a duel, you may have played a regin.


 

Posted

[color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#489AFF]Willy:[/color][color:#B3CAF7] Level 50 Magic Tanker[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Willpower[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Super Strength[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Earth Mastery[/color]

[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Mind Over Body[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/EndRdx[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResKB[/color](5)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Jab[/color] [color:#489AFF]--[/color] [color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dmg/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dam%[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dmg/EndRdx[/color](37)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](37)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]High Pain Tolerance[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](5)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](7)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](7)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](9)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Fast Healing[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/Rchg[/color](11)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Haymaker[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/Rchg[/color](39)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Indomitable Will[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]EndRdx/Rchg[/color](13)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](15)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](15)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Rise to the Challenge[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx/Rchg[/color](17)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color] [color:#489AFF]--[/color] [color:#4AA5FF]HO:Ribo[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Zephyr-[/color][color:#7AA4EF]ResKB[/color](19)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Quick Recovery[/color] [color:#489AFF]--[/color] [color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Acc[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](23)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Rcvry+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal/EndRdx[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal/Rchg[/color](25)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Acc[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](29)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]Krma-[/color][color:#7AA4EF]ResKB[/color](31)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Knockout Blow[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/Rchg[/color](42)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Rage[/color] [color:#489AFF]--[/color] [color:#7AA4EF]AdjTgt-[/color][color:#7AA4EF]ToHit[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]AdjTgt-[/color][color:#7AA4EF]ToHit/Rchg[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]AdjTgt-[/color][color:#7AA4EF]ToHit/EndRdx/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]AdjTgt-[/color][color:#7AA4EF]Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]AdjTgt-[/color][color:#7AA4EF]EndRdx/Rchg[/color](33)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Super Jump[/color] [color:#489AFF]--[/color] [color:#4AA5FF]HO:Micro[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Zephyr-[/color][color:#7AA4EF]ResKB[/color](34)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Heightened Senses[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](36)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Hurl[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Dev'n-[/color][color:#7AA4EF]Hold%[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Dev'n-[/color][color:#7AA4EF]Acc/Dmg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Dev'n-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Dev'n-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]Dev'n-[/color][color:#7AA4EF]Dmg/Rchg[/color](43)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Amaze-[/color][color:#7AA4EF]EndRdx/Stun[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Amaze-[/color][color:#7AA4EF]Stun/Rchg[/color](43)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Stone Prison[/color] [color:#489AFF]--[/color] [color:#7AA4EF]GravAnch-[/color][color:#7AA4EF]Immob[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]GravAnch-[/color][color:#7AA4EF]Acc/Immob/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]GravAnch-[/color][color:#7AA4EF]Acc/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]GravAnch-[/color][color:#7AA4EF]Hold%[/color](46)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Fossilize[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dam%[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg/EndRdx[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Acc/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]G'Wdw-[/color][color:#7AA4EF]Dam%[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]G'Wdw-[/color][color:#7AA4EF]Acc/Hold/Rchg[/color](48)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Taunt[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rng[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Dam%[/color](50)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/EndRdx[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResKB[/color](50)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Gauntlet[/color]



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Try This Build Out, I Took A Little of everyones advice. You have about 80hp regen, about 40% rech (Almost all your attack are up quick, didnt really focus on rech as much. Your survivability is what matters the most), You have around 50% acc bonus. Also have 4.2 recov per sec. Nice build not cheap but also not very expensive. Well take a look and PM what you think. Not to concerned about what everyone else has to say... Thanks


 

Posted

stone prison should be slotted for damage.
a hold proc in it, when you have fossilize and ko blow is pretty much worthless.

your slotting seems a bit wonky, i wouldn't build a toon like that.

i'd say i'll post the build i'm making for shini's wp/ss tank, but im too lazy to spend money on something that will certainly be subpar.


 

Posted

unless it's a cold.


 

Posted

Ok, if I take out a the dmg proc that the hold gives me in fossilze and put in a nmg ill be lossing out on 71 points of unresistable dmg. So if i put a more dmg in there its only going to go up 55 points and its resistable. Also set bonuses are a plus, and before you go judging the toon. I just got done building him and only cost me around 2 bill. O did I mention i went in RV last night solo, and earned around 100 rep in about 3-4 ours?? Hahahaha, dont judge fools! Thanks and have a nice day 8)


 

Posted

Quote:
Originally Posted by LazarusKane View Post
Ok, if I take out a the dmg proc that the hold gives me in fossilze and put in a nmg ill be lossing out on 71 points of unresistable dmg. So if i put a more dmg in there its only going to go up 55 points and its resistable. Also set bonuses are a plus, and before you go judging the toon. I just got done building him and only cost me around 2 bill. O did I mention i went in RV last night solo, and earned around 100 rep in about 3-4 ours?? Hahahaha, dont judge fools! Thanks and have a nice day 8)
ks-ing people in RV is nothing.

go duel a few AC players and see how that goes.


 

Posted

I have and I have won almost all of them, only people I havnt killed was a BS/Regen who has PvP IO's and Shields/SS tank who also had a bunch of PvP IO's. I think the build is very good and yes you are right about slotting Fissizer with Damge. Thanks!


 

Posted

ok, this is a build I made for pvp. check it out and give me some feedback

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

My new tank: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (3) Numina's Convalescence - Heal: Level 40
  • (3) Reactive Armor - Resistance: Level 40
  • (5) Reactive Armor - Resistance/Recharge: Level 40
  • (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (13) Reactive Armor - Resistance/Endurance: Level 40
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (7) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Recharge: Level 35
  • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance: Level 40
  • (11) Reactive Armor - Resistance/Recharge: Level 40
  • (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (42) Steadfast Protection - Knockback Protection: Level 30
Level 4: Fast Healing
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (13) Numina's Convalescence - Heal: Level 40
  • (15) Numina's Convalescence - Heal/Endurance: Level 50
  • (15) Numina's Convalescence - Heal/Recharge: Level 50
Level 6: Haymaker
  • (A) Touch of Death - Accuracy/Damage: Level 35
  • (17) Touch of Death - Damage/Endurance: Level 35
  • (17) Touch of Death - Damage/Recharge: Level 35
  • (19) Touch of Death - Accuracy/Damage/Endurance: Level 35
  • (39) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (39) Touch of Death - Chance of Damage(Negative): Level 40
Level 8: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (19) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 10: Rise to the Challenge
  • (A) Discouraging Words - To Hit Debuff: Level 20
  • (21) Discouraging Words - To Hit Debuff/Recharge: Level 20
  • (21) Discouraging Words - To Hit Debuff/Recharge/Endurance: Level 20
Level 12: Taunt
  • (A) Perfect Zinger - Taunt: Level 50
  • (23) Perfect Zinger - Taunt/Recharge: Level 50
  • (23) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (25) Perfect Zinger - Accuracy/Recharge: Level 50
  • (25) Perfect Zinger - Taunt/Range: Level 50
  • (27) Perfect Zinger - Chance for Psi Damage: Level 50
Level 14: Quick Recovery
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 16: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (27) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 18: Super Speed
  • (A) Endurance Reduction IO: Level 50
Level 20: Knockout Blow
  • (A) Touch of Death - Accuracy/Damage: Level 35
  • (29) Touch of Death - Damage/Endurance: Level 35
  • (31) Touch of Death - Damage/Recharge: Level 35
  • (31) Touch of Death - Accuracy/Damage/Endurance: Level 35
  • (39) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (40) Touch of Death - Chance of Damage(Negative): Level 40
Level 22: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Boxing
  • (A) Absolute Amazement - Stun: Level 50
  • (33) Absolute Amazement - Stun/Recharge: Level 50
Level 26: Tough
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (33) Reactive Armor - Resistance/Endurance: Level 40
  • (34) Reactive Armor - Resistance: Level 40
  • (34) Reactive Armor - Resistance/Recharge: Level 40
  • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 30: Swift
  • (A) Empty
Level 32: Health
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (37) Numina's Convalescence - Heal: Level 50
  • (37) Numina's Convalescence - Heal/Recharge: Level 50
Level 35: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (50) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (42) Adjusted Targeting - Endurance/Recharge: Level 50
Level 41: Hurl
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (43) Thunderstrike - Accuracy/Damage: Level 50
  • (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 44: Stone Prison
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (45) Thunderstrike - Accuracy/Damage: Level 50
  • (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (45) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 47: Fossilize
  • (A) Devastation - Accuracy/Damage: Level 50
  • (48) Devastation - Damage/Endurance: Level 50
  • (48) Devastation - Accuracy/Damage/Recharge: Level 50
  • (48) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet



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Posted

This thread made me laugh. Impy is persistent.