Another 1 to 50 in MA - Villain-style!
Simple: you're not playing this game.
You can write anything you want in that /info box, but what the game says, goes. Your character has some kind of official tie to Arachnos; if your background says otherwise, your background is wrong. |
Wait, that's not true. Anyway, I've played plenty of characters with no official tie to Arachnos. I guess you must be wrong.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Assuming that you didn't skip the tutorial when given the option. Even still I only do it to grab the Jail Bird badge myself, most of my villains never went to the Zig.
Anyhow, it would have made some sense if the contact wasn't just getting you a fake ID but an entire fake background and history, with some people set up to lie about you as references and maybe even some plastic surgery. |
Simple: you're not playing this game.
You can write anything you want in that /info box, but what the game says, goes. Your character has some kind of official tie to Arachnos; if your background says otherwise, your background is wrong. |
Plus a lot of people like to think they are free of Arachnos influence. Do you really think LR cares? If you want to feel independent that's not a problem because in the end, you will be his anyway. That fake ID could even be the real deal after all.
Okay before I get into my next review, an admission: I quit an arc today. I started with Lord Recluse's Regrettable Morning After (#192771), in which LR has a massive hangover and you have to help him. Sounded like fun, accepted the first mission, entered the map and BAM. Seven soldiers, all of whom spammed me with web grenades. I was at 1/3 health before I could even get past the doorway, made it a few feet, threw a punch, and then more web grenades.
Anyhow, I bailed and never looked back. There is a moral in there somewhere, but I'm still not taking Web Grenade off my Clan Destiny minions, because I'm a ***** like that.
Anyhow, undaunted I continued and tried:
The Council's Good Graces
#1571
by @HolyEvilAoD
This is apparently the first of a multi-arc story, which was clearly noted but I didn't realize until afterward. My contact is a Council member named Alberto Galdi, who is a recruiter sizing me up for Council potential. For mission one, he wants me to wipe out everyone at a particular location and collect any information I find. Vague, but okay sure.
Off I go and right off the bat I'm confused because it's a base full of Council. Hmmmm. Anyhow, I beat up a bunch of Council types and rummage though enough glowies to discover that a number of quantum weapon shipments are being made to a particular base, which I suppose is relevant.
I also have to defeat the Warehouse Manager for some reason, who is apparently a marial arts master. I dunno man - I've worked in a warehouse before and all my managers were fat and lazy. They were more "round" than "roundhouse", but I digress.
Back to the contact, who notes that these guys were traitors. He sends me to the base the weapons are being shipped to, noting that if he sent Council investigators it would be "too obvious". Maybe he could have sent them in with fake moustaches!
Anyhow, off to the base I go. I need to find evidence, which is a pain because it's one of those underground cave/base things with stairs and rooms all over the place. The following two screenshots illustrate why I hate these maps so:
Anyhow, I find them after much running around. I find Archon Newman and as I beat him up, he keeps making lame postal related jokes (ie: "My instructions are DO NOT BEND!"). Afterwards I find a photo of him in a postal uniform with a 5th Column guy whose face is concealed by a helmet (making me automatically assume it's the contact). I guess Nazis and postal workers have a lot in common after all... and I thought the lady behind me in line at the post office was just being dramatic! Oh yeah, and the weapons are shipped somewhere or something - I wasn't paying attention.
So back to the contact, who figures out that the guy in the photo is Archon Brimley, who was a 5th Column guy who is now stockpiling quantum weapons on the side. I'm sent to take him out and hopefully find out why. This is yet another boring mission on a crappy cave/base map fighting the same old Council mobs. Actually, there were one or two Rogue Council guys there, who are I guess vampires or something. Anyhow, the only COOL part is I levelled up and got Thunder Strike before entering. I love Thunder Strike. Here's me about to lay down the thunder!
So yadda yadda, kill to the boss and beat him. He takes a cyanide pill before I can question him though. Back to contact and that's it - arc over. I knew it was part one, but come on... this was kind of an abrupt place to leave off. I didn't find out what the quantum weapons were about, or who these guys worked for, or who the Rogue Council were... it just kinda ended. Meh.
I gave it 3 stars, probably because eating my children's Ferrero Rocher's put me in a good mood.
Oh, total aside: On my lunch-hour I mapped out a sort of origin arc for Supafunkadunka which I'm going to try and do. Working out the levels is the big challenge now, as the guys I want to use from a story perspective are all over the map from a level perspective. Anyhow, I may pester you all for advice on that front, so keep your eyes peeled.
Stay funky.
A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread
You can write anything you want in that /info box, but what the game says, goes. Your character has some kind of official tie to Arachnos; if your background says otherwise, your background is wrong.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"