+Regen procs in FH or Integration?
for PvP as use you should take it in fast healing or health because these 2 are automaticly on and integration will be suppressed when mezzed
PvE its not that big because you need to be mezzed by a higher mag to suppress integration
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
Well if i were to be mezzed it would stay active for 120 seconds but would it be suppressed even in that 120 seconds that it has left?
I don't see the advantage of putting the procs into Integration instead of FH.
However, I would swap the Reg.Tissue IOs in Health for Miracle:Heal and a Miracle:Heal/*
This would increase your regen rate, your recovery rate and your max hit points.
but what is when the 120 sec are over at the moment when you are mezzed? (the chances are low but its possible)
the IO is not be active until the mezz is over which will not happen if it is in an autopower (these are always active)
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
I don't see the advantage of putting the procs into Integration instead of FH.
However, I would swap the Reg.Tissue IOs in Health for Miracle:Heal and a Miracle:Heal/* This would increase your regen rate, your recovery rate and your max hit points. |

But i meant to have Triage in Health instead of the Reg. Tissues because they have a +Regen set bonus. Miracles wouldnt help becuase Health is already at the ED cap and i dont need anymore recov

Thanks all for your replies while my brain was malfunctioning XD
but what is when the 120 sec are over at the moment when you are mezzed? (the chances are low but its possible)
the IO is not be active until the mezz is over which will not happen if it is in an autopower (these are always active) |
While purely defensive toggles like Integration suppress when held, the only way for it to cause the proc to fall off is to be held for two minutes straight (the proc duration). Otherwise, even a split second of activity would allow a tick through to reset the duration to 120s. Considering there is hold/cc suppression this is impossible.
I'd place it in the power that has the highest heal enhancement, since that enhances the proc's +regen value.
The Regen Tissue proc (as well as the Numina / Miracle procs) will pretty much always be active in PvP if they're slotted in a passive or toggle. Every 10s when either are active (toggle/passive) the proc refreshes the duration to 120s.
While purely defensive toggles like Integration suppress when held, the only way for it to cause the proc to fall off is to be held for two minutes straight (the proc duration). Otherwise, even a split second of activity would allow a tick through to reset the duration to 120s. Considering there is hold/cc suppression this is impossible. I'd place it in the power that has the highest heal enhancement, since that enhances the proc's +regen value. |
Hey all, I have a BSword/Regen scrap on Freedom who pvp's in Warburg, some of you may know Sword of the Angels.
Anyways if you've looked at my build you know that I attempted to max out my regen and squeeze every little bit possible that i can.
So my question to you is to get my little extra boost in regen, do you think it is wise of me to put the regen tissue and numina in Integration or is it to risky and I should just keep it in Fast Healing?
Thnx for all your help!
Heres the build if you need to see it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sword of the Angels: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Tr'ge-Heal/Rchg:30(9), Numna-Heal:30(9), Tr'ge-Heal/EndRdx:30(46), Numna-Regen/Rcvry+:50(50), RgnTis-Regen+:30(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(15)
Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(5), P'Shift-EndMod/Rchg:50(5), P'Shift-End%:50(48)
Level 6: Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 8: Parry -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(21), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/Rchg:30(42), Dmg-I:50(43)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(46)
Level 14: Super Speed -- Clrty-RunSpd:50(A)
Level 16: Integration -- Numna-Heal:40(A), Numna-Heal/Rchg:40(17), Numna-Heal/EndRdx/Rchg:40(17), Numna-Heal/EndRdx:40(45)
Level 18: Build Up -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Swift -- Run-I:50(A)
Level 22: Health -- Numna-Heal:50(A), Tr'ge-Heal/EndRdx:30(23), Tr'ge-Heal/Rchg:30(23), Mrcl-Rcvry+:40(45), Numna-Heal/Rchg:50(48)
Level 24: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(25), P'Shift-End%:50(50)
Level 26: Disembowel -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(27), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(31), Hectmb-Dmg/EndRdx:50(33), Acc-I:50(36)
Level 28: Instant Healing -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(29), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Rchg:50(34)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43)
Level 32: Head Splitter -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(34), Armgdn-Dmg/EndRdx:50(34), Acc-I:50(46)
Level 35: Super Jump -- ULeap-Jump:50(A)
Level 38: Moment of Glory -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(39), Efficacy-EndMod/Acc/Rchg:50(39), LkGmblr-Rchg+:50(39), LkGmblr-Def/Rchg:50(40), Efficacy-EndMod/Acc:50(45)
Level 41: Slice -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(43)
Level 44: Hover -- LkGmblr-Rchg+:50(A)
Level 47: Revive -- Numna-EndRdx/Rchg:40(A), Numna-Heal/EndRdx/Rchg:40(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+:30(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
Edit 2: OK build is finalized and now its time for a respec thnx for the help all =)