Help my build (Dark melee/Shield)


cp2_4eva

 

Posted

Hey all. I dinged 50 recently and now I want to work on getting this build better. Maybe even up to AV soloing standard (I know alot of money that I really dont have) SO, I know my build is kinda spotty (bad choice of words) so I need some holes filled in. I ALMOST have my defense capped, but not quite. And I also would like to get some more recharge up and squeeze in some more of whatever I can without totally getting all purpled out. I'm not ready for the purple sets yet. This will be my first project on a super build. This is also my first time using Mid's so sorry if it a lil messed up. Take a gander.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Void of Vengeance: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (15) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Endurance/Recharge
  • (7) Steadfast Protection - Resistance/+Def 3%
  • (9) Steadfast Protection - Resistance/Endurance
Level 2: Smite
  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (11) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (13) Touch of Death - Damage/Endurance/Recharge
  • (13) Touch of Death - Chance of Damage(Negative)
Level 4: Battle Agility
  • (A) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Shadow Maul
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (19) Scirocco's Dervish - Damage/Recharge
  • (21) Scirocco's Dervish - Accuracy/Recharge
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (23) Accuracy IO
Level 8: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Defense Buff IO
Level 10: Swift
  • (A) Empty
Level 12: True Grit
  • (A) Miracle - Heal/Endurance
  • (27) Miracle - Heal/Recharge
  • (27) Miracle - Heal
  • (29) Miracle - +Recovery
  • (29) Healing IO
  • (31) Resist Damage IO
Level 14: Health
  • (A) Healing IO
  • (31) Healing IO
  • (31) Healing IO
Level 16: Active Defense
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 18: Siphon Life
  • (A) Theft of Essence - Healing
  • (33) Theft of Essence - Healing/Recharge
  • (33) Theft of Essence - Accuracy/Healing
  • (34) Theft of Essence - Accuracy/Endurance/Healing
  • (34) Theft of Essence - Accuracy/Endurance/Recharge
  • (34) Touch of the Nictus - Accuracy/Healing
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (36) Endurance Modification IO
  • (36) Endurance Modification IO
Level 22: Against All Odds
  • (A) Endurance Reduction IO
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy
  • (39) Efficacy Adaptor - EndMod/Endurance
Level 28: Soul Drain
  • (A) Adjusted Targeting - To Hit Buff
  • (39) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - Endurance/Recharge
  • (42) Accuracy IO
Level 30: Boxing
  • (A) Empty
Level 32: Tough
  • (A) Impervium Armor - Resistance
  • (42) Impervium Armor - Resistance/Endurance
  • (42) Resist Damage IO
Level 35: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (43) Touch of Death - Damage/Endurance
  • (43) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Accuracy/Damage/Endurance
  • (45) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Chance of Damage(Negative)
Level 38: Shield Charge
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (45) Scirocco's Dervish - Damage/Endurance
  • (46) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (48) Recharge Reduction IO
Level 41: Weave
  • (A) Luck of the Gambler - Defense
  • (48) Defense Buff IO
  • (48) Defense Buff IO
Level 44: Phalanx Fighting
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
Level 47: Focused Accuracy
  • (A) Endurance Reduction IO
Level 49: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit


 

Posted

Hi! Welcome to the scrapper boards. Mid's is pretty overwhelming at first, I know it took me a long time to become proficient with combining sets and bonuses so you're well on your way.
However, your build is (not wanting to be snarky) something of a train wreck. I show you at ~40.4 melee, 39 ranged, and 39 aoe which is a fair amount away from soft capped. You've made some slotting choices that I'm not sure are optimal. Things you might not know about shields - Phalanx fighting's 3.75 melee/range/aoe base defense is unenhanceable. Unless you have a buddy who you're playing with who never moves more than 5 feet away from you, the normal thing to do is drop a lotg +7.5 recharge in phalanx and not slot further. You might be showing 1 target in range for phalanx - you need to lower that to 0 as the range on phalanx is very very small and if you're soloing it won't give you any benefits beyond the 3.75 base.
Also, mid's for some reason does not show the +3.75 ranged defense from phalanx so make sure you add that in.
The standard Dark melee attack chain is MG - Smite - Siphon - Smite. Shadow punch isn't a very good attack due to what we now know about activation times thanks for Arcanaville. You want to frankenslot siphon life for damage, endurance reduction, accuracy, and healing and (possibly) recharge, depending on the amount of +recharge you end up with in your build.
You should also plan on getting the accolades - at the bare minimum, atlas medallion and freedom phalanx. They give you extra hp and endurance which is very helpful. Portal Jockey and TF Commander take a while, but are also very valuable. You can add them into your mids build using the accolades button.

Here's a thread about DM/Shield builds I found a couple pages back - I recommend you take a look at it. It should give you some ideas as to how to better combine sets to achieve the numbers that you want. Good luck with your scrapper!
http://boards.cityofheroes.com/showthread.php?t=199327


 

Posted

Hey thanks for the info Igor. Yeah I know it was a trainwreck of a build. Thats why I come to you guys. I didn't know phalanx was unenhanceable. I coulda saved alot of those slots. I'll check out that link you gave more for some more insight. Thanks again. I have two respec left (veterans) so I can deal with it. I just need the inf. lol


 

Posted

Here is a relatively cheap Dark/Shield I whipped up for you, has soft capped defense and around 45% recharge.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Thanks for the build Santorican. That something more manageable. Now I have to try to see how I can sell off what I can from my current build. I have a couple vet respecs left. Also, I noticed there was some excess melee defense in there. I might think about replacing the Smite touch of death for something else. Also, you don't recommend slotting siphon life for healing purposes? No frankensloting? Hmmm, don't get me wrong this does seem like a good build. The recharge is great compared to what I got. But yeah, lookin at this I'd have alot to try to somehow sell off. Any suggestions as far as the selling goes as to HOW?


 

Posted

You can slot Siphone Life for healing but slotting this way was just the easiest way to get the soft cap to all three positions. Also I think Melee was only 2 something % above the cap so I'm not sure what you could get rid of without effecting your soft cap.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I do want to note that Santorican's build is something most people can't do, since he took Super Speed at level 6.

So you would prolly need to move powers around to make it work...



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Was looking at this for a potential build. I took CJ and SJ for the travel, but you could swap this out for Hasten (for more recharge) and SS.

I kept Grant Cover to throw in another LoTG recharge. Most people skip this, but I typically never take Hasten. Just a matter of preference.

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Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

This is my first time trying to make a very good build. I have a few 50s (those that I didn't farm up to 50) This Dm/Shield and my Kat/Wp are the only toons that I have alot of set bonuses on and am currently trying to kinda tighten up. I also have a Dm/sr, but I'm not sure if I have much fun with him. I can try to make him nice as well and it would be easier, but I dunno. Just seems a little more boring to a degree. I don't have him as pimped out so to speak like my others. My DM/shield is one that I'd like to turn into my "farm juice" influence bank. But thanks everyone for the inputs. Keep them coming. I'd like to tighten this up with stuff that is within my means ya know.

Is there a way to import the build data to the cohplanner online version?


 

Posted

Quote:
Originally Posted by Santorican View Post
You can slot Siphone Life for healing but slotting this way was just the easiest way to get the soft cap to all three positions. Also I think Melee was only 2 something % above the cap so I'm not sure what you could get rid of without effecting your soft cap.
If you absolutely have to slot Siphon Life for Heals, you could swap the Mako's up to Smite, then slot Siphon with 4 Kinetic Combats, and probably a couple from one of the Accurate Heal sets, since KC is weak on accuracy enhancing. KC's are also quite expensive, so expect to pay something like 100-130m for the 4 pieces. I don't think you'd get enough benefit to make this worthwhile, but YMMV.


And just because I've also been looking at a DM/Shield Scrapper, I'll post my current plan. I think my focus is a little different, since I like to run task forces, and plan to exemp a fair amount. If I've done my math right (definitely not making a promise there), I should be able to exemp to 35 and still keep soft capped defense.

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