At my wits end with object spawn issues


Clave_Dark_5

 

Posted

Can someone please tell me how to get object collections to spawn properly. Most of the discussion my search-fu produced on the topic was from back before the maps had spawn points. Am I the only one still having this problem??

I have been working on a story for weeks now and cannot get this to work. I have compromised on the structure of two of the missions because the object simply refuses to spawn in the "back" position. One map has 5 allowable back spawns for collections (either type), I only want one but it always spawns in the middle. I gave up and just left it as is, happy it was spawning at all, but I need the last mish to work

My last mish is a 4 floor tech map. It has a rescue, take to computer (chained) objective that works perfectly on the front spawn points. Then there should be four bombs to plant that spawn as middles. The last floor has a second rescue/take to object that should spawn in the back positions. The Bombs spawn in the final (back) room everytime and the object tied to the rescue spawns at a middle point, forcing a backtrack.

I have changed maps (a couple times). Switched the last object from floor to wall. Tried making the last objective a destructable instead of a collection. Nothing works. The bombs spawn in the last room everytime. If I had any hair left I would have pulled it all out.

I have had the highest hopes for MA since before it was finally released and still do to this day. I admit, I spent a lot of time working on stories in those first couple months but walked away from it for a while to allow time for some things to get ironed out. I think there have been a great many improvements and Dr. Aeon's appointment has pulled me back into the creator, but I am at my wits end. I really want this thing to work, in the worst way. Right now I would just be happy if the little green, white, and red dots would do what they say they do. Is it too much to ask???


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
A LOT of maps have the "back" and "middle" blinky spawn points switched, including the Tech maps. Try setting the blinkies you want in back to "middle," and the ones you want in the middle to "back." This bug is annoying, but at least it's consistent.
This, pretty much. Some maps are just wonky and even switching the backl and middle options doesn't seem to help. As usual, try and do the best you can to adapt to it or change your mission to work around it, yah. :-/


 

Posted

I really appreciate the input. I swear I tried switching them the day I tried everything else under the sun, but when I logged in the next day and tried that, it worked. Of course on my second test after getting that to work, 2 glowies apparently spawned on the same point. I clicked once, counter went off, glowie number was reduced by one but the glowie continued to blink. I could not click it again and there were no others to be found. I know the MA is a stripped down version of what the devs get to work with but if it has half the quirks the MA has I really do not envy them...as much.


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.

 

Posted

An important thing to remember, boss encounters can have the same problem, but they are entirely separate from the glowie encounters. So a map could have both spawn correctly, the glowies backwards and the bosses correct, the bosses backwards and the glowies correct, or both of the them backwards. This means if your story really needs the players to encounter particular things in the correct order, don't use random maps. Find a map that works for the story, test it to find out how stuff spawns, and stick to using only that for that mission.


Justice Blues, Tech/Tank, Inv/SS
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