Expand Enhancement Tray Past 10 Slots


Ad Astra

 

Posted

I've always had this question on my mind but just never got around to posting it until now. I am sure this has been brought up numerous times in the past and for some reason has never been implemented or brought to light by the dev's.

Currently, we have a max of "holding" 10 given enhancements at a time. When our tray is full, we can either use those enhancements or sell them at a market or vendor. This got me thinking. We have the ability to "increase" our Salvage inventory space, we have the ability to increase our Recipe inventory space, we also have the ability to increase our Market slots for buys and sells. So, how come we don't have the luxury of getting more slots for our enhancement tray? Think about it. You're doing several mish'es and just don't have time to get to a vendor or market to move the enhancements out of your full tray slots. Why not have the ability to have more slots added as we do for Salvage, Recipes and Wentworths Market?

I cannot think of any negatives to why this wouldn't work. So lets say you start out with 10 slots from level 1-10. Levels 11-20 you get another 10 slots for a total of 20 slots. For levels 21-30 you get lets say 5 more slots for a total of 25 slots. Level 31-40 your would get 10 slots for a total of 35 slots. Rinse and repeat. You can see how this would work. So in the end, you might cap out at 40 or 50 slots depending on your level reached. Think about it. It would be like having a giant wheelbarrow to haul all your collected enhancements around. You would then head to the market or vendor and bam, start to unload your slots and giggle like a school girl while doing so.

I know there are those of you who would say that I must be too lazy to want to keep running to the vendor or market to sell my enhancements. And yes, there are those who might say that by adding "extra" slots to hold our enhancements would only increase the amount of coding it would take to make this possible and thus make the game too laggy. Well first of all, yes, I am lazy. I like to play the game for what it is and do more mish'es and TF's "without" having to continually "dump" my tray for more enhancement drops. Second, I really cannot see how much this would hinder the existing coding within the game? Would this really put a bog on this?

So, in a nutshell, can anyone out there in CoX land back me up and give me another good solid viable answer on why this would work? Second, if you say nah, it won't work, give me a reason why and how it would not be practical? Thanks!







 

Posted

The biggest reason I can think that they would want to keep it to 10 is repecs. When you respec, you have to carefully think about which 10 enhancements you want out of your build and either slot the rest or lose them.

This makes enhancements mostly permanent, which *I think* is the main idea of them.


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Posted

Seriously - I can't think why I would want to lug around 40-50 Enhancements.

You offer laziness as your prime motivation, but honestly, I don't think I would have 40-50 Enhancements gathered by the end of a normal 4 hours of play (an entire evening for most people) or even at the end of a 6-hour TF or all-day Saturday session.

Typically, by the end of a session, I have gathered at most perhaps 15 or 20 Enhancements (yes, I had to stop to sell them partway thru the session, but I'm apparently not as lazy as you - your word, not mine). I may have used some of them, so perhaps I didn't run to sell them.

And even if I did have 40-50 Enhancements drop thru the course of a playing session, by the time I would be high enough to get that many spots, I wouldn't need what was dropping anyway. I'm using at least generic IOs by the 40s, but even if I weren't, I would probably be trowing away many SOs as vendor trash, taking up space. I guess that is my way of being lazy.

Beyond that, I'm pretty sure Kinrad has a correct answer, since Posi is on record as saying that allowing us to keep 10 Enhancements during a /respec was "generous".

I'm not opposed to getting another 10 or so spots to hold Enhancements, I just don't see much need for it. 40-50 would be far, far too many.


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Originally Posted by SpyralPegacyon

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Posted

Quote:
Originally Posted by Kinrad View Post
This makes enhancements mostly permanent, which *I think* is the main idea of them.
Correct


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I'm with Ad Astra - having 40 or more enhancement "pockets" is, I think, way too many. It goes against the design philosophy of them.

On the other hand, I do agree that having only 10 is extremely inconvenient sometimes, now that we have both drops from the environment, and ones we invent, all going in there and taking up space. Seems to me that a SLIGHT increase in capacity would be in order, since the nature of enhancements has changed since the game launched. I'd think increasing to maybe 20 (unlocked at a certain level - maybe even starting with fewer than 10, and scaling up with levels) would still fit the original design - but I wouldn't want to see any more than that.


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