The new cape mission


DJ_Shecky

 

Posted

After doing the string of fedex missions to reminisce about Hero1, I returned to the City Rep as instructed. She then told me to go visit the memorial. " You shouldn't have any problem finding it. It's in the building here right down the hall." she said to me. Then she sent me to an office building almost 600 yards away.

This was done by flashback; I currently have no Heroes who are high enough level, and haven't done the cape mission yet.


@Roderick

 

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Underground tunnels linking City Hall to the other buildings?


 

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Wow, I am a bit surprised that this got changed so quickly...



 

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Quote:
Originally Posted by Thirty_Seven View Post
Wow, I am a bit surprised that this got changed so quickly...
They will have had this ready long before now. It ain't like it was any surprise that the capsule was eventually opened.

As for the bug, it won't be the first time that missions have used the wrong door. Give it a patch or two.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

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Quote:
Originally Posted by Necrotron View Post
They will have had this ready long before now. It ain't like it was any surprise that the capsule was eventually opened.
I'm not surprised that it rolled out at the time that it did... rather that it actually happened at all. There are other parts of this game (namely the signature TFs) that are woefully "out of date" and have been with just as much if not more "time" to set right.



 

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Quote:
Originally Posted by Thirty_Seven View Post
I'm not surprised that it rolled out at the time that it did... rather that it actually happened at all. There are other parts of this game (namely the signature TFs) that are woefully "out of date" and have been with just as much if not more "time" to set right.
Ah, so you're of the position that all new development should cease until all existing issues are fixed?

The devs have already stated that introducing new content takes precedence over revamping old content. I am in complete agreement with this position as it results in MORE content.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Ah, so you're of the position that all new development should cease until all existing issues are fixed?

The devs have already stated that introducing new content takes precedence over revamping old content. I am in complete agreement with this position as it results in MORE content.
The problem comes in though with the ability to be immersed int he universe. Too many errors etc, take away from the consistency too much and creates a universe that is messed up.

Also fixing existing issues would quiet down some of the population. Just my $.02


Defcon 0 - (D4 lvl 50),DJ Shecky Cape Radio
@Shecky
Twitter: @DJ_Shecky, @siliconshecky, @thecaperadio
When you air your dirty laundry out on a clothesline above the street, everyone is allowed to snicker at the skid marks in your underoos. - Lemur_Lad