Does anyone use AE anymore?
There are always exceptions and minorities. It's the big picture we should be concerned about.
I strongly disagree. Some of the most fun I've had on this game has been due to the AE. I am mostly a soloist and I'm story focused. Fast leveling means nothing to me. Heck, I played one of my characters in perma debt during i4 to try to catch every possible story arc on the way up. I'm here for good stories, and AE gives me plenty of that.
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Funny part is, the probability that the % of farmers using AE went up as a result of the change; not becuase so many farmers started using AE, but becuase the ones that still do are now a bigger % of the overall then previous.
Its quite silly really, devs need more then data.
If you play most story-driven content outside the AE you are likely to progress more slowly compared to filler content with the same players. That's why so many people run papers. That doesn't mean running story arcs isn't a viable method of leveling.
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So, what you're saying is that the game should cater to herd mentality? |
People who are deeply concerned about leveling speed and inf gain run outdoor maps full of easy enemies over and over. Should we petition for all enemies in the game to be melee focused, smash/lethal damage dealers with few resistances and few status effects and debuffs so people will stop avoiding those enemies that aren't? |
If you don't actually want everyone doing just whatever the thing is, the trick is to reduce what's so rewarding about it until you find the breakpoint not where everyone stops doing it, but where almost everyone stops doing it exclusively. The best middle ground is where a significant number of people still perform the activity, but not all the time. You want those doing it to do so because they think it's fun and/or just right on rewards compared to alternatives. You don't have to stop everyone from using the tool for rewards, or even stop everyone from considering it the most rewarding activity. You just have to make it so that many more people consider the opportunity cost of not doing it to be reasonable.
Your example is a ridiculous extreme (and I'm sure you're well aware it was). Not everyone runs paper missions, because they aren't so much better than everything else that enough people want to. Not everyone farms, because traditional farming is not instantly accessible to everyone (you have to go get certain missions rather than just walk into a mission editor in the 1st zone you enter in the game). The AE was so good that anyone who considered leveling speed an important play factor at all was basically nuts not to use it. What the devs needed to do was to fix that - they needed to make the opportunity cost of not farming or PLing in the AE lower.
The devs overshot (undershot?) that point significantly. There's an old joke around here from the days of Statesman and Geko that the devs would come up with 3 different solutions to a balance problem and then implement all of them. I think they basically did that here, but the number of solutions was a bit larger than three. I'm somewhat hopeful that they will still address this later, but it's likely to be a while. They already devoted a ton of resources to the AE, and I'm not sure how much they can continue to devote with other ambitious efforts underway.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
"Fun" is a relative concept. To some, "fun" is exactly that: Leveling. |
So yeah, I guess, Everyone Else's Potential Fun > Your Inevitable Fun.
Then it doesn't matter what the **** the most efficient way to level is, you're going to do it and you're going to do it because it's fun
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Unless we're talking about power leveling, or some other leveling method that clearly needs to exceed the base leveling speed of AE missions approved under the changes.
But we're clearly not talking about those things in this thread. Nope. Nope. Nope.
So yeah, I guess, Everyone Else's Potential Fun > Your Inevitable Fun.
But we're clearly not talking about those things in this thread. Nope. Nope. Nope.
Either I'm missing the point of argument, or you are.
From what I understand, the argument is on whether or not anyone uses AE anymore. Again, from what I've been reading, one side of the argument says "Yes. There is nothing wrong with AE; and it's still fun." and the other side says "No. There is something wrong with AE because such and such; and it's not fun anymore."
Furthermore, it appears that people in the "No" category have a common reason for which they believe AE is deserted:
It providers lower reward compared to the risk relative to regular content. And they (and me) believe that the reduction of rewards in AE relative to the risk involved, reduces the general amount of fun, if fun were to be a quantified concept.
We're not talking about my fun, or your fun. We're not talking about powerleveling. We're not talking about cheating. These are the exact issues that happened in threads regarding AE during the period I'd like to call "AE crisis".
And let's get something out of the way: I haven't actually played and leveled in this game for over a month now, and I really did not, still don't, and will never care much about AE. So no, I'm not an efficiency expert. However, when I look at the MAJORITY of players, I can understand why AE has lost its charm for them, and all I did was try to justify it.
When you design a video game, or a video game feature, it is a known fact that you cannot please everyone. But you need to know your audience, and satisfy the majority of those people for maximum profit, both money-wise and customer-satisfaction-wise.
Look at AE, as it stands. Can you say that the majority of players are satisfied with it?
If you answer yes, then I have nothing to argue with you. And by 'you', I'm not pointing fingers to anyone in particular. Clearly your opinions, sources, and facts, differ from mine, and there is no room for further discussion. We'll have to agree to disagree.
If you answer no, then you're seeing the issue from my point of you. All I have been, still am, and will continue to say (until there is a change in AE system for the better), is that AE, for all intents and purposes, was a failed promise.
I'm not saying there is anything WRONG with that. Not every game is perfect. I enjoy many other parts of the game that don't have anything to do with AE, as do many other players. And from my observations, I think that's the majority of players.
And no, that does not mean Majority of Players' Fun > Your Fun. What I am saying is this:
Majority of Players Having Fun with a Feature X => Feature X = Success
Majority of Players NOT Having Fun with a Feature X => Feature X = Failure
I really can't break it down further for you guys. And this is my opinion. Feel free to disagree, as I'm certain you will, as you tend read between my lines and extract stuff I never said.
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Someone is writing the new arcs I play. A lot of someones, in fact. So the AE is not the complete ghost town that some people are painting. I have no problem with it being a minority; so is PvP. Yes, the AE could use some attention, but calling it "the second worst failure in the game" is a massive exaggeration at best.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This is not a direct quote. I'm just paraphrasing a post I saw.
Someone is writing the new arcs I play. A lot of someones, in fact. So the AE is not the complete ghost town that some people are painting. I have no problem with it being a minority; so is PvP. Yes, the AE could use some attention, but calling it "the second worst failure in the game" is a massive exaggeration at best.
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PvP Prolly still has double AEs numbers, and PvP numbers are pretty small compared to the minority that is the badging community, or base building community.
The only outliar in the data that is AE is whether, when speaking towards AE's population includes or discludes the farmers that STILL use it, in that case pvp might not have double, but definitly more then AE.
Is AE a ghost town?, Litterally? No. Comparitively to the next smallest minority, yes.
My experience on triumph, small server really, is we have an astounding 2-3 AE author regulars, possibly 7 players a week play arcs in week, the authors are included in this number. We have 6-9 pvp'rs that PvP quite often daily, and have on occassion, usually once maybe twice a week, we can peak at a nice 6v6 or so.
As far as failures in a buisness related sense, AE can quite easily be considered a failure, this isn't an opinion, but a very arguable fact.
Originally Posted by Bright Shadow
What I am saying is this:
Majority of Players Having Fun with a Feature X => Feature X = Success Majority of Players NOT Having Fun with a Feature X => Feature X = Failure |
Putting PvP aside, the majority of players aren't building supergroup bases; that doesn't make bases a failure the ones building bases certainly enjoy the activity. The majority of players don't flashback to missions a lot; that doesn't make Ourorobos a failure, people wanted Flashback for years. The majority of players don't play in the Shadow Shard (a ton of players don't even know it exists); that doesn't make the Shadow Shard a failure, it has great scenery, a few nice Task Forces (Dr. Q aside) and the Storm Palace is a great place to hunt. The majority of players don't try to collect every single badge out there; that doesn't make badge hunting a failure, we have TWO websites set up for showing off badge collections. Heck, there are more heroes than villains, does that mean COV is a failure?
Just because a feature doesn't appeal to everybody that doesn't make it a failure. I am GLAD that AE was nerfed to the point where people are honestly trying to make missions with it; it could use a bit of tweaking upwards, but I don't WANT it to go back to the levels of 'popularity' it had, where the only thing happening in the AE buildings was farming. It ruined an otherwise great tool.
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Putting PvP aside, the majority of players aren't building supergroup bases; that doesn't make bases a failure the ones building bases certainly enjoy the activity. The majority of players don't flashback to missions a lot; that doesn't make Ourorobos a failure, people wanted Flashback for years. The majority of players don't play in the Shadow Shard (a ton of players don't even know it exists); that doesn't make the Shadow Shard a failure, it has great scenery, a few nice Task Forces (Dr. Q aside) and the Storm Palace is a great place to hunt. Heck, there are more heroes than villains, does that mean COV is a failure?
Just because a feature doesn't appeal to everybody that doesn't make it a failure. I am GLAD that AE was nerfed to the point where people are honestly trying to make missions with it; it could use a bit of tweaking upwards, but I don't WANT it to go back to the levels of 'popularity' it had, where the only thing happening in the AE buildings was farming. It ruined an otherwise great tool.
From a cost/benefit analysis and point of view, AE was a failure. Ourboros did take 100% of an issue, and even delay it. SG bases came along with City of Villains, and they did not cost as much as AE did.
AE took up an entire Issue. AE delayed an Issue. AE gave birth to Issue 15, which was a very controversial Issue. Then we got the "AE Crisis" once it was released. And then it was obliterated by almost completely making its rewards worthless to many players (when compared to risks involved), and now it's one of the unpopular features of the game, to say the least.
Did Ouroboros cause that much mess? Did SG bases cause that much mess? No.
So no. The success of a feature is not a popularity contest, unless you consider it from a business stand point, and consider the costs.
I apologize if I did not make my perspective clear in my earlier post.
Actually, as far as failures go within the game (Failure being defined as not attracting large amounts of players, so no money, and this game is, after all is said and done, a buisness), it is the second worst failure, bested only by CoP failure. PvP I will, and many others, will prolly agree is the third worst failure in the game.
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PvP Prolly still has double AEs numbers, and PvP numbers are pretty small compared to the minority that is the badging community, or base building community. |
The only outliar in the data that is AE is whether, when speaking towards AE's population includes or discludes the farmers that STILL use it, in that case pvp might not have double, but definitly more then AE. |
Is AE a ghost town?, Litterally? No. Comparitively to the next smallest minority, yes. |
My experience on triumph, small server really, is we have an astounding 2-3 AE author regulars, possibly 7 players a week play arcs in week, the authors are included in this number. We have 6-9 pvp'rs that PvP quite often daily, and have on occassion, usually once maybe twice a week, we can peak at a nice 6v6 or so. |
As far as failures in a buisness related sense, AE can quite easily be considered a failure, this isn't an opinion, but a very arguable fact. |
Brightshadow stop stating with authority unprovable assertations to justify your position. Just because you know the words 'arguable' and 'fact' doesn't mean you can slap them on things like a label.
I can, because it reduces success/failure to a popularity contest.
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Just because a feature doesn't appeal to everybody that doesn't make it a failure. |
I am GLAD that AE was nerfed to the point where people are honestly trying to make missions with it; it could use a bit of tweaking upwards, but I don't WANT it to go back to the levels of 'popularity' it had, where the only thing happening in the AE buildings was farming. It ruined an otherwise great tool. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Cathedral of Pain got less media attention than Architect. Many players don't even know what CoP is. Architect still works, and there is parity between missions in AE and in game missions, providing you avoid using custom mobs. Yet if you use the words "PvP" and "failure" in the same sentence on this forum, very bad things happen. Oops.
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The dispairity between the two is larger then you make it sound, missing from it are things such as arc bonus', end of mish bonus' and patrol XP. THey do quite count for a nice chunk of xp in most RC mishs.
I actually tried to disprove it, I went into RV on freedom, at around 3 in the afternoon and advertised making an AE arc team, managed to get a 5 man team together for eh, bout half an arc. While in RV there was a quite healthy 17 ish heros, and 9 vills.
Triumph was much the same, managed a nice 4v3 in RV and a nice quiet 3 man team, we did a few arcs however before it died.
Ok, you don;t have to beleive it for it to be true man
I too enjoy the fruits of denial, however, not in this particular matter.
I would argue that the average PvE'er is more likely to accept a team invite to AE over a team invite to PvP. Over the course of time, it is more likely to see a larger fanbase using AE than active in PvP.
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Not really,
Chew on this for a little thought.
Cimerora took up a nice issue, isn't done, and is certainly currently getting used more then AE( Proved by the numerous ITFs always going on ).
Where as AE took up the better side of what, I'm tempted to say 3-4 issues, and is currently nearing a point where the devs are likely thinking it complete, and as of now, has less users then cim, for more time invested. Is this a failure? Yes, can you fix failure? In this case yes.
However, until it is fixed, it is quite low on the list of things that can be considered a buissness failure. However, not completely, it has potential, however, like I have said in this thread, it won't go anywhere until the devs come to terms with the fact that people will farm in it.
Cimerora took up a nice issue, isn't done, and is certainly currently getting used more then AE( Proved by the numerous ITFs always going on ).
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Cimerora isn't being used......the ITF is being merit farmed (how many teams EVER run actual missions in Cimerora?). It's not being "used" anymore than Katies and Edens were.
And those are so good, no one runs them anymore.
We're working in circles here folks. Every time someone makes a suggestion that this isn't a thread about power gaming it comes back to being a thread about power gaming.
And the first rule of power gaming is: Only the best matters. Every time anything is tweaked that changes and something else *needs help*. It's a chase your tail mentality, and this thread is proof of it.
And the first rule of power gaming is: Only the best matters. Every time anything is tweaked that changes and something else *needs help*. It's a chase your tail mentality, and this thread is proof of it.
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Cimerora isn't being used......the ITF is being merit farmed (how many teams EVER run actual missions in Cimerora?). It's not being "used" anymore than Katies and Edens were. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And the first rule of power gaming is: Only the best matters. Every time anything is tweaked that changes and something else *needs help*. It's a chase your tail mentality, and this thread is proof of it.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!