Toggle Off All?


Aggelakis

 

Posted

Is there a command that I can put into a macro to turn ALL my toggles off? I know some powers that can do it in PvP but I was wondering if there was a command where I could choose to turn off all my toggles at once.


 

Posted

You can just tap your [Walk] power, that'll do it


 

Posted

Not what I was looking for, but thanks.

What I'm trying to do it create a macro that turns off all my toggles so I can switch on my Warshade from whatever form I'm in back to human instantly. All from one button instead of having to have both the Dark Nova AND Black Dwarf icons on my tray.


 

Posted

Quote:
Originally Posted by Westley View Post
Not what I was looking for, but thanks.

What I'm trying to do it create a macro that turns off all my toggles so I can switch on my Warshade from whatever form I'm in back to human instantly. All from one button instead of having to have both the Dark Nova AND Black Dwarf icons on my tray.
/macro blah "powexectoggleoff Dark Nova$$powexectoggleoff Black Dwarf"

Forces both Nova and Dwarf off, whether you are in either of the forms or not.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

The only problem with that is ever since like Issue 9 or so.... whenever I try to string multiple commands to the same macro.... every so often when zoning the extra commands DISAPPEAR from the macro. Gone, completely and I have to retype them in.


 

Posted

Quote:
Originally Posted by Westley View Post
The only problem with that is ever since like Issue 9 or so.... whenever I try to string multiple commands to the same macro.... every so often when zoning the extra commands DISAPPEAR from the macro. Gone, completely and I have to retype them in.
If you right-click, edit the macro, putting the extra commands in, they will not disappear.

If you use binds, the extra commands never disappear.

Other than "powexecname walk" (or just using your walk power icon) and clicking twice (once to turn walk on and once to turn walk off), there is no command in the game to turn off every toggle at once.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
If you right-click, edit the macro, putting the extra commands in, they will not disappear.

I will try that and we'll see, but I think I've done that before and they still disappear. Thanks though.


 

Posted

Nope, the other commands are still disappearing.


 

Posted

Quote:
Originally Posted by Westley View Post
Nope, the other commands are still disappearing.
I disbelieve because none of my macros break after doing this. But OK.

Make a bind instead.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Westley View Post
The only problem with that is ever since like Issue 9 or so.... whenever I try to string multiple commands to the same macro.... every so often when zoning the extra commands DISAPPEAR from the macro. Gone, completely and I have to retype them in.
That's... weird. That doesn't happen to me. I have multi-command binds on every character, mostly for switching between things like fly/hover or SJ/CJ, plus a WS with tray-switching binds.


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Posted

Quote:
Originally Posted by Westley View Post
Not what I was looking for, but thanks.

What I'm trying to do it create a macro that turns off all my toggles so I can switch on my Warshade from whatever form I'm in back to human instantly. All from one button instead of having to have both the Dark Nova AND Black Dwarf icons on my tray.
Here's the standard Warshade triform macros:
/macro nova "powexec_toggle_on Dark Nova$$goto_tray 9"

/macro dwarf "powexec_toggle_on Black Dwarf$$goto_tray 8"

/macro human "powexec_toggleoff black dwarf$$powexec_toggleoff dark nova$$powexec_name gravity shield$$goto_tray 1"

The first will put you into nova form and change your bottom tray to tray 9, substitute goto_tray 9 for whichever tray you have your nova powers in.

The second will put you into dwarf form and change your bottom tray to tray 8, again substitute the "tray 8" for whichever tray your dwarf powers are located in.

The third will drop you out of either form, activate your S/L resist shield and change your bottom tray to tray 1.

Personally I tend to use /bind instead of /macro for form shifting... I bind the nova form to button 4 on my mouse and dwarf to button 5; they're the two thumb buttons on the mouse. For human form I bind that to the "h" key. That layout would look like this:

Nova form
/bind button4 "powexec_toggle_on Dark Nova$$goto_tray 9"

Dwarf form
/bind button5 "powexec_toggle_on Black Dwarf$$goto_tray 8"

Human form
/bind h "powexec_toggleoff black dwarf$$powexec_toggleoff dark nova$$powexec_name gravity shield$$goto_tray 1"

<edited to correct the mistaken binds for Human form>


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
Here's the standard Warshade triform macros:

/macro nova "powexec_toggle_on Dark Nova$$goto_tray 9"

/macro dwarf "powexec_toggle_on Black Dwarf$$goto_tray 8"

/macro human "powexec_toggleoff black dwarf$$powexec_toggleoff dark nova$$powexec_name gravity shield$$goto_tray 1"
Note: Putting gototray at the beginning/in the middle of macros makes the macro misbehave. It needs to be at the end, as CMA demonstrates here (I edited the human macro to put gototray at the end). Everything after gototray disappears if you use it in a macro.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Note: Putting gototray at the beginning of macros makes the macro misbehave. It needs to be at the end, as CMA demonstrates here (I edited the human macro to put gototray at the end). Everything after gototray disappears if you use it in a macro.
That's probably my problem then.

I'll try putting that at the end, I was not aware of that problem. That should be noted in the ParagonWiki article... which it isn't.


 

Posted

HA! It IS true! I just put the goto tray at the end of my "switching back to human" macro.... but I FORGOT to put it at the end of my "switch to Nova" macro.

Sure enough, next time I zoned... the Nova macro was messed up lost the other command and the human macro was FINE!

Thanks guys!

Now if only someone with a ParagonWiki login could edit that article....


 

Posted

Quote:
Originally Posted by Westley View Post
Now if only someone with a ParagonWiki login could edit that article....
You could make one. If you have a Titan login, you have a ParagonWiki login.

But since you're lazy, I'll do it.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Not lazy, I just don't register for things unless I HAVE to. I'm pretty touchy about my online security and who I give my information to.


 

Posted

Quote:
Originally Posted by Aggelakis View Post
Note: Putting gototray at the beginning/in the middle of macros makes the macro misbehave. It needs to be at the end, as CMA demonstrates here (I edited the human macro to put gototray at the end). Everything after gototray disappears if you use it in a macro.
Oops, you're right, I did have a boo boo there... my bad. I was going from memory and forgot that little idiosyncrasy. I'll correct my earlier post.


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Posted

I use a series of binds for form-switching. For example, my WS has the following:

NUMPAD1 "powexecname Dark Nova$$gototray 1$$powexecauto Shadow Bolt$$powexecname Sprint"
NUMPAD2 "powexecname Dark Nova$$gototray 2$$powexecauto Dark Nova Bolt"
NUMPAD3 "powexecname Black Dwarf$$gototray 3$$powexecauto Black Dwarf Strike$$bind_load_file C:\Binds\bdwarf.txt"

bdwarf.txt just has this:

NUMPAD1 "powexecname Black Dwarf$$gototray 1$$powexecauto Shadow Bolt$$powexecname Sprint$$$$bind_load_file C:\Binds\bhuman.txt"
BUTTON5 "powexec_name Black Dwarf Step"

I press Numpad1 to go back to Human, and the front thumb button on my mouse becomes my teleport key.

bhuman.txt:
NUMPAD1 "powexecname Dark Nova$$gototray 1$$powexecauto Shadow Bolt$$powexecname Sprint"
BUTTON5 "powexec_name Shadow Step"




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Posted

Quote:
Originally Posted by Kheldarn View Post
I use a series of binds for form-switching. For example, my WS has the following:

NUMPAD1 "powexecname Dark Nova$$gototray 1$$powexecauto Shadow Bolt$$powexecname Sprint"
NUMPAD2 "powexecname Dark Nova$$gototray 2$$powexecauto Dark Nova Bolt"
NUMPAD3 "powexecname Black Dwarf$$gototray 3$$powexecauto Black Dwarf Strike$$bind_load_file C:\Binds\bdwarf.txt"

bdwarf.txt just has this:

NUMPAD1 "powexecname Black Dwarf$$gototray 1$$powexecauto Shadow Bolt$$powexecname Sprint$$$$bind_load_file C:\Binds\bhuman.txt"
BUTTON5 "powexec_name Black Dwarf Step"

I press Numpad1 to go back to Human, and the front thumb button on my mouse becomes my teleport key.

bhuman.txt:
NUMPAD1 "powexecname Dark Nova$$gototray 1$$powexecauto Shadow Bolt$$powexecname Sprint"
BUTTON5 "powexec_name Shadow Step"
I have a similar bind for my Teleport powers, but I handle it a little differently.

I have the self-teleport in the same position in the corresponding form's tray, and I simply use:
/bind KEY poewxec_slot #

Then when I use the gototray command, there is no need to rebind the key. The key always uses the correct power, providing I'm on the correct tray.


 

Posted

My teleport bind for Warshades is really simple:

/bind shift+lbutton "powexecname Shadow Step$$powexecname Black Dwarf Step"

Since you can't use one while in form, and you can only use the other while in form, it doesn't interfere.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.