Fire/TA Corr Help
Well First off, glue arrow doesn't need any accuracy. It's autohit so i would replace the acc/slow's for range/slow's the extra range on it will be alot more usefull.
Kismet in invisibility won't do anything for you as you can't attack with invisibility on so you won't be getting the 6% acc when you're out of invis. Slot it in stealth or CJ something that will mostly always be on when you're fighting.
Personally i would put those apocs in flares or fireblast instead of blazing bolt. I always think you should use the snipe sets on a snipe as they offr interupt reduction. This way you can activate snipe and count 1 second then jump away and the snipe still fires (depends on how much int reduction is in there).
You should be ok with 1 rech in phase shift beause of the surpression crap i would take this slot and put it in FA or SS to slot some more end reduction.
Personally i would drop ice arrow as you have 3 hold procs in your build and pick up blaze. Drop Poison arrow and pick up disruption arrow then transfer the remainding slots over to blaze. Poison gas arrow is ok but it isn't needed and i think you will find yourself not even using it. The only thing you need to do as a TA is ground the target and apply acid arrow. Your team will do the rest. Even if you solo having blaze will be alot better as you can drill your target down easier with 3 fast attacks.
And lastly i would try to build for more +hp any good player will want the TA dead first, especially on vills side with all those stalkers. A grounded target is an easy way for stalkers to get easy Assassins strikes off.
Hope this helped..
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
1. imo, the main reason to go with a corr when it comes to TA is the availability of webs. if you're willing to go mace (like it seems you are) TAKE ALL THE WEBS. 4 webbing powers = stalker heaven.
2. with focused acc, you can get away with certain build concessions such as being able to 6 slot gladiator's javelin without having to build heavy on the accuracy.
3. spamming arrows constantly takes a toll on your end. i have an ill/ta that is nigh unplayable without end buffs (respec required.). in pvp 2.0, building for heavy recovery pays off, especially on toons that lack relatively heavy burst dmg (all corrs).
4. if i had this toon and the money, this would be my build.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
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Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares -- GJ-Acc/Dmg(A), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(3), GJ-Dam/Rech(5), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(34)
Level 1: Entangling Arrow -- TotHntr-Acc/Rchg(A), TotHntr-Acc/Immob/Rchg(34), TotHntr-Acc/EndRdx(34), TotHntr-Immob/Acc(37)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), GJ-Dam/End/Rech(9)
Level 4: Glue Arrow -- TmpRdns-Dmg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/EndRdx(33), TmpRdns-Rng/Slow(37), TmpRdns-Acc/Slow(43)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13), Zephyr-ResKB(13)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27), Krma-ResKB(33)
Level 14: Super Jump -- ULeap-Jump(A), ULeap-EndRdx(15), ULeap-Stlth(15), Zephyr-ResKB(17)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(29), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(31)
Level 22: Blaze -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dam%(25), GJ-Dam/End/Rech(27)
Level 24: Acrobatics -- RechRdx-I(A)
Level 26: Super Speed -- HO:Micro(A), Zephyr-ResKB(31)
Level 28: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 30: Phase Shift -- Empty(A)
Level 32: Acid Arrow -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(37), Achilles-ResDeb%(40), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(43), Acc-I(46)
Level 35: Oil Slick Arrow -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(36), Achilles-ResDeb%(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Dmg(46)
Level 38: Poison Gas Arrow -- FtnHyp-Plct%(A), FtnHyp-Sleep(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(39), FtnHyp-Sleep/Rchg(40)
Level 41: Web Envelope -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(42), GravAnch-Hold%(43)
Level 44: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(45), GSFC-ToHit/EndRdx(46)
Level 47: Web Cocoon -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(48)
Level 49: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), Krma-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 3.13% Defense(Energy) (in PvP)
- 3.13% Defense(Negative) (in PvP)
- 1.56% Defense(Ranged) (in PvP)
- 3.15% Max End
- 71.3% Enhancement(RechargeTime) (in PvP)
- 5% Enhancement(Immobilize)
- 7.5% Enhancement(Range) (in PvP)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 46% Enhancement(Accuracy)
- 10% FlySpeed
- 228.9 HP (21.4%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -31)
- Knockup (Mag -31)
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 5% (in PvP)
- MezResist(Immobilize) 5% (in PvP)
- MezResist(Sleep) 5% (in PvP)
- MezResist(Stun) 5% (in PvP)
- MezResist(Terrorized) 5% (in PvP)
- 23.5% (0.39 End/sec) Recovery
- 38% (1.7 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.89% Resistance(Energy) (in PvP)
- 1.89% Resistance(Negative) (in PvP)
- 15% RunSpeed
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Thx Gamete. I should have caught that acc issue with Glue Arrow, but this is one of those 1-50 in a cpl of days toons from awhile back. Thought it would be cool to try a /TA Corr, just havent played it much. I appreciate the advice and am making adjustments now.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Thx Barrier. I don't always think outside the box when Midsing and I like the thoughts on webbing. Restructuring now based on the build and advice the two of you have posted; appreciate the help.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
You just need entangling arrow. Dont take any other webs.
As a TA you are rarely if ever on target. Seriously dont bother with the webs.
Either way you still dont need anything more than entangling arrow. If you are on target its fine. You can debuff and ground. Knockback is on the whole getting useless as people build for 41 protection. When was the last time you saw a bubbler around? Either way on a team the TA is more of a defensive toon because you end up mitigating so much spike damage. For that you really cant be on target. You only are on target when the target that your team called is the one you were debuffing anyways. And having to deal with more than 1 redraw is a pain in the ***.
Either way you still dont need anything more than entangling arrow. If you are on target its fine. You can debuff and ground. Knockback is on the whole getting useless as people build for 41 protection. When was the last time you saw a bubbler around? Either way on a team the TA is more of a defensive toon because you end up mitigating so much spike damage. For that you really cant be on target. You only are on target when the target that your team called is the one you were debuffing anyways. And having to deal with more than 1 redraw is a pain in the ***.
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my take on playing a fire/ta would be similar to the way i used to play my fire/cold in i12.
basically, be there for the scourging blaze (400 pts of damage than an emp would have to heal through). that is key, especially in small matches, hence, start searching for locks when the countdown starts, heat loss is for those spikes. also mess with the offense to keep your team from getting killed (webs on a /mace fire/cold) and benumb therms and infridge the kins (now basically just do both things on the therms/emps/etc).
so yeah, you remove that which doesn't apply, and i'd think 2 webs that don't mess with your team's kb are a pretty nice thing to have.
Haven't done much PvPing in awhile and want to hit redside. I have a Fire/Trick Arrow collecting webs...want to try out but not sure if it'll be any good and what role it should play in zone (solo vs support). Not a Mids expert, especially since the release of the last few issues and need some advice. Any guidance would be helpful.
Thanks in advance:
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-