Power Pool: Duplication


Ad Astra

 

Posted

A suggestion for a new power pool that focuses primarily on allowing a supercharacter to possess the ability to make copies of themselves that may have offensive capabilities as well as some tactical advantages associated with clones.

Duplication functions on the lines of a Mastermind for other ATs, though there are clear differences and restrictions to prevent other ATs from outshining a real Mastermind.

Duplication set
Tier 1: Aggressive Duplicate
Tier 2: Support Duplicate
Tier 3: Uncanny Facsimile
Tier 4: Clonefusion

Aggressive Duplicate(s)
Summons between 1-3 duplicates based on tier level that possess a small amount of powers in the character's offensive powerset. (i.e. Primary set if Scrapper, Secondary if Tanker) These duplicates will proceed to attack enemy targets either specified by the player or those who attack them.

Support Duplicate(s)
Summons between 1-2 duplicates based on tier level that possesses a smaller amount of powers in the character's defensive/buffing powerset (i.e. Primary set if Defender or Tanker, Secondary set if Corruptor or Scrapper). These duplicates will proceed to help out allies and the player with buffs, or if they cannot cast buffs or heals, pull aggro towards them using their Defense category powerset. (Tankers)

Uncanny Facsimile
Summons one duplicate that possesses a number of powers in both character's powersets. This facsimile will be balanced between offense and defence, though they won't be as strong as the original, it would be difficult to tell the other apart without overhead names.

Duplicate Rave
Summons a large number of duplicates, ranging from 10-15 that possess only the offensive powerset of a character. Individually they are very weak but will proceed to attack any enemy in range, functioning similarly to Gang War.

Notes/Balancing Factors
  • The number of duplicates for each power works similarly with a true Mastermind in that you only possess one of a type in early levels but able to summon more as you progress. To fit in with the structure of a Power Pool, reaching Lv14 and Lv20 (third and fourth tiers) will grant the player access to 2 and 3 Aggressive duplicates, and Lv20 to access the second Support Duplicate. Only one Uncanny Duplicate can be active at a time.
  • Tier 1, 2 and 3 duplicates spawn as -2, -1 and 0 respectively. As they are duplicates of the original they can never be more powerful than the original. Duplicate Rave pets spawn at -3. Typically they all have half the health of the original character at the levels spawned.
  • Duplicates do not respond to the Mastermind's inherent at all. They do not receive a Damage-ToHit boost nor can they bodyguard. This balancing factor prevents Masterminds from creating a miniature army to dominate the field with. They can however be controlled, and most likely other ATs who turn the pet window on can as well.
  • The tech needed to produce this power may be able to use parts of the character creator and custom critters creator. In that, the pets generates copy directly from the original character rather than using in-game models. Power customisation-wise, duplicates could be altered in the same way as a player character or custom critters. Duplicates may be customised into 'groupies' or 'bodyguards' of the player's design.
  • Like Masterminds and other pet owners, duplicates are expendable but if the original is defeated, so are all other duplicates.
  • Duplicates do not possess the inherent power that ATs receive. Therefore duplicate brutes cannot get damage bonuses from Fury, Defender duplicates will not receive a discount for low team-mate health...etc.
  • In comparison to Masterminds, Duplication is a non-specialist form of minions, as shown by the lack of upgrading, attacks and pet specific heals. Masterminds will generally have stronger minions than any AT making duplicates, however duplicates could have a cheaper summon cost as a result.

That's all I've got for this power, now it's time to discuss it. Does it cheapen the Mastermind powersets, or does it reach out to all those players who wanted more controllable minions?



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

This set sounds grossly overpowered. It also kind of steps on controller, dominator, and especially mastermind's toes. Right now they're the only ones that have pets (well, for the most part anyway) and it's part of what makes them unique.


 

Posted

I'd go with: cheapens the mastermind set, but I think that raises a question... for me, that question is: what are you trying to make?

The power-set doesn't fit to any existing in-game formula, so it reads like you are proposing an entire new archtype, not just a power set.


 

Posted

As much as I'd love to see this, If implemented, I'm afraid everyone, even I, will cry out "Balance Issues!"

I'd love to see an army of me swarm and devour mobs, but yeah, It probably won't be done due to the imbalance.

Speaking of which, I'd love to see more Power Pools in newer Issues of City of Heroes.


 

Posted

A few things here:

1) Power Pools are open to everyone, with the exception of PBs and WSs, who each are locked out of Flight and TP, since they tend to get those travel powers anyways. As such, you really couldn't lock out a Mastermind from this power pool, which would give them even more pets, unless you really wanted to hear some screaming.

2) Power Pools tend to be those powers which a wide variety of comic-book characters have displayed, regardless of what AT they would be in this game. Superman (Tanker), Iron Man (Blaster), and Storm (Defender) all can fly. Many different characters can jump high, or fight harder than a normal human, or can even heal others, really.

Because of this, such a niche power pool would be better off as a power set, rather than a power pool.

3) Some ATs will get screwed by this set. Scrappers, and other offensive ATs will make out just fine, since they'll get more offense, and some slight defensive abilities. However, Tankers generally don't need anything else taking aggro for them. And many Defenders are already quite good at doing what they do. However, Defenders and Tankers, based on the general complaints that I see on the forums here, lack offensive punch. Scrappers and Blasters would get more of this than them, and the Tankers and Defenders still wouldn't need the greater Defensive characteristics that they'd be getting.

4) Just in general, this would be completely imbalanced.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I have to agree with what the others said, but I also had to come into the thread to compliment Oneirohero on a well-organized suggestion (from a relatively new poster!).

Keep up the good work, maybe the next one will gather more support.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

It could make an interesting mastermind set, instead of summoning minions you summon copies of yourself. Of course it would require pet customisation first.


 

Posted

Quote:
Originally Posted by je_saist View Post
The power-set doesn't fit to any existing in-game formula, so it reads like you are proposing an entire new archtype, not just a power set.
Quote:
Originally Posted by Aett_Thorn View Post
Because of this, such a niche power pool would be better off as a power set, rather than a power pool.
Quote:
Originally Posted by Ad Astra View Post
I have to agree with what the others said, but I also had to come into the thread to compliment Oneirohero on a well-organized suggestion (from a relatively new poster!).

Keep up the good work, maybe the next one will gather more support.
I agree with Ad Astra, well-presented idea. I'll go further and synthesize the three posts I quoted above: why don't you go back to the drawing board with this very suggestion and recast it as an AT or a Mastermind powerset? You've already given it some thought; take these posts as guidance instead of criticism, and expand on your idea. It proabably would be overpowered as a pool, but it might do just fine as a powerset or an AT.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

As a Mastermind set I believe this suggestion could work just fine... And would give us the chance to play something like (GEEK ALERT) Multi Man from the Impossibles. :-)
But for it to work there would have to be some kind of pet customization... Let´s just hope they bring that soon.


"Looks can be deceiving" - Statesman (in Memoriam)

 

Posted

Quote:
Originally Posted by Diggis View Post
It could make an interesting mastermind set, instead of summoning minions you summon copies of yourself. Of course it would require pet customisation first.
If there were some mechanism in the set to auto-give any pets you summon the same look and costume you're wearing during the summoning, there wouldn't necessarily have to be customization. Assuming of course that such a thing is even possible.

And if there were pet customization Thugs, Ninjas, Mercs, and mybe even zomibies could all potentially be a duplication powerset. Personally, I wouldn't be happy with the power limitations but it could be fun.

In any case, I see this best fulfilled as a MM set and maybe some kind of hero-side equivalent AT someday, not a power pool.


Attache @ deviantART

Attache's Anti-401k Art Collection