Performance Shifter proc in elec attacks


Airhammer

 

Posted

Hello all,

I'm having a bit of trouble figuring out the effects of a Performance Shifter +Endurance proc in an elec attack. My search for it doesn't turn up recent attempts to slot it in attacks, and my personal experience with it shows that it gives enemies endurance.

Is the combat log wrong, or is it really giving them endurance instead of me? If so, that makes me wonder what'd happen if I slotted the heal and build up proc's!


 

Posted

Yes it actually does give them end instead of you.

That Proc should be placed in stamina.


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If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

The proc is set to give the target of your power endurance, not the caster. If you slot it into an attack, then the enemy you attack will have a chance to gain endurance.

It should be placed into powers like Stamina (as Airhammer mentions above), Quick Recovery, Speed Boost, Accelerate Metabolism, and other player buff powers.

Edit: And yes, there are actually procs that you can slot badly into healing powers (like Kinetics' Transfusion) that will turn around and harm or debuff you and your teammates.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
The proc is set to give the target of your power endurance, not the caster. If you slot it into an attack, then the enemy you attack will have a chance to gain endurance.

It should be placed into powers like Stamina (as Airhammer mentions above), Quick Recovery, Speed Boost, Accelerate Metabolism, and other player buff powers.
I don't get the point of it then? Does the % for build up or the chance for heal benefit the target (read, enemy) too? It must be a bug. That, or I'd better get a succubus to confuse me and start attacking team-mates who're gassing...


 

Posted

It's not a bug. It's a holdover from back when they had two separate enhancements that became Endurance Modification, one that boosted endurance gain and one that boosted endurance drain. Eventually, someone realized that the two enhancements did pretty much the same thing, and squished them together into one.

Here's the thing though: the other enhancements from the Performance Shifter set will actually improve the power's effects and you'll get set bonuses for combining them. THAT is why you're allowed to slot the set in your attacks.

The short answer: It's not a bug, you're just using it wrong.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
It's not a bug. It's a holdover from back when they had two separate enhancements that became Endurance Modification, one that boosted endurance gain and one that boosted endurance drain. Eventually, someone realized that the two enhancements did pretty much the same thing, and squished them together into one.

Here's the thing though: the other enhancements from the Performance Shifter set will actually improve the power's effects and you'll get set bonuses for combining them. THAT is why you're allowed to slot the set in your attacks.

The short answer: It's not a bug, you're just using it wrong.
Still sounds idiotic to me, if only because they allow it to be slotted in an attack. I'd rather they remove the option for it from elec attacks, but I can see that losing end mod sets would upset just a few folks, like those who use power sink. ;-) Now I spent all those merits for nada. :/

Maybe I can remove it and slot it into some other character though.

What was it that end mod used to do? I was around then and remember some change being made, but I can't recall what it was.

P.S. thanks for the replies, even if it does make me want to imitate someone with Tourette's


 

Posted

Quote:
Originally Posted by RunAwayJack View Post
What was it that end mod used to do? I was around then and remember some change being made, but I can't recall what it was.
The same thing it does now. It's just that rather than "Endurance Modification" that we have now, it used to be "Endurance Drain" and "Endurance Recovery" enhancements.

And the Performance Shifter proc is still useful... if you slot it in a power that targets yourself, such as Stamina.


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Posted

As far as the procs go, there are two ways that they work.

The first is that the proc triggers on the target of the power. A lot of the older procs will do this, as many of them are tied to attacks. For instance, if you take the Achilles' Heel proc, it will apply the -RES to whoever you hit with the attack it's in. The good news is it's not possible to apply that to yourself or a friend.

The bad news is that not all procs are as lucky. The Energy Manipulator set has a chance to stun that can be slotted into an EndMod power. The result was people putting it into Speed Boost and stunning allies. What ended up happening is the power was flagged to not work on players, meaning it doesn't work in PvP.

Another example was what happened to taunt auras. Technically speaking, while all of the badguys around you being taunted are targets, so are you sometimes, such as with Invincibility and Rise to the Challenge. The result is whatever procs you put in these powers that hit the target will hit enemies as well as yourself, dealing damage or stunning you. The ability to slot these sets was removed.

The other type of proc is one that explicitly targets the user of the power only. The new "accurate" sets were designed this way on purpose. The Analyze Weakness proc gives +ToHit. Since the target of a -DEF power is always going to be a badguy, the proc intentionally only applies to the person using the power, and ignores his target.

The downside to that is it can never be used on your friends. For instance, you can slot a Chance For Build Up proc from the Gaussian set into Tactics, but it will only ever benefit you and not your teammates. The upside is you can never accidentally give someone you're trying to kill bonus ToHit.

Granted, the usefulness of being able to trigger a proc on an ally is pretty low. In all the powers you could possibly slot the Performance Shifter proc in, the target of the power is already getting +end or +recov, at which point the chance of +10 end is pretty underwhelming. I can't think of anyone who's hit with Speed Boost who says "I sure wish I had just gotten 10 endurance," especially considering it's totally random whether it goes off or not.

Personally, I'd like to see the end proc set to only work on the user and not the target. Most of the procs are already set to act this way. And with such little benefit from being able to use it on allies, it would be better if it was adjusted so you could use it in better ways. For example, in the way the OP suggested, which is to slot it in Electric attacks. It's not just about being able to give yourself end when you zap someone, but also the ability to 6-slot for bonuses without having to give your enemies endurance while you attack them with powers that drain their endurance. Plus, the bonus here would be that kin users get to grant everyone around them recovery but not themselves. If it was changed, they could occasionally get +10 end when they SB someone.


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