Info for IO'ing an Arch/Kin


DSorrow

 

Posted

Hey folks, I've played many a Corr but this is my first Kin and its also the first time I consider Io'ing one. So... many...brutes... Anyway. Since kin is already served Recharge/wise I dont assume any more would really matter but feel free to correct me if im wrong. Instinctively i'd say Health/Recovery/Regen but i might be wrong. Any tips ? I'm looking for teams/pugs/SF's mainly on this toon. Thanks



Beware what lurks in the Shadows

 

Posted

For Arch/Kin I'd say get RoA up as fast as possible. I plan on getting my recharge on RoA down to about 17-19 secs. Recharge and Accuracy bonuses will make sure you can fill up blue and green bars often. Redraw is kind of a ***** with the archery and kin, though.


 

Posted

I'd probably go for Defense. With the Mace Mastery shield it shouldn't be too hard to get some reasonable S/L/E def (say, 30% for each or more).


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

With my Arch/Kin I mainly focused on getting defense, ranged specifically. I managed to get 38% to ranged, 40% energy, and about 30% S/L. I could've reached the softcap for ranged, but then I would have had to sacrafice some other set bonuses like recharge, I have like 63% global recharge. With Siphon Speed stacked I'm able to reach permahasten, so RoA recharges fairly fast.

Overall, I like the build, the only downside to an arch/kin is redraw hell. Since Kin is such a clicky set, you'll need to redraw your bow a lot. I can post my build if you like, can't atm because I'm in class.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Yeah I would appreciate having a build to look at to give me ideas if you care to post it I was going to focus on the support/buff part of that corruptor but of course i'm no defender and I do wan't to contribute to the team as much as I can. I was gonna go for Leadership and Medicine pools but I might change my mind if that gimps me too much.



Beware what lurks in the Shadows

 

Posted

Well I built it to be self sufficient and the only team power I had to sacrafice was ID, I couldn't fit it in the build and keep everything I want. I'll post the build when I get home.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by lmt1979 View Post
For Arch/Kin I'd say get RoA up as fast as possible. I plan on getting my recharge on RoA down to about 17-19 secs. Recharge and Accuracy bonuses will make sure you can fill up blue and green bars often. Redraw is kind of a ***** with the archery and kin, though.
I am in total agreement with this.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Alright here's my build. I didn't go all out on just recharge since a Kin is pretty self sufficient with recharge buffs, being able to stack Siphon Speed multiple times. With just one application of SS and Hasten up, RoA is down to 17.5 seconds. If I stack it a few more times I'm guessing it'd be down to around 15 seconds. I'll have to check in game.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Constellations v2: Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1: Snap Shot Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Transfusion Acc-I(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(29)
Level 2: Fistful of Arrows Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 4: Siphon Power Acc-I(A)
Level 6: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Blazing Arrow Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(34)
Level 10: Siphon Speed Acc-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle Jump-I(A)
Level 14: Super Speed Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
Level 16: Health Numna-Heal/EndRdx(A)
Level 18: Explosive Arrow Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 20: Speed Boost EndMod-I(A)
Level 22: Stamina EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Aim AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit(46)
Level 26: Boxing Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(46)
Level 28: Inertial Reduction Zephyr-Travel/EndRdx(A), Zephyr-ResKB(43)
Level 30: Tough TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(31), S'fstPrt-ResDam/Def+(31)
Level 32: Rain of Arrows Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Transference Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Weave RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Web Envelope TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)
Level 47: Scorpion Shield LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Combat Jumping LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
6.5% DamageBuff(Smashing)
6.5% DamageBuff(Lethal)
6.5% DamageBuff(Fire)
6.5% DamageBuff(Cold)
6.5% DamageBuff(Energy)
6.5% DamageBuff(Negative)
6.5% DamageBuff(Toxic)
6.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
19.6% Defense(Energy)
19.6% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
28.6% Defense(Ranged)
3% Defense(AoE)
3% Enhancement(Stun)
5% Enhancement(Immobilize)
63.8% Enhancement(RechargeTime)
65% Enhancement(Accuracy)
4% Enhancement(Heal)
13% FlySpeed
64.3 HP (6%) HitPoints
13% JumpHeight
13% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 2.75%
MezResist(Immobilize) 2.2%
MezResist(Terrorized) 2.2%
17% (0.28 End/sec) Recovery
20% (0.89 HP/sec) Regeneration
8.19% Resistance(Fire)
8.19% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
13% RunSpeed






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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Here is what I had planned on doing, 76% Rech (Before Hasten/Siphon) and S/L softcap. Oh, and it has Vengeance...

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Posted

Here's what I will probably do, inspired by both builds and mixed with mine. 19.6 Rech on RoA, 35% ranged and it too has Vengeance ! Note that for concept's sake I had to take Hover/fly. Any comments / suggestions ?

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Beware what lurks in the Shadows