Katana/SR +Ninja Run build opinions?


Black_Marrow

 

Posted

OK, yet another Ninja build in honor of the new Ninja Pack. I've been wanting a katana scrapper for ages, and this seems like a good opportunity for it. Can I get some opinions on this build? For now It's strictly generic IO's. Planning sets will come later.

So far I'm pretty happy with he build except for one glaring issue. No Heath. I know I can drop Swift or Hurdle for it, but I'd really like to keep them both. How much will I miss it? How bad will it hurt me? Is there something else I could readily lose to get Health back in there?

Any opinions?

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Posted

Lose stealth for health and use a stealth i/o in sprint (some set bonuses will help you get to softcap without it). Also I'd recommend slotting defense in divine avalanche. You're also prolly gonna want elude while leveling but can easily respec out of it once you're softcapped.


 

Posted

Well I took Stealth and planned on a Stealth IO so I'd essentially have full invis.

Do I REALLY need to slot defense in DA? It's pretty darned good right out of the box, and once I'm leveled up it's sorta moot anyway.

Maybe the thing to do is swap Kick for Health and then respec ot back to kick when I'm high enough level to add tough/weave...

I've played a claws/SR scrapper up to lvl 33ish and liked it fine so I'm not too interested in messing with Elude.

Do the following build until lvl 46 then swap it back to the original one I posted. Perhaps. This would work Health back in until lvl 46ish and postpones Stealth until after stamina.

Thoughs? Opinions?

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Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Zinn-Final: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(17), T'Death-Dam%:40(34)
Level 1: Focused Fighting -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(5), GftotA-Def/EndRdx/Rchg:40(13), GftotA-Def:40(37)
Level 2: Focused Senses -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(5), GftotA-Def/EndRdx/Rchg:40(17), GftotA-Def:40(37)
Level 4: Agile -- GftotA-Def:40(A), GftotA-Run+:40(50)
Level 6: Build Up -- RechRdx-I:50(A), AdjTgt-Rchg:50(7), AdjTgt-ToHit/Rchg:50(7)
Level 8: Flashing Steel -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(9), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(40), Erad-Dmg/Rchg:30(40)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Mrcl-Heal:40(40), Mrcl-Rcvry+:40(43)
Level 16: Dodge -- GftotA-Def:40(A), GftotA-Run+:40(48)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(19), M'Strk-Dmg/Rchg:50(19), M'Strk-Acc/EndRdx:50(23), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(25)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(23)
Level 22: Quickness -- Run-I:50(A)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(29), C'ngImp-Dmg/EndRdx/Rchg:50(37)
Level 28: Lucky -- GftotA-Def:40(A), GftotA-Run+:40(50)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResDam:40(31), S'fstPrt-ResDam/Def+:30(46)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
Level 35: Evasion -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(36), GftotA-Def/EndRdx/Rchg:40(36), GftotA-Def:40(36)
Level 38: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Elude -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Swift -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A), Run-I:50(50)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 7.06% Defense(Smashing)
  • 7.06% Defense(Lethal)
  • 8.31% Defense(Fire)
  • 8.31% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 8% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 13.6% Defense(AoE)
  • 7.65% Max End
  • 5% Enhancement(RechargeTime)
  • 41% Enhancement(Accuracy)
  • 14% FlySpeed
  • 100.4 HP (7.5%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 4.95%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 20% (0.33 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 8.45% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 36.5% RunSpeed



I'm working on this so far. I know the Run Speed rocs arent exactly neccesary, but I wanted some extra run speed and had the slot room. :P


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Quote:
Originally Posted by corridor View Post

Do I REALLY need to slot defense in DA? It's pretty darned good right out of the box, and once I'm leveled up it's sorta moot anyway.

code]
Was just a suggestion mostly for some added help in leveling. No reason really you need it at all at 50 with softcap and over 100 defense debuff resistance, cept that it's a nice place to stick yet another Lotg recharge or since you're skipping travel a Gift of the Ancients run speed. Course with SR as a secondary it's not like you're hurting for defense slots


 

Posted

Quote:
Originally Posted by Verene View Post
Was just a suggestion mostly for some added help in leveling. No reason really you need it at all at 50 with softcap and over 100 defense debuff resistance, cept that it's a nice place to stick yet another Lotg recharge or since you're skipping travel a Gift of the Ancients run speed. Course with SR as a secondary it's not like you're hurting for defense slots
DA can be double-stacked out of the box. An /SR needs no extra defense from that particular power. Crushing Impact gives better bonuses.

Also: Stealth does not stack with a stealth IO. No dice there, I'm afraid.

As to the build itself: It's a common IO build, with one or two choice set IOs thrown in to taste. I agree with Verene that Health is more important than a second tier one from Fitness, and that stealth is a good power to drop it for. However, you've mentioned this is a build to maximize your ability to use Ninja Run, on the cheap, it seems, so I trust that;s a decision you've long since made.

Power wise, I don't see any real mistakes, though your slotting is a bit sloppy. As it stands, you regain 2.31 endurance a second with all your toggles runnning. On top of that, you have conserve power, which means you've overslotted Physical Perfection by a good margin. My recommendation would be to drop some slots there, and bring your attacks up to six slots, so that you can put a Recharge Reduction IO in them.

Other than that, it appears to be fine. There're only so many ways to slot basic SOs, so there isn't much to say on the subject. It should work for what you want fine.


 

Posted

Quote:
Originally Posted by FunstuffofDoom View Post
Also: Stealth does not stack with a stealth IO. No dice there, I'm afraid.
Curses. I was thinking about SS stacking with stealth or with stealth IO's, and somehow transferred that to them stacking with each other. Crappy thing about dropping Stealth is I'll no longer be soft capped... Hrm. Decisions...

Quote:
On top of that, you have conserve power
Conserve Power is only up for a minute and a half out of every four and a half minutes so I was thinking more about using it during long drawn out battles like GM's or AV's. Frankly I'd be more inclined to drop Conserve Power, if I didn't need either it or Focused Accuracy to get Physical Perfection. I suppose I'd be better off with FA.

Ok so swapping Conserve for FA with all toggles running I'll be burning 1.78 end/sec and generating 2.91/s for a net gain of 1.13/s + whatever the End Procs bring in, which ought to be enough to keep attacking without running dry of end in most battles. Figuring that I'll likely only be running FA occasionally anyhow. Is this wrong?

Quote:
so I trust that's a decision you've long since made
yes, pretty much so. I'm mostly interested in softcapping defense, taking all of the attacks, and moving fast. Frankly, I'm not usually interested in playing a toon much pas lvl 50. Just seems like beating a dead horse to me so I rarely bother with sets beyond one or two simple cheap ones. After 50 I'll probably only trot it out from time to time for Itf's and Mothership Raids. I's POSSIBLE I'll redo it with sets once I hit 50, but that's a long ways off. I'll burn that bridge when I get there. I've got 4 50's so far and rarely play them now.

Quote:
though your slotting is a bit sloppy
Hrm. How so? Just the endurance issue? I'm generally under he impression that you need all the end you can get. Is there something else wrong with the slotting? Is there much need for putting recharge reds in mi attacks? Katana is a pretty fast recharging set. I think my longest recharge time is 11 seconds, and what with a possible 6 attack chain, I wouldn't think I'll ever be without some attack ready.

thanks for the input. Very useful so far. Keep it coming!


 

Posted

Quote:
Conserve Power is only up for a minute and a half out of every four and a half minutes so I was thinking more about using it during long drawn out battles like GM's or AV's. Frankly I'd be more inclined to drop Conserve Power, if I didn't need either it or Focused Accuracy to get Physical Perfection. I suppose I'd be better off with FA.

Ok so swapping Conserve for FA with all toggles running I'll be burning 1.78 end/sec and generating 2.91/s for a net gain of 1.13/s + whatever the End Procs bring in, which ought to be enough to keep attacking without running dry of end in most battles. Figuring that I'll likely only be running FA occasionally anyhow. Is this wrong?
Actually, it just occurred to me that you have no End Reduction in your attacks. That's, well, that could hurt you pretty heavy-like. I'd stick with Conserve Power.

Quote:
Curses. I was thinking about SS stacking wih stealth and with stealh IO's, and somehow tranferred that to them stacking with each other. Crappy thing about dropping Stealth is I'll no longer be soft capped... Hrm. Decisions...
Combat Jumping, friend. It's ~2.5 Defense, and the cheapest toggle in the game. It'll drop Ninja Run, but the bind to swap between them is truly elementary. If Combat Jumping won't do it for you, Maneuvers provides a few points, though out a much higher endurance cost.

Quote:
Hrm. How so? Just the endurance issue? I'm generally under he impression that you need all the end you can get.
Eh... that comment about the slotting being sloppy came from an earlier set of comments on the build. I'd put more emphasis on attacks and toggles and less on passives, as well as throw in a few sets for the bonuses, even on a cheap build. A little bit of bias crept in, but pay it no mind.

Quote:
Is there something else wrong with the slotting? Is there much need for putting recharge reds in mi attacks? Katana is a pretty fast recharging set. I think my longest recharge time is 11 seconds, and what with a possible 6 attack chain, I wouldn't think I'll ever be without some attack ready.
Unfortunately, Katana's better chains require a bit more than that. GD->GC->DA->GC->SD->GC->DA->GC->GD takes, if I recall, around 45% global, and it only increases from there. Werner would know the ins and outs of that better than I, but the skinny is, you'll need some sets to get the higher chains.


 

Posted

Does stealth really not stack with stealth i/o? I haven't taken stealth since my first toon in an early build so idk. I know it isn't supposed to stack, but then steamy mist, cloaking device, etc. are not supposed to stack with i/o stealth either, but they do.


 

Posted

OK, ok... I can only take so much. Some CHEAP sets are beginning to work their way into the build. (see below)

I still can't work out how to keep both tier one fitness powers and add Health back in, but I'm still hoping to get it figured out. I HAVE, however, managed to work in a total of +40% Haste bonuses between Quickness and set bonuses, so no Recharge Reds needed...

As for working CJ in, I'd be all for it but the only feasible thing to drop for it would be stealth and dangit all that takes me below Def Cap AND still doesn't get health in there. I'm still working on that tho. Mind uou I like the idea of CJ+Hurtle unsuppressed movement in battle... Ninja Run being suppressible and all.

Grr...

the story so far... Mind I'm still puttering with the sets... Keep the ideas coming...

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Posted

Updated, ignore the last build.... A set of Mako is as far as I'll go!

thoughts?

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Posted

Don't think ninja run is suppressable - just tried it in combat and worked fine. Problem with it is it's really endurance heavy so prolly not viable in combat for your build. I've tried keeping it on in combat with a couple of toons that have tons of global recovery and proc endurance help and they still couldn't run it in combat very long.

Were you originally wanting stealth for stealth's sake or for defense? If for stealth take superspeed instead. If for defense my advice would still be to take superspeed - save your pennies for 3 kinetic combat and the non-proc blessing of the zephyrs. Then merit craft the kin combat trip and blessing kb. Would give better defense without having to take an otherwise unused power.


 

Posted

Crap. last build was wrong. this one is right.

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Edi: Geeze look at the end use on this one...


 

Posted

ALL forms of stealth stack with each other - if you can turn them on at the same time.

I have a defender that uses Stealth from the Concealment pool combined with a Stealth IO, and I assure you, it works.


@Roderick

 

Posted

Quote:
Originally Posted by Verene View Post
Don't think ninja run is suppressable - just tried it in combat and worked fine. Problem with it is it's really endurance heavy so prolly not viable in combat for your build. I've tried keeping it on in combat with a couple of toons that have tons of global recovery and proc endurance help and they still couldn't run it in combat very long.

Were you originally wanting stealth for stealth's sake or for defense? If for stealth take superspeed instead. If for defense my advice would still be to take superspeed - save your pennies for 3 kinetic combat and the non-proc blessing of the zephyrs. Then merit craft the kin combat trip and blessing kb. Would give better defense without having to take an otherwise unused power.
Huh thought it supressed. though with this recent build I think I might be able to afford running it afterall...

Eh originally it was a bit of both. I've gone the Health+stealth IO AND both tier 1 fitnesses...

Btw, this whole conversation has happened on a half-broken keyboard. y and t have had to be pasted in for every occurrence in one of my posts. How's that for sad?


 

Posted

Quote:
Originally Posted by Roderick View Post
ALL forms of stealth stack with each other - if you can turn them on at the same time.

I have a defender that uses Stealth from the Concealment pool combined with a Stealth IO, and I assure you, it works.
Must resist temptation to put it back in my build...


 

Posted

If you're going to 3 slot sprint might as well just put the unbounded set in there for the bonuses - other 2 are practically free. Looks as if you're using avalanche to softcap melee which should work.
Also no need to waste a slot putting an endurance reduction in combat jumping. Though again, i'd dump that for blessing set superspeed. That'd allow you to go 4 eradication/2 scirroco in lotus drops too for the nice +end and hp bonuses. Then again you'd still not have health. Tight build obviously


 

Posted

Still not sure about the ninja run endurance - you're at 2.06 recovered/sec. I have a scrap at 2.43 and a brute at 2.35 that can't run it in heavy combat. Granted katana is pretty endurance friendly and sr will dodge most drains but i still wouldn't count on it 'til you see for sure. .46/sec is no joke - takes you down to 1.5/sec recovery.


 

Posted

Quote:
Originally Posted by Verene View Post
Still not sure about the ninja run endurance - you're at 2.06 recovered/sec. I have a scrap at 2.43 and a brute at 2.35 that can't run it in heavy combat. Granted katana is pretty endurance friendly and sr will dodge most drains but i still wouldn't count on it 'til you see for sure. .46/sec is no joke - takes you down to 1.5/sec recovery.
Weird. I'm showing 2.91/sec in and 1.08/s out...


 

Posted

Quote:
Originally Posted by Verene View Post
If you're going to 3 slot sprint might as well just put the unbounded set in there for the bonuses - other 2 are practically free. Looks as if you're using avalanche to softcap melee which should work.
Also no need to waste a slot putting an endurance reduction in combat jumping. Though again, i'd dump that for blessing set superspeed. That'd allow you to go 4 eradication/2 scirroco in lotus drops too for the nice +end and hp bonuses. Then again you'd still not have health. Tight build obviously
A bit tight, heh.

Ok. Final build (for tonight a least) Perhaps I'll look more at it in the morning.

thanks for he help! I'm rather content now.

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Posted

Woops, scratch kinetic combat idea above. That's the typed def and you needed positional. I've been working with the former on a couple builds, sorry.


 

Posted

I have an over-softcap Kat/SR with teleport for a travel power. He uses Swift+Quickness+Sprint+Set Bonuses to get a pretty high runspeed.

Since CJ and NR can't be on at the same time, I tested him with CJ off and NR on. He's still over the softcap, he rarely has endurance problems, even with NR turned on in combat, and it's bound to a convenient key, so I can turn it off if need be. The build is NOT cheap, but it's not a billion dollar build either. When I get home from work, I'll see if I can come up with a suggestion based on a combination of my build and yours. It will NOT be suitable for levelling up, but should be fine as a level 50 build.

As far as Ninja Run supressing - It does. Watching your runspeed and jump height in your power monitor will confirm this. Heck, if you read the dev and/or community digests, you'll see posts about the recent fix to its suppression in PVP (it was using suppressed Super Jump numbers, instead of its own), and that the bug affecting suppression in PVP was PVP only - PVE suppression was working fine.

Were there any other myths in this thread I needed to bust? :P


@Roderick

 

Posted

Quote:
Originally Posted by Verene View Post
Woops, scratch kinetic combat idea above. That's the typed def and you needed positional. I've been working with the former on a couple builds, sorry.
I'da had to lose Health anyway to fit it, and then I'd be back on Square one.

the most recent build should be fairly cheap and will give me Melee: 39.9% (plus DA so capped so long as I'm not sanding still mid combat so at least 54.3% single stacked) Ranged: 47.5%, and AoE: 48% thus allowing some debuff though the debuff resistance is at 99.3% so not so much of a problem anyway...

All in all not bad. If there are any holes I'm not seeing them.


 

Posted

Quote:
Originally Posted by Roderick View Post
I have an over-softcap Kat/SR with teleport for a travel power. He uses Swift+Quickness+Sprint+Set Bonuses to get a pretty high runspeed.

Since CJ and NR can't be on at the same time, I tested him with CJ off and NR on. He's still over the softcap, he rarely has endurance problems, even with NR turned on in combat, and it's bound to a convenient key, so I can turn it off if need be. The build is NOT cheap, but it's not a billion dollar build either. When I get home from work, I'll see if I can come up with a suggestion based on a combination of my build and yours. It will NOT be suitable for levelling up, but should be fine as a level 50 build.

As far as Ninja Run supressing - It does. Watching your runspeed and jump height in your power monitor will confirm this. Heck, if you read the dev and/or community digests, you'll see posts about the recent fix to its suppression in PVP (it was using suppressed Super Jump numbers, instead of its own), and that the bug affecting suppression in PVP was PVP only - PVE suppression was working fine.

Were there any other myths in this thread I needed to bust? :P
I thought I'd heard that it suppressed. I don't know personally as I'm buying the pack tomorrow.

Actually I'm pretty happy with the build where it is now. Only thing I'd like is to fit in Stealth. Which just isn't happening...

It'll take something rather impressive (and still affordable) to budge me now. :P

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For my next trick I'll figure out a leveling build. :\


 

Posted

Quote:
Originally Posted by Roderick View Post
I have an over-softcap Kat/SR with teleport for a travel power. He uses Swift+Quickness+Sprint+Set Bonuses to get a pretty high runspeed.

Since CJ and NR can't be on at the same time, I tested him with CJ off and NR on. He's still over the softcap, he rarely has endurance problems, even with NR turned on in combat, and it's bound to a convenient key, so I can turn it off if need be. The build is NOT cheap, but it's not a billion dollar build either. When I get home from work, I'll see if I can come up with a suggestion based on a combination of my build and yours. It will NOT be suitable for levelling up, but should be fine as a level 50 build.

As far as Ninja Run supressing - It does. Watching your runspeed and jump height in your power monitor will confirm this. Heck, if you read the dev and/or community digests, you'll see posts about the recent fix to its suppression in PVP (it was using suppressed Super Jump numbers, instead of its own), and that the bug affecting suppression in PVP was PVP only - PVE suppression was working fine.

Were there any other myths in this thread I needed to bust? :P
It suppresses during the attack animation only. The actual height/speed goes back up immediately after an attack animation, a split second before the numbers catch up in combat attributes. Was already mid-flip before the numbers caught up. (can't speak for pvp zones)
Build seems really nice for the budget. I'd want some more hp/regen on an sr but that'd mean more cash. You should be golden.