Katana/SR +Ninja Run build opinions?
Lose stealth for health and use a stealth i/o in sprint (some set bonuses will help you get to softcap without it). Also I'd recommend slotting defense in divine avalanche. You're also prolly gonna want elude while leveling but can easily respec out of it once you're softcapped.
Well I took Stealth and planned on a Stealth IO so I'd essentially have full invis.
Do I REALLY need to slot defense in DA? It's pretty darned good right out of the box, and once I'm leveled up it's sorta moot anyway.
Maybe the thing to do is swap Kick for Health and then respec ot back to kick when I'm high enough level to add tough/weave...
I've played a claws/SR scrapper up to lvl 33ish and liked it fine so I'm not too interested in messing with Elude.
Do the following build until lvl 46 then swap it back to the original one I posted. Perhaps. This would work Health back in until lvl 46ish and postpones Stealth until after stamina.
Thoughs? Opinions?
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Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Zinn-Final: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(17), T'Death-Dam%:40(34)
Level 1: Focused Fighting -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(5), GftotA-Def/EndRdx/Rchg:40(13), GftotA-Def:40(37)
Level 2: Focused Senses -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(5), GftotA-Def/EndRdx/Rchg:40(17), GftotA-Def:40(37)
Level 4: Agile -- GftotA-Def:40(A), GftotA-Run+:40(50)
Level 6: Build Up -- RechRdx-I:50(A), AdjTgt-Rchg:50(7), AdjTgt-ToHit/Rchg:50(7)
Level 8: Flashing Steel -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(9), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(40), Erad-Dmg/Rchg:30(40)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Mrcl-Heal:40(40), Mrcl-Rcvry+:40(43)
Level 16: Dodge -- GftotA-Def:40(A), GftotA-Run+:40(48)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(19), M'Strk-Dmg/Rchg:50(19), M'Strk-Acc/EndRdx:50(23), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(25)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(23)
Level 22: Quickness -- Run-I:50(A)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(29), C'ngImp-Dmg/EndRdx/Rchg:50(37)
Level 28: Lucky -- GftotA-Def:40(A), GftotA-Run+:40(50)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResDam:40(31), S'fstPrt-ResDam/Def+:30(46)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
Level 35: Evasion -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(36), GftotA-Def/EndRdx/Rchg:40(36), GftotA-Def:40(36)
Level 38: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Elude -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Swift -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A), Run-I:50(50)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 7.06% Defense(Smashing)
- 7.06% Defense(Lethal)
- 8.31% Defense(Fire)
- 8.31% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 8% Defense(Psionic)
- 11.1% Defense(Melee)
- 9.25% Defense(Ranged)
- 13.6% Defense(AoE)
- 7.65% Max End
- 5% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 14% FlySpeed
- 100.4 HP (7.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 4.95%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- 20% (0.33 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 8.45% Resistance(Fire)
- 0.95% Resistance(Cold)
- 6.25% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 36.5% RunSpeed
I'm working on this so far. I know the Run Speed rocs arent exactly neccesary, but I wanted some extra run speed and had the slot room. :P
@Mazzo Grave

Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Do I REALLY need to slot defense in DA? It's pretty darned good right out of the box, and once I'm leveled up it's sorta moot anyway. code] |

Was just a suggestion mostly for some added help in leveling. No reason really you need it at all at 50 with softcap and over 100 defense debuff resistance, cept that it's a nice place to stick yet another Lotg recharge or since you're skipping travel a Gift of the Ancients run speed. Course with SR as a secondary it's not like you're hurting for defense slots
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Also: Stealth does not stack with a stealth IO. No dice there, I'm afraid.
As to the build itself: It's a common IO build, with one or two choice set IOs thrown in to taste. I agree with Verene that Health is more important than a second tier one from Fitness, and that stealth is a good power to drop it for. However, you've mentioned this is a build to maximize your ability to use Ninja Run, on the cheap, it seems, so I trust that;s a decision you've long since made.
Power wise, I don't see any real mistakes, though your slotting is a bit sloppy. As it stands, you regain 2.31 endurance a second with all your toggles runnning. On top of that, you have conserve power, which means you've overslotted Physical Perfection by a good margin. My recommendation would be to drop some slots there, and bring your attacks up to six slots, so that you can put a Recharge Reduction IO in them.
Other than that, it appears to be fine. There're only so many ways to slot basic SOs, so there isn't much to say on the subject. It should work for what you want fine.
Also: Stealth does not stack with a stealth IO. No dice there, I'm afraid.
|
On top of that, you have conserve power |
Ok so swapping Conserve for FA with all toggles running I'll be burning 1.78 end/sec and generating 2.91/s for a net gain of 1.13/s + whatever the End Procs bring in, which ought to be enough to keep attacking without running dry of end in most battles. Figuring that I'll likely only be running FA occasionally anyhow. Is this wrong?
so I trust that's a decision you've long since made |
though your slotting is a bit sloppy |
thanks for the input. Very useful so far. Keep it coming!
Conserve Power is only up for a minute and a half out of every four and a half minutes so I was thinking more about using it during long drawn out battles like GM's or AV's. Frankly I'd be more inclined to drop Conserve Power, if I didn't need either it or Focused Accuracy to get Physical Perfection. I suppose I'd be better off with FA. Ok so swapping Conserve for FA with all toggles running I'll be burning 1.78 end/sec and generating 2.91/s for a net gain of 1.13/s + whatever the End Procs bring in, which ought to be enough to keep attacking without running dry of end in most battles. Figuring that I'll likely only be running FA occasionally anyhow. Is this wrong? |
Curses. I was thinking about SS stacking wih stealth and with stealh IO's, and somehow tranferred that to them stacking with each other. Crappy thing about dropping Stealth is I'll no longer be soft capped... Hrm. Decisions... |
Hrm. How so? Just the endurance issue? I'm generally under he impression that you need all the end you can get. |
Is there something else wrong with the slotting? Is there much need for putting recharge reds in mi attacks? Katana is a pretty fast recharging set. I think my longest recharge time is 11 seconds, and what with a possible 6 attack chain, I wouldn't think I'll ever be without some attack ready. |
Does stealth really not stack with stealth i/o? I haven't taken stealth since my first toon in an early build so idk. I know it isn't supposed to stack, but then steamy mist, cloaking device, etc. are not supposed to stack with i/o stealth either, but they do.
OK, ok... I can only take so much. Some CHEAP sets are beginning to work their way into the build. (see below)
I still can't work out how to keep both tier one fitness powers and add Health back in, but I'm still hoping to get it figured out. I HAVE, however, managed to work in a total of +40% Haste bonuses between Quickness and set bonuses, so no Recharge Reds needed...
As for working CJ in, I'd be all for it but the only feasible thing to drop for it would be stealth and dangit all that takes me below Def Cap AND still doesn't get health in there. I'm still working on that tho. Mind uou I like the idea of CJ+Hurtle unsuppressed movement in battle... Ninja Run being suppressible and all.
Grr...
the story so far... Mind I'm still puttering with the sets... Keep the ideas coming...
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Updated, ignore the last build.... A set of Mako is as far as I'll go!
thoughts?
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Don't think ninja run is suppressable - just tried it in combat and worked fine. Problem with it is it's really endurance heavy so prolly not viable in combat for your build. I've tried keeping it on in combat with a couple of toons that have tons of global recovery and proc endurance help and they still couldn't run it in combat very long.
Were you originally wanting stealth for stealth's sake or for defense? If for stealth take superspeed instead. If for defense my advice would still be to take superspeed - save your pennies for 3 kinetic combat and the non-proc blessing of the zephyrs. Then merit craft the kin combat trip and blessing kb. Would give better defense without having to take an otherwise unused power.
Crap. last build was wrong. this one is right.
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ALL forms of stealth stack with each other - if you can turn them on at the same time.
I have a defender that uses Stealth from the Concealment pool combined with a Stealth IO, and I assure you, it works.
@Roderick
Don't think ninja run is suppressable - just tried it in combat and worked fine. Problem with it is it's really endurance heavy so prolly not viable in combat for your build. I've tried keeping it on in combat with a couple of toons that have tons of global recovery and proc endurance help and they still couldn't run it in combat very long.
Were you originally wanting stealth for stealth's sake or for defense? If for stealth take superspeed instead. If for defense my advice would still be to take superspeed - save your pennies for 3 kinetic combat and the non-proc blessing of the zephyrs. Then merit craft the kin combat trip and blessing kb. Would give better defense without having to take an otherwise unused power. |
Eh originally it was a bit of both. I've gone the Health+stealth IO AND both tier 1 fitnesses...
Btw, this whole conversation has happened on a half-broken keyboard. y and t have had to be pasted in for every occurrence in one of my posts. How's that for sad?
If you're going to 3 slot sprint might as well just put the unbounded set in there for the bonuses - other 2 are practically free. Looks as if you're using avalanche to softcap melee which should work.
Also no need to waste a slot putting an endurance reduction in combat jumping. Though again, i'd dump that for blessing set superspeed. That'd allow you to go 4 eradication/2 scirroco in lotus drops too for the nice +end and hp bonuses. Then again you'd still not have health. Tight build obviously
Still not sure about the ninja run endurance - you're at 2.06 recovered/sec. I have a scrap at 2.43 and a brute at 2.35 that can't run it in heavy combat. Granted katana is pretty endurance friendly and sr will dodge most drains but i still wouldn't count on it 'til you see for sure. .46/sec is no joke - takes you down to 1.5/sec recovery.
Still not sure about the ninja run endurance - you're at 2.06 recovered/sec. I have a scrap at 2.43 and a brute at 2.35 that can't run it in heavy combat. Granted katana is pretty endurance friendly and sr will dodge most drains but i still wouldn't count on it 'til you see for sure. .46/sec is no joke - takes you down to 1.5/sec recovery.
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If you're going to 3 slot sprint might as well just put the unbounded set in there for the bonuses - other 2 are practically free. Looks as if you're using avalanche to softcap melee which should work.
Also no need to waste a slot putting an endurance reduction in combat jumping. Though again, i'd dump that for blessing set superspeed. That'd allow you to go 4 eradication/2 scirroco in lotus drops too for the nice +end and hp bonuses. Then again you'd still not have health. Tight build obviously ![]() |
Ok. Final build (for tonight a least) Perhaps I'll look more at it in the morning.
thanks for he help! I'm rather content now.
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Woops, scratch kinetic combat idea above. That's the typed def and you needed positional. I've been working with the former on a couple builds, sorry.
I have an over-softcap Kat/SR with teleport for a travel power. He uses Swift+Quickness+Sprint+Set Bonuses to get a pretty high runspeed.
Since CJ and NR can't be on at the same time, I tested him with CJ off and NR on. He's still over the softcap, he rarely has endurance problems, even with NR turned on in combat, and it's bound to a convenient key, so I can turn it off if need be. The build is NOT cheap, but it's not a billion dollar build either. When I get home from work, I'll see if I can come up with a suggestion based on a combination of my build and yours. It will NOT be suitable for levelling up, but should be fine as a level 50 build.
As far as Ninja Run supressing - It does. Watching your runspeed and jump height in your power monitor will confirm this. Heck, if you read the dev and/or community digests, you'll see posts about the recent fix to its suppression in PVP (it was using suppressed Super Jump numbers, instead of its own), and that the bug affecting suppression in PVP was PVP only - PVE suppression was working fine.
Were there any other myths in this thread I needed to bust? :P
@Roderick
Woops, scratch kinetic combat idea above. That's the typed def and you needed positional. I've been working with the former on a couple builds, sorry.
|
the most recent build should be fairly cheap and will give me Melee: 39.9% (plus DA so capped so long as I'm not sanding still mid combat so at least 54.3% single stacked) Ranged: 47.5%, and AoE: 48% thus allowing some debuff though the debuff resistance is at 99.3% so not so much of a problem anyway...
All in all not bad. If there are any holes I'm not seeing them.
I have an over-softcap Kat/SR with teleport for a travel power. He uses Swift+Quickness+Sprint+Set Bonuses to get a pretty high runspeed.
Since CJ and NR can't be on at the same time, I tested him with CJ off and NR on. He's still over the softcap, he rarely has endurance problems, even with NR turned on in combat, and it's bound to a convenient key, so I can turn it off if need be. The build is NOT cheap, but it's not a billion dollar build either. When I get home from work, I'll see if I can come up with a suggestion based on a combination of my build and yours. It will NOT be suitable for levelling up, but should be fine as a level 50 build. As far as Ninja Run supressing - It does. Watching your runspeed and jump height in your power monitor will confirm this. Heck, if you read the dev and/or community digests, you'll see posts about the recent fix to its suppression in PVP (it was using suppressed Super Jump numbers, instead of its own), and that the bug affecting suppression in PVP was PVP only - PVE suppression was working fine. Were there any other myths in this thread I needed to bust? :P |
Actually I'm pretty happy with the build where it is now. Only thing I'd like is to fit in Stealth. Which just isn't happening...
It'll take something rather impressive (and still affordable) to budge me now. :P
| Copy & Paste this data into Mids' Hero Designer to view the build |
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For my next trick I'll figure out a leveling build. :\
I have an over-softcap Kat/SR with teleport for a travel power. He uses Swift+Quickness+Sprint+Set Bonuses to get a pretty high runspeed.
Since CJ and NR can't be on at the same time, I tested him with CJ off and NR on. He's still over the softcap, he rarely has endurance problems, even with NR turned on in combat, and it's bound to a convenient key, so I can turn it off if need be. The build is NOT cheap, but it's not a billion dollar build either. When I get home from work, I'll see if I can come up with a suggestion based on a combination of my build and yours. It will NOT be suitable for levelling up, but should be fine as a level 50 build. As far as Ninja Run supressing - It does. Watching your runspeed and jump height in your power monitor will confirm this. Heck, if you read the dev and/or community digests, you'll see posts about the recent fix to its suppression in PVP (it was using suppressed Super Jump numbers, instead of its own), and that the bug affecting suppression in PVP was PVP only - PVE suppression was working fine. Were there any other myths in this thread I needed to bust? :P |
Build seems really nice for the budget. I'd want some more hp/regen on an sr but that'd mean more cash. You should be golden.
OK, yet another Ninja build in honor of the new Ninja Pack. I've been wanting a katana scrapper for ages, and this seems like a good opportunity for it. Can I get some opinions on this build? For now It's strictly generic IO's. Planning sets will come later.
So far I'm pretty happy with he build except for one glaring issue. No Heath. I know I can drop Swift or Hurdle for it, but I'd really like to keep them both. How much will I miss it? How bad will it hurt me? Is there something else I could readily lose to get Health back in there?
Any opinions?