Katana/SR +Ninja Run build opinions?


Black_Marrow

 

Posted

Quote:
Originally Posted by Verene View Post
It suppresses during the attack animation only. The actual height/speed goes back up immediately after an attack animation, a split second before the numbers catch up in combat attributes. Was already mid-flip before the numbers caught up. (can't speak for pvp zones)
Build seems really nice for the budget. I'd want some more hp/regen on an sr but that'd mean more cash. You should be golden.
On the off chance this build holds me after lvl 50 I might invest more into fancier sets, but for now this'll do.

Bw, have the new pack now. Ninja Run is awesomesauce, and the supression is a minor inconvience at most.

Also looks great on my BS/Shield scrapper. May need to spec her out of the leaping pool now. Woo that'll open two power slots!

thanks for all the help!


 

Posted

Quote:
Originally Posted by Verene View Post
It suppresses during the attack animation only. The actual height/speed goes back up immediately after an attack animation, a split second before the numbers catch up in combat attributes. Was already mid-flip before the numbers caught up. (can't speak for pvp zones)
Build seems really nice for the budget. I'd want some more hp/regen on an sr but that'd mean more cash. You should be golden.
Only the movement speed suppresses, not the animations. It's just like flight - When you attack, you drop to the suppressed speed, but remain in the flight (or ninja run) animation. This includes doing flips when jumping while suppressed.

According to the devs, Ninja Run follows the same suppression rules as travel powers do. And in the end, why wouldn't it? It is a travel power.


@Roderick