Mind/Fire or Mind/Energy?
I might be wrong but i dont think perma dom is possible without hasten. Even with all your recharge...i still dont think its enough for perma. Get rid of firey embrace or manuevers and move some slots around and you will easily have perma hasten and what they call "teir 3" perma dom.
also.... on 1 build u have 6 7.5 recharge and on the other you have 7 7.5 recharge. 5 is the maximum you can have for the same exact bonus.
I'd go for Mind/Energy. You lose a lot of control to get that better damage, and later in the game it'll be your control that will be the most important.
I might be wrong but i dont think perma dom is possible without hasten. Even with all your recharge...i still dont think its enough for perma. Get rid of firey embrace or manuevers and move some slots around and you will easily have perma hasten and what they call "teir 3" perma dom.
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I'm in class right now, so I can't view the data chunks, but yes you can only have 5 of one specific set bonus. Although, the exception to this rule is the LotG 7.5, it is its own set bonus. Mind/Fire and Mind/Energy are both great combos, my Mind/Fire is one of my favorite toons. I built mine for mostly ST damage with my only real AoE attack is Ball Lightning.
Since I can't see the build, I don't see what controls you're missing in the Mind/Fire build. Though, I can say from experience Total Domination is certainly skippaple, long recharge AoE hold, I haven't missed it or feel like I need it. Dominate, Levitate,Mesmerize and Confuse are my ST controls. Mass Hypnosis, Mass Confusion and Terrify are my AoE controls, with these I already have more controls than I need.
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Permadom is possible without Hasten, I had it on both my Fire/Psi and Mind/Fire. The minimum global recharge is something like 122.5%. Also, I wouldn't drop Fiery Embrace, it's a great damage boost since you'll mostly be dealing fire damage and it brings up Blaze's damage close to 400.
I'm in class right now, so I can't view the data chunks, but yes you can only have 5 of one specific set bonus. Although, the exception to this rule is the LotG 7.5, it is its own set bonus. Mind/Fire and Mind/Energy are both great combos, my Mind/Fire is one of my favorite toons. I built mine for mostly ST damage with my only real AoE attack is Ball Lightning. Since I can't see the build, I don't see what controls you're missing in the Mind/Fire build. Though, I can say from experience Total Domination is certainly skippaple, long recharge AoE hold, I haven't missed it or feel like I need it. Dominate, Levitate,Mesmerize and Confuse are my ST controls. Mass Hypnosis, Mass Confusion and Terrify are my AoE controls, with these I already have more controls than I need. |
2) It defintely is SP3 (Super Permadom 3) on both of these builds.
3) And on the Fire build, I'm only giving up Total Dom. With the loss of Power Boost, however, I lose my perma-Mass Confusion as well. (though it's not that far off, and if takes me more than 70 seconds to fry a spawn with Fire Breath something is wrong.)
Really, I think the Mind/Fire is the stronger contender which kind of makes me sad, considering how much I've already invested in my Mind/Energy
Both are very strong; I much prefer mind/fire though. Being able to be all ranged makes surviving even easier.
I decided on Fire.
Should I go with Incinerate or Combustion? Both will slot a purple set so set bonuses is moot. Both require being upclose, which I can but don't like doing, due to lining up Breath of Fire and Terrify...
Globals: @Midnight Mystique/@Magik13
I skipped both on my Mind/Fire I went all range attacking. Yeah I have to closer for terrify and breath but after that I get far away as possible..
Works quite well
I spent a lot of time drafting up a build in Mid's for my Mind/Energy Dom and was reasonably happy with it. That is, until I noticed that, with a bit of work, I could get a build that was similar with Mind/Fire but have better damage. My Mind/Energy is level 28 and has done a bunch of story arcs, so it's more a discussion on which one to give the multi-billion build to.
Both are designed as being mostly ranged builds. The metrics are:
1)Perma-Dom without Hasten
2)Soft-Capped Ranged/Energy Defenses
3)39% S/L/N Def
Pros for Energy:
1) Better Control (Power Boost, allowing for Perma Mass Confuse among other things.)
2) Knockback as a secondary control
3) AoE Hold for additional control
Pros for Fire:
1) Better Damage (Fiery Embrace and Damage as a second defense)
2) Breath of Fire (Better damaged RANGED AoE)
3) A pet (Don't really know how useful that'd be.)
The builds:
Mind/Energy