A question about DB/Fire


Cyber_naut

 

Posted

Good evening, everyone.

What with the Martial Arts Booster being released, and some interesting looking DB options being provided (To say nothing of the sweet looking flame robes), I've decided I wanted to try a DB/Fire Scrapper.

It seems to me that it comes into a lot of its best powers really early, which pleases me, but it also leaves me wondering.

With Healing Flames and Consume, how efficient would fire be if I just passed on the Fitness Pool entirely? I know I can certainly do it, but will it be a serious challenge, or will those two powers be enough that I won't even miss Health and Stamina?

Also, as this is my first time with BOTH of these power sets, are there any tricks that I should know? Powers I should avoid?

Thanks in advance!


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Posted

Consume is on a rather long timer, and while it can be better than Stamina in the ideal circumstances, getting to these circumstances involve a significant playstyle adjustement - you'd want to have enough enemies in range at the specific moment you need to use it, which also implies keeping an eye on your end bar. Such a playstyle doesn't always work well with teams, especially pickup groups.

Healing Flames is much better than Health, but having regen on top of a fast recharging heal is nice too in my opinion. Random example with numbers pulled out of my *** : with 100% regen, you might end up at times with 70% HP at the end of a spawn and no clue if you should use your heal right now, waste part of it and not have it back right away for the next spawn, or hold on to it and take the alpha with only 80% HP. With 180% regen, you would have regenerated to 88% HP by the time you got to the next spawn. That said, it's more QoL than anything else and you can definitely live without Health with HF.

I'm sure it can be done, I'm not sure it's worth the hassle. I'd rather pick the Fitness pool with Hurdle and skip a travel power (Hurdle + Ninja Jump is 60 mph. Jump speed cap is 78 mph).


 

Posted

Hmmm, handy to know, and good food for thought. I'll have to analyze my potential build and see what I can move around...

EDIT: One more question, how well does Burn work for a /Fire scrapper? I'd think that, without an AE taunt, it would probably be a wasted power.

I'm taking combat jumping for the immobilize protection, so I'm not terribly worried about immobilize protection, and I'm going to invest in a knockback protection IO, so I'm not worried about going all the way for Acrobatics in the jumping pool either.


Dame Silverwing (50 Kat/SR Scrapper) Virtue
Professor Bikini (50 Bots/Dark MM) Virtue
Dame Silver Fury (41 Peacebringer) Virtue
Operative Velvet (50 Fortunata) Virtue
Petal Dancer (35 Plant/Kin Contoller) Virtue
Tanegashima (Rapidly levelling DP/Ice Blaster) Virtue
(and more)

 

Posted

I'd say go with stamina... health is more optional, but why not.

Saying this because DB is rather end intensive, and because healing flames requires endurance as well, and consume needs a bit to fire initially. Also, if you intend to run the aura that's going to cost you as well.

It seems like the consume tool is mostly in place to offset the already high end consumption of fire, and of course provide a little more damage. so it's not such a huge boost that you won't notice it... though if you take physical perfection eventually it's likely you may be able to respec out (especially since you will likely have all the recharge/end reduction set up by then)


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

I'm not big on Burn, especially with weapon primaries. Even on teams with controllers using AOE immobilizes, I find the radius is tiny and doesn't hit more than a few mobs. As a DB/Fire, your AoE options are 2 cones, 1 pbaoe and 1 damage aura, all of which have a 8 feet radius at best, so scattering stuff with Burn would be counterproductive in my opinion.


 

Posted

You 'could' pass on fitness and stamina, just like you 'can' get by with only one arm or leg.

Consume will not substitute for stamina very effectively. First of all its on a very long recharge. Secondly, you need several targets to fuel it, and you need to hit them. And finally, timing can be a pain in the butt - use it to early and it's a waste, wait till your end is too low and there might not be a lot of targets to use it on. It's a power that seems like it has lots of potential, but in actual use is just a bowl full of frustration.

IMO, fire is a bit underpowered and underused, so I'd love to see a few buffs to the set. One buff I'd like to see is either improving consumes recharge time dramatically, or just turning it into power sink. Then you realistically could consider skipping fitness and stamina, which would make FA far more interesting and attractive. And as another poster mentioned, burn is a bit underwhelming in most cases and with most combos, due to it's very small area of affect and the fact it makes enemies hit with it simply run out of it and scatter. I'd rework that power to either cover a much larger area, or make it simply deliver all of it's damage to those hit with it as full damage over time.


 

Posted

Quote:
Originally Posted by Cyber_naut View Post
I'd rework that power to either cover a much larger area, or make it simply deliver all of it's damage to those hit with it as full damage over time.

these sound cool, but i think i like the second suggestion a tad better, it could keep it's same effects, but just do super-damage to compensate.

on a seperate note, doesnt blazing aura do the same amount of dam as other damage auras, while lacking a secondary effect? maybe having it just do more damage could make /fa more attractive.