Operation: Blackout (Test Server Event#2)


Bubbawheat

 

Posted

Quote:
Originally Posted by Pyro_Nympho View Post
In the original thread, we had mentioned Traps/AR Defenders as "medics", and I was all for them as well. If we were actually going to be playing at a higher level to benefit from the Traps primary, then I could see their value. Since the majority of the event will be using levels 4 - 8 (if we're lucky to gain those levels in the first few missions), I don't see the trade off for the lessor damage output.
Defenders get Forcefield Generator at level 8. That's, 13.3%defense unslotted each. Rather sizable.

Quote:
Originally Posted by Pyro_Nympho View Post
I'm all for having Traps/AR Defenders (they fit the storyline and powers), and if the damage difference is only minor, then I say sure...bing'em. Just remember, lowbies and will we gain anything from having the triangle beacon? I'm not too knowledgeable on the numbers, but I do know that most only show their true worth onced slotted with SO's...and I don't see use getting to them in this event.
Triage Beacon is unslotted 150% regeneration each, which on it's own is pretty crappy. Remember, Lower Total HP means Less HP/Tick. You'd need 3 of them to even come close to RA.

I would say of the placeable pets, Acid Mortar is the far more useful of the two. It increases killing speed (26.6%resist and 26.6%defense debuffs), and can help mitigate damage by soaking up agro (in fact having slightly more HP than the defender does). Mortars last for 1 minute and will fire upwards of 10-12 times, each time hitting upto 16targets in an 8foot AoE with a 100foot range. (Honstly is it even possible to fit 16mobs into an 8foot radius?)

Acid Mortar also recharges in 90seconds, giving it a possible unslotted uptime of 66%.

Quote:
Originally Posted by Pyro_Nympho View Post
Can someone show or explain the numbers? What would be the Traps benefit, if any, versus the damage output of the Blaster? To me, faster kills would be better than trying to gain health regeneration...maybe?

Any thoughts?
=waves=

I would say that Defenders might lower damage a tad at the very low levels, but once they pick up Acid Mortar at level 6 it actually swings the other way.

Since we'll be running on no enhancements (or TOs if you bother, I generally dont) it'd work out like this:

Blaster Ranged Damage: 1.125
Defiance is not included because I have NO IDEA how I'd begin to quantify it.

Defender Ranged Damage: 0.65
Acid Mortar's debuff averaged out over time (Let's assume that due to the mobile nature or fights that each acid mortar sees only 30seconds of use every cycle(90seconds)) 26.6%/3=8.87% average debuffing

Team of 8Blasters: 1(8*1.125)=9
7Blaster 1Defender: 1.0887(7*1.125+0.65)=9.28
6Blasters 2Defenders: 1.2661((6*1.125)+(2*0.65))=10.19
5Blasters 3Defenders: 1.3548((5*1.125)+(3*0.65))=10.26
4Blasters 4Defenders: 1.4435((4*1.125)+(4*0.65))=10.25
3Blasters 5Defenders: 1.5322((3*1.125)+(5*0.65))=10.15
2Blasters 6Defenders: 1.6209((2*1.125)+(6*0.65))=9.97
1Blaster 7Defenders: 1.7096(1.125+(7*0.65))=9.70
Team of 8Defenders: 1.7983(8*0.65)=9.35

There's no case where adding a traps defender to the team, who takes and uses Acid Mortar, *doesn't* improve damage over just blasters.

**Dislaimer: numbers and math represent potential only, they are in no way meant to be a guarantee of actual performance and may be incorrect given that this is one of the few examples of a time in my life I ever use that stuff they taught me in math class oh so many years ago. Arcanaville I am not.**

***Also, Triage Beacon (and Spirit Tree) is Jank. That is all.***


@Oathbound & @Oathbound Too

 

Posted

Ok, replying to my last post, so that it's less Wall-o-textish...

The contribution of a Traps defender to the team is largely level dependent given how trivial most of their beginning powers are.

IF you'd prefer to play a Traps/AR defender, Might it be a good idea to get them a few levels beforehand, since Traps powers don't start getting decent till 6?

With SSK it's not like level differences matter all that much anymore.

Just a thought.

(As far as any PvP goes, I generally don't, so i have no idea if a Defender would be at a disadvantage at all, particularly with level caps in play.)(Oddly enough Pyro is the only person I've ever PvP'd against in this game.)


@Oathbound & @Oathbound Too

 

Posted

We should also have a chance to get all are lvl 50s and start seeing who is the strongest muhahahaha.


 

Posted

Hoping to make this one but my wife has family in town that weekend so I don't know. If she decides to go see some chick flick with her sister, I'll be there in CoX. If she decides we all need an early Thanksgiving meal...

Have fun!


 

Posted

Are we gonna have a costume contest too? Forgive my ignorance if it said we're already doing one but I think it'd be fun. I love me some CCs.


 

Posted

Can't make this one either Going to a birthdya party that evening, alcohol is going to be involved but hopefully no blackouts Have fun everyone!


 

Posted

Pilfer in his spy suit will be good enough, Pyro?


 

Posted

Quote:
Originally Posted by Pyro_Nympho View Post
General...sir,

I hadn't planned on a costume contest, but I was planning on a group / team photo. One thing that about this event that is different from the first is that there will not be any type of points competition, nor will there be "prizes". This event is just for funzies.
I just like looking at what the talented community we have creates, not necessarily the competition part of it. I guess what you have planned will fill that desire.


 

Posted

Need to start thinkin of my duds....

what on earth shall I wear...


@Oathbound & @Oathbound Too

 

Posted

Indeed. Did and Replied.


@Oathbound & @Oathbound Too

 

Posted

I plan on being there, unless my brand spanking new computer decides to go on strike! Which would royally **** me off!! So for now, count me in!! wOOt!!!


~*~VexXxa~*~
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