Tips/Advice for a BS/Regen scrapper?
Hi, all. So, i've brought this toon to level 50 & after getting totally slammed in the arena by an IO'd out BS/WP scrapper, i've decided i want to IO this Toon out.
i was told before to six slot Reconstruction w/Numina's Convelescence, which is done. But i obviously need more. i have Mid's Hero Designer, i just wanted to get sugguestions before i get deep into it since i've never stacked a toon up before. My idea was to get my regen & heals soft capped (almost there already) & then try to bring my damage output as high as i can get it, since regen kinda needs to use the blaster defense to stay alive. i took the Fitness & Superspeed pools, didn't take anything from Fighting. Also have Conserve Power from Body Mastery. i was planing on getting the Portal Jockey, Freedom Phalanax Reserve, & maybe the TF Commnader Accolades. So, any ideas? Thanks |
When I get home from work I will post my mids build for my scrapper. There are more powerful builds I'm sure (especially since I am not using any purples) but I get a ton of compliments on my Scrapper.
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle
Are you going for a pvp build or a pve build?
As promised here is my scrappers current build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Midnights Blade 1: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (3) Mako's Bite - Damage/Endurance: Level 50
- (5) Mako's Bite - Damage/Recharge: Level 50
- (21) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (39) Damage Increase IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (45) Numina's Convalescence - Heal/Endurance: Level 50
- (46) Doctored Wounds - Heal: Level 50
- (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (3) Scirocco's Dervish - Accuracy/Damage: Level 50
- (9) Scirocco's Dervish - Damage/Endurance: Level 50
- (31) Scirocco's Dervish - Damage/Recharge: Level 50
- (37) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Doctored Wounds - Recharge: Level 50
- (5) Doctored Wounds - Heal/Endurance: Level 50
- (15) Doctored Wounds - Endurance/Recharge: Level 50
- (39) Doctored Wounds - Heal/Recharge: Level 50
- (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (40) Doctored Wounds - Heal: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (9) Luck of the Gambler - Recharge Speed: Level 50
- (15) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Endurance Modification IO: Level 50
- (11) Endurance Modification IO: Level 50
- (11) Endurance Modification IO: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (13) Doctored Wounds - Endurance/Recharge: Level 50
- (13) Doctored Wounds - Heal/Recharge: Level 50
- (40) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (40) Doctored Wounds - Heal: Level 50
- (43) Doctored Wounds - Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (17) Numina's Convalescence - Heal/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (19) Scirocco's Dervish - Damage/Endurance: Level 50
- (19) Scirocco's Dervish - Damage/Recharge: Level 50
- (21) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (27) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Impervium Armor - Resistance/Endurance: Level 40
- (45) Impervium Armor - Resistance: Level 40
- (48) Impervium Armor - Psionic Resistance: Level 40
- (48) Aegis - Resistance: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (23) Regenerative Tissue - +Regeneration: Level 30
- (23) Miracle - +Recovery: Level 40
- (A) Endurance Modification IO: Level 25
- (25) Endurance Modification IO: Level 25
- (25) Endurance Modification IO: Level 25
- (A) Run Speed IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (29) Mako's Bite - Damage/Endurance: Level 50
- (29) Mako's Bite - Damage/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (36) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Doctored Wounds - Heal: Level 50
- (31) Doctored Wounds - Heal/Endurance: Level 50
- (31) Doctored Wounds - Endurance/Recharge: Level 50
- (46) Doctored Wounds - Heal/Recharge: Level 50
- (50) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (50) Doctored Wounds - Recharge: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (33) Scirocco's Dervish - Accuracy/Damage: Level 50
- (33) Scirocco's Dervish - Damage/Endurance: Level 50
- (33) Scirocco's Dervish - Damage/Recharge: Level 50
- (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (48) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance: Level 40
- (42) Impervium Armor - Resistance/Recharge: Level 40
- (42) Impervium Armor - Endurance/Recharge: Level 40
- (42) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (43) Impervium Armor - Resistance: Level 40
- (43) Impervium Armor - Psionic Resistance: Level 40
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 40
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth: Level 50
- (A) Empty
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 4.69% Defense(Fire)
- 4.69% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 13.1% Defense(Psionic)
- 3.75% Defense(Ranged)
- 9.38% Defense(AoE)
- 2.25% Max End
- 30% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 80.3 HP (6%) HitPoints
- MezResist(Held) 9.35%
- MezResist(Immobilize) 6.6%
- MezResist(Terrorized) 6.6%
- 5% (0.08 End/sec) Recovery
- 64% (3.58 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 9.38% Resistance(Negative)
- 3.78% Resistance(Toxic)
- 15.9% Resistance(Psionic)
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle
I'm kinda suprised to see nobody had any comments for my build. Is that a good thing or a bad thing I wonder?
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle
Main thing is that I'd have picked up 15% melee defense from somewhere, slotted Parry as an attack, and used an attack chain of Parry -> Head Splitter -> Parry -> Disembowel -> Hack. Keeping your melee defense soft-capped without taking a huge hit to DPS would be nice. With nothing to stack it on, the range defense won't do much, but it can't hurt.
You'd average higher damage if you completed the Mako's Bite set in Hack.
Integration has a higher base to work from, so I'd at least swap the Fast Healing and Integration slotting.
I'd pick up a couple more 5% recharge bonuses. Maybe Crushing Impacts instead of Mako's Bites?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Sorry, was busy the whole weekend..
PMg- Nice. Thanks for laying that out for me. It looks pretty good. i'll have to mull that over a little. i'll post if i find anything interesting.
Werner- That's pretty useful. Normally i just go for a quick kill & keep Parry for if they survive.
So there's no fan's of Numina's here? It is kinda pricey though. i almost can't blame you. i do enjoy the set bonuses though.
Dave- it'd be pvp mostly, though i wouldn't mind something that i could use in either..
Thanks guys.
Main thing is that I'd have picked up 15% melee defense from somewhere, slotted Parry as an attack, and used an attack chain of Parry -> Head Splitter -> Parry -> Disembowel -> Hack. Keeping your melee defense soft-capped without taking a huge hit to DPS would be nice. With nothing to stack it on, the range defense won't do much, but it can't hurt.
You'd average higher damage if you completed the Mako's Bite set in Hack. Integration has a higher base to work from, so I'd at least swap the Fast Healing and Integration slotting. I'd pick up a couple more 5% recharge bonuses. Maybe Crushing Impacts instead of Mako's Bites? |
I wasn't sure about finishing the Mako set in Hack but its worth another look. Same with Fast Healing and Integration I will take another look there.
Sorry, was busy the whole weekend..
PMg- Nice. Thanks for laying that out for me. It looks pretty good. i'll have to mull that over a little. i'll post if i find anything interesting. Werner- That's pretty useful. Normally i just go for a quick kill & keep Parry for if they survive. So there's no fan's of Numina's here? It is kinda pricey though. i almost can't blame you. i do enjoy the set bonuses though. Dave- it'd be pvp mostly, though i wouldn't mind something that i could use in either.. Thanks guys. |
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle
Came up with a quick build for ye. Defense, Recharge, and Recovery are the name of the game.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Midnights Blade 1: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(36)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(11)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 4: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-EndRdx/Rchg(7), AdjTgt-ToHit/EndRdx(9), AdjTgt-Rchg(15)
Level 8: Parry -- Acc-I(A), LkGmblr-Rchg+(39)
Level 10: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(40)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 14: Swift -- Run-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Regen/Rcvry+(17)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(37)
Level 20: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(23)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 28: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(36)
Level 30: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(46), Dct'dW-Rchg(50)
Level 32: Head Splitter -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34)
Level 35: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(45)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Virtue: @Santorican

Dark/Shield Build Thread
Here is a build I use as my main pvp character and I find it to be very effective its Built for Regen, Recharge, Recovery, and Max HP. Basically anything to get the Regen as high as it will go.
Edit: Don't ask why some of the numbers came in black; srry if they are hard to see
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sword of the Angels: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal:50(48)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(15)
Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(5), P'Shift-EndMod/Rchg:50(5), P'Shift-End%:50(48)
Level 6: Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 8: Parry -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/Rchg:50(37)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(46)
Level 14: Super Speed -- Clrty-RunSpd:50(A)
Level 16: Integration -- Numna-Heal:40(A), Numna-Heal/Rchg:40(17), Numna-Heal/EndRdx/Rchg:40(17), Numna-Heal/EndRdx:40(45)
Level 18: Build Up -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Swift -- Run-I:50(A)
Level 22: Health -- Numna-Heal:50(A), Tr'ge-Heal/EndRdx:30(23), Tr'ge-Heal/Rchg:30(23), Mrcl-Rcvry+:40(45), Numna-Regen/Rcvry+:50(46), RgnTis-Regen+:30(50)
Level 24: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(25), P'Shift-End%:50(50)
Level 26: Disembowel -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(27), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(31), Hectmb-Dmg/EndRdx:50(33), Acc-I:50(36)
Level 28: Instant Healing -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(29), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Rchg:50(34)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43)
Level 32: Head Splitter -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(34), Armgdn-Dmg/EndRdx:50(34), Acc-I:50(46)
Level 35: Super Jump -- ULeap-Jump:50(A)
Level 38: Moment of Glory -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(39), Efficacy-EndMod/Acc/Rchg:50(39), LkGmblr-Rchg+:50(39), LkGmblr-Def:50(40), Efficacy-EndMod/Acc:50(45)
Level 41: Slice -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(42), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 44: Hover -- LkGmblr-Rchg+:50(A)
Level 47: Revive -- Numna-EndRdx/Rchg:40(A), Numna-Heal/EndRdx/Rchg:40(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 6.13% Defense(AoE)
- 75% Enhancement(RechargeTime)
- 53% Enhancement(Accuracy)
- 24% Enhancement(Heal)
- 10% FlySpeed
- 160.6 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 4.4%
- MezResist(Terrorized) 6.6%
- 14.5% (0.24 End/sec) Recovery
- 102% (5.7 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 3.13% Resistance(Negative)
- 3.78% Resistance(Toxic)
- 3.78% Resistance(Psionic)
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Santorican is right. I Pvp all day long on my bs/regen, he's an arena duel beast. But to me most of the builds posted have some overslotting for regen. Recovery, recharge and defence are what you wanna shoot for.
I'm on a mac so no mids, but looking at my toon..
He's got:
3.91 end/sec with 116 endurance
47.5% rech without hasten
BU->Parry->HS->Parry->Disembowel->Parry->hack rinse and repeat
He usually goes mostly untouched when fighting melee toons.
Attack chain is different when fighting ranged
Santorican is right. I Pvp all day long on my bs/regen, he's an arena duel beast. But to me most of the builds posted have some overslotting for regen. Recovery, recharge and defence are what you wanna shoot for.
I'm on a mac so no mids, but looking at my toon.. He's got: 3.91 end/sec with 116 endurance 47.5% rech without hasten BU->Parry->HS->Parry->Disembowel->Parry->hack rinse and repeat He usually goes mostly untouched when fighting melee toons. Attack chain is different when fighting ranged |
Hmmmm.... -rubs chin thoughtfully as he thinks about all the inf he's going to need-
Sorry, i haven't had a chance to come back & look at this for a while.
i notice alot of ppl arent really big fans of Numina's. Is that mostly because of the high price? i was also under the impression that over slotting for regen wasn't bad, since that's what the pwer set's based around & there isn't too much damage resistance to speak of. Though i think i might have it almost soft capped anyway & some damage resistance wouldn't hurt... Back to the demon farm...
Thanks guys
D
Hmmmm.... -rubs chin thoughtfully as he thinks about all the inf he's going to need-
Sorry, i haven't had a chance to come back & look at this for a while. i notice alot of ppl arent really big fans of Numina's. Is that mostly because of the high price? i was also under the impression that over slotting for regen wasn't bad, since that's what the pwer set's based around & there isn't too much damage resistance to speak of. Though i think i might have it almost soft capped anyway & some damage resistance wouldn't hurt... Back to the demon farm... Thanks guys D |
The best IO bonus to get for a /regen scrapper would be +recharge bonuses. The more global recharge you have, the faster your /regen click powers will be up. Yes, +regen bonuses do help, but their effectiveness tends to plateau faster compared to other secondaries because it already has so much +regen to begin with. That tends to apply to both PvE and PvP builds, though with PvP's DR, you might still do best with mixing up which bonuses you can get.
That's why Crushing Impacts and Doctored Wounds are more popular for /Regen because of the +5% bonuses. 5-slot Reconstruction and Dull Pain with DW and you can hit the ED cap for Recharge and Healing as well as get the +recharge bonuses from them as well. Numina's are still good sets, because they have +HP and +regen bonuses that other ATs are more in want of than /Regen scrappers, but they are best used in passive powers or toggles, like Fast Healing and Integration.
On pmgunnerxx's build, in addition to what's said above, I would move MoG to an earlier slot. By the time you can get in at level 38, it's going to very useful from then all the way up to level 50, more so than Boxing or Tough at the very least.
I'd second Werner's suggestion of upping the damage potential in the Mako's Bite set. Can't go wrong for most burst in PvP.
This may sound odd but I am not a fan of this version of mog... Generally speaking I found the old version better for the times I really used it. For the most part my current build has enough going for it that I rarely if ever use mog. In PVE I've found my build more than able to take a beating. It could be better by a long shot but I really am on the fence about dropping Mog at least for a little while to see if I miss it.
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
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I'll make your ankle hurt."
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Speaking strictly from a PvE perspective, MoG is probably the best tool in my toolbox. You can hit it and take an alpha strike, and by the time it wears off half your enemies are dead or else you've hit parry 2-3 times and have good melee defense going.
That said, my main is a katana/regen scrapper with a build that goes very much against what most experts would suggest for the set, so whatever works for you is the best way to go. ^_^

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Defense is good but DR hits it so hard that IMO its hardly worth slotting for unless your already using a defensive armor set. Anyone who is smart enough to slot with accuracy will most likely hardly miss you unless you are stacking some to hit debuffs to go with it. Its even more unnecessary since if you slot parry with defense 3 stacks will have you at softcap in pvp zones wich is easily attainable if you have enough recharge. My attack chain is BU -> HS -> Parry -> Disembowel -> Parry -> HS (BU ends just in time to fit two Head Splitters in) -> Parry -> Rinse and Repeat. Hack is only thrown in if hasten is down.
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In the 3 posts that the op has there is no mention of PvP
Virtue: @Santorican

Dark/Shield Build Thread
The OP never mentioned anything about PvP. I assumed that he was going for a PvE build so a high recharge build will do a lot less for him then passive defense would.
In the 3 posts that the op has there is no mention of PvP |
Hi, all. So, i've brought this toon to level 50 & after getting totally slammed in the arena by an IO'd out BS/WP scrapper, i've decided i want to IO this Toon out. |
Dave- it'd be pvp mostly, though i wouldn't mind something that i could use in either.. |
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Hi, all. So, i've brought this toon to level 50 & after getting totally slammed in the arena by an IO'd out BS/WP scrapper, i've decided i want to IO this Toon out.
i was told before to six slot Reconstruction w/Numina's Convelescence, which is done. But i obviously need more. i have Mid's Hero Designer, i just wanted to get sugguestions before i get deep into it since i've never stacked a toon up before. My idea was to get my regen & heals soft capped (almost there already) & then try to bring my damage output as high as i can get it, since regen kinda needs to use the blaster defense to stay alive.
i took the Fitness & Superspeed pools, didn't take anything from Fighting. Also have Conserve Power from Body Mastery. i was planing on getting the Portal Jockey, Freedom Phalanax Reserve, & maybe the TF Commnader Accolades.
So, any ideas?
Thanks