Fire/WP Build Advice


DSorrow

 

Posted

Greetings to the Esteemed Dwellers of the Scrappers Forum!!!

I humbly request aid in designing my Scrapper. He is generally teamed with a Storm/Electric Defender, and has thus far acted as a pseudo-tank. With that role in mind, and not wishing to sacrifice an unnecessary amount of damage output, I attempted to softcap his Smashing/Lethal Defense. I have managed to acquire 36.6% Smashing/Lethal Defense as well as other forms of mitigation. Unfortunately, I am not well versed in the art of uberness, and I am not certain that my Scrapper is as awesome as he can be. Therefore, I present my build and ask for your comments and advice in making him the best that he can be.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Marka Ragnos (Respec): Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(13), P'ngS'Fest-Acc/Dmg:30(13), P'ngS'Fest-Dmg/Rchg:30(25)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15), Heal-I:50(15), Numna-Regen/Rcvry+:50(17), S'fstPrt-ResDam/Def+:30(40), ResDam-I:50(46)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(40), RctvArm-ResDam/Rchg:40(40)
Level 4: Cremate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(9), P'ngS'Fest-Acc/Dmg:30(9), P'ngS'Fest-Dmg/Rchg:30(43)
Level 6: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(7), AdjTgt-ToHit/EndRdx/Rchg:50(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Rchg+:50(11)
Level 12: Swift -- Run-I:50(A)
Level 14: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal/Rchg:50(23), Mrcl-Heal:40(36), Mrcl-Heal/EndRdx:40(37), Mrcl-Rcvry+:40(39)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Tr'ge-Heal/EndRdx:30(36), Tr'ge-Heal/EndRdx/Rchg:30(39)
Level 18: Fire Sword Circle -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Acc/Rchg:50(19), Armgdn-Dmg:50(19), Armgdn-Acc/Dmg/Rchg:50(42), Armgdn-Dmg/Rchg:50(42)
Level 20: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Health -- RgnTis-Regen+:30(A), Numna-Heal:50(25), Numna-Heal/Rchg:50(42), Numna-Heal/EndRdx:50(45)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(36), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/Rchg:30(43)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx/Rchg:50(29)
Level 30: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(34)
Level 35: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:30(45), P'ngS'Fest-Acc/Dmg:30(45), P'ngS'Fest-Dmg/Rchg:30(50)
Level 38: Strength of Will -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 49: Confront -- Taunt-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Code:
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Edit: Apparently I also lack talent in posting a Mids' Build. I cannot for the life of me figure out how to make it look all pretty like everyone else's. I will repost the build as soon as I figure out how to fix this eyesore.

Edit (Redux): Thank you, Fury Flechette.


 

Posted

Your build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Marka Ragnos (Respec): Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(13), P'ngS'Fest-Acc/Dmg:30(13), P'ngS'Fest-Dmg/Rchg:30(25)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15), Heal-I:50(15), Numna-Regen/Rcvry+:50(17), S'fstPrt-ResDam/Def+:30(40), ResDam-I:50(46)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(40), RctvArm-ResDam/Rchg:40(40)
Level 4: Cremate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(9), P'ngS'Fest-Acc/Dmg:30(9), P'ngS'Fest-Dmg/Rchg:30(43)
Level 6: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(7), AdjTgt-ToHit/EndRdx/Rchg:50(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Rchg+:50(11)
Level 12: Swift -- Run-I:50(A)
Level 14: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal/Rchg:50(23), Mrcl-Heal:40(36), Mrcl-Heal/EndRdx:40(37), Mrcl-Rcvry+:40(39)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Tr'ge-Heal/EndRdx:30(36), Tr'ge-Heal/EndRdx/Rchg:30(39)
Level 18: Fire Sword Circle -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Acc/Rchg:50(19), Armgdn-Dmg:50(19), Armgdn-Acc/Dmg/Rchg:50(42), Armgdn-Dmg/Rchg:50(42)
Level 20: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Health -- RgnTis-Regen+:30(A), Numna-Heal:50(25), Numna-Heal/Rchg:50(42), Numna-Heal/EndRdx:50(45)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(36), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/Rchg:30(43)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx/Rchg:50(29)
Level 30: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(34)
Level 35: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:30(45), P'ngS'Fest-Acc/Dmg:30(45), P'ngS'Fest-Dmg/Rchg:30(50)
Level 38: Strength of Will -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 49: Confront -- Taunt-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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For future reference:


 

Posted

couple things.

first, you can't run 5 sets of Kinetic Combat. well, you "can" but you won't get the benefits of the 5th set.

second, you have 1 too many attacks (IMHO) anyways, and Fire Sword is the least effective of these so i dropped it.

third, taunt is not needed if running with only a defender in a duo. you have Rise to the Challenge, which has a small inherrent taunt built into it. just get into the fray and get some aggro, then the defender can get to doing his business.

so i tweaked your build a small amount....not alot, just touching on the things i mentioned above. i believe 3% global damage >>> taunt when only in a duo, and it gives you a power that can stop runners, if the defender is busy or aggro'd (which is what taunt does, but the char does it better...on a single mob). you honestly don't need Fire Sword, esp if you take hasten. and NEVER NEVER NEVER underslot your AOE. Fire/WP is a boss/EB/AV killer. min's and LT's are "splash" damage, and your regen (plus the fact that you are coupled with a defender) will prevent you from EVER having to worry about them. always fully slot your attacks....that's what you do!

other than that, looks good. Fire/WP is my personal favorite toon. so here's my rework:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Marka Ragnos (Respec): Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/Rchg(25)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(15), Heal-I(15), Numna-Regen/Rcvry+(17), S'fstPrt-ResDam/Def+(40), ResDam-I(46)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(40)
Level 4: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(9), P'ngS'Fest-Dmg/Rchg(43)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(7), Rec'dRet-ToHit(7), Rec'dRet-ToHit/Rchg(37)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(11)
Level 12: Swift -- Run-I(A)
Level 14: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23), Mrcl-Heal(36), Mrcl-Heal/EndRdx(37), Mrcl-Rcvry+(39)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Tr'ge-Heal/EndRdx(36), Tr'ge-Heal/EndRdx/Rchg(39)
Level 18: Fire Sword Circle -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(19), Armgdn-Dmg(19), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Dmg/Rchg(42), Sciroc-Dam%(45)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Health -- RgnTis-Regen+(A), Numna-Heal(25), Numna-Heal/Rchg(42), Numna-Heal/EndRdx(45)
Level 24: Super Jump -- Jump-I(A)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(36), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(43)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by _Padre_ View Post
you can't run 5 sets of Kinetic Combat. well, you "can" but you won't get the benefits of the 5th set.
"The rule of five" is that you only get the benefit from five of any specific set bonus. You can't have SIX of any specific bonus; five is fine. So you can use and benefit from five Kinetic Combat sets. Mids' will even tell you when you're over the limit on any specific bonus if you click the View Active Sets button.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

aha, well, then my thought process is jacked

i guess that's what i get for listening to someone in a post i started, who was never corrected.

for what it's worth, i still think it's too many attacks, and taunt is not worth having on a WP scrapper. i guess i'm used to running 36% defense on Smash/Lethal, and killing stuff in a bitter hurry.


 

Posted

I would like to thank you for your thoughts, Padre. As the Rule of Five confusion seems to have been settled, I am left with only two questions for you. First, when you say that my six attacks are too many, do you mean that I possess the necessary recharge to run an uninterrupted attack chain with only four ST attacks (having removed Fire Sword)? Second, dropping the fifth Kinetic Combat Set by eliminating Fire Sword would decrease my Smashing/Lethal Defense from 36.6-32.9%. Do you think that this decrease will not be noticeable enough to matter?


 

Posted

well, here's how my thought process went down;

1. you're teaming with a storm/electric defender, so he's probably got O2 boost. he's also probably got Steamy Mist, but that's not a 99%'er like O2 boost. he may also be running Maneuvers, which again is not a "for sure" like O2 boost. all that being said, i guessed he would have at least one of those powers. in combination with the healing you can get from him, that extra 1.87% (see explanation below) lost on the kinetic combat is worth what you get back.

you get Hasten.

2. getting Hasten makes the difference in needing that 5th ST attack. you eliminate a small attack and reduce the number of attacks and this causes DPS to increase. a build like you've got here (mine's similar, I'll post it downt he page some) can mow down +1/8 groups extremely quickly, even with bosses. you are never targeting MIN's and LT's, just bosses. FSC takes out the trash, that's why it needs 6 slots. losing the 5th ST attack frees up just enough slots to do it, AND give you slots in CHAR and buildup. the reason you only lose 1.87% smash/lethal is because of the extra slot you place in buildup to install a pair of Rectified Reticles. and you gain more damage! damage = good!

more damage.

3. you picked up a total of 3 slots by dropping Fire Sword. you put one in FSC to fully slot it, and added AOE damage to clean up the yard trash. you put the third slot into CHAR and got to 2-slot LOCKDOWN for a global 3% damage boost.

so, do i know it's worth that 1.87% defense? nope. i don't know. do i THINK it's worth it....you bet i do. now, all that being said, it's your toon, and all i was doing was making assumptions that started with a very flawed one (the rule of 4...err....5).

i know for a fact that 4 ST attacks is all you will ever need with fire/WP using hasten...i play one myself. and viewing your toon vs mine, with haten you have alot more recharge than i do. so....your attack chain will go something like: Buildup/Incinerate/Scorch/Cremate/Scorch/FSC. if THAT doesn't finish a red boss, something's wrong. you will typically get 2 bosses in a +1/8 spawn, maybe 3 when paired with your Defender friend. by the second FSC all the minions will be dead, and probably most of the LT's (you may not get a crit on all of them). if there's 3 bosses in the mob, for SURE the trash will all be gone on the 3rd FSC.

ok, ALL that said, my template "is" different than yours. i solo with this toon about 75% of the time, so i do need a bit more defense. i also tossed in some flavor (flight line) at the expense of damage, and i spent a BUCKETLOAD on LotG recharges, so i can run a hastened attack chain that looks like this: buildup/scorch/FSC/scorch/cremate/scorch/FSC/buildup.....

personally i dont even like incinerate. i used to use it alot, and found that alot of the damage was being wasted; fire melee kills stuff SOOOoo quickly, especially an IO'd build like you've shown, so that's why i took the flight line with air superiority.

anyhow, i sure don't want to tell you how to build your toon, i was just making suggestions, and i think the build rocks either way. good luck to ya!

and btw, here's my build. and yep, it's completed...yay!

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caveats: i used +1/8 because that's what i farm INF on. no other reason.


 

Posted

You raise many good points, Padre. I really appreciate your input, and I'll definitely give it some serious thought while I wait for my friend to come back from vacation. Thank you for your assistance!


 

Posted

After about six months away from the game, I have returned. Since returning, I have taken to tweaking this build that Padre was so kind enough to assist me with. I am pretty pleased with the result. My only concern is with regard to my endurance consumption. I would like to be able to solo AV's and take down a pylon or two with this guy and I fear that he won't be able to last the whole fight. If any of the Scrapper gurus have any comments that they wish to share, I would be happy to hear from them.

Hero Plan by Mids' Hero Designer 1.707

http://www.cohplanner.com/

Click this DataLink to open the build!

Marka Ragnos: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: High Pain Tolerance -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(7), RgnTis-Heal/Rchg(9), RgnTis-Heal/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 4: Fast Healing -- Heal-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/Rchg(19)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(23)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- RgnTis-Regen+(A), Mrcl-Heal(27), Mrcl-Heal/EndRdx(27), Panac-Heal/+End(42), Panac-Heal(42)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(33), P'ngS'Fest-Dmg/Rchg(33)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(42)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(46), LkGmblr-Rchg+(50)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45), EndMod-I(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

I think you might have some problems with endurance in extremely long fights.

You have about 2.5 end/sec recovery when toggles, Hasten and PS procs are factored in. I'm not sure how that measures up to your attack chain and Conserve Power, though. It could be that you're just fine, but my scrappers generally slowly run out of end unless they have a recovery higher than 3 end/sec. Then again, a second slot in Conserve Power could make it infinitely sustainable.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Thank you, DSorrow. I've looked around and the only place that I could see to steal a slot from was High Pain Tolerance. I do have a question, though. When you say that I have 2.5 end/sec once toggles, Hasten, and PS Procs are taken into account, do you mean that the PS Procs will give me an average of .5 end/sec? That's pretty cool! Also, this is the modified build:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Marka Ragnos: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: High Pain Tolerance -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(7), RgnTis-Heal/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 4: Fast Healing -- Heal-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/Rchg(17)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(23)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- RgnTis-Regen+(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal(27), Panac-Heal(27), Panac-Heal/+End(42)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(33), P'ngS'Fest-Dmg/Rchg(33)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(42)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(46), LkGmblr-Rchg+(50)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45), EndMod-I(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

This is my current build on my fire/wp scrapper. I have posted it before, but it has been a while.

I am missing one IO in Char, other than that it is complete and it works very well. I do not have hasten and I dont think it is really beneficial for this particular build. If you have a complete attack chain, without any breaks anyways, what does Hasten add to a Willpower? Faster self rez... higher hitpoints, higher regeneration, and higher endurance recovery to go with the attack chain is important. I could have gotten even higher on the regen and recovery... but I wanted Char. (Jedi concept) If you want Hasten and that is your boat, go with it. It didnt fit for me.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(37)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(39), RgnTis-Regen+(40), ResDam-I(40)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(9), P'ngS'Fest-Dmg/Rchg(36)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Mrcl-Heal(37), Mrcl-Rcvry+(39), Mrcl-Heal/EndRdx(39)
Level 6: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(7), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 8: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Heal-I(17)
Level 18: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Dmg(21), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(23)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Acc(48)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(36)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(31), RechRdx-I(31), RechRdx-I(46)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 35: Hurdle -- Jump-I(A)
Level 38: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43)
Level 41: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc(42)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 47: Strength of Will -- ResDam-I(A)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



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YMMV---IMO
Ice Ember

 

Posted

Thank you for your thoughts, Ice_Ember. Having looked at your build, and having read your comments about Hasten, I have two questions for you: What difficulty setting do you play on, and what is your attack chain?


 

Posted

Quote:
Originally Posted by Marka Ragnos View Post
Thank you for your thoughts, Ice_Ember. Having looked at your build, and having read your comments about Hasten, I have two questions for you: What difficulty setting do you play on, and what is your attack chain?
I rarely solo on this one, but I run at +3 *8 for most things, depending on the villain group. (CoT, BP, Malta, Koa... not so much)

Attack chain... I am not a DPS/DPE min/maxer either. FS-Cremate-FSC on groups/GFS-Incenerate on Bosses/Lts. (I generally have a pocket blaster so I really dont care either)

On the rare occasion where I am slowed and something is not up I throw the kick in there for humor to hopefully have the proc fire to really send something flying. All I can do is laugh.


YMMV---IMO
Ice Ember

 

Posted

Here's mine, tried and true build that I've been running with for a while on my main. I solo on +3/x8 w/bosses & AV's and can generally grab a full spawn or two and my green and blue bars never move. In large groups I fire off FSC and Fireball as fast as they pop back up, then hit any bosses with GFS and runners with fireblast. I've been know to grab a couple spawns, put FSC on auto and then going afk for a snack and drink.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Azurial: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(40), S'fstPrt-ResDam/Def+(40)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(39)
Level 4: Fast Healing -- Heal-I(A), Heal-I(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(11), GSFC-Build%(11)
Level 8: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(17)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Fly -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(13)
Level 14: Swift -- Flight-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17)
Level 18: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Rchg(23), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Dmg/Rchg(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(46)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run