PhysX, OpenCL & Havok


Brawlnstein

 

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The Death of PhysX with the Coming of Going Rogue. Is this confirmed or not Devs?


I heard of NCSoft deciding to dump the PhysX engine for OpenCL. Now I've been researching into this (as most games I've played besides this one have all used one form of the Havok engine or another.
Story link about OpenCL:
http://www.brightsideofnews.com/news...n-trouble.aspx

Just hopin to hear from a redname about the Physics Engine Update upcoming (hopefully)


 

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Cryptic hasn't had anything to do with the game in a looooong time. It is owned completely by NCSoft.

Cryptic is doing that other superhero MMO.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Paragon Studios, composed of former Cryptic employees.

All rumors I've seen on Going Rogue and openCL seem to be very, very vague and coming from generally mac-centric websites.


 

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Quote:
Originally Posted by Brawlnstein View Post
Paragon Studios, composed of former Cryptic employees.

All rumors I've seen on Going Rogue and openCL seem to be very, very vague and coming from generally mac-centric websites.
em. I think you'll find that questions about games switching to OpenCL are coming from MOST gaming websites, not just Mac / Linux centered ones, and it's coming from not just gamers, from from the people who actually make the hardware.

AMD and Intel, for example, don't like how Nvidia disables PhysX unless you use an Nvidia card to render the graphics. That only really affects ATi users right now, but Intel is getting into the performance market with Larrabee.

The implication from HeroCon is that since Going Rogue's demonstration was run on Crossfired RadeonHD 4870x2 GPU's, the engine revision for Going Rogue has already been switched from PhysX to OpenCL. However, since the Going Rogue demo at Hero Con didn't actually show off any in-game physics, just the non-physics based graphical effects, one could also argue that the game client was simply running without hardware accelerated physics.

We really don't know.

And yes, multiple people have been pressing Paragon Studios for a while for a firm answer on what the plans are for accelerated physics in the game, if there are any plans to focus on that feature for CoH.

***

Also: Intel owns Havok, and the Havok-FX varient, the version developed by Havok when they were independent for GPU acceleration, was dropped. Intel is heavily pushing OpenCL as a solution for hardware accelerated physics.


 

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Original post Fixd... Sorry for some reason whenever I was gonna type the company name I kept typing Cryptic. But I just recently started playing again with it under the new management. Still gotta get used to things working better than they did before...
(Last time I actually played was before CoV was announced >.>)