Halloween End Fight Improvements?


Bookkeeper_Jay

 

Posted

This came about from a global-chat conversation about the Halloween event this year.

Short version is... I just can't get... excited about the Banner event. It's a cool new use of tech, but the end-fight is just disappointing. A complex and tactical strategic battle at 4 map points devolves into a simple GM beat-down.

In a global channel we started batting around a few ideas to make the banner payoff more meaningful.

Mod 1: More GM's

Instead of a solo GM from the random pool, spawn multiple GM's, similar to the Chaos Event from the 5th anniversary.
Mod 2: GM at Each Banner
After the banners have been defeated, a Giant Monster spawns at each Banner Point and attempts to rebuild the banner. So players must travel to each banner again and take out the GM's.
Mod 3: Hamidon Response
The Hamidon has taken notice of the Evil tainting the earth in the Zone and has pushed through into the Zone to rid the zone of the taint. Unfortunately, he's still rather mad at you. So the players need to gather and take down a mitoless or mito-lite Hamidon core.


 

Posted

I would like to see the banners maybe spawn a GM sized portal that draws one gm after another until the portal is destroyed. Maybe the portal comes first and then people have to take down the banners to stop it? When you have 4-5 high level teams all attacking at once a single GM is not very interesting.


Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)

 

Posted

Maybe, I dunno, a unique GM that doesn't get salughtered by 20+ players? Something sturdy, long-lasting, and hulkishly strong so that it actually takes 20+ players to beat it? I mean you are given 20mins to find and kill it after all, and it only takes about one or two minutes to actually find the GM.


 

Posted

Quote:
so that it actually takes 20+ players to beat it?
Not to be rude, but no way in hell. You can't work to make an event more accessible by spawning it in many zones many times an hour, then create a barrier to completion that takes 3-4 teams worth of people. Most of the events I've completed successfully getting all badges in one run were done with 1-2 teams.

Events are meant to be fun and accessible, not high-end raid content.

I'm all for a more interesting foe at the end, but not one so fiendishly hard that chances for success are slim and rely on getting a significant portion of the active players online at the time into the same zone doing the same thing.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Maybe, I dunno, a unique GM that doesn't get salughtered by 20+ players? Something sturdy, long-lasting, and hulkishly strong so that it actually takes 20+ players to beat it? I mean you are given 20mins to find and kill it after all, and it only takes about one or two minutes to actually find the GM.
Maybe give the GM a buff that scales with the number of players fighting it? We already have this technology in Invincibility, Against All Odds, Rise to the Challenge and the banners' rune powers.


 

Posted

Quote:
Originally Posted by LordSquigie View Post
Maybe give the GM a buff that scales with the number of players fighting it? We already have this technology in Invincibility, Against All Odds, Rise to the Challenge and the banners' rune powers.
This.

Although a bit late to be implementing it considering the bulk of the event is gone.
Unless the Devs are planning a similar event that's permanent when i17 hits us