Katana or Ma Scrapper
Thank you for the tips. So I'm assuming most of you think Ma/ is better. I've rarely see a katana/, but I hear people talk about them and how they are just as good as Ma/. I guess Ma/ would be of more use in PvP than anything else since there aren't many brutes on now a days. And most stalkers only know how to use BU + AS. I do see a lot of Fire/ scrappers around. Are they really that top of the line compared to others?
You obviously don't know how complex a melee duel can be. |
I'll even go so far as to say Fiteclub could be the first baby step in actually learning to PvP. You learn which attacks do the most damage and some sense of timing as to when to use your mitigation powers. But then? Its time to move on. Time to figure out how to deal with more than one person, how to deal with movement in a 3 D environment. Anticipating Damage spikes as they come in and how much mitigation you need to get out alive, when to Phase, when to Run, how to survive, how to coordinate a damage spike yourself etc etc. And that is just playing a damage class. Then you have disruption and support to figure out as well.
Since the world series is going on, we'll go with that (And try not to rip off Supermax again ) With Fiteclub, its like explaining how awesome you are in T-Ball to a major league player. Its great that you can hit the ball when it is just sitting there, but everyone else eventually grows a little and starts facing off against a pitcher.
Because I'm bored, and for the more Visual Learners what I'm trying to say is pretty much this.
Mac, can you split your posts up a bit please? You could've got at least another 10 on your post count there.
On a serious note, MA sucks hard compared to other sets... And ranking MA over FM is just dumb.
Next you'll be telling us how pr0 DM is Sentry4.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
Thank you for the tips. So I'm assuming most of you think Ma/ is better. I've rarely see a katana/, but I hear people talk about them and how they are just as good as Ma/. I guess Ma/ would be of more use in PvP than anything else since there aren't many brutes on now a days. And most stalkers only know how to use BU + AS. I do see a lot of Fire/ scrappers around. Are they really that top of the line compared to others?
|
I'll even go so far as to say Fiteclub could be the first baby step in actually learning to PvP. You learn which attacks do the most damage and some sense of timing as to when to use your mitigation powers. But then? Its time to move on. Time to figure out how to deal with more than one person, how to deal with movement in a 3 D environment. Anticipating Damage spikes as they come in and how much mitigation you need to get out alive, when to Phase, when to Run, how to survive, how to coordinate a damage spike yourself etc etc. And that is just playing a damage class. Then you have disruption and support to figure out as well.
|
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I see. I guess its time to decide with MA/ or Fire/.
Right, all the people who've been around the longest, have the largest variety of PvP experience, and are constantly asked questions by new players looking to get better at the game are cowards. Damn, you got us there. Honestly, it sounds to me like someone is butthurt that people keep interrupting his fiteklub and he can't do anything about it.
Except you can move too, so to keep your analogy it's more like both players are constantly in Hibernate, except they can attack each other at the same time. If your opponent moves, you move. Since you're both melee characters, you should realize that in order for your opponent to attack you, he needs to be in melee range of you. As soon as he gets into melee range, you're able to attack him as well. If two melee characters get into a "no moving, no inspires" duel, the outcome will be guaranteed from the very beginning simply by who has the better build, even if it's only slightly better. If I'm fighting a melee character on a melee character, I move and use inspirations because it allows me to engage my opponent on my terms instead of on theirs. If they want to reverse that scenario, they need only do the same thing I'm doing. It's not all that complicated, really. I'd rather survive through a fight to come back and win it on my terms than simply sit there and get beaten on, but that's just me. Now, I get that you're significantly less likely to participate in a duel if you know you can't win (or you're just a moron) and you can't stand the idea that an opponent might actually play it smart and come at you when they've got the upper hand, but that's how it works. If I'm at risk of dying and there's no support around to keep me alive or damage to spike you to get you on the defensive, of course I'm going to do something to stay alive - survival instincts and all that. You can try and "fite wif honer" and stand in the middle of a group of heroes while they spike you and try and take down one, but I rather like my odds of backing off and coming at them again when the situation's better. You have travel powers too - use them. Quit whining about people who move around, and either do the same thing or get a ranged character. You're correct about the person kiting not dying in a melee duel, and that's kind of the point. I'll take a tie or win over a loss any day. If I frustrate my opponent by constantly moving around and my opponent's not intelligent or flexible enough to move with me, that's their problem, not mine. I won't dumb myself down to their level because they refuse to play up a notch. The people you've "tried to teach it to" were probably intelligent enough to know that what you were teaching them was stupid. A melee duel isn't complex because it consists of two melee characters standing right next to each other clicking attacks and occasionally a self-heal, and whichever one's capable of putting out more damage wins. It's not complex at all. It's predictable, it's boring, and it's a waste of brain cells. You can give any bad player a well-built melee toon, put them next to another melee toon, and tell them to click buttons. It's not hard to learn and it takes no skill. You're severely overestimating the amount of time, effort, and skill it takes to be "competitive" in a melee duel. The reason inspirations are useful in PvP is to balance. My build can't outdamage yours? I'm screwed unless I use reds. You're hitting my defense-based build constantly? I'm screwed unless I use oranges and greens. See how that works? Inspires are there to help lessen the rock/paper/scissors aspect between powersets and ATs, and refusal to use them is admitting that you won't fight someone unless you know you've got an advantage against them. If someone wants to use Shivans or Warburg nukes in a duel, go right ahead and let them. I'll just back off until the effects of the nuke wear off, or the Shivan dies. I'm guessing you've never been in a zone where sides were more or less balanced, either before I13 or after. If you had been, you would've never said that. Relying on yourself is fine, if you're playing a melee character, but here's a shocking revelation for you: most people don't play melee toons. If you're insistent on the fact that team PvP is as simple as pressing buttons until a target dies, you could get some of the Vincent Balmont crew together and have a friendly match or two against some of the players on Justice who are still regarded as good PvPers. Better yet, Ice Knight is hosting a 4v4 tournament sometime this month - sign a team up and see how you do. Katana's really not better. There are no cases where Katana is better than MA, and as I've said before that "perma 60% melee defense" you're talking about is nonexistent because using Parry or DA as part of your attack chain (read: every other attack at least, to maintain it 3-stacked) lowers your damage output by a ridiculous amount. MA has higher burst damage and better base damage thanks to its longer animations, it's got a stun in its heavy hitter, and it simply has more utility than Katana. I don't recall the last time under any circumstances where I was actually worried about a Katana Scrapper chasing me. Only ones I worry about are Fire, BS, and MA. |
No, none of my duels got interrupted, at least none that I can remember. Maybe I dont interrupt them because I feel the emotion of guilt for all the years I did, something I wouldnt expect someone as you to understand yet.
Are you suggesting that everyone who participates in melee dueling isnt good? Thats a very narrow minded Mac, good players exist in both groups. Some are cowards and some are not. Some believe being a coward makes the game more fun, and the other half agrees with me that it does not. Its a preference, and I choose not to be a coward and run.
I dont believe that builds made the outcome of the duel. Theres the possibility youve never met a knowledgeable dueler, because he could beat anybody who didnt know as much as him. There are counters, but for the most part the better player wins, not the better build.
Knowledge/Skill > Build
A build is useless if you do not know how to use it, but even if you know how to use a build that isnt a FotM, youll dominate, Ive seen it happen.
My favourite example is regeneration for scrappers, there is a specific order in which you must use them and a certain time to use them to get the full effect. Most do not know when to push what. Ive seen people start with IH and DP (not even using the heal).
Im a little surprised you said that its the build that makes the battle, you should know if a newbie goes against a pro using the exact same build, the pro with win. And if the newbie has a good build while the pro has a semi-ok build, the pro will still win. Theres no arguing this point, its been proven again and again while youve been there to witness it or not.
You said you would rather run and come back to win. But if your opponent runs, you cannot win. Would you rather enter a match knowing the outcome will be a tie? Or would you rather agree on no running and make it a win/lose situation? Its just as simple as that, I could have ran when I was about to die, but thats no fun. Again, all preferences, running isnt fun imo.
Even with travel powers, you cant get enough DPS to get through their regeneration or heals. Im talking about a *good* melee toon. It shouldnt die against a melee if it runs away from it. Because of the animation time it takes to get the attack off. If Im chasing someone and I use Crane kick or Eagles claw, but the time the animation is complete they are ahead of me, even though TS closed that gap a little, they are still moving while Im standing still. The time it takes for me to catch up is too much to have enough time to kill them, especially if we both have max run speed.
It is complex, but that level isnt reached by many people so its existence is doubted. But there is skill in a melee duel, I wouldnt say more or less then a warzone fight because whos to judge that? Certainly not you, you always seemed bias towards your own side in any argument.
Ive actually done tests that prove that melee dueling takes skill. I became friends with another regenerations scrapper who didnt exactly know how to use the set to its full potential, something I learned a long time ago using simple math equations. After I explained everything and we practiced in arena, it was obvious he was much better. If Im able to take a melee dueler and make him better by explaining some math, it means there are things you need to know to become the best, or better then someone else.
Wasnt there some poll that showed that scrappers are the most popular AT? Even if there wasnt, go check how many people are viewing the scrapper section right now, its always double everything else. Melees seem to be the most popular, and when someones main is a scrapper and they want to pvp, they arent going to build a blaster and get it to 50 for it. Ive always seen Melees as more popular.
Perhaps one of the reasons I say no to inspirations is because I can fight better without them, except the only reason you say yes is because you can fight better with them. I dont think inspirations are balanced, because reds increase base damage and respites heal a % of your health. It means some are much more effective on others. If melee fights allowed inspirations, Id be beating on a tank for 2 hours before he ran out of greens.
You said chasing after you. Well MA is better if they are chasing you, whats scary is when your in a melee fight against a katana and you cant hit them. You can say that using DA every second attack lowers your damage a ton, but in a toe-toe fight it increases your DPS, especially if it has some procs. I watched a video with a katana scrapper soloing some AVs and a Rikti Pylon, he used gamblers cut every second attack to get more DPS. For a long time I used Thunder kick in between all my attacks to get more DPS, and it worked. DA does some nice damage, look at the DPA, because in a standing fight thats all that matters. And unless you have [rage] or a lot of acc/tohit, a melee cant kill a Kat/Regen or BS/Regen.
Ill start on your second post now.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Mac, can you split your posts up a bit please? You could've got at least another 10 on your post count there.
On a serious note, MA sucks hard compared to other sets... And ranking MA over FM is just dumb. Next you'll be telling us how pr0 DM is Sentry4. |
It has a self heal unaffected by DR in it's attack chain.
Midnight grasp has DoT which can stop aidself when mixed with regular attacks.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
And most people on Justice are really, really bad at PvP (hell, some of them even manage to be bad at PvE, which never ceases to amaze me). Stating that your opinion is shared by most of the bad players doesn't do much to prove your point.
If by "pushed around" you mean "given logical reasons" then you'd be right. Most of the players on Justice refuse to listen to the good players and continue their naive and limited playstyles. I respect Leroy because he doesn't limit himself to fiteklubbing, doesn't complain when his opponents move, use inspirations, or phase/hibernate, and when he's faced up against another good player, he's actually a solid player. He also participates in the various arena tournaments on the server instead of running his mouth in zones and then refusing an arena match like so many of the bad Justice players do. I don't usually insult players - I try to be logical and reasonable, though I've noticed that most of the bad players simply ignore that and insults are usually the most effective method of getting them to shut up or leave the zone. And I know players who have their 60-month vet badge and are still horrible. The fact that you've been here since the first month means absolutely nothing. It's your knowledge and experiences that matter in this game, and you've demonstrated you're sorely lacking in both those departments. The reason you're being simplified and thrown into the same group is because you are in the same group. I don't fault people for liking melee duels, but I do fault them for refusing to take their gameplay up to the next level and deliberately handicapping themselves. Hm. Seems to me in the Goldeneye scenario that the simplest solution would be to take that player by surprise. They can't kill something that kills them before they even know where they are. But oh wait, that's cowardice. |
I wont doubt that some Justice players are bad, but I will say that I dont see them often.
What I do know is that Freedom is crawling with noobs right and left. Im not saying good players dont exist, and I dont see how this can be insulting, but the majorities are people who dont know what they are doing.
That shouldnt be insulting as there are so many people on freedom, but on justice where the population is limited, youre talking about people who have been my friends for years.
Actually, I take some of that back, your opinion on good and bad are bias towards those who agree with you. No matter how good I am, you will always think of me as a bad player simply because I like to play my game differently. And because of that fact, your opinion is useless. You need to be more open minded, I know good players on both sides and apparently youre blind to see the same ones as me.
No, by pushed around I mean bullied in a sense. At least those who are somewhat emotionally weak would call it bulling. I for one couldnt care, and you and Con are the main reasons I stay here. To balance between someone whos nice and someone whos mean.
Insulting people is never the answer. I could go onto a large and obvious explanation as to why, but hopefully anyone reading this can figure it out.
So your respect Leroy because he doesnt limit himself to one side or the other, while you yourself are limited only to warzone? I dont define someone on how they play the game, I respect people who only warzone. Darth Ronin comes to mind, I was curious to see his set up after he took my entire 8 man team 1 by 1 and then found out hes a nice, open minded guy who just prefers one side.
Do you really believe Im unknowledgeable? I know a lot more then you do in my area. When someone asks for dueling advice, you cant supply them as well as I can. And vice-versa with warzone, I cant help as much as you could.
Im not as knowledgeable at warzone, but to say Im all around not knowledgeable is incorrect.
So you truly believe that your game play is a step up? Well I can imagine why you think that, as Ive read you started a Dueler, got bored and switched. Well the same happened to me except I went backwards. Warzone was fun for awhile, but I didnt know how good I was. You cant take a Kill:death ratio, Ive learned that, or else Giggles would be one of the best players I know.
You fault them for liking melee duels, if someone asks for advice on dueling you respond with lol like comments. The truth is you cant help them, you know your not good at duels but dont want to admit that so you respond with something like play my way so I can help you.
There are more then 2 groups here, and somehow Im getting grouped with the duelers who cant spell on freedom.
The golden gun scenario was to show that killing someone using cheap tactics isnt fun, at least that entertainment fades quickly.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Considering that is how I first got introduced to PvP on my DM/Regen and got horribly bored by how predictable it could be, I know a lil about it. Its all about beating a survivability curve in a very static environment. Like AV solo'ing. There are max DPS chains that every set can put out. These have all been documented, its not a mystery or skill or anything like that. There are also survivability charts for defense sets (read, def/res/regen etc) so you know how much damage you can sustain over periods of like 30 seconds, 1 min, 3 min, 5 min etc etc. Its really just a numbers game, can player A out damage player B before his or her mitigation is overcome. There is no "Skill" involved beyond your build both in IO's and Power sets, and the assumption you have at best average reflexes to maintain your DPS chain when your attacks recharge as well as fire off mitigation powers when appropriate. Or did I miss something to the complexity of it all?
I'll even go so far as to say Fiteclub could be the first baby step in actually learning to PvP. You learn which attacks do the most damage and some sense of timing as to when to use your mitigation powers. But then? Its time to move on. Time to figure out how to deal with more than one person, how to deal with movement in a 3 D environment. Anticipating Damage spikes as they come in and how much mitigation you need to get out alive, when to Phase, when to Run, how to survive, how to coordinate a damage spike yourself etc etc. And that is just playing a damage class. Then you have disruption and support to figure out as well. Since the world series is going on, we'll go with that (And try not to rip off Supermax again ) With Fiteclub, its like explaining how awesome you are in T-Ball to a major league player. Its great that you can hit the ball when it is just sitting there, but everyone else eventually grows a little and starts facing off against a pitcher. Because I'm bored, and for the more Visual Learners what I'm trying to say is pretty much this. |
FC is predictable if youre against predictable enemies. But a good and skilled player isnt, and makes sure he isnt. So you shouldnt base your experience on that, as you just didnt have anybody around you that made it fun. I would hate this game if everyone was predictable, then the main point of PvP would be gone. Computers are predictable, skilled players never are.
The most complex thing about melee duels is the ability to adapt quickly in situations. This is one of the things I could not teach as it comes with experience, knowledge and time. When your opponent does one thing, you need to counter. You have different ways and different times to do different things.
Basically soloing an AV is easy because you can predict exactly what powers hes going to use and even when. Hes a computer, he cannot think, he was programmed to use certain powers at certain times. A human is always unpredictable. You never know what they might do next. I have seen fights completely change because one skilled player decided to play a little differently.
This next part is simple and Ill try to not over complicate it.
FC obviously takes skill because there are good and bad players. There isnt the best Tic tac toe player or the best rock/paper/scissors player. This is because those games do not require much skill, and depend a lot on luck. But in an FC match, a good player will always beat a bad one.
You could say FC is somewhat of a baby step, but warzone is a baby step if you dont really get into it as well.
To me, Warzone is very simple, the biggest factor is numbers. In a duel, numbers are not a factor; rather skill is the biggest factor.
With the new pvp system 2 skilled players cannot take 5 regular players.
The reason you all think FC is simple is because you never went against some of the best players at it. Once you see them you may see some of the genius tactics they have created and used to counter their enemies. I used to think FC was simple too, the regen always wins, but only once I saw a skilled player with a bad build win a FC match did I re-evaluate my opinion.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Also, to the above picture...
I prefer to use swords instead of guns. Anybody can shoot a gun, and anybody can win with numbers on their side. But in a 1v1 using swords, the better warrior is shown.
You could keep uping your offensive and defense with inspirations until your giant shields with missiles flying every where, but i'm going to keep it simple and just use my sword.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Fire's probably top-tier for Scrapper primaries right now because it's got good damage, solid crit rate on the heavy hitters, and DoTs to keep Stalkers out of Hide longer. I think I'd rank Scrapper primaries as Fire -> BS -> MA -> Kat -> Spines (maybe reverse Kat and Spines, as Spines still has a little bit going for it with the range).
That's actually a very good comparison. To put it another way, if you're just learning to swim, you should probably be in the kiddie pool. There comes a point, though, where you've got to realize it's time to head to the deep pool. I mean, sure, you can stay in the kiddie pool if you want to, but then everyone looks at you funny and parents start to get concerned about their children. I started my PvP experiencing fiteklubbing in Siren's on a Kat/Regen, but eventually I got bored and started to tool around with different ways of playing and I was pleased with how much more dynamic and interesting things were. Sure, I died a lot more often, but I learned something every time I died. |
To think that your way is superior is plainly ignorant and that's why your not respected by so many reasonable people.
FC can be seen as simple math,
while warzone can be seen as simply calling targets.
You were never a good dueler and that's why you think it's so simple. If you actually had some skill towards dueling you would see the complexity of it. And if I was good at warzone Id see how "apparently" skilled it is.
I can bet you anybody that thinks FC was easy was never a champion at it. Because to beat the best isnt easy.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
DM is ranked number 2 for dueling. It attacks fast enough that it can go proc crazy and take out some *thought to be invincible* tanks.
It has a self heal unaffected by DR in it's attack chain. Midnight grasp has DoT which can stop aidself when mixed with regular attacks. |
omg... I can't even grasp how bad you must be if you genuinely believe that.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
I'm not going to bother to responding to several walls of text, sorry. However, you seem to have conveniently overlooked the fact that I told you that I fiteklub on occasion, and I've never lost. I simplify fiteklub and group you with the Freedom players because your style of play is the same, and it is simple - I know this because I've done it. You simplify standard team PvP as "just calling targets," which is not true. Now, I'm sorry that you found yourself unable to compete at a higher level than "button mash in melee range until one of us dies" but if you really think it's that simple, you should gladly be willing to enter a team in that 4v4. After all, if it's that simple, you should just be able to jump right in and win it, right?
EDIT: Also, Siphon Life's heal is affected by heal decay. All heals are, and it's been that way since I13 beta (they weren't originally but they've been bugged ever since).
EDIT EDIT: You also seem to be insistent that skill is more important than build in fiteklub, and I'm not going to disagree that someone who's done more fiteklub will beat someone who is new to it, but the same goes for higher-level PvP. However, if you assume equal skill, the player who has the better build will win 100% of the time barring luck. That's not true in a setting where inspires and moving around is happening, because you can use those movements and inspirations to your advantage. You claim that inspires aren't balanced because they buff the base attributes of a character, but that's the fact that makes them balanced. Every AT gets exactly the same proportional bonus.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
FC is predictable if youre against predictable enemies. But a good and skilled player isnt, and makes sure he isnt. So you shouldnt base your experience on that, as you just didnt have anybody around you that made it fun. I would hate this game if everyone was predictable, then the main point of PvP would be gone. Computers are predictable, skilled players never are. |
The most complex thing about melee duels is the ability to adapt quickly in situations. This is one of the things I could not teach as it comes with experience, knowledge and time. When your opponent does one thing, you need to counter. You have different ways and different times to do different things. |
Basically soloing an AV is easy because you can predict exactly what powers hes going to use and even when. Hes a computer, he cannot think, he was programmed to use certain powers at certain times. A human is always unpredictable. You never know what they might do next. I have seen fights completely change because one skilled player decided to play a little differently. |
This next part is simple and Ill try to not over complicate it. FC obviously takes skill because there are good and bad players. There isnt the best Tic tac toe player or the best rock/paper/scissors player. This is because those games do not require much skill, and depend a lot on luck. But in an FC match, a good player will always beat a bad one. |
You could say FC is somewhat of a baby step, but warzone is a baby step if you dont really get into it as well. To me, Warzone is very simple, the biggest factor is numbers. In a duel, numbers are not a factor; rather skill is the biggest factor. With the new pvp system 2 skilled players cannot take 5 regular players. |
The reason you all think FC is simple is because you never went against some of the best players at it. Once you see them you may see some of the genius tactics they have created and used to counter their enemies. I used to think FC was simple too, the regen always wins, but only once I saw a skilled player with a bad build win a FC match did I re-evaluate my opinion. |
Holy ****, that was a lot of words since my last post. I'm not gonna bother reading any of it, sorry guys.
I will just say this.
It's called ******* zone PvP. Not a "warzone". Seriously wtf.
Holy ****, that was a lot of words since my last post. I'm not gonna bother reading any of it, sorry guys.
I will just say this. It's called ******* zone PvP. Not a "warzone". Seriously wtf. |
LOL and here I thought he found some way to Hax the game and wreck players in Rikiti Warzone FightKlub bich smack style.
:joke:
but srs guys thats a lot of typeing you 2 (sent and mac).
Holy ****, that was a lot of words since my last post. I'm not gonna bother reading any of it, sorry guys.
I will just say this. It's called ******* zone PvP. Not a "warzone". Seriously wtf. |
And this is why i try to break up posts, because when someone sees one that equals around 2 pages in word, they skip it.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
No one else I know refers to it as "warzone," it's either "zone" or the more grammatically-correct "zonal." Must not be that self-explanatory if no one else uses it.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
This is off topic but since some how some one brought fc in to this. Most fc's play for fun which is fine let them. Of corse any one in zone is free game so don't expect to not be interrupted and its also really easy to go to area now use it maybe and turn of inspirations if you don't want to use them. The hard core pvp who doesn't fc playes to win. Sadly some of the pvps that play to win feel like they have to hate on the people that play for fun. I support all pvp and i wish some of the vets could grow up and do the same.
So play smart and - OHMIGOD - back off if they use a temp you aren't equipped to handle!?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."