Venture's Reviews V: Critic's Choice
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You might want to consider instead changing the description to mention that the arc offers an unexpected opportunity to "go straight". That would warn off people who would be bothered by it.
Regarding the "going straight" at the end, the arc was created (in only two weeks, while usually it takes me at least a month) for Dr Aeon's third challenge. Some people recommended I changed the end since the challenge is over. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Thank for giving A Favor For Liberty a spin.
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I have been working on that. Apparently it need more attention.There is a theme but it's pretty weak, narrated by the contact as if it was an afterthought. |
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The dialog has some grammar and spelling errors ("lets" for "let's", others, too many to list). |
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Some of the spawns were turned up higher than they should be in a "solo friendly" arc at pre-SO levels. |
Thank you very much for the play and the review.
@1st. Son
Help Agent Martin in: A Favor for Liberty
AE arc #381565
My 1st. Video: Agent Martin in the new tutorial zone.
tl;dr: 4 stars. Offenses: overpowered ally, hijacks the character, some technical flaws, "just a bunch of stuff that happened"
Reviewed on: 11/8/2011
Level Range: 41-54
Morality: Villainous
Factions: Generic, Custom Group
Architect's Keywords: Custom Characters, Complex Mechanics, Sci-Fi
Character used: Amelia Escobar/Virtue
Difficulty: +0x2+B-AV
Dr. Mafred Ludak of the Arachnos Exploratory Science Division needs your help What could possibly go wrong? Newly-discovered dimension Sigma Tau 6-1 has some OVER 9000 psi energy readings he wants you to check out. This leads to exploration of another dimension and encouters with some unexpected characters from back home.
The contact's dialog is very well-written; slightly affected with some quirky humor. The firs act is very evocative (the later two, less so). There's a lot of triggered activity that keeps the maps from being forty guys pounding their fists in a warehouse.
An objective in act II I was supposed to lead an NPC to was functional before I arrived with the escort. (Yes, I passed the hostage and cleared the path first.) A hostage in act III had the default bio for his rank. Act III also has an overpowering ally hostage. It's optional at least, but I expect at least some players will be forced to take it if they don't have the stealth needed to slip by or a fortunate out-of-the-way spawn location. The arc powerposes your villain as going straight at the end which is likely to disagree with a fair number of players. The enemy factions are all custom mobs, some of which are interesting but the majority are pretty vanilla.
It's a good run and fairly quick (three acts). I'd recommend it for red-side characters with a science-fiction bent.
Regarding the "going straight" at the end, the arc was created (in only two weeks, while usually it takes me at least a month) for Dr Aeon's third challenge. Some people recommended I changed the end since the challenge is over.
I might create a "pure villain" version now that we have unlimited AE slots. I am still deciding on that.
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