Hamidon Raiding


ArwenDarkblade

 

Posted

Quote:
Originally Posted by Texas Justice View Post
With the addition of the Eden Base Portal (and the subsequent demise of the Hamidon Express Teleport Service) and the zone cap, it's difficult for people to broadcast in other zones as we did before and still be assured of being able to get into The Hive to participate.
We have no problem filling the zone or finishing raids.

I was thinking we might want to consider the occasional "Hami raid tonight, join JFA for more info" to help people that would have to hear about it by word of mouth.

Just an idea, haven't really thought it through.


 

Posted

Quote:
Originally Posted by Maribelle View Post
We have no problem filling the zone or finishing raids.

I was thinking we might want to consider the occasional "Hami raid tonight, join JFA for more info" to help people that would have to hear about it by word of mouth.

Just an idea, haven't really thought it through.
I've thought about it off and on over the past year, and the thing that has kept me from bringing it up anywhere was the number of times that one or more raid leaders had trouble getting into the zone initially due to early arrivals and leechers filling the zone.

I'd hate to be the person helping to advertise the raid in the zone and then not be able to get into the zone to participate. That's the real drawback I keep bumping up against.


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Posted

There are a few requirements to be a Hammi Raid Tank. Any tank can meet these some easier then others.

KB Protection - Ice/WP/Inv/Shield/Stone have this built in. Fire/Dark need mag 13 protection at a minnimum from IO's and/or acrobatics. Electric is a special case with Mag 15.6 kb protection but you need to be on the ground. My concern is how sensitive that is. I really should bring my Electric Tank this week and test it.

Taunt- Just having it isn't enough. Taunt should be slotted with Taunt Durations. I would say 3 slotted as a minimum. Personally I have mine 6 slotted with a set of Mocking Beratement. 97.5% recharge, 97.5% Taunt Duration, plus the bonuses are nice . The reason for this is other tanks can pull aggro off of you when everyone is fighting Hammi.


Hit Points - The more you have the better things will work out. Generally we have a kin or 2 on the Hammi Aggro team so keeping + hp + Heal powers up is fairly trivial. The big deal with + HP's is that you can do more with less regen. Having your regen debuffed as a raid tank is a fact of raiding. Many times when you initially enter the Goo you will go to 0% regen even with all the RA's from pre buff. More HP's gives you more breathing room.

Regeneration - The magic number is 160 hp per second to tank hammi without an EoE. Generally its unwise to do so unless you are clear of the other Mitos. In short always use an EoE Tanking Hammi unless you are at this regen number or higher and have no other mitos hitting you.

Emps and Kins- A Requirement specifically for their RA's AB's, SB's and Heals. More or less the unsung hero's of Hammi Raids. While the Tank handles the aggro of Hammi these folks keep you alive with buffs. 2 of each on the Hammi Aggro team work wonders.

Paying Attention - This should go unsaid however I feel the need to mention it. Watch your buffs, your regen, health and EoE's. Furthermore watch the other parts of the raid. At times there may be a mito right were you are standing and taunting. As the Raid Tank generally most people try not to get to close as Hammi tosses AOE's however being mobile is a good thing as a Raid Tank.

Hope this helps


Ice


 

Posted

Quote:
Originally Posted by Ice Knight View Post
There are a few requirements to be a Hammi Raid Tank. Any tank can meet these some easier then others.

KB Protection - Ice/WP/Inv/Shield/Stone have this built in. Fire/Dark need mag 13 protection at a minnimum from IO's and/or acrobatics. Electric is a special case with Mag 15.6 kb protection but you need to be on the ground. My concern is how sensitive that is. I really should bring my Electric Tank this week and test it.

Taunt- Just having it isn't enough. Taunt should be slotted with Taunt Durations. I would say 3 slotted as a minimum. Personally I have mine 6 slotted with a set of Mocking Beratement. 97.5% recharge, 97.5% Taunt Duration, plus the bonuses are nice . The reason for this is other tanks can pull aggro off of you when everyone is fighting Hammi.


Hit Points - The more you have the better things will work out. Generally we have a kin or 2 on the Hammi Aggro team so keeping + hp + Heal powers up is fairly trivial. The big deal with + HP's is that you can do more with less regen. Having your regen debuffed as a raid tank is a fact of raiding. Many times when you initially enter the Goo you will go to 0% regen even with all the RA's from pre buff. More HP's gives you more breathing room.

Regeneration - The magic number is 160 hp per second to tank hammi without an EoE. Generally its unwise to do so unless you are clear of the other Mitos. In short always use an EoE Tanking Hammi unless you are at this regen number or higher and have no other mitos hitting you.

Emps and Kins- A Requirement specifically for their RA's AB's, SB's and Heals. More or less the unsung hero's of Hammi Raids. While the Tank handles the aggro of Hammi these folks keep you alive with buffs. 2 of each on the Hammi Aggro team work wonders.

Paying Attention - This should go unsaid however I feel the need to mention it. Watch your buffs, your regen, health and EoE's. Furthermore watch the other parts of the raid. At times there may be a mito right were you are standing and taunting. As the Raid Tank generally most people try not to get to close as Hammi tosses AOE's however being mobile is a good thing as a Raid Tank.

Hope this helps


Ice
Hm. Ice, you have inspired me. I have a 50 stone tank that I rarely play anymore and I think I may respec him to ignore his offense (chuckle) and make him the ultimate Hami agro tank. Maybe I can make a second build for him.

For movement, sprint + swift + slots + SB is better than TP, correct?


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Posted

Quote:
Originally Posted by PuceNonagon View Post

For movement, sprint + swift + slots + SB is better than TP, correct?
In the goo, yes however to get there generally either will work however I see most stone tanks TP in.


 

Posted

Quote:
Originally Posted by Ice Knight View Post
KB Protection - Ice/WP/Inv/Shield/Stone have this built in. Fire/Dark need mag 13 protection at a minnimum from IO's and/or acrobatics. Electric is a special case with Mag 15.6 kb protection but you need to be on the ground. My concern is how sensitive that is. I really should bring my Electric Tank this week and test it.
Can we put this one to rest?

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Posted

Quote:
Originally Posted by Phillygirl View Post
Actually no the hami tank just needs emp's like Blu J, me and merm. You all know it's true >.>
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