Help ? Best use of architecht tickets redside
I see the discrepancy now.
These days I consider anyone with less than 100 million or so to be 'dead broke'. In my stable, only new-ish alts I don't play very much fall into this category. If 20 million was all I could muster on a per-character basis, I'd probably worry about consolidating my bankroll too. |
I guess I qualify as dead broke redside
I am doing two brutes right now and I don't think I have more than 50-60 million planned to spend on either one. I do have a couple billion cost build for my SR/Claws but I have no idea when or if ever I'll have the means.
Over 50% of my liquid worth redside is concentrated on one Brute (774 million I need to push for the billion soon, got a bit fed up of constant scanners though)
I have a couple with 100 million plus, and quite a few in the 15-30 level range with 20-30 million.
My shining example of how things changed so dramatically with Issue 9.
My first redside 50 has a mainly SO build and under 10 million inf, he levelled up before IOs and spent his career broke.
(He worked the Cap SF heavily just to keep his acc/dam/rech SOs current)
My VEAT is fully set IOed and has many rare sets, still only has 30 million liquid inf, but probably a billion inf build.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I anticipate my character's wants. The banker bids recipes before they are needed and crafts them if they come available. If the market price is ridiculous or the bids fail, my characters buy with merits straight up and roll any leftovers. The banker makes sure the right salvage is available.
This means that I have to be able to craft stuff. Several rooms of my bases are devoted to salvage storage, so I usually have what I need to craft the drops. If I don't, I will look first to the market; the banker will buy what's needed and put it in the base. But if what's on the market is above an arbitrary cutoff point - usually around 2K for commons, 15K for uncommons and 1.2M for rares - that means its a ticket buy or at least roll-at. I do a fair amount of messing around in MA, so most of my characters have more than enough tickets to buy rare salvage to order. |
Let me start by saying that if you find this works, then there's nothing wrong with sticking with it. However, it seems like a lot of effort. I'm going to try to illustrate what I do, and maybe you can pick up on some tidbits that would reduce the amount of effort involved.
A lot of people who post in here likely never hoard salvage, period. The idea is that the cost of most salvage is so far under the radar of their earnings/cost ratio they just buy whatever they need when they want it. Technically, I should be one of those people. However, I am a relentless skinflint. I know what most stuff costs, and I almost always want to get a deal on it. I'm willing to let stuff under around 50k-100k slide if I really want it right then, but usually I'll leave bids out for stuff as low as 5k-10k, usually knowing they'll fill in 15- to 60-ish minutes.
The only salvage I hoard is lowbie salvage that is "high" price and/or low supply. I hoard it because I use it in bursts of common IO crafting. I do this knowing it's not the most efficient use of my storage, but it's easy-come and I don't have to think about it later. At most, I usually save 2-3 million doing this. It's notable that I can literally earn that back in a fraction of an hour on a level 50. If you don't have a strong fighting level 50, this may matter more to you.
I, too, hoard enhancements, but only certain ones that are rare and valuable and which I know I'll want on characters within the next few weeks. Examples are things like Miracle uniques or low-level LotG:Recharge. Why do I bother hoarding them? A true marketeer would sell them, then patiently buy them back at a lower cost. My deal is that I am not always patient enough for that on big ticket items. I will want to wait for a good deal, and that takes time. While I might be able to make more money on a sell/rebuy cycle, I can hold on to it and just use it when ready.
Your worry seems to be that if you sell something valuable, you'll not be able to get it back, or that if you can get it back, you'll have to pay more for it. I think you especially fear the latter, based on your past posts regarding "hyperinflation". All I can tell you is that you shouldn't fear inflation that much in the game. Yes, prices sometimes rise - they also sometimes fall, both in response to forces in the game that influence supply and demand of goods and the amount of currency in the system. The important thing is that, if you actually sell goods on the market, your buying power tracks these changes. When prices rise, your profit per item sold rises. The key to sustainable buying is simply to sell more than you buy no matter the prevailing economic conditions. So long as you do that, you can buy what you want no matter what the current buying power of inf.
This actually works best as a short term strategy, because if you do it over the long term, you can be caught by surprise by abrupt shifts in buying power. There's little value to me in hoarding most things long term, except slotted in my characters' powers. I don't worry about the devauluation of various mediums because I don't hold on to them for the purpose of spending them later. I sell them now to buy things now, within the limits of what it takes me to sell enough to buy what I want.
Hoarding works, but it's not required. I personally have a lot more fun playing the game and just taking the time to intelligently sell things I get pretty much right away. I check for the better of crafted and recipe prices and I sell near the current peak if I can. I hoard very little, and only things I know I won't want to be as patient buying as my skinflint nature demands.
Hopefully that was helpful to someone.
Edit: Ooh, I remembered that I do one other very limited form of hoarding. If any given piece of common or uncommon salvage gets really expensive or low supply, I hoard three of them but sell all the rest. When I need one, I list a lowball bid, and use one of my hoarded ones. This way I buffer myself against "want it nao" competing with my inner skinflint, up to needing three of the same thing at the same time, which doesn't happen that often.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You can still afford more or less anything you want, but you're locked out of truly ostentatious displays of wealth like upgrading your personal jet every 6 months, stuff like that.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
A special thanks to everyone that suggested bronze rolls for the tickets. They have worked out very well.
These days I consider anyone with less than 100 million or so to be 'dead broke'. In my stable, only new-ish alts I don't play very much fall into this category.
If 20 million was all I could muster on a per-character basis, I'd probably worry about consolidating my bankroll too.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone