All my suggestions in one thread
Robes feel kind of.. Bland.. I think the robes could be improved upon. Why are there only Martial Arts Robes? Why not Magic Robes? I think it'd be pretty neat to have Magic Robes added to costumes.
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Scabbards - I don't know, it bothers me that characters seemingly pull weapons from their rectums. When I see a scrapper who has nothing on their person suddenly reach backwards and produce a sword from no where, I wince.. And I think to myself how much better it'd be if there were just sheathable weapons. I'd like to see scabbards as an extra costume option ( solely for weapon classes ) - You could have scabbards for Katana's which would go on the side or back, claymores and the like on the back, warmaces and whatnot hanging from a leather strap on the side and I think that'd be a much more realistic and cool option than just having them.. Produced.. From.. Places unknown.. And probably places best left unsaid.. ( NOTE: I'd also like to see holsters for guns. Assault rifles on the back, pistols on the sides and so on and so-fourth. Archery would have a bow and arrow on their back with a quiver and all. ) |
One sticking point may be the number of attachment points on the skeleton and I'm pretty sure that clipping would be a problem. Look at the GvE jumppack. It's one thing on a small-medium character, but on a size Huge, it's buried partially into thier back. Ouch!
The term "Hammer Space" describes where the weapons come from. Think of Bugs Bunny just reaching back and having a giant mallet to wallop someone with. Or Transformers cartoons where Optimus Prime's trailer would just appear out of nowhere when he turned back into a truck.
Extra Power Options - I want to see extra power options. I would love to see a Blaster given the option of a new addition - Such as perhaps when you choose a Blaster you're given the option of having a Power Ring ( Magical, Technology or whatever ) - Your ring would be the source of your power and your blasts.. I think that'd be pretty neat.. I also question why for instance, Scrapper ( Or at least one melee Archetype ) doesn't have a bo-staff. Staffs are great weapons, so why not? - Alternatively, wouldn't it be awesome to have a magical staff for your magical blaster? That way you'd actually be able to look like a spell-caster assuming you wanted to go the classical magic-way? Or maybe even a book being the option for what you held. I think these choices could be added to freshen up the powers a lot. |
Staff-fighting for a melee set? Been suggested, and I have no further comment other than the ones in those threads.
Held Item (Staff, Book, Scroll, etc.) for ranged attack sets?
A few thoughts:
A) I'm assuming that the attack would have to come from the hand *not* holding the book, otherwise, I think it would look silly. So sets with attacks that use two hands (Flares from Fire Blast?)....not so much.
B) I think this would work better with Controller sets than with a Blaster set, as Mages in fantasy usually seem to have more tricks up thier sleeve than straight damage. Edit: Some of the Blaster sets have some controll-ish elements as secondary effects, such as Ice Blast's Slow and Holdeffects.
C) I think that this would be best done with a whole new powerset, rather than re-do an old one. (see reasons A&B)
D) The argument will come up that you shouldn't have a set primarily geared towards just the Magic origin. (Nevermind the Assault Rifle, Devices, Trap and Robots powersets) My solution? Have one (or more) of the possible focus objects choosable as weapon skins be an alien gadget or other tech-looking device. (edit: or a Crystal. It could be an alien crystal or a magic crystal or an irradiated crystal....it's all in the player's imagination.)
Some of your ideas would be best served in thier own, seperate thread, where the details could be hashed out.
Yes, I am sick of shoving my Broad Sword up my butt! (I think I might be causing internal damage!)
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
The term "Hammer Space" describes where the weapons come from. Think of Bugs Bunny just reaching back and having a giant mallet to wallop someone with. Or Transformers cartoons where Optimus Prime's trailer would just appear out of nowhere when he turned back into a truck. |
Plus personally I just think that scabbards and sheathing weapons would look and be cool.
Which is great for Bugs Bunny who is a cartoon or Prime ( I assume we're talking about the original transformers ) back when things weren't taken so seriously.. But these days, at least somewhat of a coherent explanation is usually desired. Not just "Derp derp, hammer space." or "Derp derp, rectal sword."
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The "pulls item from thin air" gag was extensive during the Warner Bros cartoons of the time, particularly when things got even more silly than usual. Transformers was nowhere near as silly as Foghorn Leghorn and pals, but the trailer from nowhere was kind of along the same lines.
But the toy being sold in the stores had the trailer, so it had to be in the show?
Anyway, this game is less silly than old WB cartoons, certain current animes or much of the Saturday Morning fare, so I was just kinda throwing it out there.
Plus personally I just think that scabbards and sheathing weapons would look and be cool. |
Would you be willing to settle for a scabbard on the back that was always full or always empty? I would. Sure, I'd have to pretend/imagine that the scabbard was full when my hands are empty and empty when my weapon is drawn, but I'm sure we can handle that.
Otherwise, you would be forced to do something like a forced costume change everytime you drew or put away your weapon. It would only be that one part of the costume that was changed, but I'm not sure how they would do that or how difficult that would be.
You could always PM Back Alley Brawler and ask him, I guess.
Which was kind of my point. Those cartoons tended to be less serious than CoH - While CoH isn't a totally serious game, still some level of seriousness is expected and I just don't think "Derp derp rectal sword" or "Hamma Time" (Space) works.
I don't really think it'd be that hard to have sheathable weapons, to be honest. I mean World of Warcraft has them. When they're not drawn they're either on your side or back and when they are, those on your side or back vanish. It really doesn't seem like that daunting a mechanic. I'm sure the dev's could manage. - Full on scabbards on the other hand, yes. That may be a little tougher.. But I'm not asking for much, just a little.
Which was kind of my point. Those cartoons tended to be less serious than CoH - While CoH isn't a totally serious game, still some level of seriousness is expected and I just don't think "Derp derp rectal sword" or "Hamma Time" (Space) works.
I don't really think it'd be that hard to have sheathable weapons, to be honest. I mean World of Warcraft has them. When they're not drawn they're either on your side or back and when they are, those on your side or back vanish. It really doesn't seem like that daunting a mechanic. I'm sure the dev's could manage. - Full on scabbards on the other hand, yes. That may be a little tougher.. But I'm not asking for much, just a little. |
WoW does not use our engine, so a comparison of the two is pretty meaningless.
After seeing the vid of the graphics changes coming in GR, maybe there will be programming resources directed towards making scabbards & sheaths behave this way, but the ones currently in-game most certainly do not work as you describe from WoW.
As for how "serious" this game is, I guess that's in the eye of the beholder.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Standard Code Rant applies. While you see this as something "not that hard" you really don't have any way to know that.
WoW does not use our engine, so a comparison of the two is pretty meaningless. After seeing the vid of the graphics changes coming in GR, maybe there will be programming resources directed towards making scabbards & sheaths behave this way, but the ones currently in-game most certainly do not work as you describe from WoW. As for how "serious" this game is, I guess that's in the eye of the beholder. |
Generally, your character has one of a few specific predetermined looks.
You find/buy a weapon and equip it.
This weapon has one of a few specific pre-determined looks.
The weapon then becomes essentially a 2 phase costume piece. Phase 1: non combat, sheathed weapon, in a pre-determined location based on the weapon in question and race in question. Phase 2: in hand.
CoH has an (effectively) infinite number of variables that would have to be accounted for.
Weapon sets we have:
Bow
Assault Rifle
Dual pistols
Broadsword
Dual blades
Battle Axe
War Mace
Katana
Ninja Blade
SoA Rifle
MM Rifle
MM Bow
MM Lazer rifle
Patron pool: Mace
(am I missing any?)
Each one of these has multiple skins, that often times change the look of the weapon drastically. And, there's variables the players control, such as color..
Then there's the player bodies:
Male
Female
Huge
WITH adjustable sliders.
This means they have to make 3 different 'sheathed' graphics for every single variance in the weapons.
This presumes no customization on the sheaths other than color, and only one location.
They also have to make sure they work well with most body sizes (based off the sliders)
Now, we run in to this:
Players will ***** if it's not perfect.
Say that they're a back detail "I can't have my sheath with cape/wings"
Say they're belt "I want my tail!" or "I wqnt it sheathed on my back" or .......
If they allow "stacking" people will complain horribly about clipping.
Effectively, the customization of this game, and what players have come to expect are what REALLY prevents sheaths right now.
Don't get me wrong. I don't think they're impossible, and I would love to eventually see them, but I just think it's a tall order and nowhere near as "easy" as people want to think. At least as easy to do it right, which the dev team seems to want to try and do things like that right.
Some good points, ToySoldierZolgar - I'd still like to see it tried, though.
So, yeah. A lot of discussion on sheathable weapons and scabbards but nothing on my other idea's ( Costumes and powers ) or almost nothing.. Any thoughts/agreements/whatever?
So, yeah. A lot of discussion on sheathable weapons and scabbards but nothing on my other idea's ( Costumes and powers ) or almost nothing.. Any thoughts/agreements/whatever?
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As far as coloring Travel Powers - BaBs is on record somewhere as saying that he wasnot able to get to customizing any of the Pool Powers for I16, but that they are on his list, so that will happen sooner or later.
Flight Auras can probably be done using a keybind and the existing auras available at level 30. I haven't tried it myself, but it should work.
Rocket Packs - not currently feasible because there isn't an attachment point on the back to place them. Have you ever seen the Mayhem/Safeguard Raptor Pack on a Huge body type (it's buried in the back) or on a tiny character (it floats out from the body). Again - often asked for.
BBQPork already laid out some potential problems with your idea for alternate animations for the source for Blasts, etc. They are all valid points. Some of ToySoldierZolgar's observations about the animation difficulties for scabbards & sheaths applies to alternate power animations. Obviously, it can be done, since we now have alternate animations for MA & Super Strength. But not very "easy".
I held off from first responding to your suggestions because I really didn't want to say it - but "Search" would have found most of the ideas already discussed, particularly all the costume ideas in SexyJ's stickied thread at the top of this forum.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I've made a post in the past with suggestions.. I've thought of more since then, I felt that perhaps it would be more prudent to go over my previous idea's while also adding new suggestions in.
They are..
- Super Jump ( Add in Aura's for Super Jump and my most favorite idea that I still think would be awesome, glider capes. It's fine and well to have the normal Super Jump but I think it'd be beyond awesome to be able to jump, spread my cape out and have that as an animation option. )
- Super Speed ( Again, the ability to change the colour of the Super Speed energy would be nice.. Other than that, I don't really have any personally astounding idea's to give on how to improve it further.. It's pretty good as is.. Just.. It'd be nice if you could run UP stuff and run on water as opposed to swimming. )
2. Extra Power Options - I want to see extra power options. I would love to see a Blaster given the option of a new addition - Such as perhaps when you choose a Blaster you're given the option of having a Power Ring ( Magical, Technology or whatever ) - Your ring would be the source of your power and your blasts.. I think that'd be pretty neat.. I also question why for instance, Scrapper ( Or at least one melee Archetype ) doesn't have a bo-staff. Staffs are great weapons, so why not? - Alternatively, wouldn't it be awesome to have a magical staff for your magical blaster? That way you'd actually be able to look like a spell-caster assuming you wanted to go the classical magic-way? Or maybe even a book being the option for what you held. I think these choices could be added to freshen up the powers a lot.-
Anyway, that's about all I can think of right off the top of my head. Hope these suggestions are liked..